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Missions & Complexes

 
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Mission advice

Author
Spearchucker
Mediocre skill infrequent kill
#1 - 2012-08-21 19:42:41 UTC  |  Edited by: Spearchucker
My friend and I want to run some lvl 4 missions together I know you can solo but we enjoy grouping and we have just came back to game after 4 years off.

We are probably gonna be running Raven (me) and him in a Dominix what we are unsure of is

Should one of us tank everything and the other help transfer shield energy or armor?
Should we both have tank setups and hope the mobs don't focus one of us?


Raven setup

Basic Co-Processor
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Gist C type X-L shield booster
Heavy Capacitor Booster I, Cap Booster 800
Mission specific Deflection Field II
Mission specific Deflection Field II
Mission specific Deflection Field II
Phased Weapon Navigation Array Generation Extron (target Painter)

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Auto Targeting system
[empty high slot]

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hobgoblin I x5
Hammerhead I x5



Dom Setup

Drone Damage amp II
Drone Damage amp II
Drone Damage amp II
Mission specific Hardener II
Mission specific Hardener II
Mission specific Hardener II
Large Armor Repairer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
Drone Link Augmentor ll

Large Sentry Damage Augmentor I
Large Auxiliary Nano pump 1
Large Auxiliary Nano pump 1

Warden I x5
Garde I x5
Hobgoblins x5
Warriors x5



Any tips would be greatly appreciated.
Cap James Tkirk
Baba Yagas
The Initiative.
#2 - 2012-08-21 20:16:14 UTC
Unles your both going for the same type of tank and a RR fit id suggest tanking locally

with your combined DPS not muchwill live long

but tank high untill you are comfortable losing bits of tank for DPS/utility

Daniel Plain
Doomheim
#3 - 2012-08-21 20:18:39 UTC
there are drone damage mods for low slots, put 2 or 3 on the domi instead of the gun mods. you can also shield tank a domi pretty well. remote shield repair is nice but not necessary.

I should buy an Ishtar.

Spearchucker
Mediocre skill infrequent kill
#4 - 2012-08-23 20:14:37 UTC
Thanks for the responses changed a few things up should look better now.
Beta Stryker
Yet Another Holding Corporation
#5 - 2012-08-24 17:18:24 UTC
Ya, i'd say each of you have local tanks. That way if a spawn appears and aggro shifts onto the repping ship, he's not screwed. And as a few posters have said, with that DPS, you should be able to kill any troublesome NPCs
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#6 - 2012-08-26 08:04:25 UTC
Wb, I hope you enjoy the game again.

My 2 cents.

For Raven:
- Shield tank with 1 x Adaptive Inv. Field + 1 x Specific Mission Hardener + 1 x Shield Boost Amplifier. Saves capacitor, tanks more (in most cases).
- Drop the 'Inception TP and get a Phased Weapon Navigation Array Generation Extron (meta 4 tp). It is better.
- Damage Control II is a good module, but kind of "meh" for L4s. If you're comfortable to take it out, do it.
- the X-Large is a cap drainer. When you have some ISK, get yourself a Gist something, even C X-Large will do. The HP / Gj (shield hit points per Giga Joule) is sooooooooooooo(300x more "o"s) better....
- Missiles suffer from signature AND speed. Just a bunch of Rigor Catalysts won't help that much due to stacking penalties. Get one Rigor, one Flare and if you still have CPU, probably another Rigor or a Calefaction, but if not (and this is most likely the case), get a Capacitor Safeguard.
- The extra two high slots, one at least you could use an Auto targeting System I, which consumes 1 power and 1 CPU, but it is nice to be able to target more ships.
- Did I mention to get rid of the X-Large and get a Gist? Yep... I did, just wanted to make sure you got note of this.
- Don't fool yourself, you will NOT be running with Fury missiles, unless you want to pay ISK to mission.
- You might want to consider a Torpedo fit and let the long range damage be done by the Domi

For Domi:
- Drop the Power Relay in the low slot, put a Drone Damage Amp in place
- Drop the Sentry Damage rig and put a third nano pump in place (combo with previous line), and it also help Hobs
- Drop the AB and get a third Omni Tracking
- Some rats, like Angel Cartel are the worst as they do a ton of explosive damage. Two Explosive hardeners and one DC II work better than three explosive or two explosive and a kinetic. Angel is a horrible mob to tank as armor.
- F(word) Hammerheads. Take those out. Get 5xGarde, 5xWarden, 5xHobgoblins, 5xWarriors and fill the extra 75 m3 with spare garde, warden, hobs and warriors. As a drone boat, loosing drones = trouble.
- Food for though: changing two of those Omni Tracking for two Navigation might allow you to change from Sentries to Ogres and Berserkers for mobility.

For both:
- Either both of you get an AB or none does it. Better to go slowboat together than splitting up, IMHO.

Notes:
- Problem is that both ships are not "top notch". In both cases, tank is weak. If one is taking full damage by from a large pocket, you might have trouble.
- With two players, DPS is high and you're less susceptive to ECM from NPCs. That might counter the tanking problem.

Here are a few images to help.

