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Minimum Ice Cycle Time

Author
Effee Jamaycia
The Scope
Gallente Federation
#1 - 2012-08-26 22:30:20 UTC
Just wondering what some of you other ice miners are cycling at, solo of course. I seem to have hit the lowest I can go with an approx. 150 seconds per cycle on a mackinaw.

Currently 154 seconds, still have one level of exhumes to train and still have to upgrade to the 5% yeti brain boost from the 3%. So I figure around 150 is the min I can go.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2012-08-26 23:03:15 UTC
Hulk's the better ice miner these days. As long as you have someone to haul

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Marcus Gideon
Triglavian Assembly
#3 - 2012-08-26 23:23:36 UTC
Quick EFT doodle...

Maxed Orca pilot, T2 ganglink, and Foreman mindlink...

Maxed Hulk pilot, T2 harvesters, 2x T2 IHU, and Ice rig...

150.5 sec
Zetaomega333
High Flyers
#4 - 2012-08-27 02:37:39 UTC
Last night i got 134 with my hulk though i dont have exhumers 5 so i think that drops it into the 120s.
Pipa Porto
#5 - 2012-08-27 02:39:55 UTC
50s in a Skiff.

EvE: Everyone vs Everyone

-RubyPorto

Sunrise Omega
Brutor Tribe
Minmatar Republic
#6 - 2012-08-28 12:41:47 UTC
3600/150.5 * 3 strips = 71.8 blocks per hour

T2 mack fits are in the 41-45 range (41 if you fit a tank, 45 if you run with 2 upgrades).
Wish List enDivalone
University of Caille
Gallente Federation
#7 - 2012-08-28 19:53:36 UTC
3600/96.48 * 2 strips = 74.62 blocks per hour with a retriever. Mackinaw is even better but not worth the expense to fly.

Retriever uses T2 ice harvester strips, three T2 ice mining upgrades, 3% cycle time implant with maxed Rorqual bonuses in deployed mode.

Without deployed mode the cycle time is around 126 seconds.
Toomsday
Pandemic Horde Inc.
Pandemic Horde
#8 - 2012-08-28 20:02:56 UTC
i have with mit Mack 96 s.

Maxed Orca pilot, T2 ganglink, and Foreman mindlink in rorqual lvl 3 sklill in deployed mode.

Maxed mackinaw pilot, T2 harvesters, 3x T2 IHU, and Ice rig

Zifrian
The Frog Pond
Ribbit.
#9 - 2012-08-28 20:14:19 UTC
The program linked in my sig does all this for you.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Styth spiting
Brutor Tribe
Minmatar Republic
#10 - 2012-08-28 21:10:13 UTC
Using EFT:

Using perfect stats, +5% implant, perfect yield setups. Orca setup is perfect boosts + mindlink implant.


Mackinaw: 48 blocks/hour. Cycle: 149.62901
Mackinaw + boosts: 63 blocks/hour. Cycle: 112.89199

Hulk: 52 blocks/hour. Cycle: 207.68
Hulk + Boosts: 68 blocks/hour. Cycle: 156.69591

Zetaomega333
High Flyers
#11 - 2012-08-28 23:07:43 UTC
I love how everyone is only using orca boosts and using macks. It boggles my mind why miners who do what they do to make isk mine with macks. Considering the obvious downgrade compared to the hulk.
Celgar Thurn
Department 10
#12 - 2012-08-29 15:39:28 UTC  |  Edited by: Celgar Thurn
Zetaomega333 wrote:
I love how everyone is only using orca boosts and using macks. It boggles my mind why miners who do what they do to make isk mine with macks. Considering the obvious downgrade compared to the hulk.


Personal reasons why I would use a Mackinaw instead of Hulk to mine ice:
1) I have a Mackinaw so I would like to use it.
2) I don't want to put a ice rig on my Hulk as I'm using rig slots for additional tank.
3) Mackinaw has more EHP which is favourable in ice belts as there is more chance of gank attempt there.

Back to the OP's question:

Orca with T2 links, Mindlink and maximum relevant skills except for Industrial Command Ships at level IV.

Mackinaw with T2 Harvesters, one T2 IHU, a Ice Rig fitted and maximum relevant skills.

Cycle time with these stats is 123.75 seconds. So with ICS skill at level V it would be a little less than that.

