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High Sec Exploration - ship and fitting

Author
Ciaran O' Faolain
Center for Advanced Studies
Gallente Federation
#1 - 2012-09-05 07:26:38 UTC  |  Edited by: Ciaran O' Faolain
Hi,

So, I have trained exploration skills, and I'm near ready to try this... my goal later on will be to do low sec or null sec exploration. More dangerous, but more fun as well, and with bigger rewards.

But, correct me if I'm wrong, I guess it is better for now to stick with high sec exploration to try the thing, to train in exploration, player wide (I'm not talking about in game skills).

So, what ship should I use for that, and with what kind of fitting?

- I have a Imicus for now, but should I aim for a bigger one, like a cruiser, and if so, which one? A vexor maybe? Even without the scanning bonuses?
- do I need a cloaking device for high sec exploration, so people can not probe me in my exploration site and steal what I'm going to find?
- do I need a propulsion mod like an AB or MWD?
- what to fit in low slots?
- do I need a good cargo size, I mean what I'll find in exploration sites (beside gravito, I will not do mining yet) takes a good amount of cargo space?

Note that with a cloaking device, on the Imicus, I'll be unable to fit the salvager, as I have only two high slots and I need one for my probe launcher. And with the propulsion mod I'll be unable to fit both a codebreaker and an analyzer, so it will require some module swapping...

When I'll have a bit of training in high sec exploration, I'll make a new post for low sec exploration, but this is not for now...

Thanks

PS - what difference between the "new citizens Q&A" and "general discussion" forums?
Vilnius Zar
SDC Multi Ten
#2 - 2012-09-05 07:40:11 UTC
It depends on the type of exploration you want to do, if you don't want to do combat sites just yet (due to SP issues for instance) then you can hunt down radar sites and all you'll need for that is your Imicus with a few drones, an armor rep and a codebreaker. If you do want to do combat sites then it all depends, the lower sites are easily done in a destroyer, the higher ones require a very good cruiser or BC. Note that probing in high sec doesn't require massive skills or specialised ships, so you can just grab yourself a combat fitted ship and slap a probe launcher on it.

I would fit a prop mod yes, either works and it depends on the ship, fit and your skills which will work "better". You don't need a cloak in high sec, others will scan for the sites just like you, not your ship.

Ciaran O' Faolain
Center for Advanced Studies
Gallente Federation
#3 - 2012-09-05 07:43:47 UTC
The kind of site we can find are:
- gravito (for roids)
- magnetometics
- radar
- ladar

Is it right?

What can we find in each one? I do not plan on running combat sites for now. So you say I should stick with radar? Because magneto and ladar are combat sites?

On a guide they talk about astrogeology sites which require a salvager or an analyzer. Which ones are those? I cannot do them as well?

Thanks

PS - I have edited my first post till you reply
Vilnius Zar
SDC Multi Ten
#4 - 2012-09-05 07:50:08 UTC  |  Edited by: Vilnius Zar
Grav sites are for mining, if you like that then have a go but generally I wouldn't bother too much
Ladar sites are gas mining, can be worthwhile but again I wouldn't bother much
Mag sites are mostly for salvaging and tend to require an analyser, while it can be decent it's not on par with Radar sites income wise
Radar sites are easily doable on any low sp char and pay some 5-30 mil each, you need a codebreaker for this

Because of the low SP/ship requirement for Radar sites and their massive payout compared to other options I'd just focus on those really, ignore the rest and don't bother salvaging. Once you get some skills up and fly a decent combat fit ship then have a look at DED and unrated sites, don't bother with Drones or anomalies imo.

This is all you'll need for Radar sites:

[Imicus, Explorer]
Small Armor Repairer I
Capacitor Power Relay I

1MN Afterburner I
Codebreaker I

[empty high slot]
Core Probe Launcher I, Core Scanner Probe I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
[empty rig slot]


Hobgoblin I x3
Ciaran O' Faolain
Center for Advanced Studies
Gallente Federation
#5 - 2012-09-05 07:59:59 UTC
Tech 1 drones are enough for the rats I could find in radar high sec sites?

Any high sec site is the same? Or I could find more radar sites and better things in 0.5 for instance? So to explore I should just go in a random system and scan?

