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A possible solution to AFK cloaky alts

First post
Author
KaarBaak
Squirrel Team
#441 - 2011-10-13 21:40:11 UTC

I still think delayed local in 0.0 makes everyone happy. Cloaked ships can't see you, you can't see them.

Win-win

Dum Spiro Spero

baltec1
Bat Country
Pandemic Horde
#442 - 2011-10-13 21:46:51 UTC
Renan Ruivo wrote:
baltec1 wrote:
Renan Ruivo wrote:
Tippia wrote:
Renan Ruivo wrote:
So the cloak is the only profession in this game that can be perfomed with absolute safety instead of just very-high safety? That seems right to you?
Seeing as how the safety is not absolute, yes.

I cannot find you no matter how skilled i am, or what tools i employ. As long as you are cloaked, you are safe from me. If you cannot be found and uncloaked by an action that i start and i perform, you are safer then you should be.


While cloaked Tippia cannot do anything to harm you so you are perfectly safe too.


I don't care that she can't do anything to me while cloaked directly. I care that what she can do to me when uncloaked, could only be done by doing something while previoulsy cloaked. So whatever she does while uncloaked is inherently dependant upon things she does while cloaked. Therefore, she can do something while cloaked.


When uncloaked, you run the exact same risks as everyone else. Its a none issue.
The Apostle
Doomheim
#443 - 2011-10-13 21:47:07 UTC
One of the things that has come up often in this thread is how WH's "get on fine" with cloakies and no local. As an ex WH dweller I can attest that it was a buzz having the hightened sense of danger all day.

But we still did it. Because said cloaky had to give himself away to find us. It made a great cat-and-mouse game and kept you on the ball and alert. But we always had d-scan open and had eyes on probe launches on every WH op (after probes were added ofc). It was detecable, defensible and still no less dangerous because of it.

(Please note that "probes on d-scan" was a change to mitigate risk for WH dwellers....)

But why did the cloaky need probes? Because all sites in a WH are sigs. A probe has to be launched for detection.

The use of cloakies in 0.0 is an issue in that a cloaky does not need to reveal himself at anytime prior to an impending attack. It can be done with absolute impunity. They do not to need to scan or reveal themselves ever to be effective. And it's this constant threat of an attack (even when they sleep) that is the question here, not what to do if he does attack ad infinitum.

Team #1's argument is that area denial is a 0.0 tactic that is completely immune to any form of threat reduction other than ignore, at your peril, leave or dock up

Team #2's argument shows an inate fear of cloakies being nerfed or complete denial of an issue. Whilst the former has never been the case, I can certainly understand the angst. As for the latter, you have no need to comment because in your words, "there's no problem". So just let the others shoot the breeze talking about "nothing".

That's the 3 camps pretty well summarized imho.

Now, why not look at this from another angle, without even touching cloakies at all, this problem can be solved by simply changing anoms/belts to sigs - just like a WH.

Cloakies remain as is. Local could disappear and it would be of little consequence to ratters/miners. And as a bonus, bot programs are going to have to get a whole lot smarter.

Is this worth looking at?

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Renan Ruivo
Forcas armadas
Brave Collective
#444 - 2011-10-13 21:56:15 UTC
baltec1 wrote:
Renan Ruivo wrote:
I don't care that she can't do anything to me while cloaked directly. I care that what she can do to me when uncloaked, could only be done by doing something while previoulsy cloaked. So whatever she does while uncloaked is inherently dependant upon things she does while cloaked. Therefore, she can do something while cloaked.


When uncloaked, you run the exact same risks as everyone else. Its a none issue.


When cloaked i run no risk. Its an issue.

The world is a community of idiots doing a series of things until it explodes and we all die.

Skunk Gracklaw
Caldari Provisions
Caldari State
#445 - 2011-10-13 22:01:41 UTC
The Apostle wrote:
You're just trolling.

The fact that you've kept this ridiculous thread going for 23 pages is pretty convincing evidence that it's you who's trolling.
baltec1
Bat Country
Pandemic Horde
#446 - 2011-10-13 22:04:50 UTC
Renan Ruivo wrote:
baltec1 wrote:
Renan Ruivo wrote:
I don't care that she can't do anything to me while cloaked directly. I care that what she can do to me when uncloaked, could only be done by doing something while previoulsy cloaked. So whatever she does while uncloaked is inherently dependant upon things she does while cloaked. Therefore, she can do something while cloaked.


When uncloaked, you run the exact same risks as everyone else. Its a none issue.


When cloaked i run no risk. Its an issue.


