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FAO CCP Hilmar and Eve Producers - NeX Items and Incarna : A proposal

Author
Bratwurst0r
DARK ORCHESTRA
#41 - 2011-10-13 14:55:18 UTC  |  Edited by: Bratwurst0r
Mokokan wrote:
CCP drools at the thought of WoT's business model? Hmmmm. I happily play WoT every afternoon. It's a blast. I would gladly subscribe to that game if it were an option and it allowed me access to their full tank inventory. Under their MT model, I've spent nothing, nor will I. I get plenty of kills with my 'free' tanks and 'non-gold' ammo.

How does that work, exactly? Is there a small minority that buys enough pay-to-win stuff to carry everybody, or am I the exception, with most people happily "dropping quarters" in the game slot for every ammo load?


Yes, thats how it works. You try to cater to alot of players, getting a paying customer rate of 2-5%. Over time you have to generate items you can "resell" (ammo) or items that get released in tiers (tier1, after a few months a tier2 and so on) so that you can get repeated purchases from your paying customer base.
The most difficult thing is to get them to pay once, then they are hooked.

The rest of the players are just "cannon fodder", and intelligent game design is all about not makeing it too obvious or everyone will leave. But thats increasingly difficult for this business model, meaning they normally have short life cycles (few years).
Michus Danether
Deep Core Mining Inc.
Caldari State
#42 - 2011-10-13 19:36:19 UTC  |  Edited by: Michus Danether
I couldn't agree with you more Jade, at least in overall sentiment.

I'm sure there should be much debate about the merit of game modifiers from clothing when you consider the lore and everything, but it seems to me like you are not as sure about the legitimacy of clothing-as-modifiers anyway, which I think is the right position to have since there is the much larger issue of NEX-EVE integration that needs to be examined.

You must have studied some Psychology or are just naturally good at working things, because when I read your comparison of the Easy path versus the Right path I couldn't stop myself from agreeing firmly! It's a major issue in gaming and MMOs in particular now I think, where we know enough to be able to take advantage of human behavior to manipulate it. Some examples:

- A transitional currency causes people to spend more money. This is why Xbox live has points instead of raw currency values, and why EVE has Aurum and why any kind of online or alternative game currency has a special in-game value divorced from real currency. It's easier to spend '1000 points' than $5 dollars because they're just points, not dollars. There are numerous Psych studies backing up this example and it's statistically proven. Plus you always have a few left-over points so you need to top up...

- Low-Mid-High price-point items encourages people to buy. So we do it, because want them to buy.

This is manipulation no matter how you swing it, just like Advertisements being designed to sneak through our mental defences to get the 'message' through. Things like Aurum and the NEX store are *designed* to get us to buy, not to give us a better game or to increase in-game options or anything that we want.

We have the knowledge of manipulation without the wisdom to use it, and that gets us things like the NEX store. Just because CCP *can* make a store that people will pay real money for and line their pockets doesn't mean they should, just like how advertisements can cheapen any other experience. After all, people who go to a movie theatre for $10 don't mind sitting through a few ads but when you go to an opera or a play and pay a premium for seats you expect a little class. If the actors got out on stage in little popcorn and hotdog suits and tried to sell you on cheap lobby food you'd be a little pissed wouldn't you?

EVE is the opera to the MMO's movie theatres. Now they put a concession stand in the opera lobby and we're upset because damnit if we wanted a cheap experience we'd go to the movies.

-

Scrapping the NEX would be a monumental decision. There are plenty of (business) people who would go pale at the idea, seeing the NEX as development time and money, a revenue generator and so on. The idea of scrapping or transforming it to them would probably be ludicrous. However the amount of goodwill, respect and reconciliation a NEX-overhaul would have on the EVE community (and the MMO community at large) would be shocking, big news and praiseworthy.

It would once again unify the EVE world, settle the conflict between people who like the NEX and who don't like the NEX store since most people who like the NEX just like the idea of dressing their avatars and probably wouldn't miss the paying-real-money part of it.

