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Why not expand the known systems ?

Author
Frying Doom
#21 - 2012-08-26 22:34:22 UTC
Would rather they fixed all the broken crap first.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Sobaan Tali
Caldari Quick Reaction Force
#22 - 2012-08-26 23:20:25 UTC
Selinate wrote:
I would rather see the entire navigation mechanic in Eve get changed. Warp to stargate. Jump. Warp to stargate. Jump. Warp to stargate. Jump. This is boring and repetitive.

I'd rather see something where all ships have their own jump drive. They have to angle their ship correctly towards the system they want to jump to and initiate a jump themselves. I'm not saying I want it to be instantaneous either, i.e. a jump should take time, and a maximum range of how far people could do this depending on ship would be wonderful, but it's just something I'd like to see.

As for blocking off pipelines, I think it'd be interesting if other people could have a method of detecting jumps through space and intercept you in a system that is close to the path of jump. Space battle ensues.

Just a thought about something I think would improve the immersion in Eve incredibly. As for relating to having more systems, I think this would make Eve feel much more expansive on it's own, and not require the need for new systems.


Reminds me of the "tackle-like" missiles from freelancer. My favorite tactic was to camp right next to a trade lane gate and keep it dissabled just to jack with the locals.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Verone
Veto Corp
#23 - 2012-08-26 23:45:29 UTC  |  Edited by: Verone
Sitreba Oonchevkii wrote:
if you're going to add more systems, which i'm not really crazy about, make the cluster look more like a spiral galaxyBear


The thing is, it's not a Galaxy it's a cluster. A small portion of a Galaxy, maybe the milky way, maybe not.

In terms of adding more systems, I do miss times when New Eden seemed MASSIVE. Right now, although there are systems that are empty, the cluster is still heavily overpopulated with a shortage of resources for its inhabitants that are driving prices up drastically.

What I'd love to see CCP do, is split the four Empires apart and create what is basically a demilitarised zone between them all now that they're at war, which would mean that each sovereign empire would have its own racial central market hub akin to Jita, and travelling cross empire would mean you'd be forced to skip through one or more of the lowsec/nullsec bands that separate them.

In RP terms, I'd bill this as an event the same, but on a much larger scale as the event that destroyed Seyllin when wormholes were introduced.

My vision for Eve would be a cluster much larger than it is now, with four distinct areas of highsec, separated by lowsec and nullsec owned by the pirate factions that's rich with resources and opportunity if people dare risk venturing into it. Of course the map would still be surrounded by nullsec, and the existing 0.0 would still remain around the outside of the map for those who want to wage sov wars.

Imagine that. An Eve where travelling was risky again, where the Guristas were border to border with the state and they were actively raiding each other, the Amarr were persistently fighting off blood raider incursions, the Serpentis were actively smuggling into Federation space, and the Fed were trying to stop them, and the Cartel were bashing at the Republic's door.

Then imagine that players could be a part of that, choosing either to support the pirate faction, or the nationalist political bloc in a revamped version of factional warfare that actually meant something. Then toss in the people who're doing sov wars around the outside of all that, plus Sansha kicking off with everyone, and those who just want to stay neutral and watch the world burn.

Then on top of that imagine the four empires being separated, and the lowsec/nullsec between them making a whole class of ships - Black Ops battleships and all the covert ops hulls actually useful. It'd even give a defined purpose to jump freighters. Imagine a third type of cynosural field being introduced that's restricted by CONCORD and only handles industrial class vessels and unarmed transports, meaning you'd have to fly an escort along side it with its own cyno chain and actually have to organise yourselves.

Then there's the merc potential, contracting out to militias or corporations to clear a path through lowsec and create a safe trade route for people to move through and resupply the front lines in factional warfare. Imagine integrating dust into all this, being able to fight for the Guristas or the State as a member of ground forces, even storming stations as part of missions while capsuleer eve players are attacking them from space outside.

Imagine as a DUST player, being the close protection for a Serpentis loyal Capsuleer in INCARNA as he goes to meet for a drug deal, and watching in horror as you're ambushed and have to fight your way out as a mission, keeping your principle alive. Then a string of missions lead off that creating a dynamic and interactive arc for everyone involved.

