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Missions & Complexes

 
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Concord LP Store

First post
Author
Gronn
Sebiestor Tribe
Minmatar Republic
#181 - 2012-08-24 16:54:09 UTC  |  Edited by: Gronn
I want an item that gives the ability to call in a CONCORD air strike on a target. Sort of like when you try hi-sec ganking and get CONCORDED in 15 seconds…
Velarra
#182 - 2012-08-24 20:07:18 UTC
Concord skill book for :
[Pirate Faction] [ship class], that overrides current flight requirements.
DONOTLOOKBACK
Doomheim
#183 - 2012-08-24 20:46:02 UTC
Slappy Andven wrote:
CCP Affinity wrote:
If we added more items to the LP store, what would you like to see?


I want snow ball launchers, but ones that fire paint balls. If you shoot someone with it, it tags their hull with a paint splotch.
T2 launchers and t2 ammo would deploy an entire paint job on a hull. Imagine annoying the fsck out of that ganker by giving his ship a custom My Little Ganker / Hello Jerkwad paint job.

Throw in a Concord skateboard and hoodie, and you've got a My Lil Vandal starter kit. Those poor, poor freighters will look like subway cars from the 70s.
DONOTLOOKBACK
Doomheim
#184 - 2012-08-24 23:16:29 UTC
Satea Marsh wrote:
Lots of cool ideas. Go with the police angle.

These are listed in order of acquistion/price. You must have the previous item to get the next item (example, must have deputy badge to get sheriff badge):

* Deputy's Badge: Can now fire on criminals using the faction police rules in .5, .6, .7 systems (example, could fire on -3.5 in .7 system); must have and maintain +3.0 sec status or better at all times. GCC instantly voids the badge.

* Sheriff's Badge: Can now fire on criminals using the faction police rules for all sec systems (example, could fire on -2 in Jita); must have and maintain +5.0 sec status or better at all times. GCC instantly voids the badge.

* Captain's Badge: same as Sheriff, plus access to Concord Agents (of which a small number would be reintroduced/re-enabled)

* Judge's Robes: Same as Captain's badge, plus can fire on any negative sec status, anywhere, anytime

This post inspired me and I added to the idea. Not sure if it belongs in this thread, so I'm just going to link my idea thread here:

https://forums.eveonline.com/default.aspx?g=posts&t=147501&find=unread
HillAnt
Imperial Academy
Amarr Empire
#185 - 2012-08-25 11:14:24 UTC

  1. a codebreaker-salvager-decoder in one module possibly hi slot or mid slot so you don't have to gimp your ship in order to explore signatures.
  2. A special container which fits in cargo that can contain more than 2-3x of its own volume, but only holds ammo.
  3. Concord Control Towers (S, M and L) which gives a 10% bonus to the amount of moon material harvested and reacted, 100-200% bonus to silo capacity and have a bigger fuel bay but no combat bonuses, or even a some combut debuffs (such as -25% turret/missile damage and range) and less hitpoints in all 3 areas.
  4. CONCORD Shuttle that can warp cloaked


and please make all of these items substantially expensive, so that they are rare.
Siksak
Viziam
Amarr Empire
#186 - 2012-08-25 12:21:53 UTC
Capital energy neutralizer
Dennis Gregs
The Scope
Gallente Federation
#187 - 2012-08-25 16:12:24 UTC
Velarra wrote:
Concord skill book for :
[Pirate Faction] [ship class], that overrides current flight requirements.


Nope.
stoicfaux
#188 - 2012-08-26 18:33:26 UTC
Gronn wrote:
I want an item that gives the ability to call in a CONCORD air strike on a target. Sort of like when you try hi-sec ganking and get CONCORDED in 15 seconds…

Fine print: * Air not included.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Neadle
Industrial Heavy Movers
Memento Moriendo
#189 - 2012-08-27 00:09:16 UTC  |  Edited by: Neadle
Concord Moon Harvesting Array

Deployable in 0.4 to 1.0 systems
CPU: 500
PG: 15000


Security------Resources mined
0.4------------100 Units/hour
0.5------------90 units/hour
0.6------------80 units/hour
0.7------------70 units/hour
0.8------------60 units/hour
0.9------------50 units/hour
1.0------------40 units/hour