PS Forgot I have the Yeti 5% hardwiring for ice fitted as well on Mackinaw pilot.
Dorian Wylde
Imperial Academy
Amarr Empire
#13 - 2012-08-29 23:48:08 UTC  |  Edited by: Dorian Wylde
Why are so many people calculating with orca boosts? If you're theorying the best cycle time, use the Rorq for 10% link bonus.
Zifrian
The Frog Pond
Ribbit.
#14 - 2012-08-30 00:45:46 UTC
Dorian Wylde wrote:
Why are so many people calculating with orca boosts? If you're theorying the best cycle time, use the Rorq for 10% link bonus.

Pretty sure most people asking these questions are in high-sec.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Ditra Vorthran
Caldari Imports and Exports
#15 - 2012-08-31 22:31:48 UTC
Booster: Max Rorq pilot + mining foreman implant + T2 mining foreman gang links

Miner(s): Max Exhumer, max ice harvester skills

Ship: Mackinaw, 3 T2 ice harvester upgrades, 1 ice harvester rig

Cycle time: 91+ seconds.

"Miners mine so I don't have to." ~Metal Icarus

Zetaomega333
High Flyers
#16 - 2012-09-01 04:14:28 UTC
Ditra Vorthran wrote:
Booster: Max Rorq pilot + mining foreman implant + T2 mining foreman gang links

Miner(s): Max Exhumer, max ice harvester skills

Ship: Mackinaw, 3 T2 ice harvester upgrades, 1 ice harvester rig

Cycle time: 91+ seconds.



If your going to have rorq boosts you better not be using a mack unless you want to look like a pubbie ****** in nullsec. I would cockslap any of my guys if i saw them mining ice in null with a mack. You dont need tank in null, and the hulk can hold 2 full cycles and pulls in about 10-13 more blocks an hour than a mack does.
Servjen
Giant Industrials
Center for Digital Chemistry
#17 - 2012-09-01 10:24:20 UTC
Zetaomega333 wrote:
Ditra Vorthran wrote:
Booster: Max Rorq pilot + mining foreman implant + T2 mining foreman gang links

Miner(s): Max Exhumer, max ice harvester skills

Ship: Mackinaw, 3 T2 ice harvester upgrades, 1 ice harvester rig

Cycle time: 91+ seconds.



If your going to have rorq boosts you better not be using a mack unless you want to look like a pubbie ****** in nullsec. I would cockslap any of my guys if i saw them mining ice in null with a mack. You dont need tank in null, and the hulk can hold 2 full cycles and pulls in about 10-13 more blocks an hour than a mack does.


That can be if somebody keeps the belt clear of rats as they can be nasty.

This is where I put my signature, right?

Zetaomega333
High Flyers
#18 - 2012-09-01 11:00:11 UTC
Servjen wrote:
Zetaomega333 wrote:
Ditra Vorthran wrote:
Booster: Max Rorq pilot + mining foreman implant + T2 mining foreman gang links

Miner(s): Max Exhumer, max ice harvester skills

Ship: Mackinaw, 3 T2 ice harvester upgrades, 1 ice harvester rig

Cycle time: 91+ seconds.



If your going to have rorq boosts you better not be using a mack unless you want to look like a pubbie ****** in nullsec. I would cockslap any of my guys if i saw them mining ice in null with a mack. You dont need tank in null, and the hulk can hold 2 full cycles and pulls in about 10-13 more blocks an hour than a mack does.


That can be if somebody keeps the belt clear of rats as they can be nasty.



You dont kill rats in nullsec while mining you permatank them.
Gorinia Sanford
Royal Amarr Institute
Amarr Empire
#19 - 2012-09-07 05:11:54 UTC
Effee Jamaycia wrote:
Just wondering what some of you other ice miners are cycling at, solo of course. I seem to have hit the lowest I can go with an approx. 150 seconds per cycle on a mackinaw.

Currently 154 seconds, still have one level of exhumes to train and still have to upgrade to the 5% yeti brain boost from the 3%. So I figure around 150 is the min I can go.



On my Mack, with three ice MLU's, T2 harvesters and the cpu overclocking units in the rig slots, I get about 160 seconds on cycle time with partial Orca boosts. Our current Orca pilot is still training up for max boosts, so I am sure that cycle time will drop. I also am not using any implants for ice mining currently, reason being I also use my Mack for solo mining. Got to love the large ore bay to keep the can flippers away. Big smile
Fluffy Sheep
Contra Operative Knights
#20 - 2012-09-07 05:34:08 UTC  |  Edited by: Fluffy Sheep
In response to the complaints about ice mining in macks...

Running multiple characters in null & usually alone. Macks make it easy.

Using 4 characters -> One in orca boosting at a pos (although I can bring it to belt if needed), main in the hulk & the other two in the background with macks 'n light drones for offense / reps if required.

Only one character needs constant attention & the rest are semi autonomous.