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Player Features and Ideas Discussion

 
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Mining rigs & tweaks

Author
Numen Anomalie
Center for Advanced Studies
Gallente Federation
#1 - 2012-08-10 15:45:28 UTC
With the latest patch (8-8-2012) the mining barges have recieved a massive overhaul. One aspect of the changes included switching from a cargohold to an ore hold. This made the only useful rigs for mining ships that don`t need to tank totally useless, leaving miners with hardly to no options for their rigs.

My corp has come up with a few idea`s for rigs that can fill in some gaps of miners.

1. Mining cycle optimization rig
I: Reduces excess in duration, when a strip miner is mining an astroid that has less ore in it than the strip miner can mine in one full cycle. (say 40% of the excess time reduced)
Mining cycle optimization rig II: Reduces excess in duration, when a strip miner is mining an astroid that has less ore in it than the strip miner can mine in one full cycle. (say 80% of the excess time reduced)

How would this help miners?
Obviously, when a miner is mining astroids with low amounts in them, he wastes a lot of time on either manually guessing how long he needs to mine per ore to deplete it, or he wastes half his time on mining whilest getting nothing in return. This will greatly improve the yield of the miners and will make mining less irritating to mine in less filled belts. It will also decrease the chance of shutting down the cycle too soon and burning through mining crystals.


2. Ore hold optimization

Basicly same as cargohold optimization, but than for ore holds

3. Mining crystal optimization

Would do the same as the already existing Mercoxit crystals, but than make one for every type of ore. Miners could specialize in a specific type of ore(s) than.

4. Mining laser intesifier
Flat yield increase of the strip miners
, less than the mining crystal increase, but on all types of ores.

I hope our words are heared and the evemastesr fix the weird lack of mining tweaks there are when it comes to mining rigs at the moment. We hope that, after buffing tech 1 ships to ridiculous hights, crashing the market on ores for the real midgame miners, the evemasters are willing to help us on this

Greets, Numennl


Loius Woo
Sebiestor Tribe
Minmatar Republic
#2 - 2012-08-10 16:17:00 UTC
Numen Anomalie wrote:
With the latest patch (8-8-2012) the mining barges have recieved a massive overhaul. One aspect of the changes included switching from a cargohold to an ore hold. This made the only useful rigs for mining ships that don`t need to tank totally useless, leaving miners with hardly to no options for their rigs.

My corp has come up with a few idea`s for rigs that can fill in some gaps of miners.

1. Mining cycle optimization rig
I: Reduces excess in duration, when a strip miner is mining an astroid that has less ore in it than the strip miner can mine in one full cycle. (say 40% of the excess time reduced)
Mining cycle optimization rig II: Reduces excess in duration, when a strip miner is mining an astroid that has less ore in it than the strip miner can mine in one full cycle. (say 80% of the excess time reduced)

How would this help miners?
Obviously, when a miner is mining astroids with low amounts in them, he wastes a lot of time on either manually guessing how long he needs to mine per ore to deplete it, or he wastes half his time on mining whilest getting nothing in return. This will greatly improve the yield of the miners and will make mining less irritating to mine in less filled belts. It will also decrease the chance of shutting down the cycle too soon and burning through mining crystals.


2. Ore hold optimization

Basicly same as cargohold optimization, but than for ore holds

3. Mining crystal optimization

Would do the same as the already existing Mercoxit crystals, but than make one for every type of ore. Miners could specialize in a specific type of ore(s) than.

4. Mining laser intesifier
Flat yield increase of the strip miners
, less than the mining crystal increase, but on all types of ores.

I hope our words are heared and the evemastesr fix the weird lack of mining tweaks there are when it comes to mining rigs at the moment. We hope that, after buffing tech 1 ships to ridiculous hights, crashing the market on ores for the real midgame miners, the evemasters are willing to help us on this

Greets, Numennl





I agree in principle. They did add an ice mining rig...but no matter which way I slice it, the hulk just doesn't mine as much ice as the Mackinaw did before...

I also agree that there need to be more rigs for miners.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2012-08-10 16:21:21 UTC
Numen Anomalie wrote:
With the latest patch (8-8-2012) the mining barges have recieved a massive overhaul. One aspect of the changes included switching from a cargohold to an ore hold. This made the only useful rigs for mining ships that don`t need to tank totally useless, leaving miners with hardly to no options for their rigs.

My corp has come up with a few idea`s for rigs that can fill in some gaps of miners.

1. Mining cycle optimization rig
I: Reduces excess in duration, when a strip miner is mining an astroid that has less ore in it than the strip miner can mine in one full cycle. (say 40% of the excess time reduced)
Mining cycle optimization rig II: Reduces excess in duration, when a strip miner is mining an astroid that has less ore in it than the strip miner can mine in one full cycle. (say 80% of the excess time reduced)

How would this help miners?
Obviously, when a miner is mining astroids with low amounts in them, he wastes a lot of time on either manually guessing how long he needs to mine per ore to deplete it, or he wastes half his time on mining whilest getting nothing in return. This will greatly improve the yield of the miners and will make mining less irritating to mine in less filled belts. It will also decrease the chance of shutting down the cycle too soon and burning through mining crystals.


2. Ore hold optimization

Basicly same as cargohold optimization, but than for ore holds

3. Mining crystal optimization

Would do the same as the already existing Mercoxit crystals, but than make one for every type of ore. Miners could specialize in a specific type of ore(s) than.

4. Mining laser intesifier
Flat yield increase of the strip miners
, less than the mining crystal increase, but on all types of ores.