As you said in your original post Jade, buying a PLEX from CCP and selling it again gets you ISK and that could get you avatar clothing under your proposed change... and how exactly is that different from the current situation except that it would remove this anger-inducing NEX store? From CCP's perspective they won't be making any more or less money from NEX sales (since they'd just be making the same number of plex sales...) but people would stop hating them, so it's hard to argue in favour of it.

Anyway, my thoughts on the subject. Oh and, Jade Constantine for CSM 2012 for serious.
Jade Constantine
Jericho Fraction
The Star Fraction
#43 - 2011-10-14 14:00:19 UTC
Michus Danether wrote:
I couldn't agree with you more Jade, at least in overall sentiment.

I'm sure there should be much debate about the merit of game modifiers from clothing when you consider the lore and everything, but it seems to me like you are not as sure about the legitimacy of clothing-as-modifiers anyway, which I think is the right position to have since there is the much larger issue of NEX-EVE integration that needs to be examined.


Yep, the detail of how the clothing is integrated with the game is a big subject both in potential modifiers and where it actually comes from in terms of the npc corporations and such.

Quote:
This is manipulation no matter how you swing it, just like Advertisements being designed to sneak through our mental defences to get the 'message' through. Things like Aurum and the NEX store are *designed* to get us to buy, not to give us a better game or to increase in-game options or anything that we want.

We have the knowledge of manipulation without the wisdom to use it, and that gets us things like the NEX store. Just because CCP *can* make a store that people will pay real money for and line their pockets doesn't mean they should, just like how advertisements can cheapen any other experience. After all, people who go to a movie theatre for $10 don't mind sitting through a few adds but when you go to an opera or a play and pay a premium for seats you expect a little class. If the actors got out on stage in little popcorn and hotdog suits and tried to sell you on cheap lobby food you'd be a little pissed wouldn't you?

EVE is the opera to the MMO's movie theatres. Now they put a concession stand in the opera lobby and we're upset because damnit if we wanted a cheap experience we'd go to the movies.


Excellent summary there. And exactly so. I think many of us are used to Eve the "elite" "premium" game in its own right thats simply better, deeper, more complex, and more hardcore than other games. Hence the 2nd rate cash store delivery concept is just an insult to the long term Eve player.

Quote:
Scrapping the NEX would be a monumental decision. There are plenty of (business) people who would go pale at the idea, seeing the NEX as development time and money, a revenue generator and so on. The idea of scrapping or transforming it to them would probably be ludicrous. However the amount of goodwill, respect and reconciliation a NEX-overhaul would have on the EVE community (and the MMO community at large) would be shocking, big news and praiseworthy.


It would be a massive PR win for CCP showing that they are the company that dares to be different and dream of a grand sci-fi sandbox without dumming and cheapening the experience by aping Blizzard and EA et al.

Quote:
As you said in your original post Jade, buying a PLEX from CCP and selling it again gets you ISK and that could get you avatar clothing under your proposed change... and how exactly is that different from the current situation except that it would remove this anger-inducing NEX store? From CCP's perspective they won't be making any more or less money from NEX sales (since they'd just be making the same number of plex sales...) but people would stop hating them, so it's hard to argue in favour of it.


I've heard it argued that NeX/Aurum is neccessary for the Eve Dust514 link. My answer to that would be then kill it now and propose the details of the "link" when you have the details to share with us. In any case vaporize the Noble Exchange heading because it doesn't have any kind of in-game credibility at this point and would be better reinvented (for Dust518) as something like "Universal Mercenary Credits" (or something that actually suits the purpose for hiring Dust soldiers- C-bills for Eve! Basically if NeX was designed as a test for the currency link with Dust then learn the lessons from that test - scrap what you have now and rebuild with the knowledge gained.

