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Just an idea to transform the mining experience

Author
Oren Olti
Socks and Shoes INC
#1 - 2012-08-24 10:09:25 UTC
To be clear first let me state, that this is only my opinion, and I do not really know if it came up in this form or not, or if this is the best solution. My intention is to see whether the community likes these ideas or not.

I have recently started a mining alt, just to see, what all the fuss is about around botting, and I just like gathering professions as such. Today my alt is around 3 days old, and have been mining in a Burst. Watching the cycles and jettisoning the minerals, then getting in an industrial to gather them is really boring. I could say it is even more boring then it is in World of Warcraft which at least give you the joy of searching and seeing the world around you through the process.

Since I have not the knowledge of strip, gas cloud and ice belt mining I cannot say anything about them, but I do not imagine they having a much more complicated process, they just have a different setting as I understand.

Manual tasks which require the user to do the same thing over and over are what makes smart people think about how to skip them. Since people are lazy, but like riches, why not make a bot for this job? It is that simple, they mean no harm, they just do not like sitting around for hours nothing more than watching cycles and dark objects in a spaceship game.

In its current form of the game there is no mechanic that would make mining a challenge, or even remotely enjoyable to the masses. To change it in any way may make more enemies than friends, but I still feel mining should be more challenging and rewarding. There should be wars over who can mine what field. There should be patrols which sit around systems looking for potential threats to their wealth. NPC corporation members should be able to be attacked in high sec if they are mining where they are messing with other miners.

My first idea for improving the mining experience is to make mining lasers manually controllable with a new interface representing the mined asteroid. There should be also a mineral scanner which would analyze the asteroid and the mining operation on the fly. So basically you would see the asteroid's image much like in planetary interaction when searching for resources on the surface with color coded intensity of materials. Then you would aim with your lasers and control them according to the second to second analysis of your scanner data. Your lasers would be then generating materials in your cargohold according to your efficiency on focusing your lasers on the best areas.

Also the analyzer would provide an integrity data on the asteroid which would indicate if your activity in mining the middle portions of the asteroid more dangerous then mining from the surface to the middle. If you mine too much on the same point you may destroy the asteroid making you unable to mine it any more or decrease your yield to 0.

This type of mining would be only tolerable if it would have more rewards then the current type of mining. Having someone watch the screen and caring for making the most of the belt asteroids is exhausting. Making it effective to mine effectively, or just to destroy the belts of others would make the mining game more challenging.

The second idea would be to make asteroid belts a place of mini battleground over the materials. Mining the same asteroid would make an agression action on the second mining party enabling the first mining party to attack the second even in high security space. This way if miners would have people around protecting their interests they could shoot the ninjaminer even in high sec. Avoiding the conflict would be more and more difficult if the other party would go to your ship and mine around your asteroid and follow you until you try to mine one of their asteroids making you the aggressor and a legitimate target.

Imagine yourself mining alone, and then a fleet of mining barges and some destroyers drop on your belt. They would start mining the belt around you or even your asteroid making you uneasy, you would call your corp members to assist you. Even in NPC corps where myriads of newbies are this would make an opportunity to participate in high sec pvp. They would arrive with a bigger fleet of frigates and the fighting or slaughtering may begin.

It would make griefing much more easy against miners I understand that. But would also introduce a much more interesting mining concept. You could make the same output of minerals in one hour as you do it now with a bot in 24 hours. Making your priority to effectively mine the asteroid and not just running the laser on one point and leaving it on until the asteroid is destroyed, or reducing your yield to 0, making it inefficient way to mine. Watching the asteroid and other miners around would make it more difficult to be botted. Your bot would not be able recognize if someone has already started mining an asteroid or not, thus making you a legitimate target whereever you are.

It would not be simple but I think this system would make mining a lot more challenging and rewarding in flat mining experience, and pvp opportunities as well. Big mining fleets would roam high sec with eager pvpers to assist them, and high sec corps would have the opportunity to crush mining operations of others. Effective miners would prosper, botting miners would suffer, and mining pvpers would have the most fun of them all.
Mara Rinn
Cosmic Goo Convertor
#2 - 2012-08-24 11:00:52 UTC
You already have the ability to competitively mine: warp into a belt and mine the other guy's rocks out from under him.

