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Player Features and Ideas Discussion

 
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New TACTICAL Maneuver

First post
Author
Ivy Romanova
State Protectorate
Caldari State
#21 - 2012-08-28 13:43:36 UTC
Sarah Schneider wrote:
Ooh, what next? a button to orbit+shoot+warpout and dock automatically?

Nyreanya wrote:
Or, if you can't figure out how to double-click in space, then orbit at 20k, then 15k, then 10....

You do know that this doesn't work right?


considering this is a game about who went into the fight with the biggest boots
and you take turns kicking each other in the shins until the guy drops dead..

well yeah?

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Solstice Project
Sebiestor Tribe
Minmatar Republic
#22 - 2012-08-28 13:47:03 UTC
That's already a basic maneuver done by any better pilot in EvE.

Learn to fly your ship, cadet.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#23 - 2012-08-28 13:48:45 UTC
Sarah Schneider wrote:
Ooh, what next? a button to orbit+shoot+warpout and dock automatically?

Nyreanya wrote:
Or, if you can't figure out how to double-click in space, then orbit at 20k, then 15k, then 10....

You do know that this doesn't work right?


In what way doesn't this work ?

You can either orbit manually if you're good,
or lower the orbitting distance via button gradually.
In small decrements.

It works.

Ivy Romanova
State Protectorate
Caldari State
#24 - 2012-08-28 13:50:21 UTC
Solstice Project wrote:
That's already a basic maneuver done by any better pilot in EvE.

Learn to fly your ship, cadet.


a basic MANUAL maneuver ...
Its the same FBW vs Hydro-mechanical control argument again....

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Solstice Project
Sebiestor Tribe
Minmatar Republic
#25 - 2012-08-28 13:52:07 UTC
rant:

Hell, how many more idiots will keep posting bullcrap about things he's too ignorant to learn ??
Solstice Project
Sebiestor Tribe
Minmatar Republic
#26 - 2012-08-28 13:53:14 UTC  |  Edited by: Solstice Project
Ivy Romanova wrote:
Solstice Project wrote:
That's already a basic maneuver done by any better pilot in EvE.

Learn to fly your ship, cadet.


a basic MANUAL maneuver ...
Its the same FBW vs Hydro-mechanical control argument again....


Yes. Manual. That's the point. It's fun to fly a ship.

If you can't handle it manually, then fly a sitting brick.


You want to remove any necessity of skill in this game ??

edit: You have *NO* argument AT ALL.
You only seem to have no skill and no incentive to LEARN that skill to do it manually !
Ranger 1
Ranger Corp
Vae. Victis.
#27 - 2012-08-28 13:56:52 UTC
The same old arguements in play.

I can already do that (although it's a pain in the ass) vs it would be better if the game had an option to do this smoothly.

Of course you can close in your orbit manually, then again we all know that EVE has never handled manual flight control very well. It's not really designed to do so.

So the question is, which skills would be more enjoyable in actual game play without simplifiying things too much.

1: Making rough estimates of where to double click in space to herd your ship in a general direction.
2: Adding some different preset manuvers to choose from that may (or in some cases may NOT) compliment each other.

Adding a Death Spiral manuver to the basic orbit features only really has merit if you take it a step further and add several other manuvers at the same time. If you do that pilot skill begins to reflect the tactics of how you string the flight patterns together effectively (or not) instead of how fast you double click in space... and frankly nobody has suggested taking away the ability to double click in space as you always have.

This likely won't ever happen, but lets not just knee jerk at the thought.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Cede Forster
Deep Core Mining Inc.
Caldari State
#28 - 2012-08-28 13:58:29 UTC  |  Edited by: Cede Forster
and then, when everything is said and done, the ******* brings missiles, wont he?
Roll Sizzle Beef
Space Mutiny
#29 - 2012-08-28 14:02:41 UTC
Ivy Romanova
State Protectorate
Caldari State
#30 - 2012-08-28 14:17:58 UTC
Solstice Project wrote:
Ivy Romanova wrote:
Solstice Project wrote:
That's already a basic maneuver done by any better pilot in EvE.

Learn to fly your ship, cadet.


a basic MANUAL maneuver ...
Its the same FBW vs Hydro-mechanical control argument again....


Yes. Manual. That's the point. It's fun to fly a ship.

If you can't handle it manually, then fly a sitting brick.


You want to remove any necessity of skill in this game ??

edit: You have *NO* argument AT ALL.
You only seem to have no skill and no incentive to LEARN that skill to do it manually !


Battlestar Galatica Online is
------>
That way

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#31 - 2012-08-28 14:19:29 UTC
Roll Sizzle Beef wrote:


Blame Star Fox and my 5sec Google Search :D

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Xirin
Estrale Frontiers
#32 - 2012-08-28 14:20:46 UTC
I dunno what ships you're referring to, but an interceptor would not really benefit from this proposed mechanic. Typically if you're far enough away to be hit, your best bet is to zig-zag towards the target, and hope he doesn't get you during those moments when you switch direction (there's ways around that if you want to waste valuable seconds).