When cloaked, you cannot do anything to hurt anyone.
The Apostle
Doomheim
#447 - 2011-10-13 22:05:39 UTC
Skunk Gracklaw wrote:
The Apostle wrote:
You're just trolling.

The fact that you've kept this ridiculous thread going for 23 pages is pretty convincing evidence that it's you who's trolling.

More fool you. Until 30 minutes ago I was in bed asleep. I was asleep for approximately 8 hours. Thread was still up top when I logged in.

But hey, your comments are appreciated. They are, as usual, held in the highest esteem.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

The Apostle
Doomheim
#448 - 2011-10-13 22:07:13 UTC
baltec1 wrote:
Renan Ruivo wrote:
baltec1 wrote:
Renan Ruivo wrote:
I don't care that she can't do anything to me while cloaked directly. I care that what she can do to me when uncloaked, could only be done by doing something while previoulsy cloaked. So whatever she does while uncloaked is inherently dependant upon things she does while cloaked. Therefore, she can do something while cloaked.


When uncloaked, you run the exact same risks as everyone else. Its a none issue.


When cloaked i run no risk. Its an issue.


When cloaked, you cannot do anything to hurt anyone.

Yes baltec1. We know.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Skunk Gracklaw
Caldari Provisions
Caldari State
#449 - 2011-10-13 22:08:19 UTC
baltec1 wrote:
When cloaked, you cannot do anything to hurt anyone.

Here is the "AFK cloaker" debate distilled to its most basic principle. Everything beyond it is just noise.
Renan Ruivo
Forcas armadas
Brave Collective
#450 - 2011-10-13 22:10:24 UTC  |  Edited by: Renan Ruivo
The Apostle wrote:
Skunk Gracklaw wrote:
The Apostle wrote:
You're just trolling.

The fact that you've kept this ridiculous thread going for 23 pages is pretty convincing evidence that it's you who's trolling.

More fool you. Until 30 minutes ago I was in bed asleep. I was asleep for approximately 8 hours. Thread was still up top when I logged in.

But hey, your comments are appreciated. They are, as usual, held in the highest esteem.


You are welcome.

Skunk Gracklaw wrote:
baltec1 wrote:
When cloaked, you cannot do anything to hurt anyone.

Here is the "AFK cloaker" debate distilled to its most basic principle. Everything beyond it is just noise.


Regarding AFK cloakers, yes. Regarding the mechanics of cloaking and how they are balanced against the rest of the game, keep trying.

The world is a community of idiots doing a series of things until it explodes and we all die.

Endeavour Starfleet
#451 - 2011-10-13 22:12:00 UTC  |  Edited by: Endeavour Starfleet
KaarBaak wrote:

I still think delayed local in 0.0 makes everyone happy. Cloaked ships can't see you, you can't see them.

Win-win



Except the many people like me who will just give up and leave the game. But hey you will have your few weeks to a month of happy times right? Even more free ganks you got to love it.

Of course you wont love so much the time afterwards with even more systems completely devoid of targets because people dont want to be a target to your now nuclear AFK cloaking ability.

Removing local will wreck the game and is off topic. We ought to keep discussing ways to fix this issue without CCP having to pull out a huge nerfbat that will severely impact active cloaking. I have already stated that I will support the nerfbat over nothing but I would rather people here calmly discuss other better ideas first.
The Apostle
Doomheim
#452 - 2011-10-13 22:12:35 UTC
Skunk Gracklaw wrote:
baltec1 wrote:
When cloaked, you cannot do anything to hurt anyone.

Here is the "AFK cloaker" debate distilled to its most basic principle.

Yes Skunk. We know.

Quote:
Everything beyond it is just noise.

And you have as much right to an opinion as you have the right not to come here and post commentary.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Endeavour Starfleet
#453 - 2011-10-13 22:15:48 UTC
Actually his comment violates Rule 5

Quote:
Ranting is prohibited

A rant is a long-winded, redundant post, often filled with angry, non-constructive comments. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game, but rants are disruptive and incite flaming and trolling. Please post your thoughts in a concise, clear manner and avoid going off on rambling tangents.