Thanks for all the tips
Vilnius Zar
SDC Multi Ten
#6 - 2012-09-05 08:08:56 UTC
All you'll run into are some silly underpowered frigate NPCs which you could kill with some strong language, so yes a few t1 drones will do fine. I'd hunt in 0.5-0.8 space, there is no direct relation between sec status of system and chance of radars and as they all tend to pay well you don't have to cherry pick lower sec systems.
Ciaran O' Faolain
Center for Advanced Studies
Gallente Federation
#7 - 2012-09-05 08:11:08 UTC  |  Edited by: Ciaran O' Faolain
Exploration sites are random? I mean, once we have found one and used one, this site will disappear, and will not reappear, so this is possible the same system does not have any good site anymore. Or will this site pop again later?

So if we find a radar site, can we imagine the same system will have it again at the next maintenance for instance? Or not at all?

Other related question... do all sites disappear at maintenance to go back at another random location? Just to know if this is useless or not to probe for a site a few before maintenance, so if we find a site before maintenance and bookmarked it, will the site still be there after the maintenance?

Edit: btw once I have the skills to fit the Imicus the way you put the fitting infos, do you think it is a good idea to train to be able to use the T2 version of all this? And in what order? What T2 modules or rig will benefit me the most for exploration? Rigs? Drones? Core launcher?

Thanks
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2012-09-05 09:07:58 UTC
Ciaran O' Faolain wrote:
Hi,

So, I have trained exploration skills, and I'm near ready to try this... my goal later on will be to do low sec or null sec exploration. More dangerous, but more fun as well, and with bigger rewards.

But, correct me if I'm wrong, I guess it is better for now to stick with high sec exploration to try the thing, to train in exploration, player wide (I'm not talking about in game skills).

So, what ship should I use for that, and with what kind of fitting?

- I have a Imicus for now, but should I aim for a bigger one, like a cruiser, and if so, which one? A vexor maybe? Even without the scanning bonuses?
- do I need a cloaking device for high sec exploration, so people can not probe me in my exploration site and steal what I'm going to find?
- do I need a propulsion mod like an AB or MWD?
- what to fit in low slots?
- do I need a good cargo size, I mean what I'll find in exploration sites (beside gravito, I will not do mining yet) takes a good amount of cargo space?

Note that with a cloaking device, on the Imicus, I'll be unable to fit the salvager, as I have only two high slots and I need one for my probe launcher. And with the propulsion mod I'll be unable to fit both a codebreaker and an analyzer, so it will require some module swapping...

When I'll have a bit of training in high sec exploration, I'll make a new post for low sec exploration, but this is not for now...

Thanks

PS - what difference between the "new citizens Q&A" and "general discussion" forums?


As most other stuff is mentioned already I will jsut pick the PS part.

New Citizens Q&A - The place where new players come with questions and just the occasional troll with a fail post. Those questions are answered by people who want new players to have a good time in EVE and there is very little trolling of threads.

General Discussion (GD) - Birthplace and home of all forum trolls. Experienced people usually post ideas and such here which get burned down by those trolls. A lot of threads are also just created to troll others or to be trolled.

So I personally avoid looking GD as much as possible and stick to the NCQ&A cause it's more friendly and usually has better threads to read through and you can actually help new players while answering.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-09-05 09:11:46 UTC
Ciaran O' Faolain wrote:
Exploration sites are random? I mean, once we have found one and used one, this site will disappear, and will not reappear, so this is possible the same system does not have any good site anymore. Or will this site pop again later?

So if we find a radar site, can we imagine the same system will have it again at the next maintenance for instance? Or not at all?

Other related question... do all sites disappear at maintenance to go back at another random location? Just to know if this is useless or not to probe for a site a few before maintenance, so if we find a site before maintenance and bookmarked it, will the site still be there after the maintenance?

Edit: btw once I have the skills to fit the Imicus the way you put the fitting infos, do you think it is a good idea to train to be able to use the T2 version of all this? And in what order? What T2 modules or rig will benefit me the most for exploration? Rigs? Drones? Core launcher?

Thanks


Once you run a site (aka activate the sites objective, it doesn't have to mean you actually take the objective, just activating is enough) and you leave the site it will despawn in that location and respawns at the same time in a different location. This new location is completely random (as in a high-sec exploration site will spawn in a random chosen high-sec system).

