These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

RE:Dust -- Ship boarding !?!?!?!

Author
Chuckles Beeshaw
Ministry of War
Amarr Empire
#21 - 2012-08-28 06:02:47 UTC  |  Edited by: Chuckles Beeshaw
Roll Sizzle Beef wrote:
Chuckles Beeshaw wrote:
[quote=stoicfaux]
How would boarding crews get on board?
Maybe you've shot their ship a bunch of times, to 30% armor so a bunch of their ship is messed. You dock on the hole you've created in their ship. But need to be within 2k and both ships moving less than 30m/s to activate magnetic space grapple to board. Ship or module stats could give + to 'grapple' resistance to prevent.


At that point, you're almost dead and locked down, what benefit is winning the boarding match?
"Well boys, we couldn't get a free ship"
*pop*

So I stand by my self destruct at the start.

well then maybe it's a 'double or nothing' sort of thing then. you could blow his ship up and get three or four modules.. or you could board him, and have the chance to get almost all of his modules. but if you lose... you get nothing. if you lose then you lose all of the isk you spent feeding and training that now very dead infantry combat crew :)
Roll Sizzle Beef
Space Mutiny
#22 - 2012-08-28 06:20:37 UTC
Chuckles Beeshaw wrote:

well then maybe it's a 'double or nothing' sort of thing then. you could blow his ship up and get three or four modules.. or you could board him, and have the chance to get almost all of his modules. but if you lose... you get nothing. if you lose then you lose all of the isk you spent feeding and training that now very dead infantry combat crew :)


No, you are still looking at it from the "fun" side. the one in power and has their target locked down. I speak of the locked down side.
Why bother with the mechanic? You are locked down. Why waste time being a part of some circus seeing how much they get from your corpse?
Luc Chastot
#23 - 2012-08-28 06:33:41 UTC
Webvan wrote:
Really swell, Beve!

well...
I'd go for boarding like in starfleet command. Like drop your commandos onto an enemy ship to disrupt systems etc.
...the counter would be exotic dancers, of course.


Sounds logical.

Make it idiot-proof and someone will make a better idiot.

Akirei Scytale
Okami Syndicate
#24 - 2012-08-28 06:42:32 UTC
Surfin's PlunderBunny wrote:
Selinate wrote:
I would like to be able to walk around my ship.

Just sayin'....


I'm sure it wouldn't be hard to allow players to swim around in their pods


if you zoom in on a pod, the overview icon actually swims around a bit. I always assumed pod pilots got restless without ships.
Fiachra Shine
Pariah Army
#25 - 2012-08-28 06:56:45 UTC  |  Edited by: Fiachra Shine
Boarding enemy ships may be a flawed concept for various reasons, but using Dust mercs to gain control of an enemy pos might be a more workable mechanic...

Any takers?


Edit: or would that be too close to WiS for some people?
DarthNefarius
Minmatar Heavy Industries
#26 - 2012-08-28 06:59:25 UTC  |  Edited by: DarthNefarius
This reminds me of the PC game HOMEWORLD whcich had agame mechanic which allowed you to take over other ships with a certain type of boarding ship that had space marines boarding you
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Katran Luftschreck
Royal Ammatar Engineering Corps
#27 - 2012-08-28 08:47:39 UTC
DarthNefarius wrote:
This reminds me of the PC game HOMEWORLD whcich had agame mechanic which allowed you to take over other ships with a certain type of boarding ship that had space marines boarding you


Also reminds me of the assault shuttles from MOO2.

Which leads me to: Hey, new idea! Assault shuttles for EvE! In lieu of drones you could launch an assault shuttle at a target and attempt to capture it intact. Would breathe new life into piracy everywhere!

Because let's face it, piracy in EvE is actually underrepresented. No, seriously, hear me out! Look at how real pirates have always operated throughout history. They don't go around blowing ships up and scavenging through the wreckage (at least not on purpose). No, they always tried (and still try) to board and capture their targets. Sometimes they'd just take the cargo, sometimes they'd take the whole ship. Either way, compared to EvE, real world piracy makes a heck of a lot more sense.

Yet it seems like CCP refuses to touch this issue with a ten meter pole for some reason. Why? A lost ship is a lost ship as far as the victim is concerned, so does it really matter the lost it to an explosion or outright theft?

So why not have things like assault shuttles and start stacking marines into the cargo bay as "ammo?" Bring you own stack of marines to repel boarders. You could give your shuttles orders to capture the ship (highest risk, least likely success), steal cargo (low risk, medium success rate) or simply sabotage components (medium risk, high chance of success)?

So much untapped potential here, CCP! Get to it!

http://youtu.be/t0q2F8NsYQ0

Tiberius Sunstealer
Caldari Provisions
Caldari State
#28 - 2012-08-28 09:01:17 UTC
Katran Luftschreck wrote:
Yet it seems like CCP refuses to touch this issue with a ten meter pole for some reason. Why? A lost ship is a lost ship as far as the victim is concerned, so does it really matter the lost it to an explosion or outright theft?