Quote:
Anyway, my thoughts on the subject. Oh and, Jade Constantine for CSM 2012 for serious.


lol been there once and it was quite the scandal. I did say at the time that I didn't really want to consider running again until (if) my key election goal of getting destructable outposts into the game arrived.

Anyways thanks for your post and all the best!

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jowen Datloran
Science and Trade Institute
Caldari State
#44 - 2011-10-14 16:30:56 UTC
I am perfectly supportive of the notion that all in game items should be player produced and destroyable.

In regard to clothing providing bonus I guess it could work if they are chosen carefully. Of course a pair of pants that enhances your precision when shooting with rail guns might be a bit odd and potentially a "must have" for all rail gun users, but how about the Ishukone shirt providing an increase in standing with that particular corp? I can see some good potential here.

Mr. Science & Trade Institute, EVE Online Lorebook 

Michus Danether
Deep Core Mining Inc.
Caldari State
#45 - 2011-10-14 19:46:15 UTC  |  Edited by: Michus Danether
The trouble we're in now is people already have spent significant sums on NEX store items. Changing the economy of the NEX store now could screw those people over. The only way (as I see it) to deal with that is for CCP to reimburse people the difference for the items that they purchased (ISK value).

They would still have the items
The items would be destructable
They would get ISK to compensate

People would complain as they always do, but this would result in the *least* amount of complaining for any possible scenario I think.



The NEX store is a constant bruise on EVE that isn't healing, it's a sore point for many people and not just players. I'm sure if Hilmar had the chance he would have deployed it very differently (but probably still as pay-real-for-shirts model) however since the fiasco with the NEX deployment it's conceivable that CCP might scrap the aurum model in place of an ISK based one.

We can only hope they do, for the integrity of the EVE world.



OT: On the concept of destructable outposts. The main issue with it that I see would be 'item and ship hangers' potential loss being too hard conceptually for people to take... so why couldn't you just make a massive outpost wreck and have it dockable, with item and ship hangers intact inside but set-up so you can only take stuff out... that would allow outposts to blow up, people to keep their stuff and everybody wins. Except the guy who paid for the station :(
Jade Constantine
Jericho Fraction
The Star Fraction
#46 - 2011-10-17 09:23:00 UTC
Jowen Datloran wrote:
I am perfectly supportive of the notion that all in game items should be player produced and destroyable.

In regard to clothing providing bonus I guess it could work if they are chosen carefully. Of course a pair of pants that enhances your precision when shooting with rail guns might be a bit odd and potentially a "must have" for all rail gun users, but how about the Ishukone shirt providing an increase in standing with that particular corp? I can see some good potential here.


Yep, the points raised by many in this thread are valid - since we're naked in the capsule makes no sense for the clothing to have combat bonus - but there are many social / lp / in station/industrial and research bonus that could be applied within the setting.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jade Constantine
Jericho Fraction
The Star Fraction
#47 - 2011-10-17 09:30:33 UTC
Michus Danether wrote:
The trouble we're in now is people already have spent significant sums on NEX store items. Changing the economy of the NEX store now could screw those people over. The only way (as I see it) to deal with that is for CCP to reimburse people the difference for the items that they purchased (ISK value).

They would still have the items
The items would be destructable
They would get ISK to compensate

People would complain as they always do, but this would result in the *least* amount of complaining for any possible scenario I think.


Without the figures at hand we can only guess - but I'd be surprised if the numbers of NeX items purchased with the free aurum unlocks did not completely eclipse actual plex conversion. But that said - sure, there could be a reimbursement perhaps as a way of saying "sorry" for the impact NeX has had on eve.

Quote:
The NEX store is a constant bruise on EVE that isn't healing, it's a sore point for many people and not just players. I'm sure if Hilmar had the chance he would have deployed it very differently (but probably still as pay-real-for-shirts model) however since the fiasco with the NEX deployment it's conceivable that CCP might scrap the aurum model in place of an ISK based one.
We can only hope they do, for the integrity of the EVE world.