So yes, it's completely possible (and usually likely) that a system get depleted of exploration sites in a day.
And there is no guarantee that a site will respawn in the same sector at all, that sector could be empty for the next week or it could have a new site after just couple of hours.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ciaran O' Faolain
Center for Advanced Studies
Gallente Federation
#10 - 2012-09-05 09:49:12 UTC
This also means that if I want to come back later to take what the site has in (for instance if I need another module) I have to do this before warping to the site to check how the site is?

Or what do you mean by "activating" the site?
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2012-09-05 10:18:07 UTC
Ciaran O' Faolain wrote:
This also means that if I want to come back later to take what the site has in (for instance if I need another module) I have to do this before warping to the site to check how the site is?

Or what do you mean by "activating" the site?


Say it's a site where you have to use a codebreaker on a container.

You can warp in and kill all rats and then warp out to go and fetch the codebreaker.

How ever if you activate the codebreaker on the container and warp out before it succesfully breaks the code tje site will despawn as you starred the trigger of the site.

Triggers are:
Running the codebeeaker
Running the analyzer
Running your salvager on ths salvage trigger (not the wrecks you created)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ciaran O' Faolain
Center for Advanced Studies
Gallente Federation
#12 - 2012-09-05 10:27:15 UTC  |  Edited by: Ciaran O' Faolain
btw I have fitted a salvager as well on my frigate, instead of letting the other high slot free, so I can salvage rats as well as taking their cargo :)

For salvaging sites so you need both an analyzer and a salvager, right?

Oh and btw... some trade skills could be useful as well, to sell what we find, don't you think? To lower taxes for instance...
Hazen Koraka
HK Enterprises
#13 - 2012-09-05 12:14:42 UTC
If you wanted a cruiser or something bigger than a frig, a vexor or arbitrator works well for exploration.

I prefer frigs though because they are quicker to move and align, which helps. The imicus is the best combat ready exploration frig, except I find it has limited midslots, which limits doing both codebreaking and analyzing (unless you drop the prop mod, which you really don't wanna do if you want to kite rats).

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Ciaran O' Faolain
Center for Advanced Studies
Gallente Federation
#14 - 2012-09-05 12:16:05 UTC
Do I need to kite the rats in high sec? I cannot just tank them? ;)
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2012-09-05 12:36:42 UTC
Ciaran O' Faolain wrote:
btw I have fitted a salvager as well on my frigate, instead of letting the other high slot free, so I can salvage rats as well as taking their cargo :)

For salvaging sites so you need both an analyzer and a salvager, right?

Oh and btw... some trade skills could be useful as well, to sell what we find, don't you think? To lower taxes for instance...


Magneto sites are either Salvaging or Analyzer sites.

The easiest way to know what to bring:

Probe the site to 100%.
Save the location in your saved location
Now start a warp there (should give you a pop up)
Straight after you started warp you hit Ctrl-Space (stops your ship)
Now look at the pop up, if the picture is a salvager => Salvaging site, if the picture shows an analyzer => Analyzing site.
Reship if needed and warp to the saved location.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Davith en Divalone
Aliastra
Gallente Federation
#16 - 2012-09-05 12:44:57 UTC
The Imicus bonuses are helpful but not necessary in highsec. Once you train up to where you can use six or seven probes, and start training Rangefinding and Pinpointing as well, you can scan with just about any ship. Even before then, your player-skills of building probe formations, moving them, and interpreting results will allow you to scan down most sites.

I use a destroyer for exploration runs because I'm competing with other players for combat sites and minutes matter.
Ciaran O' Faolain
Center for Advanced Studies
Gallente Federation
#17 - 2012-09-05 17:19:09 UTC
What kind of skill / equipment I should use to determine faster what kind of signature I have found? Example... just a few minutes ago I found a signature... it took me 30 minutes to find the signature because the signal strength was weak. Then I found the site at 100% but only then I saw it was... a gravimetric site... Even when I had 30% signal (I started with 0.30%) I saw only "cosmic anomaly" without anything which can tell me what kind of signature it was...

Thanks
Nathan Ernaga
Applesauce Brigade
#18 - 2012-09-06 09:51:36 UTC
Ciaran O' Faolain wrote:
What kind of skill / equipment I should use to determine faster what kind of signature I have found? Example... just a few minutes ago I found a signature... it took me 30 minutes to find the signature because the signal strength was weak. Then I found the site at 100% but only then I saw it was... a gravimetric site... Even when I had 30% signal (I started with 0.30%) I saw only "cosmic anomaly" without anything which can tell me what kind of signature it was...