You already have the ability to have more interesting mining: probe down grav sites or head to lowsec. If you want to see what the result of your "mine rocks, get blown up" approach to mining would be, head to lowsec in a mining ship and you'll see first hand.

If you'd like some better ideas on how to improve mining without destroying it, have a look over my “Mining is Boring” post, paying attention to the concept of progressive enhancement.

Otherwise, if you find mining too boring you could always choose to do something else.
Idris Helion
Doomheim
#3 - 2012-08-24 12:46:49 UTC
Miners have to play the long game, not the short game. Mining in the short-term is boring, frustrating, and low-paid. In the long term, it is the essential foundation of any industrialist career path. You learn which ores to mine, how to refine efficiently, how to read the market for buy/sell orders, how to arrange logistics and transport, and how to conduct everything efficiently enough to make a profit.

In the beginning, mining is probably the worst-paid profession in the game, and it stays that way for quite awhile (especially if you mine solo). Once you are able to fly a barge and some of the bigger industrial ships, though, the calculus starts to turn the other way and the ISK starts to flow a little more freely. Lots of miners "graduate" into manufacturing and leave mining behind, while others mine the minerals, refine, and manufacture goods in a completely integrated operation. None of this stuff carries the immediate thrill of shooting NPCs or other players, of course, but I find a deeper and more satisfying pleasure in slowly building my industrial empire in EVE -- let the rocket jockeys get their fancy ships blowed up; I'll make money off them when they come to buy new ships from me, or buy the minerals to build them themselves.

But...it all requires patience, and a willingness to grind a bit early on. If you came into the game simply wanting to play spacewar and feel like you're playing a mining sim instead, you might be focusing on the wrong aspect of the game: join a PVP corp like Red Vs Blue and start pew-ing. If you like exploration more, just throw a probe launcher on a ship and head out for the hinterlands. But if you intend to make ISK by mining, remember that patience and efficiency are absolutely essential.

One more word about the mining mechanic: it's not going to change any time soon. Players have been bitching about mining being boring ever since EVE was first launched. CCP may have plans to change the mechanic at some point, but it won't happen soon. (They're even planning to introduce a new mining frigate in the Winter expansion, which should make the new miner's heart swell with anticipation as they labor over asteroids in a Bantam.)

Oren Olti
Socks and Shoes INC
#4 - 2012-08-24 13:43:43 UTC
So basically you are saying that though it would be nice to change the mechanics of the actual mining, to implement the ideas I proposed are either not viable (would take too long to implement) or would broke mining.

I understand that mining is not only about mining, but I just thought that changing the actual mining process to be a little more interactive would help even older miners, and would introduce pvp to new players a little more rapidly even through small mining operations. Though a lot of things I said are possible in the current mechanics of Eve, I do think the proposed changes would provoke more pvpers, and miners to participate more actively in the world and in mining. Though it might mean also that the mining as we know it would be broken.

I do have small experience in mining, so I thank you both for your replies.
Jorma Morkkis
State War Academy
Caldari State
#5 - 2012-08-24 14:15:53 UTC
Have you actually tested that system so that you use d-scan, check local and keep eye on PvP tab on overview?

Would it still work?
Idris Helion
Doomheim
#6 - 2012-08-24 15:34:35 UTC
Oren Olti wrote:
So basically you are saying that though it would be nice to change the mechanics of the actual mining, to implement the ideas I proposed are either not viable (would take too long to implement) or would broke mining.

I understand that mining is not only about mining, but I just thought that changing the actual mining process to be a little more interactive would help even older miners, and would introduce pvp to new players a little more rapidly even through small mining operations. Though a lot of things I said are possible in the current mechanics of Eve, I do think the proposed changes would provoke more pvpers, and miners to participate more actively in the world and in mining. Though it might mean also that the mining as we know it would be broken.

I do have small experience in mining, so I thank you both for your replies.