Yes exactly. I have to be honest and say that NeX is pretty much the worst thing CCP have ever done to Eve in my eyes and will likely be the thing that eventually gets me to quit if it continues in this way because the perception of being cheated on content delivery in a live subs mmo is not a pleasant one. Worse than a bruise its an open weeping sore and it places any future universal content for incarna (and now in-space after the ship skins comment from developers) at hazard.

Quote:
OT: On the concept of destructable outposts. The main issue with it that I see would be 'item and ship hangers' potential loss being too hard conceptually for people to take... so why couldn't you just make a massive outpost wreck and have it dockable, with item and ship hangers intact inside but set-up so you can only take stuff out... that would allow outposts to blow up, people to keep their stuff and everybody wins. Except the guy who paid for the station :(


That was the compromise position we ultimately agreed and CCP were quite receptive to. If we do eventually get destructable outposts this will be the form in which they arrive.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Vile'er
Ungrateful Vile
#48 - 2011-10-17 09:41:47 UTC
they probably did something silly like let the "designers" get royalties from ingame items sold so they probably cannot turn it back into isk only

but i agree refund all plex turned into AUR and delete the nex store it's terrible and the clothes look silly

what ever happened to that promise that the old eve looking stuff "head dresses" etc would come back.. i miss my massive shirt collar
Cyniac
Federal Navy Academy
Gallente Federation
#49 - 2011-10-17 09:59:02 UTC
Nex store items - Keep them out of FiS, if strictly needed keep them strictly WiS.

If they are going to give any bonuses - let it be to situations which happen in the WiS environment. -> Personally however I don't think that WiS environments should have activities which require bonuses as that just dilutes the focus of the game (which is dilute enough).

Clothes giving bonuses to FiS is a no no because:

1) It is hell to balance, I know that CCP does not really believe in balance (neither do I) but you are inevitably going to end up with a very quirky set of bonuses.

2) It is taking the lore out and shooting it in the head. Multiple times. As has been noted while in space you are lying naked in a pod with your nervous system directly hooked to the control systems of your ship. Implants give bonuses because they interface with your neural system. Why on earth would a tiara give a bonus in such a situation? Yeah I know - old school but at least keep a sliver of decency to allow for suspension of disbelief.

Nex store should be kept in the cooler until such a time as CCP can deliver a WiS environment which supports the Jita 4-4 population (at least several hundred toons) walking together without melting your motherboard. Something tells me that this might prove to be an elusive goal. I just upgraded my system a couple of months ago and I'm pretty certain it could not handle it, so CCP is going to have to wait for technology to catch up with their vision on this one.


There is also a corollary to this. Vanity items which actually affect FiS *could* be introduced in different and interesting ways. Does not have to be the Nex store, but CCP could still benefit from it. Just have to be creative is all.
Phil MacMannon
Fantastic Gymnastics
#50 - 2011-10-17 10:41:00 UTC
Fantastic post Jade, pretty much sums up my current feelings towards the NEX. The kind of implementation you are talking about is exactly the kind of incarna i thought CCP were going to introduce, and it really is the only kind i am interested in.

Pretty much the only thing that is going to keep my 10 accounts alive come pay-time in january is the restoration of the integrity of the sandbox. The NEX, in it's current form, is a knife straight to the heart of what eve is all about.

For years i wanted my dress-up with barbie, but NOT at the expense of the sandbox.

I still find it difficult to contemplate that my (former) beloved CCP, who could NO wrong, would introduce items that would appear out of thin air, be completely indestructable and cost a disgusting amount of money.

Despite recent improvements and changes that may/may not be coming, i still feel there has not been enough of an "awakening" from CCP. For me, if they truely meant what they said that they have listened to us, then that cash shop would already be gone. The fact that it is not, suggests the changes they are making are not going to be anywhere as dramatic as people are hoping they are going to be.

