These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Titan - Bridge to ... OMG ....

Author
Anthar Thebess
#1 - 2012-08-30 08:43:54 UTC
So again.
Bridge to/jump have the biggest possibility to kill a titan -so maybe we should expand this a little bit?
My proposals (each exclude other):
A.
"When the jump bridge is opened there is small possibility that Titan will be dragged to the battle with jumping ships. The bigger mass of ships passing thru unstable portal - the bigger chance of this to happen."
B.
"In order to successfully open a jump portal titan must be at least 2AU from the nearest moon , planet or a star - as the gravity well of this kind of object will have impact on the jump portal and there is a big possibility that a titan will be dragged to battle with jumping ships."
C.
"Titan cannot be in pos bauble to use jump portal , and after using the jump portal ship cannot cloak for 2 minutes and cannot use warp drive for 1 minute. "


Nestara Aldent
Citimatics
#2 - 2012-08-30 11:31:46 UTC
You may as well ask titan bridge to be removed.
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#3 - 2012-08-30 11:39:26 UTC
i would like to ask OP why?
Anthar Thebess
#4 - 2012-08-30 11:57:50 UTC
Easier ground control, and more fleets on the move.
Now, one noobhip, or cloaker can open gate directly on top of target.
With this change you will use bridge only in big battles and emergency situations - unless you want to have your titan in enemy system just to kill one ratter.

Covert cyno would be more useful then - and i would not change anything to it.
GeeShizzle MacCloud
#5 - 2012-08-30 12:13:59 UTC
lol C is laughable tbh.

u have issues with this side of the titan bridging mechanic but ur fine with a tiny noobship being able to open an interstellar gateway and hold it open for hundreds of ships ranging in size from large cargo planes to cities to instantly travel to it.

alrighty then.
Alx Warlord
The Scope
Gallente Federation
#6 - 2012-08-30 12:28:44 UTC
The jump bridge and the jump drive use 2 distinct systems...
GeeShizzle MacCloud
#7 - 2012-08-30 12:31:22 UTC
yup but they both require an interstellar beacon of incredable power.
Anthar Thebess
#8 - 2012-08-30 12:49:02 UTC
Lol yes ‘misspell’ from my side but everyone know what I mean.
TBH i miss ground control - and those titan hot drops remove this part of a game.
Yes you can cyno jam a system , but this don’t change a lot :P There always be a hole and you will have enemy on your back.
Most pvp fights are with one thought "I know local 4j in each direction ... does he have cyno and friends on a titan ... engage or not!"

If someone check my earlier suggestions will see that i would even lock capitals in small pockets - for me they are way to mobile.
Because of this large alliances can have big empty spaces - as their capital\super capital fleet will engage every one stupid enough to enter someone’s space.
Nikk Narrel
Moonlit Bonsai
#9 - 2012-08-30 15:00:43 UTC
I am not convinced this would be useful.

Force projection by titans is something most commonly seen by the big alliances.
In my opinion, if this was introduced, the effect would be probably less than you hoped.

They would simply have a backup prepped to support it if needed.

From what I understand, the first titan for an alliance is a challenge to prepare. The second simply uses the foundation already prepared for the first, assuming it is not done at the same time.
Alx Warlord
The Scope
Gallente Federation
#10 - 2012-08-30 15:24:08 UTC  |  Edited by: Alx Warlord
GeeShizzle MacCloud wrote:
yup but they both require an interstellar beacon of incredable power.


You mean, the cyno at the destination.... Without it, the ship would end up inside the star... but it is much more a target then a sucking device, and there is a big difference between trowing a rock an jumping into a well....