The whole of Eve on fire with war, and even the industrialists overworked with business, trying to keep up with demand for new technologies and bulk orders of ships and modules because everyone's blowing the everliving hell out of eachother.

And that's just an outline of what I'd do with Eve... I've got so many ideas buzzing around inside my head that I'd love to see in this game that if I posted them all I'd probably crash the web servers.

Eve has so much potential for future years. I can't wait to see where CCP take it.

Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM

Brooks Puuntai
Solar Nexus.
#24 - 2012-08-27 01:03:16 UTC
Tiberius Sunstealer wrote:
Brooks Puuntai wrote:
I await the people crying about how we already have to many empty systems.

It's not crying if it's true.


This would imply that empty/low traffic systems are actually a bad thing. This is space after all, having every system jammed pack with people would suck.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Dasola
New Edens Freeports
#25 - 2012-08-27 03:40:39 UTC
Personally i would rather take more unknown systems. Random chance that wh might lead to somewhere where none has been before... After all there was dev saying in blog post " Who knows where wormholes leads...."

But then again, most of 0.0 is empty, seriously theres none there... Power blocks take systems and project their power over unclaimed systems as well.. Hmm, maybe its not CCP that needs to do things here, maybe its us players that has to make things happen. Not just big wars with trillions of loses....

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Ghazu
#26 - 2012-08-27 04:06:23 UTC
Selinate wrote:
I would rather see the entire navigation mechanic in Eve get changed. Warp to stargate. Jump. Warp to stargate. Jump. Warp to stargate. Jump. This is boring and repetitive.

I'd rather see something where all ships have their own jump drive. They have to angle their ship correctly towards the system they want to jump to and initiate a jump themselves. I'm not saying I want it to be instantaneous either, i.e. a jump should take time, and a maximum range of how far people could do this depending on ship would be wonderful, but it's just something I'd like to see.

As for blocking off pipelines, I think it'd be interesting if other people could have a method of detecting jumps through space and intercept you in a system that is close to the path of jump. Space battle ensues.

Just a thought about something I think would improve the immersion in Eve incredibly. As for relating to having more systems, I think this would make Eve feel much more expansive on it's own, and not require the need for new systems.


"Hey i want the benefits of a jump-capable ship but I don't want to commit to the effort and risk of jump capable capital ships".

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Nylith Empyreal
Blood Marauders
#27 - 2012-08-27 04:11:40 UTC
Space is fairly empty, might be beneficial to make it barren of life for countless more solar systems. but instead of making it even'd out around the cosmos make it deeper. Perhaps only wh's lead to them?

Who's the more foolish the fool or the fool who replies to him?

Rats
Federal Navy Academy
Gallente Federation
#28 - 2012-08-27 06:54:21 UTC
James 315 wrote:
We already have too many empty systems. Blink




Really wish you would go find one of them to sit in PLol jk



Tal


I Fought the Law, and the Law Won... Talon Silverhawk

Rakshasa Taisab
Sane Industries Inc.
#29 - 2012-08-27 07:19:59 UTC
The issue with the game isn't lack of systems, it is force projection and lack of any requirement to make use of systems in order to claim them.

Nyan

Beekeeper Bob
Beekeepers Anonymous
#30 - 2012-08-27 07:36:12 UTC
Nestor II wrote:
Doing so would spread things out and bring back the thrill of the hunt.

Think about it for a moment, We have been to all corners of this map and back many times(except Jove space), why not have new areas open up and the current safe space, so to speak, grows as well, after all we do explore things and when we explore, we discover.

Isn't it about time that we discover new regions, new technologies, more new minerals and perhaps a new NPC race as well ?

Discuss or Flame, the choice is Yours alone to make.



Have you ever been to 0.0?

Signature removed - CCP Eterne

Darius Brinn
The Scope
Gallente Federation
#31 - 2012-08-27 08:39:05 UTC
I'd like to see a couple of new regions added, populated by new and exciting pirate factions.

