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Do people live in jump gates?

Author
Johan Civire
Caldari Provisions
Caldari State
#21 - 2012-09-02 22:42:47 UTC
Eve needs to bring some nice film about that love to see it :) even on the big screenIdea
Adalun Dey
Royal Amarr Institute
Amarr Empire
#22 - 2012-09-02 23:45:07 UTC  |  Edited by: Adalun Dey
Johan Civire wrote:
Eve needs to bring some nice film about that love to see it :) even on the big screenIdea

A film entirely dedicated to life on a jumpgate station? Sounds good. They should make it into a silent comedy ... with a fat and a skinny guy wearing monocles.

[i]" Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "[/i]

Tarn Kugisa
Kugisa Dynamics
#23 - 2012-09-03 00:16:11 UTC
Cutter Isaacson wrote:
Qvar Dar'Zanar wrote:
THere's people living inside, who work on the operation and maintenance of the gate. And also on the TV broadcasting system, for some reason.




If I recall correctly, the technicians aboard most Stargates have very little to do in the operation of the actual gate. What they are there to do however is maintain what are known as "Fluid-Routers". These are part of a communications network built in to all Stargates, everywhere.

The Routers play a very important role in EVE, sending and receiving everything from your everyday multi system business vidcall, right up to its most important function; Transferring the mind-state of a pod pilot at the moment of death, all the way through the Stargate network back to the medbay where our new clones wait.

Just a little "proper" story for you.


What happens in Wormhole space when there are no Fluid-Routers?

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Jett0
Ministry of War
Amarr Empire
#24 - 2012-09-03 01:24:00 UTC
Well those customs offices didn't put themselves there... OR DID THEY?

Occasionally plays sober

Alavaria Fera
GoonWaffe
#25 - 2012-09-03 02:44:30 UTC
Tarn Kugisa wrote:
Cutter Isaacson wrote:
If I recall correctly, the technicians aboard most Stargates have very little to do in the operation of the actual gate. What they are there to do however is maintain what are known as "Fluid-Routers". These are part of a communications network built in to all Stargates, everywhere.

The Routers play a very important role in EVE, sending and receiving everything from your everyday multi system business vidcall, right up to its most important function; Transferring the mind-state of a pod pilot at the moment of death, all the way through the Stargate network back to the medbay where our new clones wait.

Just a little "proper" story for you.

What happens in Wormhole space when there are no Fluid-Routers?

Hmm, maybe if you die in a WH you lose some skillpoints. Sounds hardcore ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Abel Merkabah
Caldari Provisions
Caldari State
#26 - 2012-09-03 02:46:10 UTC  |  Edited by: Abel Merkabah
Alavaria Fera wrote:
Tarn Kugisa wrote:
Cutter Isaacson wrote:
If I recall correctly, the technicians aboard most Stargates have very little to do in the operation of the actual gate. What they are there to do however is maintain what are known as "Fluid-Routers". These are part of a communications network built in to all Stargates, everywhere.

The Routers play a very important role in EVE, sending and receiving everything from your everyday multi system business vidcall, right up to its most important function; Transferring the mind-state of a pod pilot at the moment of death, all the way through the Stargate network back to the medbay where our new clones wait.

Just a little "proper" story for you.

What happens in Wormhole space when there are no Fluid-Routers?

Hmm, maybe if you die in a WH you lose some skillpoints. Sounds hardcore ...


Yeah, would have to use your mental state from the last non wormhole system you were in...

Edit: Or would the system even know you died and that it needs to reclone you?

James315 for CSM 8!

Roll Sizzle Beef
Space Mutiny
#27 - 2012-09-03 04:46:19 UTC
Surfin's PlunderBunny wrote:
Roll Sizzle Beef wrote:
Read Old Man Star
Its a good read and shows these jump gates, lore wise, could be built with few individuals and a small army of drones. Why they have so many lights and windows was perhaps a art gaff. Just like how they last reskinned the Drake to have fewer windows. Perhaps with stations and gates get v3ed the window situation will change.


Can I just get the tl;dr version of the story plz?


tl;dr. "jump gates, lore wise, could be built with few individuals (1) and a small army of drones (many)"
ugh zug
Aliastra
Gallente Federation
#28 - 2012-09-03 04:54:00 UTC
i recommend taking a smart bombing battleship to a gate in highsec to find out.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

No More Heroes
Boomer Humor
Snuffed Out
#29 - 2012-09-03 05:44:49 UTC  |  Edited by: No More Heroes
Surfin's PlunderBunny wrote:
Bloodpetal wrote:
James 315 wrote:
Those stargates were made in ancient times, and people used to live and work there. Now that knowledge is lost to us, which is why alliances can't build new stargates wherever they want. The stargates are creepy and abandoned with corpses inside.

There, brand new backstory for ya. Have at it. Cool



Don't believe everything you hear...


I believe it, I went into one of those things once. I think I saw a zombie


I think Eve needs a zombie apocalypse. Kinda like Incursion but not as centralized and theme-parkish. Random "Ghost Ships" crewed by undead floating through the deep reaches of space.

Not as ridiculously rare as Officers.

With Sleeper AI

.

Marcus Caspius
#30 - 2012-09-03 05:47:47 UTC
AttentionAttentionAttention The Truth is out there! AttentionAttentionAttention

Grammatical error and spelling mistakes are included for your entertainment!

Tau Cabalander
Retirement Retreat
Working Stiffs
#31 - 2012-09-03 07:29:28 UTC
Marcus Caspius wrote:
AttentionAttentionAttention The Truth is out there! AttentionAttentionAttention

Sorry, but all I could think of after reading that was Fax Modem and Data Nully.
Synthetic Cultist
Church of The Crimson Saviour
#32 - 2012-09-03 07:47:17 UTC
at least some stargates are manned, you can see this if you look up ingame, the description for Deklein region.

Others might not be manned, like the smuggler stargates, or the ones in missions.

Synthia 1, Empress of Kaztropol.

It is Written.

Myxx
The Scope
#33 - 2012-09-03 08:00:43 UTC  |  Edited by: Myxx
Yes, they do. There is lore in a region description somwhere of stargate technicians being trained in a specific 0.0 region by families who have run them for generations.

edit: synthetic cultist got it before I did. I was busy looking for it.

http://wiki.eveonline.com/en/wiki/Deklein

Quote:
Like a skeletal finger pointing out toward the void, Deklein is a narrow band of stars loosely connected by some of the most ancient gates outside of empire space. The region is so remote, that some of the gates remain the ones found in the original explorations. While in most regions gate crews swap out every five years or so, in Deklein some of these ancient gates have been run by the same family for hundreds of years.

These families have intricate knowledge of their stargates and the network their connected too, it was once the practice that aspiring gatemen would travel to Deklein to do their year and come back “Deklein trained” – an title of some honor which would almost guarantee them a chief gate operator position… of course, some would never return.

With the advent of heavy Gurista presence in the area this practice ceased, although the families still exist, keeping the gate network running and passing on their extensive knowledge to any gate operator crazy enough to run the gauntlet of dangers to reach them.


Surfin's PlunderBunny wrote:
Roll Sizzle Beef wrote:
Read Old Man Star
Its a good read and shows these jump gates, lore wise, could be built with few individuals and a small army of drones. Why they have so many lights and windows was perhaps a art gaff. Just like how they last reskinned the Drake to have fewer windows. Perhaps with stations and gates get v3ed the window situation will change.


Can I just get the tl;dr version of the story plz?

guy builds a stargate a century overdue after some very bad things happened to his ship. comes back to civilized space and creates CreoDron, Old Man Star is named after him.
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