Oh, man... hotdroping is so much fun.... don't ruin it for sub-caps....
MushroomMushroom
State War Academy
Caldari State
#11 - 2012-08-30 15:52:24 UTC
All your proposed changes would favor the more dominate alliance at the expense of the weaker one. The current mechanics actually level the playing field amongst those with titans by allowing them to be used somewhat safely without relying on being able to win a super cap fight, and titans do still die. We don't need to make their support role riskier.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2012-08-30 17:42:37 UTC
Anthar Thebess wrote:
So again.
Bridge to/jump have the biggest possibility to kill a titan -so maybe we should expand this a little bit?
My proposals (each exclude other):
A.
"When the jump bridge is opened there is small possibility that Titan will be dragged to the battle with jumping ships. The bigger mass of ships passing thru unstable portal - the bigger chance of this to happen."
B.
"In order to successfully open a jump portal titan must be at least 2AU from the nearest moon , planet or a star - as the gravity well of this kind of object will have impact on the jump portal and there is a big possibility that a titan will be dragged to battle with jumping ships."
C.
"Titan cannot be in pos bauble to use jump portal , and after using the jump portal ship cannot cloak for 2 minutes and cannot use warp drive for 1 minute. "




A pull method, where the titan is dragged to the destination after the bridge would be interesting.... but a big nerf to titans in general....

I think a much more plausible solution is a spoolup timer to the cyno mechanic, thereby allowing the "to-be-hotdropped" players more opportunity to react and defend themselves...
PinkKnife
The Cuddlefish
Ethereal Dawn
#13 - 2012-08-30 18:49:04 UTC
I like the notion of disallowing bridges/jumping inside a pos.

More opportunities to kill capitals and jump freighters is good.
Kusum Fawn
Perkone
Caldari State
#14 - 2012-08-30 21:21:04 UTC
Just as a note here, How many of you have GPS on your phones?

Turn it on and you become a powerful beacon capable of bringing the most powerful of weapons down on you (if someone launched a nuke to your signal) or just finding your way home.

Cynos are just the signal. they are not the portal. beacons that say "Here I Am" nothing more.

It is the ability of the ship that can lock on to that signal. and the ability of the titan (and blackops for covert) to throw non- jump drive equipped ships at that signal.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Kingston Black
Federal Navy Academy
Gallente Federation
#15 - 2012-08-30 22:12:57 UTC
In supreme commander 2 when you open a space temple jump portal not only can your units jump through the portal to the other side but enemy units can jump through the portal to the space temple.

Id do this to titans and force titans to have to open portals outside pos shields as well would lead to some pretty hilarious bait fuckups
Nestara Aldent
Citimatics
#16 - 2012-08-30 22:22:47 UTC
Kingston Black wrote:
In supreme commander 2 when you open a space temple jump portal not only can your units jump through the portal to the other side but enemy units can jump through the portal to the space temple.

Id do this to titans and force titans to have to open portals outside pos shields as well would lead to some pretty hilarious bait fuckups


And guess what, nobody will bridge with Titans anymore. Remember the old EVE adage, 'if the opponent have a chance to win, youre doing it wrong', and fixing that would alienate a lot of players and require rework of the core game mechanics.
Astroniomix
School of Applied Knowledge
Caldari State
#17 - 2012-08-30 23:45:10 UTC
Kingston Black wrote:
In supreme commander 2 when you open a space temple jump portal not only can your units jump through the portal to the other side but enemy units can jump through the portal to the space temple.

Id do this to titans and force titans to have to open portals outside pos shields as well would lead to some pretty hilarious bait fuckups

Bridges would have to last longer than the ~5 seconds they do now for this to have any effect.
Nikk Narrel
Moonlit Bonsai
#18 - 2012-08-31 01:11:25 UTC
Nestara Aldent wrote:
Kingston Black wrote:
In supreme commander 2 when you open a space temple jump portal not only can your units jump through the portal to the other side but enemy units can jump through the portal to the space temple.

Id do this to titans and force titans to have to open portals outside pos shields as well would lead to some pretty hilarious bait fuckups


And guess what, nobody will bridge with Titans anymore. Remember the old EVE adage, 'if the opponent have a chance to win, youre doing it wrong', and fixing that would alienate a lot of players and require rework of the core game mechanics.

I would seriously doubt titan bridging would stop.

They might be more careful with it, less prone to hot drop for obvious reasons.
It's just too convenient.
Andski
Science and Trade Institute
Caldari State
#19 - 2012-08-31 01:16:34 UTC
PinkKnife wrote:
I like the notion of disallowing bridges/jumping inside a pos.

More opportunities to kill capitals and jump freighters is good.


Anchor some T2 large bubbles around the POS and nobody's jumping or bridging out of there~

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#20 - 2012-08-31 02:44:48 UTC
Hilariously bad ideas ITT
12Next page