In it's current form, that cash shop is a cancer, a cancer that is eating away at the heart of our beloved eve.
Jade Constantine
Jericho Fraction
The Star Fraction
#51 - 2011-10-17 13:43:23 UTC
Phil MacMannon wrote:
Fantastic post Jade, pretty much sums up my current feelings towards the NEX. The kind of implementation you are talking about is exactly the kind of incarna i thought CCP were going to introduce, and it really is the only kind i am interested in.


Yep, its the kind of Incarna/future expansion that kept me subscribing too through the 18 months of drought (ie the hope that Incarna would actually produce interesting stuff for the whole Eve sandbox)

Quote:
Pretty much the only thing that is going to keep my 10 accounts alive come pay-time in january is the restoration of the integrity of the sandbox. The NEX, in it's current form, is a knife straight to the heart of what eve is all about.


And removing NeX would be an appropriate gesture from CCP to make the recent apology more than simply words. It would symbolize a proper return to the Eve we played all these years.

Quote:
Despite recent improvements and changes that may/may not be coming, i still feel there has not been enough of an "awakening" from CCP. For me, if they truely meant what they said that they have listened to us, then that cash shop would already be gone. The fact that it is not, suggests the changes they are making are not going to be anywhere as dramatic as people are hoping they are going to be. In it's current form, that cash shop is a cancer, a cancer that is eating away at the heart of our beloved eve.


I agree completely and reading last week that they are intending to put ship skins in the NeX store makes me very angry and leads to the conclusion that the apology is a bit false because the reality is that the message has still not been fully understood.

Delivering content for Eve via the NeX cash shop is shortchanging Eve subscribers.


And NeX quislings can say "hey jade grow up and get the credit card out! NeX is now how it works" and I'll just sadly look at the slow death of Eve Online bleeding out at this rubbish.

If I'm going to be nickel and dimed on this MT nonsense I'll choose a game that is at least honest about it (WOT) and makes no pretensions of operating on a subscription basis.

Sad to say, but I do get the impression that the war over NeX has not been won by the player base as yet and come next year when they release ship skins for aurum and alliance logos for more aurum people are going to wonder why the protests are quieter only to discover that most long term players have already opted out in the most profound way by dropping their subs.

It is a pitiful and shameful way for this MMO to die to be honest.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Anela Cistine
Royal Amarr Institute
Amarr Empire
#52 - 2011-10-17 15:31:25 UTC
If it has any effect at all, clothing should only affect stats when you are wearing it, in other words when you are out of your pod, in a station. No FiS advantages from fancy boots. Not for pod pilots.

An appropriate outfit might give you a slight advantage when dealing with station personnel such as agents, construction facilities, research facilities, refineries, or market brokers. "Appropriate" not "nice". A fancy business suit will impress your broker, but not the guys at the scrap metal refinery. Likewise the staff on an Amarr station won't be impressed by the latest shameless Gallente fashions, and the Caldari station staff won't be impressed by anything that is more decorative than functional. A canny pilot would have a dozen outfits to wear in different situations, while a scruffy merc might have just one and expect people to deal with it. And of course there will be the crowd that doesn't want to decant at all, and simply conducts their business from the pod.
Azahni Vah'nos
Vah'nos Family
#53 - 2011-10-17 16:10:53 UTC
Jade Constantine wrote:
Phil MacMannon wrote:
Fantastic post Jade, pretty much sums up my current feelings towards the NEX. The kind of implementation you are talking about is exactly the kind of incarna i thought CCP were going to introduce, and it really is the only kind i am interested in.


Yep, its the kind of Incarna/future expansion that kept me subscribing too through the 18 months of drought (ie the hope that Incarna would actually produce interesting stuff for the whole Eve sandbox)

Quote:
Pretty much the only thing that is going to keep my 10 accounts alive come pay-time in january is the restoration of the integrity of the sandbox. The NEX, in it's current form, is a knife straight to the heart of what eve is all about.


