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The Broken mechanics of FW

Author
Speaker4 theDead
Fusion Enterprises Ltd
Pandemic Horde
#1 - 2012-08-28 01:26:09 UTC
After spending a little time around the FW warzone for Amarr and Minmatar, I honestly have to wonder if CCP thinks anything out. Oops


1: FW Encourages using useless noob alts with minimal skills to join for farming massive amounts of LP.
2: For a subgame called "Faction warfare" 99% of the game play in FW has nothing to do with combat. Running plexes simply requires a tank and an fast/low sig ship.
3: The mechanics encourage afk plexing with multiple alts in cheap ships, even if only half survive to complete the plex, you come out way ahead.
4: Forcing combat is nearly impossible due to the way plexes are setup. The plexer can easily warp out before an attacker can ever reach him.
5: The mechanics actually encourage you to let the other side take systems (lose) so that you can go back to farming plex.
6: Defensive plexing, which seems like it should be more important, is not done much at all, due to no LP awards.
7: System denial is meaningless when neuts can dock at any station in the warzone.




As it currently stands, FW is an Epic Lp faucet, with little combat, lots of running and hiding, and encourages the very afk behavior that CCP claims to hate.
So CCP, did you actually think this was a good idea? Shocked


Webvan
All Kill No Skill
#2 - 2012-08-28 01:52:49 UTC
Speaker4 theDead wrote:
I honestly have to wonder if CCP thinks anything out. Oops


2: For a subgame called "Faction warfare" 99% of the game play in FW has nothing to do with combat. Running plexes simply requires a tank and an fast/low sig ship.

So CCP, did you actually think this was a good idea? Shocked



CSM & CCP Meeting minutes, May 30th – 1st June 2012 Page: 110

CCP Soundwave then took a moment to pose a philosophical question – “If someone joins FW, and just wants to run missions, is that actually a bad thing? Do we have to force people to PvP?”

The wondering ends...

I'm in it for the money

Ctrl+Alt+Shift+F12

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#3 - 2012-08-28 01:54:50 UTC
Whiner!

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Lord BryanII
#4 - 2012-08-28 01:57:57 UTC
whew, we have not had one of these today and I was scared something had gone amiss in the world.
ShahFluffers
Ice Fire Warriors
#5 - 2012-08-28 02:06:38 UTC
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#6 - 2012-08-28 04:01:41 UTC  |  Edited by: Lady Katherine Devonshire
To be honest, if the main reason people are doing FW is to just to farm LPs, then they could have skipped the entire FW system entirely and simply added FW Agents to the list; basically the same as Security Agents, but who always give missions against opposing factions. Added bonus would that the original Security Agents could have their anti-faction missions removed (as they would be moot).

If they wanted to encourage FW as a PvP game, on the other hand, then IMHO they should have it set up in more of an "arena" structure:

1) Create some new textures for ships in "Militia" paint jobs. See 4 below.
2) Create some new stats for these "militia ships" to go along with them.
3) Create some new faction militia systems (similar to regular navy gear). The perks for this gear would be reduced CPU/powergrid need when placed in the above mentioned militia ships.
4) Now put 2 & 3 together to make militia ship templates for each faction; one rookie ship, one frigate, one destroyer, one cruiser and one battlecruiser.
5) Upon joining the militia the player is given the militia rookie ship for free. In effect, it simply replaces the normal rookie ship you get free replacements of already.
6) The rest of the militia ships are then added to the FW specific LP store, along with other FW specific gear.

Note that these are not the same as Navy ships. Their equipment would be good, but not that good. The advantage, however, is that they can be bought with raw LP (no tags needed). While their gear could be outside of militia ships, it is designed to be used in them specifically (see 3). The militia ships themselves could be outfitted with anything, but again would be best fitted with their dedicated items.

Now to put some structure to the PvP aspect that would actually be very simple: Your FW PvP status would no longer tied to being in the militia. Puzzled? Joining (or leaving) the militia would now only affect one thing: Which free rookie ship you get when your smouldering pod docks in the station. Your "FW PvP" flag would instead be determined entirely by whether or not you are flying a militia ship at that time.

Meaning: You want to do some FW. You fly over to the area in any ship you want without incident. Upon arrival, you either grab a free rookie ship, or buy a better one from the LP store, or simply ship one over with you in your industrial. It is only when you get into that militia ship and undock that you are now considered to be part of the FW PvP rules-set. When your return to base and switch back to your old ship then you are now done with FW for the time being.

Note that these mechanics would make pod-killing outside of nullsec still a CONCORD violation, as a pod obviously isn't considered a FW ship. On the plus side, that might actually encourage more people to join FW.

Effectively this would elevate the status of faction militias from being whatever grab-bag of ships people are willing to sacrifice, gank, or overkill with (which, incidentally, is why so many people use disposable alts for this aspect of the game, as disposable alts have nothing to lose and therefore are risk-free) and instead more closely resemble an actual structured military force.
Perkin Warbeck
Higher Than Everest
#7 - 2012-08-28 04:31:21 UTC
Here is a suggestion for those complaining about the lack of PvP in Faction warfare.

Join the Amarr militia.

Undock in spangly new spaceship.

Go to Amamake, Dal, Vard, Arzad or any other Minmatar 'home' system and start plexing for a bit.

....... [the pause while that spangly spaceship gets blown up]

....... [the pause while you are podded]

Reship, upgrade clone, undock and then repeat.

Where are you that you cannot get a good fight in Faction Warfare? Tell me and I'll go there. I'm dying for a bit of peace and quiet!

Webvan
All Kill No Skill
#8 - 2012-08-28 04:31:43 UTC  |  Edited by: Webvan
Lady Katherine Devonshire wrote:
then IMHO they should have it set up in more of an "arena" structure:
It kinda already is in a way, at least a quasi-arena structure, compared to SWG faction wars (pre-cu). That game had GREAT FW, loved it, and a lot of people were involved, a big part of the game for many. Note how every screwed up update hit FW until the game was a virtual ghost town (eg. CU - NGE). FW could be a hell of a game, drawing many players, but as it stands it's NGE *shrugs* - just used to bring players to lowsec.

I'm in it for the money

Ctrl+Alt+Shift+F12