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Player Features and Ideas Discussion

 
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2 New modules

Author
Kingston Black
Federal Navy Academy
Gallente Federation
#1 - 2012-08-27 23:31:01 UTC
These two new modules are highslots and neither can be activated at the same time and they cant be used at the same time as a cloak

1. Local cloak. Remove the pilot from local chat when activated
2. Local spoof. Makes the pilot appear in local chat as a duplicate of someone else already in local at random (possilby less fitting requirements than module 1.)

each module uses fuel possibly stront while active.

Basically a way to spoof intel so you can pew people in the face

yes i know i suck and HTFU etc. Id rather local removed or set to delayed outside highsec but this is a halfway house that people may agree with more
Alx Warlord
The Scope
Gallente Federation
#2 - 2012-08-28 01:18:02 UTC
There is a topic only to discuss new modules... devs looking for new modules ideas will not look here... I sugest you to post there...
Kingston Black
Federal Navy Academy
Gallente Federation
#3 - 2012-08-28 08:39:31 UTC
lol i aint looking through 63 pages to see if it was posted already, the devs can ignore my idea, its not like i undock in this boring game anymore Blink
Alx Warlord
The Scope
Gallente Federation
#4 - 2012-08-28 14:07:04 UTC
But indeed should be some more mechanics related to cloaking...