And removing NeX would be an appropriate gesture from CCP to make the recent apology more than simply words. It would symbolize a proper return to the Eve we played all these years.

Quote:
Despite recent improvements and changes that may/may not be coming, i still feel there has not been enough of an "awakening" from CCP. For me, if they truely meant what they said that they have listened to us, then that cash shop would already be gone. The fact that it is not, suggests the changes they are making are not going to be anywhere as dramatic as people are hoping they are going to be. In it's current form, that cash shop is a cancer, a cancer that is eating away at the heart of our beloved eve.


I agree completely and reading last week that they are intending to put ship skins in the NeX store makes me very angry and leads to the conclusion that the apology is a bit false because the reality is that the message has still not been fully understood.

Delivering content for Eve via the NeX cash shop is shortchanging Eve subscribers.


And NeX quislings can say "hey jade grow up and get the credit card out! NeX is now how it works" and I'll just sadly look at the slow death of Eve Online bleeding out at this rubbish.

If I'm going to be nickel and dimed on this MT nonsense I'll choose a game that is at least honest about it (WOT) and makes no pretensions of operating on a subscription basis.

Sad to say, but I do get the impression that the war over NeX has not been won by the player base as yet and come next year when they release ship skins for aurum and alliance logos for more aurum people are going to wonder why the protests are quieter only to discover that most long term players have already opted out in the most profound way by dropping their subs.

It is a pitiful and shameful way for this MMO to die to be honest.

I agree with you Jade that the Nex store in it's current form has to go. Out of all the ways it could have been implemented, CCP chose the easiest and most unimaginative one. Incarna should have been an expansion adding sand to the sandbox, not the bs we ended up with.

Whoever made the descision on the Nex store I believe is out of touch with the playerbase and seriously lacks any imagination with regards to keeping the integrity of a sandbox game.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Written Word
Brutor Tribe
Minmatar Republic
#54 - 2011-10-17 16:19:07 UTC
Like CCP would do more work and make less money.

Some "industry experts" told them all about how much money they could make, they start drooling and they will never drop it.
Azahni Vah'nos
Vah'nos Family
#55 - 2011-10-17 16:30:26 UTC
Anela Cistine wrote:
If it has any effect at all, clothing should only affect stats when you are wearing it, in other words when you are out of your pod, in a station. No FiS advantages from fancy boots. Not for pod pilots.

An appropriate outfit might give you a slight advantage when dealing with station personnel such as agents, construction facilities, research facilities, refineries, or market brokers. "Appropriate" not "nice". A fancy business suit will impress your broker, but not the guys at the scrap metal refinery. Likewise the staff on an Amarr station won't be impressed by the latest shameless Gallente fashions, and the Caldari station staff won't be impressed by anything that is more decorative than functional. A canny pilot would have a dozen outfits to wear in different situations, while a scruffy merc might have just one and expect people to deal with it. And of course there will be the crowd that doesn't want to decant at all, and simply conducts their business from the pod.

This would actually give people a very good reason to leave their pod and walk to NPC's in a station environment rather than just do it through the UI. It becomes another 'hook' where people will want to utilize the WiS environment, rather than just for establishments, etc.

I have to agree that I don't think clothing advantages should be given whilst in your Pod. Even from a lore perspective this wouldn't make sense as a capsuleer is supposed to be naked in the Pod.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Astor Daeoli
Science and Trade Institute
Caldari State
#56 - 2011-10-17 17:03:49 UTC
Jade you have some nice ideas about how to make clothing and ship skins more fun and how to improve the Noble Exchange.

I'll preface my reply by saying that I really don't like what CCP has done with CQ. I turned CQ off after the first few minutes of checking it out. CQ just doesn't do anything for me. If I could arm my avatar with a 9mm plasma rife and run around a space station ganking red avatars and popping their implants, then I would like it. This is not CCP's plan for CQ nor is it their vision for Dust which will be planetary FPSing not space station fighting.