This variation of the moon harvester would allow high sec POSes to mine moon minerals but at a reduced rate to what lowsec and 0.0 moon harvesters can mine at.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#190 - 2012-08-27 04:38:59 UTC
Concord standing packages so i can sell some to people that kill other people...or not everybody have a carebear alt somewhere.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Lazlo Ho
Another Day Older
#191 - 2012-08-27 21:14:51 UTC
CCP Affinity wrote:
okay, imagine you only ever had access to the Concord LP store - no other store. What would you like to see in it? It does not necessarily have to be something that currently exists in EVE


Doesn't exist in Eve? Since it is Concord... how about a police band radio where I can get 'local' reports of pod/ship kills as I'm flying around? You could save me the trouble of checking the map every five jumps and just give me a little window that shows activity in the neighboring systems. Even population stats that update as I fly around would help with Exploration.
DarthNefarius
Minmatar Heavy Industries
#192 - 2012-08-28 20:02:43 UTC  |  Edited by: DarthNefarius
CCP Affinity wrote:
okay, imagine you only ever had access to the Concord LP store - no other store.


Does that mean there are plans to discontinue the Concord LP conversions?
Time to PANIC yet?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
barbara1234
Tribal Liberation Force
Minmatar Republic
#193 - 2012-08-28 20:52:46 UTC
Some amazing suggestions.

I like the bounty hunting idea's, but I think bounty hunting would be better if it were a viable means of earning LP for this store rather than a commodity you can buy from it.


Here's my random thoughts.


Undercover Ops module - High/Mid slot - always on, user does not appear in local.

CONCORD implants - similar to low grade faction implants, improves scan res.

CONCORD gang links - not sure about bonuses (boni, I know), I'm thinking police interceptor squad but with out stepping on existing links, maybe warp speed, warp strength, % chance of being able to deploy cyno's in jammed systems.

I like the ship ideas, but there are too many good one so what about a CONCORD T3, to keep everyone happy and to fit the ganglinks on.

Peace \/
Pookie McPook
The Whiskers of Kurvi-Tasch
#194 - 2012-08-28 21:08:09 UTC
+6 implants
Pony Lord Planck
Doomheim
#195 - 2012-08-29 02:55:05 UTC
1. Genolution Implants, all 5 of them, or at least the last 3

2. +6 Attribute implants ;)
Phinger
Trantor Mentalics
#196 - 2012-08-29 03:02:39 UTC
how about an implant/hardwiring that prevents skill loss from a TECH 3 loss.....

you buy this you gimp choices in hardwiring mods....but you prevent a skill loss.

Make it even racial specific....so there is 4 choices one for each races TECH 3 ships....so u want all 4 ship choices then you have a jump clone for each choice.

Lag Amplifier
Insidious Bastards
#197 - 2012-08-30 01:12:43 UTC
Zhilia Mann wrote:
Sexy Cakes wrote:
Bloodpetal wrote:
  • A new line of "Legal Performance Enhancers"

  • Faction Damage Controls

  • I like these 2 ideas a lot.


    Agreed. Snowballs are another idea I could get behind.


    Agreed, 2 of the better ideas I have seen on this list.
    Goldiiee
    Bureau of Astronomical Anomalies
    #198 - 2012-08-30 08:24:17 UTC
    Concord Cyno Service.

    This service would be available from any station, it allows concord to move your ships instantlly from one station to another. For a set amount of lp 1000 lp for every ten jumps or portion thereof, so 3000lp for 30+ jumps. (It might even be a sliding scale with the Lp cost increasing to 30k LP for 30+ jumps)

    You would still have to move your pod but your ships would be waiting for you when you arrived at the latest Incursion system.

    Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

    nahjustwarpin
    SUPER DUPER SPACE TRUCKS
    #199 - 2012-08-30 10:16:01 UTC
    (possibly) device or module that will give a snapshot of people in other system
    Gunny Sack
    Caldari Provisions
    Caldari State
    #200 - 2012-08-30 21:08:02 UTC
    goldiiee wrote:
    Concord Cyno Service.

    This service would be available from any station, it allows concord to move your ships instantlly from one station to another. For a set amount of lp 1000 lp for every ten jumps or portion thereof, so 3000lp for 30+ jumps. (It might even be a sliding scale with the Lp cost increasing to 30k LP for 30+ jumps)

    You would still have to move your pod but your ships would be waiting for you when you arrived at the latest Incursion system.

    You had me right up until the last line. Such a thing exists already--Red Frog. If it was limited like clone jumping, I say move the ship and the pod together. Maybe a cyno beacon on concord stations. Interesting concept. I've been obsessed with teleportation in eve. there are rudimentary forms of it already, but this would be pretty neat.