Why don't we have Gallente/Amarr and Minmatar/Caldari ship combinations yet? I'd pay quite a lot for one of those black and blue EoM Armaggedons...
MushroomMushroom
Blackwater USA Inc.
Pandemic Horde
#32 - 2012-08-27 14:18:53 UTC
There is really no shortage of existing space for most purposes. Lowsec is largely a depopulated wasteland, sov upgrades allow 0.0 claimable space to be utilized far more heavily for ratting/mining then the vast majority of it is. What you wont find now, and will never find, is 0.0 space that is free for the taking. 0.0 entities have a strong incentive to either expand into all claimable space, or install allies/pets/renters into it if for no better reason then to deny it to their enemies. Even much of NPC 0.0 is unused, but controlled by nearby entities.

The only thing that is exploited to capacity is really high value moons, and that is a whole separate issue from just expanding space.
Xercodo
Cruor Angelicus
#33 - 2012-08-27 15:55:52 UTC  |  Edited by: Xercodo
Riot Girl wrote:
How will walking in stations get more people into different areas in flying in ships?

Is this right? It still makes no sense to me, sorry.


That's exactly what he's asking.

His point is that if nothing in WiS is going to benefit FiS then the devs shouldn't bother with developing anything in WiS at all.

Since Incarna came out this has become a split decision among the community.

A chunk wants it regardless of what it contributes to the game, so long as they can meet other characters.
A chunk wants it but would prefer it to mean something.
A chunk doesn't want it but will accept it if it is meaningful.
A chunk doesn't want it ever, regardless of what it does it will be nothing more than an annoyance that should have never had dev time wasted upon its development and it's existence is a cancer to the game.

From what I can gather most people are of options 2 and 3 with decent comprise regarding functionality.

People that are of options 1 and 4 will likely never be convinced of each other's opinions, citing each other as illogical regardless of argument or point of view.

However a lot of guys that are of option 3 are borderline option 4.....

The Drake is a Lie

Riot Girl
You'll Cowards Don't Even Smoke Crack
#34 - 2012-08-27 16:06:39 UTC
Xercodo wrote:
His point is that if nothing in WiS is going to benefit FiS then the devs shouldn't bother with developing anything in WiS at all.


Well it will benefit FiS. There will be secret NPC traders selling limited stocks of faction/rare ammo types. There will be booster bars in low sec where pirates can get jacked up on rare boosters and talk trash in local, leading to lots of PvP. There will be a custom paint shop where you can customise your ships. These are all good ways to expand the universe and breathe life into the current systems, giving more of a sense of immersion and realism. It will give players places to go when they are bored. Places where they know they can socialise with randoms or find some 1v1 PvP. I'm sure there are many small things that could be added to certain areas that will give people a reason to be drawn to them and serve as social hubs throughout the universe.
Raya Chandragupta
Observant Eye Inc
#35 - 2012-08-27 16:42:11 UTC
Riot Girl wrote:
Xercodo wrote:
His point is that if nothing in WiS is going to benefit FiS then the devs shouldn't bother with developing anything in WiS at all.


Well it will benefit FiS. There will be secret NPC traders selling limited stocks of faction/rare ammo types. There will be booster bars in low sec where pirates can get jacked up on rare boosters and talk trash in local, leading to lots of PvP. There will be a custom paint shop where you can customise your ships. These are all good ways to expand the universe and breathe life into the current systems, giving more of a sense of immersion and realism. It will give players places to go when they are bored. Places where they know they can socialise with randoms or find some 1v1 PvP. I'm sure there are many small things that could be added to certain areas that will give people a reason to be drawn to them and serve as social hubs throughout the universe.


It would add a lot of space to the game if you could walk in stations or other structures. And this thread is about expanding the known universe, so this is probably the best suggestion to achieve that. Entirely new game mechanics, new items (mabye even player designed ones, if CCP actually bothers to give players some creative autonomy), new venues for exploration, combat, socializing or building stuff. More immersive gameplay, more complexity, more choices etc. Even if FiS didn't benefit much from it, it would make the game feel much bigger than it currently does.

Adding some new systems, minerals or a new group of NPCs just means adding more of the same, within the already existing game mechanics.