Can CCP improve their Barbie content in EVE by adding +attributes to clothing and allowing players to manufacture and sell such clothing directly for isk? Maybe, but I don't think I would be that excited about loading up CQ to change my avatar's wardrobe for different activities. e.g. I just can't see myself getting too excited by the idea of putting on my Amarr wizard robe outfit to do some mission vs Sansha with a boni to EM or whatever....

I am a bit more interested in your idea for ship skins, but mostly for corp and alliance customization rather than for adding another layer of stat adjustments. I just know I would get a giggle from looking at the new Goon or PL ship liveries etc.

In away, you have highlighted the main problem of the concept of micro transactions within the world of EVE. EVE is a sandbox game where most of the fun comes from players using the tools that CCP give us in order to make our own content. In your idea clothing would fit well within this model because it's crafted and marketed by players and not bought from a micro transaction shop QED.
Amro One
One.
#57 - 2011-10-17 17:25:29 UTC
Why are you even talking about a game mechanic that CCP even said they rushed it out and is missing the key component?

Your ideas
Astor Daeoli
Science and Trade Institute
Caldari State
#58 - 2011-10-17 17:26:55 UTC
Michus Danether wrote:

[ ...]
Scrapping the NEX would be a monumental decision. There are plenty of (business) people who would go pale at the idea,...

...As you said in your original post Jade, buying a PLEX from CCP and selling it again gets you ISK and that could get you avatar clothing under your proposed change... and how exactly is that different from the current situation except that it would remove this anger-inducing NEX store? ...


I think difference between PLEX and NEX maybe something to do with CCP trying to control the laundering of BOT isk in the game. With Nex you are forced to transact with CCP for your purchases in a very controlled and audited way.

With the isk/PLEX market there are so many ways that the movement of isk for items can get lost in space. E.G. "oh how lucky I am I just found a Nxy floating in a blue pos that i got the PW for, oh how lucky I got my alt to steal it, now i can sell it and move the billions of isk I just got all around space. Some of that isk might go to pay sov bills, some to buy new characters, some for new ships but wherever that isk goes it seems CCP is not very good at tracking this kind of thing. I might be wrong and there might be other reasons for usnig a Nex store as well as having a plex market. I'm just not sure what they are.
Bischopt
Sebiestor Tribe
Minmatar Republic
#59 - 2011-10-18 09:21:08 UTC  |  Edited by: Bischopt
I agree with jade completely.

As far as I'm concerned the clothes dont need to have stats. I dont mind if the clothes do have stats, however, and I dont see why anyone should have a problem with that as long as the items are player produced. As long as the items are all produced by players just like every other item in EVE, I'm happy. They shouldnt be made out of dollar bills.

I've been away from EVE ever since incarna was released. I only came back just now because ship spinning is being returned and I promised my corpmates I would be back as soon as they returned ship spinning. I've been watching the forums closely, however, and I bookmarked this one post on the old forums that said it best:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1558777

Quote:
Any cash shop in a P2P game is wrong.


I pay my sub to have full, unrestricted access to EVE Online. That's the way it should be and as much as I hate to be in the role of the whiner, I'm gonna be gone again as soon as CCP takes this vanity stuff to the next level or worse.

Thanks for bringing this up again Jade, I was starting to feel like this had been forgotten about and I completely share your concern here. Most people may feel happy about the vanity only approach but it will escalate and get much worse than it is now. Something needs to be done.

Bisch

edit: Too bad this got pushed out of general discussion as soon as CCP saw this. In here it's not getting the attention it deserves.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#60 - 2011-10-18 09:41:02 UTC
OP,

I agree with you mostly, but giving stats to clothes could backfire simply because of the current game mechanics. Switching clothes is really annoying and painful procedure. I would not want to end up switching outfit when I change ships or start trading instead of manufacturing.

Other than that... nice post - good ideas.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest