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Target Spectrum Breaker - Review

Author
Drew Solaert
Aliastra
Gallente Federation
#41 - 2012-05-25 00:46:35 UTC
I'm having problems finding a use for it. If im targeted by 500 people unless at that level it has a 100% lock break chances even if it doesn't work on say 20 of them, chances are I'm going to die. Not to mention drones from carriers and the like will still be munching on you (side note do drones make it stronger?)

The main gripe I have with it the -50% scan resolution, it completely nukes your lock time, its like having 3 unscripted and bonused t2 sensor damps on you personally, at all times.

I lied :o

Trinkets friend
Sudden Buggery
Sending Thots And Players
#42 - 2012-05-25 04:47:32 UTC
This module is simply an ECM burst with no crap range
XNordak BalremX
Hideaway Hunters
#43 - 2012-05-26 07:59:26 UTC
I attempted to use this in conjunction with 5 ECM bursts... It didn't do anything and I lasted about 2 sec vs 11 gate campers
Misato Katsuragi
N. E. R. V.
#44 - 2012-05-26 08:35:55 UTC
Anyone tried this against POS guns? Out of curiosity...
Copine Callmeknau
Brutor Tribe
Minmatar Republic
#45 - 2012-05-26 08:52:22 UTC
Sradoc wrote:
Michael Harari wrote:
Sradoc wrote:
mxzf wrote:
Tamiya Sarossa wrote:
I'm pretty sure it's aimed at large fleet battles, not helping you break NPC tackles. Get it tested in a proper fleet fight with 500+ people and then get back to us?

EDIT: and to be honest the Black Ops and Marauder inclusion is probably for consistency since they're the only other BS-class ships out there, not out of any misplaced hope that they'll frequently fit them. It would be more odd if they couldn't, tbh.


This. The module is designed for "Oh, crap, I'm primary in the fleet fight. Start spamming warp and activate this thing to warp away and live". It's not designed for breaking the lock of tackle rats, or PvE at all. It's a PvP module (specifically for large fleet fights), any PvE use is purely coincidental.

tl;dr: Stop complaining about something not working as you expect it to when you're using it wrong.


I seriously doubt you've even attempted to use this mod. And if you have, you haven't seriously used it in a fleet battle of 500+ people. And if you have you are lying about it being useful in such a situation.


You havent tested it there either. If 18 people has a 33% break rate, than 500 people should be quite a bit higher, making this very useful in certain fleets.


I have tested it, and I provided my parameters for the test. If you can test it with 500+ people (and prove it) I'll listen to something you may have to say.

Other than that, you have nothing to provide that's useful.

Hey I tested a module too!
ECM, I figure if I fill my scorp with ECM I will be invincible in mission because I can just jam all the enemy NPC all the time

Except when I tested it I found that it didn't really work

Here's how I think the dev conversation went:
Dev1: HURR DURR I R MAKINGS MODULE!
Dev2: LAWL WUT IT DO?
Dev1: IT DOES NOTHING OF COURSE! I CALLS IT EE SEA EM
Dev2: DELICIOUS! SHALL WE MAKE USELESS SHIPS TO GO WITH IT??
Dev1: YUS! LET US MAKE THE SHIPS OF USELESSNESS!

And now we have falcon, rook, and scorpion. These ships SUCK and are totally USELESS because they are bonussedified to ECM, a useless module of does-nothing that doesn't win me missions good.

I tested it so it are fact

/troll

Try using light drones to kill frig tacklers instead of modules that are clearly designed for PvP.
nub
/flame

There should be a rather awesome pic here

Sradoc
Sradoc Corporation
#46 - 2012-06-17 12:38:28 UTC  |  Edited by: Sradoc
Copine Callmeknau wrote:
[
Hey I tested a module too!
ECM, I figure if I fill my scorp with ECM I will be invincible in mission because I can just jam all the enemy NPC all the time

Except when I tested it I found that it didn't really work

Here's how I think the dev conversation went:
Dev1: HURR DURR I R MAKINGS MODULE!
Dev2: LAWL WUT IT DO?
Dev1: IT DOES NOTHING OF COURSE! I CALLS IT EE SEA EM
Dev2: DELICIOUS! SHALL WE MAKE USELESS SHIPS TO GO WITH IT??
Dev1: YUS! LET US MAKE THE SHIPS OF USELESSNESS!

And now we have falcon, rook, and scorpion. These ships SUCK and are totally USELESS because they are bonussedified to ECM, a useless module of does-nothing that doesn't win me missions good.

I tested it so it are fact

/troll

Try using light drones to kill frig tacklers instead of modules that are clearly designed for PvP.
nub
/flame


You now know that ECM doesn't work with NPC. Well done. :D

And if you need this mod to deal with NPC frigs you have bigger issues.
mama guru
Ascendance
Goonswarm Federation
#47 - 2012-06-17 14:53:19 UTC
It is a useful mod, pop it when yellow boxed and broadcast for reps and damage gets cut by 50%. I've survived being primiraried by 100 + battleships long before this mod was added and there is no way in hell this mod is Useless.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#48 - 2012-06-17 15:51:28 UTC
Sradoc wrote:


You now know that ECM doesn't work with NPC. Well done. :D

This isn't entirely true...

thhief ghabmoef

Minamel
Perkone
Caldari State
#49 - 2012-07-06 09:36:51 UTC  |  Edited by: Minamel
XNordak BalremX wrote:
I attempted to use this in conjunction with 5 ECM bursts... It didn't do anything and I lasted about 2 sec vs 11 gate campers


You know that you only can use one ECM Burst?

For me the breaker looks promising, but all depends from the break chance in big fights.

If the chance increase with involved ships it has to be desinged for large fleet fights.
In large fleet fights u usally get reps from 10 logistics, this will not work if you would break their locks.
In fleetfights you will usally shoot stuff this will not work if you hav -50% scan resolution.

You cant just reduce damage with this module because if you break 50% of enemys locks and 50% of your logistics locks the incoming damage should stay the same..


So what you can do? The only thing that could maybe make sense for me is to fly a battleship that need no rep and need not to target someone.

So a heavy tanked suicide smartbomb ecm burst battleship that is warped @zero into the hostile fleet to die.

If you are primaried by 100 ships and the break chance is near 100% every 9 seconds this could be a fun thing to use.
If the break chance is too low this module shoud be useless as long as it breaks the lock of your logistics too because after all you die in seconds from 50 ships as you die in seconds from 100 ships.
Proxay
Stimulus
Rote Kapelle
#50 - 2012-08-26 13:59:35 UTC
This is a terrible module, it destroys any element of solo or small gang PVP against a battleship, here is why:

I was out hunting with a corpmate in Syndicate. We were both in Cynabals.

We were spending a bit of time potting about the Orvolle gate in PF-, to our surprise, a Scorpion Navy Issue jumped solo into PF-.

He cloaked.

We spent a while trying to decloak but couldn't get a good bead on him, so we waited. He eventually decloaked, and aligned. I pointed him, and he activated his TARGET SPECTRUM BREAKER.
This broke my lock and he warped away.

"what the **** was that".
Not to be left wondering, we made quickly into the direction he fled, we were not letting this prey get away.

We chased him to his destination gate. Our Cynabals landed near him (9km away), wherein he cloaked.
I moved in quickly and de-cloaked his ship, thinking "AHA WE GOT YOU NOW". No.

He sat there, wouldn't shoot back at us or anything, no no no. He just left that module cycling, breaking one of our locks at a time, while the other would re-lock and attempt to engage the scram again / or bump his alignment, he'd break their lock not long after.

This continued until he was in 1/4 shield, where we both lost lock, and he was aligned, and warped out.

He did not fire a shot back, he just sat there, cycling his stupid TARGET SPECTRUM BREAKER.

How are you meant to pin a battleship down if he can just cycle this 'GET OUT' button until it eventually clicks onto his favour and he can escape.

Issues with module:

  • Cycles too quickly .
  • No range limit
  • Cap usage isn't high enough
  • Doesn't require charges
  • Chance rate isn't displayed clearly in item info - no way to 'improve' odds as an aggressor.

--

How we could've stopped him escaping?

  • More people? - that's a load of bullshit though, all the ******* ratting scrubs are going to amass in the belts and plexes of EVE sporting this magical 'anti-ganker' button. What a piece of ****.
  • Bump better? - I'm pretty ******* good at bumping if I do say so myself, but it takes me about 10 seconds to turn around and gain significant enough speed to bump again. In that time he could realign.


I don't know... this module needs some serious revision. It is not small-gang / soloist friendly. It's too easy for battleships to run off.

Loading signature...