Thanks


Astrometrics, Astrometric Acquisition, Astrometric Pinpointing, Core Sisters Probe launcher and probes.

If you have in your hands the key to the fulfillment of your life's ambition and superiority over most, if you are aware that there is an absolute power on hand (just over the basic moral principles) how far are you willing to go and through what you are willing to tread?

Ciaran O' Faolain
Center for Advanced Studies
Gallente Federation
#19 - 2012-09-06 10:22:41 UTC  |  Edited by: Ciaran O' Faolain
Exploration is not easy when we start it ;)
For instance, I can use 7 probes. I go in a system, I launch my probes, I find a signal. After a bit of tweaking I find a little red dot, or two red dots, so I recover my probes then launch them again and put them where those red points are and... damn no signal anymore ^^

I guess there is no way to save the result of a scan? As sometimes I see two different signals in a system, I would like to probe for one then probe for the second, but if I remove the probe from one signal to put it on another one, then this signal disappear on next scanning so after I do not remember where it was.

I can let a probe on the 2nd signal sure but this means I'll have one less probe...

For now I have astrometric acquisition to 2, pinpointing to 3, rangefinding to 2, astrometrics to 4, and I use a core probe launcher and core probes... The stuff they gave me for exploration career tutorial.

So now I know for whom I should mission... sister eve ;)
Perhaps I should try the epic arc... it gives sister eve standing, right? What kind of ship I need to finish it? And what kind of skill?
Plaude Pollard
Aliastra
Gallente Federation
#20 - 2012-09-06 10:39:48 UTC
Ciaran O' Faolain wrote:
Hi,

So, I have trained exploration skills, and I'm near ready to try this... my goal later on will be to do low sec or null sec exploration. More dangerous, but more fun as well, and with bigger rewards.

But, correct me if I'm wrong, I guess it is better for now to stick with high sec exploration to try the thing, to train in exploration, player wide (I'm not talking about in game skills).

So, what ship should I use for that, and with what kind of fitting?

- I have a Imicus for now, but should I aim for a bigger one, like a cruiser, and if so, which one? A vexor maybe? Even without the scanning bonuses?
- do I need a cloaking device for high sec exploration, so people can not probe me in my exploration site and steal what I'm going to find?
- do I need a propulsion mod like an AB or MWD?
- what to fit in low slots?
- do I need a good cargo size, I mean what I'll find in exploration sites (beside gravito, I will not do mining yet) takes a good amount of cargo space?

Note that with a cloaking device, on the Imicus, I'll be unable to fit the salvager, as I have only two high slots and I need one for my probe launcher. And with the propulsion mod I'll be unable to fit both a codebreaker and an analyzer, so it will require some module swapping...

When I'll have a bit of training in high sec exploration, I'll make a new post for low sec exploration, but this is not for now...

Thanks

PS - what difference between the "new citizens Q&A" and "general discussion" forums?

I didn't really read all the other replies, so I may be repeating what's already been said.

1: Depending on what kind of sites you're interested in, either get a Battlecruiser (for Unknown (Combat) Sites or Ladar (Gas) Sites), or a Covert Ops Frigate (for Magnetometric and Radar Sites). Note that for Ladar-sites, you need a Turret-Battlecruiser, since Gas Cloud Harvesters take up Turret-slots.

2: You don't need a Cloaking-device in high-sec, and even if you do fit one, other people will still be able to scan down your site and enter it, so a Cloak is pointless in High-Sec (for Low-sec, you want to use a Covert Ops Cloak on a Covert Ops Frigate. You can't do anything except fly and warp while using it, but it's better than trying to fit a tank on a Frigate).

3: I would recommend fitting an AB or MWD if you're doing Radar/Magnetometric sites, since in Magnetometric-sites, the loot is often spread out across large differences, and in Radar-sites, the warp-in point tends to be about 30 km from the loot (at least every time I scan down a Radar-site, that's the case).

4: What to fit in Low-slots? Tank, if you're in a big Gallente/Amarr-ship. I usually just fit Nanofiber Internal Structures on any of the Covert Ops Frigates, though, since their tank is softer than soaked paper anyways.

5: You won't need a very big Cargohold, really. In High-sec, you don't get that big loot anyway, so no point in giving up potential speed or tank for more cargohold. In my experience, a cargohold of 100m3 is usually enough for a cluster of High-sec systems.

Hope this helps.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

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