But when your ship breaks that magical 2 km/s mark, you kinda have to fly manually anyway. So how about we propose a more responsive "manual control" that doen't take as long as double-clicking? :) Then you can "death spiral" to your hearts content.

Tekniq
Bionic Systems
#33 - 2012-08-28 14:38:54 UTC
I would really love to see some new maneuvers - even an unique new UI tab for only those!

would be a great idea..
Roll Sizzle Beef
Space Mutiny
#34 - 2012-08-28 14:42:01 UTC
Xirin wrote:
I dunno what ships you're referring to, but an interceptor would not really benefit from this proposed mechanic. Typically if you're far enough away to be hit, your best bet is to zig-zag towards the target, and hope he doesn't get you during those moments when you switch direction (there's ways around that if you want to waste valuable seconds).

But when your ship breaks that magical 2 km/s mark, you kinda have to fly manually anyway. So how about we propose a more responsive "manual control" that doen't take as long as double-clicking? :) Then you can "death spiral" to your hearts content.



Dont think of it as you are getting a closer orbit. Look at it as if you are looking though a paper towel tube and notice the spiral.
Look down, now look up. I'm showing you a real barrel roll. Look away, now look back You are in a cepter corkscrewing your way toward a target not loosing transversal velocity like a zig zag.
Ranger 1
Ranger Corp
Vae. Victis.
#35 - 2012-08-28 14:46:48 UTC
Roll Sizzle Beef wrote:
Xirin wrote:
I dunno what ships you're referring to, but an interceptor would not really benefit from this proposed mechanic. Typically if you're far enough away to be hit, your best bet is to zig-zag towards the target, and hope he doesn't get you during those moments when you switch direction (there's ways around that if you want to waste valuable seconds).

But when your ship breaks that magical 2 km/s mark, you kinda have to fly manually anyway. So how about we propose a more responsive "manual control" that doen't take as long as double-clicking? :) Then you can "death spiral" to your hearts content.



Dont think of it as you are getting a closer orbit. Look at it as if you are looking though a paper towel tube and notice the spiral.
Look down, now look up. I'm showing you a real barrel roll. Look away, now look back You are in a cepter corkscrewing your way toward a target not loosing transversal velocity like a zig zag.


Exactly. This type of practical manuver (with an actual value in combat) are impossible to perform manually.

However, we have the usual crowd in that believe the simple manuvers we have now are more than enough (which is fine, nobody would force them to use other options).

Perhaps we should remove orbit, keep at range, and approach as these can all be done manually as well. LolLolLol

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Halete
Sebiestor Tribe
Minmatar Republic
#36 - 2012-08-28 14:47:04 UTC
So I could get good. (Seriously, I should try to get good sometime)

Or I could press a button that makes me get good.

I think I'd rather get good.

No, seriously. Take the need for me to get good out of the game and I'm done with your game.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Ranger 1
Ranger Corp
Vae. Victis.
#37 - 2012-08-28 14:52:03 UTC
Halete wrote:
So I could get good. (Seriously, I should try to get good sometime)

Or I could press a button that makes me get good.

I think I'd rather get good.

No, seriously. Take the need for me to get good out of the game and I'm done with your game.


Different options, different skills necessary to be "good".

The ability to double click in a general direction doesn't make you good, it's the timing involved. That would not change.

Nor would your ability to fly manually go away.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Bienator II
madmen of the skies
#38 - 2012-08-28 14:52:17 UTC
so we have the two camps again. Those who hate eve's double click movement mechanics and those who hate it but don't want to admit it.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Shaalira D'arc
Aliastra
Gallente Federation
#39 - 2012-08-28 14:53:09 UTC
Chribba wrote:
I use this tactic when taking photos...


See? Even Chribba, the Platonic Carebear, knows how to spiral approach.

You should be ashamed of yourself.
cheese monkey
Chilil-out
#40 - 2012-08-28 14:54:28 UTC  |  Edited by: cheese monkey
i like the sound of this, however i think you should be able to use 2 commands...

i should be able to orbit at 15km AND keep at range from another target

example.

me in my vagabond finds a raven ina belt... i orbit at 17km... a rapier uncloaks 30km from the raven... i want to be able to orbit the raven at 17km but still keep 44km from the rapier.

i agree that we need more options!!

i like the spiral toward or spiral away from a target idea... spiral away might be ALOT more useful if u think about it

manual controls for eveships is too hard... would mean a MASSIVE overhaul of the game mechanics and if u think you have lag with just one direction click... yikes

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