Marcus Gideon
Triglavian Assembly
#51 - 2012-08-26 15:33:44 UTC
Just drive through him next time...
Proxay
Stimulus
Rote Kapelle
#52 - 2012-08-26 16:04:51 UTC
Marcus Gideon wrote:
Just drive through him next time...

THIS GUY. THIS GUY IS FUNNY

Loading signature...

Hrett
The Scope
Gallente Federation
#53 - 2012-08-26 17:31:53 UTC
Proxay wrote:
This is a terrible module, it destroys any element of solo or small gang PVP against a battleship, here is why:

I was out hunting with a corpmate in Syndicate. We were both in Cynabals.

We were spending a bit of time potting about the Orvolle gate in PF-, to our surprise, a Scorpion Navy Issue jumped solo into PF-.

He cloaked.

We spent a while trying to decloak but couldn't get a good bead on him, so we waited. He eventually decloaked, and aligned. I pointed him, and he activated his TARGET SPECTRUM BREAKER.
This broke my lock and he warped away.

"what the **** was that".
Not to be left wondering, we made quickly into the direction he fled, we were not letting this prey get away.

We chased him to his destination gate. Our Cynabals landed near him (9km away), wherein he cloaked.
I moved in quickly and de-cloaked his ship, thinking "AHA WE GOT YOU NOW". No.

He sat there, wouldn't shoot back at us or anything, no no no. He just left that module cycling, breaking one of our locks at a time, while the other would re-lock and attempt to engage the scram again / or bump his alignment, he'd break their lock not long after.

This continued until he was in 1/4 shield, where we both lost lock, and he was aligned, and warped out.

He did not fire a shot back, he just sat there, cycling his stupid TARGET SPECTRUM BREAKER.

How are you meant to pin a battleship down if he can just cycle this 'GET OUT' button until it eventually clicks onto his favour and he can escape.

Issues with module:

  • Cycles too quickly .
  • No range limit
  • Cap usage isn't high enough
  • Doesn't require charges
  • Chance rate isn't displayed clearly in item info - no way to 'improve' odds as an aggressor.

--

How we could've stopped him escaping?

  • More people? - that's a load of bullshit though, all the ******* ratting scrubs are going to amass in the belts and plexes of EVE sporting this magical 'anti-ganker' button. What a piece of ****.
  • Bump better? - I'm pretty ******* good at bumping if I do say so myself, but it takes me about 10 seconds to turn around and gain significant enough speed to bump again. In that time he could realign.


I don't know... this module needs some serious revision. It is not small-gang / soloist friendly. It's too easy for battleships to run off.



You sure he wasnt using an ECM burst? I have trouble believing the TSB landed so often with just 2 of you.

spaceship, Spaceship, SPACESHIP!

Emperor Ryan
The Illuminatii
Wrecktical Supremacy.
#54 - 2012-08-27 09:06:53 UTC
Tamiya Sarossa wrote:
I'm pretty sure it's aimed at large fleet battles, not helping you break NPC tackles. Get it tested in a proper fleet fight with 500+ people and then get back to us?

EDIT: and to be honest the Black Ops and Marauder inclusion is probably for consistency since they're the only other BS-class ships out there, not out of any misplaced hope that they'll frequently fit them. It would be more odd if they couldn't, tbh.



As Intelligent as that may sound, You wouldn't use Murders in big fleet fights, Especially due to price, Lower base Hp, and You also need ECCM for them.

and You wouldn't use it on Black Ops because For example the redeemer starts with 6k base amour the geddon has much more, they dont have the EHP for such scale battles. Not to mention you'd be screwing your buddies over to since it's not a remote ECM which would be somewhat useful over hey lets make it so all my friends shooting the target lose their lock!
Irregessa
Obfuscation and Reflections
#55 - 2012-09-11 15:50:24 UTC  |  Edited by: Irregessa
Since the devs are posting all sorts of stuff for the winter expansion, I thought I would start a thread about this orphaned module, and found this thread.

So, the plan was to make them usable on all non-capital ships. What all happened to that? Admittedly it isn't that pressing an issue, as the module itself isn't very effective. I tried it out a while back on a bait Domi vs. about 35 reds in nullsec. If it broke an appreciable number of the locks per cycle (and my character has the skill trained to 3), I didn't notice it.

Now I have a container in station with 60+ 50 run bpcs for this thing from what I have just looted myself. Will this module be made remotely useful?
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