These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Cloaky pvp Proteus help please

Author
Varell Jast
Mackies Raiders
Wild Geese.
#1 - 2012-08-31 06:08:41 UTC
I've recently fit the following Proteus setup for solo (and if necessary small gang) pvp, and though I feel it's solid enough for what I want from it, I think I'd rather get advice from you lot who may have much more experience than me with such a playstyle.

Here's the fit:

[Proteus, Proteus: Solo/Small Gang Cloaky/Drone]
Damage Control II
Reactive Armor Hardener
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane

Shadow Serpentis Warp Scrambler
Federation Navy 10MN Afterburner
Federation Navy Stasis Webifier

Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Covert Ops Cloaking Device II
True Sansha Medium Nosferatu

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Propulsion - Localized Injectors
Proteus Offensive - Covert Reconfiguration
Proteus Engineering - Augmented Capacitor Reservoir

Hobgoblin II
Warrior II
Hornet EC-300
Warrior SW-300

Note: I'm able to fit this with the genolution imp set and a 1% pg imp.

Stats with my skills are:
496dps OH, 123k ehp, 464 m/s, cap stable

The Nos is there to somewhat counteract some neuting ships (the bane of these types of fits; im fully aware that it's not ideal but since i only have 3 mids I'd have no place for a cap booster, might as well nos what little i can and survive slightly longer?). Trading that for a sister's probe launcher would allow me to WH hunt, but at the cost of the aforementioned safety net.

The AB instead of MWD is there mainly because of PG reasons. I know MWD is a staple of these types of fits, but my reasoning is that you're meant to bump/decloak and immediately scram web, in which case, target wouldn't be faster than you, also would allow you to probably get under BS guns, maybe, I dunno

The reactive armor hardener is there because I figured it could fill explosive hole if being shot with exp, while not beign completely useless when not.

Please please help me figure out if the fit is competent as it is, or what can be done to improve, any and all help will be appreciated.
Roime
Mea Culpa.
Shadow Cartel
#2 - 2012-08-31 07:17:32 UTC
Besides the points you brought up, solid fit and very close to mine.

NOS works very well, I fought a Pilgrim and the NOS gave me just enough juice to keep fighting under his neuts. He had to escape thru a wh, where his gang was waiting :)

- Reactive armor hardener is bugged/beta and takes too long to react, fight is already over when it's resists get any better than third EANM. I would opt for filling the explosive slot with a hardener or A-type plating (cap immunity).

- AB could work in bump tackling, but there will be other kinds of engagements in w-space, and MWD is useful in those- but always only 1 or 2 cycles are needed, it is not going to chase anything across the grid. So, AB is something I've been thinking as well, if you decide to go AB, let us know how it works! One note, if you work with a gang and aim for 100MN Tengu kills, your AB won't be enough.

I fit an Ancillary Current Router rig to make the MWD fit.

I would recommend a partner or alt with probes. An alt is extremely useful for monitoring a wh, or the local POS while you Proteus :)


.

Varell Jast
Mackies Raiders
Wild Geese.
#3 - 2012-08-31 16:46:55 UTC
As I live in Null-sec atm, and am incredibly interested in getting into some wormhole action, I've decided to retro-fit into something that can help me across null-sec and also within WH, and it looks now like this:


[Proteus]
Proteus Offensive - Covert Reconfiguration
Proteus Electronics - Emergent Locus Analyzer
Proteus Defensive - Augmented Plating
Proteus Engineering - Augmented Capacitor Reservoir
Proteus Propulsion - Interdiction Nullifier

4x Heavy Neutron Blaster II (Void M)
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher

Shadow Serpentis Warp Scrambler
Experimental 10MN Microwarpdrive I
Small Electrochemical Capacitor Booster I (Navy Cap Booster 400)

1600mm Reinforced Rolled Tungsten Plates I
2x Imperial Navy Energized Adaptive Nano Membrane
2x Magnetic Field Stabilizer II
Armor Explosive Hardener II

3x Medium Trimark Armor Pump I

5x Hobgoblin II
5x Hornet EC-300
5x Warrior SW-300
5x Warrior II


Since I'm taking out the NOS in favor of the probe for WH stuff, I decided to go with the cap booster in the mids in case of neuting (The small capacitor booster can fit navy 400s, in which case, they'd be "as effective as a medium", even with reload time factored in as tested in EVEHQ cap simulation; medium cap booster was just not possible without ACR for PG, and I didn't want to sacrifice EHP). As I can no longer fit a web, I decided to forego the AB and go with the MWD in order to keep scram distance.

I also decided to follow the advice on the Reactive Armor Hardener and switched to a dedicated one, and phased out the DCU, as the dual EANMs end up providing more EHP anyways (small hull on that proteus makes it not worth the DCU anyways)

Interdiction Nullifier also helps me stay safer in null-sec (Bubbles, Bubbles everywhere!) which coupled with the covert makes me into a veritable intel machine, able to also run about when I need something small transported or am providing eyes for my fleets.

Please let me know what you think of this new take on things.
Roime
Mea Culpa.
Shadow Cartel
#4 - 2012-09-01 08:58:55 UTC  |  Edited by: Roime
Looks nice!

Bubbles are common in w-space too, so if you feel that the Nullifier doesn't gimp that ship too much, why not? It is still very slow, so getting out of a bubble might not work it they got fast lockers on grid.

Slow speed is something to keep in mind all the time, and plan accordingly.

Cap booster is good to have, even if your targets don't have a neut, sleeper do neut.

Certainly viable for an all-around solo ship, just something came to mind (I'm used to being close to our POS or rolling with logi), what about an armor repper? If you intend to stick around after engagements. Jumping thru holes blind without a scout is always a huge risk, so I'd maybe try to avoid that and put reps on. Proteus can magick up a bloody fantastic active tank.

.

chris elliot
Treasury Department
Plug N Play
#5 - 2012-09-01 12:06:21 UTC
Personally, non of my protys use nullifiers. But that lends itself to my style of play though. I dumped the extra slots into my tank and dps.

A +3% armor implant wouldn't hurt to have in your head along with a +5% medium hybrid one. Unless you are running a pirate set that is.

Other than that I will say that an AB will leave you horribly underpowered for getting off of holes if you do intend to get into that sort of thing.... And for tackling... and pretty much anything where you don't decloak via ramming. Stick with the micro and manage your cap.