Mining is the absolute, lowest-level backbone of the EVE universe. Mess with it too much, and you risk breaking the whole game. That's probably why CCP hasn't changed the mechanic much in all these years -- it could have very wide-ranging and unpredictable effects. Plus, EVE players are used to mining -- with all its faults and benefits, it's a well-known corner of New Eden. It is what it is: resource gathering. It's not meant to be a high-stakes, thrill-a-minute activity. If that's what you're looking for, you're in the wrong profession.

EVE has a fabulously deep and complex crafting system compared to other MMO's. It is this that keeps drawing me back into the game. The economy in EVE is more "real" than that of any other game, and it is that way because of the complex crafting system. Nearly everything in the game is made by other players, and the foundation of it all is mining.
Oren Olti
Socks and Shoes INC
#7 - 2012-08-24 17:09:32 UTC
Jorma Morkkis wrote:
Have you actually tested that system so that you use d-scan, check local and keep eye on PvP tab on overview?

Would it still work?


I understand that it would create even more stress to miners, but I think with simple tagging mechanics it would work. Like when someone starts to mine an asteroid it would be tagged. But only when your mining lasers are on. Also when you would want to really mess with people mining, you would start to actively mine their asteroid in order to destroy it as soon as possible, not waiting until the asteroid is depleted. If they pvp, they would call in their reinforcement and destroy you, but you would be probably waiting for that, since you know mining their asteroid is criminal activity.

Since mining is the basis of the game, it makes sense to not change the basic principles, if it works as of today, and that is maybe CCP is trying to introduce new concepts of mining like planetary belt mining which would be something else as they say.

I would like to ask you to somehow think outside the box and see if these ideas would be a working mechanic or not, and would it spur more action, or more griefing, or something that you would welcome. If it is just dumb way to do mining it is, I just thought these simple things, though may not be simple to implement, could change mining to be a more welcoming and interesting profession as it is today, for at least the new players.

I think times have changed and mining though an important part of New Eden is not really attracting new players, it would be nice to see some statistics, how much of the current materials in the market come from 3 months or younger characters. I do not say that players not interested in the long term goal of making a mining/industrial empire will or should keep mining. It is just that if they get to know mining, and active mining, with the real danger of aggressing and dealing with the consequences of pvp would be more welcoming.

Sorry if I am being too persistent on this.
Cap James Tkirk
Baba Yagas
The Initiative.
#8 - 2012-08-24 17:30:02 UTC
Mining is fine as is to add a new "PvP" mechainc to it is kind of redundant since thier already exsist a multitude of PvP mechanics in place your just adding a level of complexity that is not needed since ganking decs flipping etc are all avaliable

if you want battle barge set ur retty up and head to low sec see who bites that bait hook
Revolution Rising
Last-Light Holdings
#9 - 2012-08-24 20:44:45 UTC
This could be better indeed, but it's not broken, bigger fish to fry atm.

.

Javajunky
Federal Navy Academy
Gallente Federation
#10 - 2012-08-25 15:02:51 UTC
Mining is working as intended. If you are ADHD emo, gotta have it now type - there is a reason you don't like mining.

Pleaes stay away from my craft and I shall not tell you how to fit your ships. Capiche.

Long Story Short - Your opinion is wrong.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#11 - 2012-08-25 21:11:37 UTC
First idea: No .. making something a hassle doesent make it fun.

Second idea: Just ... No.


Personally I have noticed that making gamechanging "super" ideas after few days of activity X .. is generally a bad idea.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#12 - 2012-08-25 22:59:34 UTC
Oren Olti wrote:
...TL:BRIA [but read it anyway]...


I like my "Mining Exxperience" just fine as it is... I am not really interested in "adventure mining" but if you should like to try it, the game mechanics are already there and their are many excited and apt people to make it more exciting if you should like to ask them or should you include you location, time and fit... many will happily join in the adventure and add a few seconds of sheer excitment... followed but a "boom" and a letter in your evemail notifications.
Kara Books
Deal with IT.
#13 - 2012-08-26 01:52:13 UTC
2 words for you

RING MINING

push idea's into that its planned and needs exactly this kind of enthusiasm and participation.