I'm sorry. I didn't realise CCP removed ejecting from a ship/boarding a ship and the Orca Ship Maintenance Bay in the last patch.
Eugene Kerner
TunDraGon
Goonswarm Federation
#29 - 2012-08-28 09:04:34 UTC
posting in a secret "I once played bf 2142 titan mode and liked it " thread

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Katran Luftschreck
Royal Ammatar Engineering Corps
#30 - 2012-08-28 09:08:23 UTC  |  Edited by: Katran Luftschreck
Tiberius Sunstealer wrote:
I'm sorry. I didn't realise CCP removed ejecting from a ship/boarding a ship and the Orca Ship Maintenance Bay in the last patch.


I honestly have never heard of an EvE pirate demanding that someone abandon their ship so that they can steal it. And I'd have no sympathy for anyone who falls for such an obvious ruse leading directly to a blown up pod, either.

What I'm envisioning for pirate capture is that the attacker does not need to leave their ship at all. The captured ship has their pod forcibly ejected (with a few seconds of free cloak, just to give them a chance to escape) and the newly captured ship going straight to autopilot mode set to the nearest available station after 20 to 30 seconds.

http://youtu.be/t0q2F8NsYQ0

Eugene Kerner
TunDraGon
Goonswarm Federation
#31 - 2012-08-28 09:18:09 UTC  |  Edited by: Eugene Kerner
Katran Luftschreck wrote:
Tiberius Sunstealer wrote:
I'm sorry. I didn't realise CCP removed ejecting from a ship/boarding a ship and the Orca Ship Maintenance Bay in the last patch.


I honestly have never heard of an EvE pirate demanding that someone abandon their ship so that they can steal it. And I'd have no sympathy for anyone who falls for such an obvious ruse leading directly to a blown up pod, either.

What I'm envisioning for pirate capture is that the attacker does not need to leave their ship at all. The captured ship has their pod forcibly ejected (with a few seconds of free cloak, just to give them a chance to escape) and the newly captured ship going straight to autopilot mode set to the nearest available station after 20 to 30 seconds.


People do it on a regular basis - they eject and we sack the vessels...just 2 days ago we aquired a Caldari Battleship (or is it a locomotive?) worth 230 000 000 million ISK of a gentleman from the North-West of New Eden. If I recall correctly the pod did not manage to warp away despite the fact that we were only two Toll - inspectors in battlecruiser.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Chuckles Beeshaw
Ministry of War
Amarr Empire
#32 - 2012-08-29 02:07:44 UTC  |  Edited by: Chuckles Beeshaw
Roll Sizzle Beef wrote:
Chuckles Beeshaw wrote:

well then maybe it's a 'double or nothing' sort of thing then. you could blow his ship up and get three or four modules.. or you could board him, and have the chance to get almost all of his modules. but if you lose... you get nothing. if you lose then you lose all of the isk you spent feeding and training that now very dead infantry combat crew :)


No, you are still looking at it from the "fun" side. the one in power and has their target locked down. I speak of the locked down side.
Why bother with the mechanic? You are locked down. Why waste time being a part of some circus seeing how much they get from your corpse?

well then lets say failing a board gives the victim enough time to get away. so the guy being locked down has a glimmer of hope to escape. would that not be worth it to you? it would certainly change the tide of battle a bunch.

katran -- agreed. that would be awesome ****. though, my original thoughts on this were influenced by pirates of the burning sea haha. that game is quite similar to eve in a lot of ways.
Destination SkillQueue
Doomheim
#33 - 2012-08-29 02:35:08 UTC
Chuckles Beeshaw wrote:
Roll Sizzle Beef wrote:
Chuckles Beeshaw wrote:

well then maybe it's a 'double or nothing' sort of thing then. you could blow his ship up and get three or four modules.. or you could board him, and have the chance to get almost all of his modules. but if you lose... you get nothing. if you lose then you lose all of the isk you spent feeding and training that now very dead infantry combat crew :)


No, you are still looking at it from the "fun" side. the one in power and has their target locked down. I speak of the locked down side.
Why bother with the mechanic? You are locked down. Why waste time being a part of some circus seeing how much they get from your corpse?

well then lets say failing a board gives the victim enough time to get away. so the guy being locked down has a glimmer of hope to escape. would that not be worth it to you? it would certainly change the tide of battle a bunch.

katran -- agreed. that would be awesome ****. though, my original thoughts on this were influenced by pirates of the burning sea haha. that game is quite similar to eve in a lot of ways.


That sounds like a very vague thing and I don't see how you could make it work in practise. If you get locked down and boarded, you're likely ganged upon by multiple hostile ships and have no way to escape. Your ship would have to be made immune to everything while being boarded(hi abusable mechanic o/) and also afterwards, if the boarding fails. Otherwise the pirates will kill you, if they think the boarding attempt is likely to fail or the fleet holding you down will do it after the attempt has failed. You're also going to have to implement all kinds of griefin limitation mechanics to the system or just allow the victim to selfdestruct, making all that work largely pointless. None of these are good solutions and some are really immersion breaking and abusable. The details are everything here.

Equally importantly it is not fun for the victim in any scenario, since he has to sit there doing nothing while other people have fun playing the game at his expense. Drawn out boarding mechanics work better in single player games and NPC targets, but not on player controlled entities. For the victim you offer forced removal of control, boredom and almost certain death anyway because of attempted rule evasion by the hostile party. No one wants to be the victim of that let alone pay for the privilage and CCP certainly shouldn't waste their time on such things, unless someone can come up with a detailed plan how it all fits together and provides fun gameplay options for everyone.
Previous page12