Lets keep things on topic folks.
herk mondo
purple pot hogs
#454 - 2011-10-13 22:16:09 UTC  |  Edited by: CCP Phantom
to the op and any 1 else that thinks afk cloakys need fixing/a counter

"A possible solution to AFK cloaky alts "

the clue is there in the title of this stopid discution

1: they are afk and also cloaked so u have nothing to worry about the rats in the belts are gona do u more harm than a afk cloaker

they are away from keyboard so they cant hurt u *snip*


Edit: Profanity removed, CCP Phantom.
The Apostle
Doomheim
#455 - 2011-10-13 22:19:43 UTC
herk mondo wrote:
to the op and any 1 else that thinks afk cloakys need fixing/a counter

"A possible solution to AFK cloaky alts "

the clue is there they are afk so u have nothing to worry about

they are away from keyboard so they cant hurt u u silly nuby

Either your reading of the topic was overlooked or your comprehension skills are lacking.

I'll summarise to keep it simple: Said AFK cloaky doesn't have to even be in the same building and he's effective.

Thank you for posting. Have a nice day.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

baltec1
Bat Country
Pandemic Horde
#456 - 2011-10-13 22:20:33 UTC
Endeavour Starfleet wrote:


Removing local will wreck the game and is off topic. We ought to keep discussing ways to fix this issue without CCP having to pull out a huge nerfbat that will severely impact active cloaking. I have already stated that I will support the nerfbat over nothing but I would rather people here calmly discuss other better ideas first.



Its local that casues "the issue" so it is very much part of the topic.

You would not even know they were in system if it wasn't for that red little square and people wouldn't cower in fear of something that may or may not happen rather than adapting to counter it.
The Apostle
Doomheim
#457 - 2011-10-13 22:25:06 UTC  |  Edited by: The Apostle
baltec1 wrote:
Endeavour Starfleet wrote:


Removing local will wreck the game and is off topic. We ought to keep discussing ways to fix this issue without CCP having to pull out a huge nerfbat that will severely impact active cloaking. I have already stated that I will support the nerfbat over nothing but I would rather people here calmly discuss other better ideas first.



Its local that casues "the issue" so it is very much part of the topic.

You would not even know they were in system if it wasn't for that red little square and people wouldn't cower in fear of something that may or may not happen rather than adapting to counter it.

Did we use the line "ignorance is bliss" already? Yes I am sure we did. It is the definitive solution for a select few - unfortunately.

And yes. WH's get on fine without local. No dispute. But it works why?

Because a cloaky MUST reveal themselves to find me - AND CCP made this easier because it was a problem prior.

End of story.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Endeavour Starfleet
#458 - 2011-10-13 22:29:15 UTC
baltec1 wrote:
Endeavour Starfleet wrote:


Removing local will wreck the game and is off topic. We ought to keep discussing ways to fix this issue without CCP having to pull out a huge nerfbat that will severely impact active cloaking. I have already stated that I will support the nerfbat over nothing but I would rather people here calmly discuss other better ideas first.



Its local that casues "the issue" so it is very much part of the topic.

You would not even know they were in system if it wasn't for that red little square and people wouldn't cower in fear of something that may or may not happen rather than adapting to counter it.


Read a few pages back about the AFK cloaker in WH sites. AFK cloaking is not just a nullsec issue so the remove local stuff is off topic.

This topic needs to focus on the various ideas published that can reasonably deal with the issue of the risk free incentive to walk away from the keyboard while not swinging a heavy nerfbat that would cause active cloakers to randomly decloak or manage a fuel bay in hostile territory.
baltec1
Bat Country
Pandemic Horde
#459 - 2011-10-13 22:36:34 UTC
The Apostle wrote:

Did we use the line "ignorance is bliss" already? Yes I am sure we did. It is the definitive solution for a select few - unfortunately.

And yes. WH's get on fine without local. No dispute. But it works why?

Because a cloaky MUST reveal themselves to find me - AND CCP made this easier because it was a problem prior.

End of story.

Ingvar Angst wrote:



Sleeper sites don't require probes to locate. Think of them as the wormhole version of sanctums. In holes, you need to probe gravs, mags, radars, ladars and more holes, but not the combat sites.

The Apostle
Doomheim
#460 - 2011-10-13 22:39:51 UTC
baltec1 wrote:
The Apostle wrote:

Did we use the line "ignorance is bliss" already? Yes I am sure we did. It is the definitive solution for a select few - unfortunately.

And yes. WH's get on fine without local. No dispute. But it works why?

Because a cloaky MUST reveal themselves to find me - AND CCP made this easier because it was a problem prior.

End of story.

Ingvar Angst wrote:


Sleeper sites don't require probes to locate. Think of them as the wormhole version of sanctums. In holes, you need to probe gravs, mags, radars, ladars and more holes, but not the combat sites.


OK. Corrected. I'll change EVERY site to MOST sites.... But yeah, valid point. Big smile

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]