I hope our words are heared and the evemastesr fix the weird lack of mining tweaks there are when it comes to mining rigs at the moment. We hope that, after buffing tech 1 ships to ridiculous hights, crashing the market on ores for the real midgame miners, the evemasters are willing to help us on this

Greets, Numennl




1.) Sounds like it would be pretty hard to program.... I also think this would be a nerf to scanners. So no.... Fit a scanner to optimize your mining...

2.) This rig would be alright.... but it needs a decent drawback... Like a 5ish% reduction in shield resistances (the drawback would of course be reduced by skills)

3.) Are you saying to make an individual rig for each type of ore, so you can rig a veldspar devouring hulk... which would be much less effective mining omber? Or are you suggesting one Rig to boost the general effectiveness of all crystals?? The later I believe is too much, but the former would be alright... It also needs a drawback.... like 5ish% less CPU or shields.

4.) No.... you the crystal spec version is plenty....
Numen Anomalie
Center for Advanced Studies
Gallente Federation
#4 - 2012-08-10 16:32:24 UTC  |  Edited by: Numen Anomalie
On the 1st one:

I have a survey scanner, it just lacks the information i would like to see at least. Full astroid belt yield for one and also with the boosts for rorq and orca`s in reducing mining cycle time and the fact that you can`t see how much exactly has been mined on your cycle makes it, in my opinion, annoyingly hard to max out your yield. Ofcourse that is just my personal taste, you could argue that it makes mining more challanging.

Anyways, those are just some idea`s to get the ball rolling. Ofcourse increasing yield would be a bit hardcore, but to specialize in different kinds of ores would make it more fun. Bottomline: there are not enough mining rigs to make it challanging. Posting idea`s here for the devs would definitly help, so by all means. Be creative in replying, rookie miners and 2004 industrial vets!

Small update: a good idea could be: instead of rigs, change the survey scanner to an auto updating survey scanner, who scans every 5 secondsd automatically.
Loyal Stranger
Doomheim
#5 - 2012-09-03 07:25:26 UTC
I warmly agree with your proposal for Ore Hold Optimization Rigs. This will add the now missing variety and flexibility on configuration for Barges and Exchumers.

More specifically i would like to see them act the same way as for Cargo Hold Optimizations Rigs for their bonus and drawbacks, ie Calibration cost, Ore Hold Capacity Bonus and Armor Amount drawback.
Itar Sheep
The Black Sheep Inc
#6 - 2012-09-03 14:19:29 UTC
Replace 4 with a rig to reduce cycle time. There are equivalent rig/gang link combo's for armor repairing. Having a rig that reduced cycle time would be a big boon to miners that didn't have link available. For those with links it would give a further boost,but mining needs a boost right?
Sati Kerensky
Perkone
Caldari State
#7 - 2012-09-04 18:53:28 UTC
Numen Anomalie wrote:
On the 1st one:

I have a survey scanner, it just lacks the information i would like to see at least. Full astroid belt yield for one and also with the boosts for rorq and orca`s in reducing mining cycle time and the fact that you can`t see how much exactly has been mined on your cycle makes it, in my opinion, annoyingly hard to max out your yield. Ofcourse that is just my personal taste, you could argue that it makes mining more challanging.

Anyways, those are just some idea`s to get the ball rolling. Ofcourse increasing yield would be a bit hardcore, but to specialize in different kinds of ores would make it more fun. Bottomline: there are not enough mining rigs to make it challanging. Posting idea`s here for the devs would definitly help, so by all means. Be creative in replying, rookie miners and 2004 industrial vets!

Small update: a good idea could be: instead of rigs, change the survey scanner to an auto updating survey scanner, who scans every 5 secondsd automatically.


Well, you need to know of course how much ore each laser gets with one full cycle, so you can calculate roughly how long you'll need to run the partial cycle to finish off that rock (obviously after scanning each cycle.. so yeah, I'd definitely support the auto-repeat toggle for the rock scanners)
But an automatic 'off-switch-rig' would indeed make the scanners practically useless. And yup, definitely extremely hard to program - what if not one, but two or three of your lasers are on it, but have started cycles at different times? What if another ship is mining it too?

As for the increased ore hold rigs, yeah, would be nice, but I can just see the 2x t2 hold extender rig-Macks with probably some 40-45k m³.. Nah, the cargo boosts were great, let's not push things, okay? :)

3+4.. Yeah, I'd love a specialization rig for each ore type, probably expensive enough that you would need to put some serious thought into either re-rigging at market changes, or to buy a second ship. Along with a nasty drawback (though not CPU, please... Having to choose between MLU or that rig would always go in favour of an MLU)
But an overall increase in yield per hour.. I doubt that'll happen. The Skiff and Mack got great boosts (except for the now harder to mine ice with the Mack's loss of bonusses), but the Hulk stayed pretty much the same, EXACTLY the same in terms of yield, so I bet CCP really wants to keep that limit fixed.
Loyal Stranger
Doomheim
#8 - 2012-09-07 08:39:31 UTC
Well, they could re-balance a bit the default ore holds volumes if the ore hold rigs seem to push them too much . But in my eyes i don't see why not us getting back some diversity and flexibility that existed with cargo holds before the change. Also, the drawbacks from using the ore hold optimization rigs (can) make up the benefit from their use.

Quote:
As for the increased ore hold rigs, yeah, would be nice, but I can just see the 2x t2 hold extender rig-Macks with probably some 40-45k m³.. Nah, the cargo boosts were great, let's not push things, okay? :)