The main problem is that CCP needs years just to make minor changes any decent programmer could do in an afternoon. At the moment, it seems unlikely they will ever be able or willing to implement anything beyond some avatar cosmetics.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#36 - 2012-08-27 17:13:54 UTC
add more highsec and worm holes.
Aurelius Valentius
Valentius Corporation
#37 - 2012-08-27 17:22:35 UTC
Because Muad'Dib already controls the known universe and the trit must flow! Blink
Aurelius Valentius
Valentius Corporation
#38 - 2012-08-27 17:25:16 UTC
Raya Chandragupta wrote:
Riot Girl wrote:
Xercodo wrote:
His point is that if nothing in WiS is going to benefit FiS then the devs shouldn't bother with developing anything in WiS at all.


Well it will benefit FiS. There will be secret NPC traders selling limited stocks of faction/rare ammo types. There will be booster bars in low sec where pirates can get jacked up on rare boosters and talk trash in local, leading to lots of PvP. There will be a custom paint shop where you can customise your ships. These are all good ways to expand the universe and breathe life into the current systems, giving more of a sense of immersion and realism. It will give players places to go when they are bored. Places where they know they can socialise with randoms or find some 1v1 PvP. I'm sure there are many small things that could be added to certain areas that will give people a reason to be drawn to them and serve as social hubs throughout the universe.


It would add a lot of space to the game if you could walk in stations or other structures. And this thread is about expanding the known universe, so this is probably the best suggestion to achieve that. Entirely new game mechanics, new items (mabye even player designed ones, if CCP actually bothers to give players some creative autonomy), new venues for exploration, combat, socializing or building stuff. More immersive gameplay, more complexity, more choices etc. Even if FiS didn't benefit much from it, it would make the game feel much bigger than it currently does.

Adding some new systems, minerals or a new group of NPCs just means adding more of the same, within the already existing game mechanics.

The main problem is that CCP needs years just to make minor changes any decent programmer could do in an afternoon. At the moment, it seems unlikely they will ever be able or willing to implement anything beyond some avatar cosmetics.


Boooooooooo!!!!.... WIS isn't more space in the known-universe, it's discovery of your bathroom and a closet... please, with all do respect and symbolic and not real life meaning to this statement... drop dead... I hate you *runs away*...
Tiberius StarGazer
Deep Core Mining Inc.
Caldari State
#39 - 2012-08-27 17:31:15 UTC
I think for the moment, the galaxy is about the right size.

You have to have empty systems for explorers and privateers to go to and look arround. But you can't have to many, otherwise the population would be so spread out you would never see anyone. I'm in a high sec system and I dont see that many people.

CCP should only start adding systems once some of them start getting very overcrowded.

To do that they have to push marketing and attract more players.
Aurelius Valentius
Valentius Corporation
#40 - 2012-08-27 17:31:16 UTC  |  Edited by: Aurelius Valentius
Ghazu wrote:
Selinate wrote:
I would rather see the entire navigation mechanic in Eve get changed. Warp to stargate. Jump. Warp to stargate. Jump. Warp to stargate. Jump. This is boring and repetitive.

I'd rather see something where all ships have their own jump drive. They have to angle their ship correctly towards the system they want to jump to and initiate a jump themselves. I'm not saying I want it to be instantaneous either, i.e. a jump should take time, and a maximum range of how far people could do this depending on ship would be wonderful, but it's just something I'd like to see.

As for blocking off pipelines, I think it'd be interesting if other people could have a method of detecting jumps through space and intercept you in a system that is close to the path of jump. Space battle ensues.

Just a thought about something I think would improve the immersion in Eve incredibly. As for relating to having more systems, I think this would make Eve feel much more expansive on it's own, and not require the need for new systems.


"Hey i want the benefits of a jump-capable ship but I don't want to commit to the effort and risk of jump capable capital ships".


This is a good idea...

1. You Jump your ship - the jump drive puts you in hyperspace for 1 week (like the old traveller RPG) then you jump 1-6 systems...
2. Your Jump drive fails in mid jump, your now stuck in hyperspace and no way out.
3. During your week in hyperspace you contemplate being stuck there, and you do alot of reading and making pancakes and coffee. - The [WIS] version of your ship... with lots of head scratching and poor movement controlling into walls.
4. Your game time is very boring now with your being stuck in hyperspace because no one can find you nor do they care, and your toilet is now malfuctioning on the ship and the crew has plague or something from the flithy conditions... you finally die and end up in your next medical clone...

Like it... def, plug this CSM...
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