Raven, tanking against Sansha, worst NPC against shield tank:
http://imageguru.net/images/raven.jpg

Domi, tanking against Angel, worst NPC against armor tank:
http://imageguru.net/images/domi.jpg

Have fun, and I hope this helps!

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Exploited Engineer
Creatively Applied Violence Inc.
#7 - 2012-08-26 08:37:38 UTC  |  Edited by: Exploited Engineer
Korgan Nailo wrote:
- Shield tank with 1 x Adaptive Inv. Field + 1 x Specific Mission Hardener + 1 x Shield Boost Amplifier. Saves capacitor, tanks more (in most cases).


The adaptive inv. field is only good if the mission enemies do more than two damage types (mainly: Angels, Drones, Mercs). Against Guristas/Serpentis, use Kin/Therm hardeners, against Sansha and Blood Raiders, EM/Therm.


Korgan Nailo wrote:
- Damage Control II is a good module, but kind of "meh" for L4s. If you're comfortable to take it out, do it.


If you "need" a DCII for missions in a shield-tanked ship, you're most likely doing something wrong. In fact, you're better off fitting a PDSII instead (more cap regen -> more shield boosting, more shield capacity -> more passive recharge).

Korgan Nailo wrote:
- Missiles suffer from signature AND speed. Just a bunch of Rigor Catalysts won't help that much due to stacking penalties.


Ouch!

Rigor catalyst rigs are not subject to stacking penalties!

http://wiki.eveonline.com/en/wiki/Large_Warhead_Rigor_Catalyst_I

The only valid reason for fitting a flare rig on a guided missile boat is not having enough calibration to fit another rigor rig (most likely to happen if you fit two T2 rigor rigs, which only leaves enough calibration for T1 flare rig).

Korgan Nailo wrote:
Get one Rigor, one Flare and if you still have CPU, probably another Rigor or a Calefaction, but if not (and this is most likely the case), get a Capacitor Safeguard.


Disregard this. Do not fit a calefaction catalyst unless it's the T2 version, and even then don't fit it unless you already have a T2 bay loading accelerator (more dps).

Unlike the flare/rigor rigs, calefaction/BLA rigs are subject to stacking penalties, and not just with other rigs of the same type, but also with any fitted BCUs!

Korgan Nailo wrote:
- You might want to consider a Torpedo fit and let the long range damage be done by the Domi


Uhh .. no. Torpedoes are bad enough with two or three bonused target painters on the target (-> Golem), do not use them with less if they're supposed to actually do damage (they're okay on a RS for getting aggro).
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#8 - 2012-08-27 07:51:56 UTC  |  Edited by: Korgan Nailo
I love this ****... I simply love it...

Exploited Engineer wrote:
The adaptive inv. field is only good if the mission enemies do more than two damage types (mainly: Angels, Drones, Mercs). Against Guristas/Serpentis, use Kin/Therm hardeners, against Sansha and Blood Raiders, EM/Therm.

No exactly like that. If you want to go picky on the ******* numbers, here it is:

Guristas (way too much Kin damage, better with 2 Kins, exception to the rest of all rats):
Inv + Kin: 652
Kin + Kin: 681
Kin + Therm: 590

Serpentis:
Inv + Therm: 517
Therm + Kin: 515

Sansha:
Inv + EM: 407
EM + Therm: 387

Blood Raiders:
Inv + EM: 380
EM + Therm: 391


Exploited Engineer wrote:
If you "need" a DCII for missions in a shield-tanked ship, you're most likely doing something wrong. In fact, you're better off fitting a PDSII instead (more cap regen -> more shield boosting, more shield capacity -> more passive recharge).

Playing in twos means that you're most likely to need more tanking for a few periods, like being primaried during a spawn, but other than that, they should be fine.

I would still stick to the DCII, but if more sustained tank is necessary, then most likely another Cap Flux Coil.

Exploited Engineer wrote:
Ouch!

Rigor catalyst rigs are not subject to stacking penalties!

http://wiki.eveonline.com/en/wiki/Large_Warhead_Rigor_Catalyst_I

The only valid reason for fitting a flare rig on a guided missile boat is not having enough calibration to fit another rigor rig (most likely to happen if you fit two T2 rigor rigs, which only leaves enough calibration for T1 flare rig).

Fun... you know... just fun to read this...

Before posting, I did check if they would stack or not, but I did so on Pyfa. Turns out that Pyfa does show these modules stacking penalties, and then I just checked again against EvEHQ and it does not stack there. That sucked.

Exploited Engineer wrote:

Uhh .. no. Torpedoes are bad enough with two or three bonused target painters on the target (-> Golem), do not use them with less if they're supposed to actually do damage (they're okay on a RS for getting aggro).

The idea with this last suggestion was to blow Battlecruisers and battleships faster. They might work with AB or other tricks to get it going. It was just an idea.


P.S.: I'm by no means an expert, but also, I don't **** on someone else's post.

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Sakari Orisi
Doomheim
#9 - 2012-08-27 08:34:40 UTC  |  Edited by: Sakari Orisi
Korgan Nailo wrote:

Fun... you know... just fun to read this...

Before posting, I did check if they would stack or not, but I did so on Pyfa. Turns out that Pyfa does show these modules stacking penalties, and then I just checked again against EvEHQ and it does not stack there. That sucked.



Fun, that means either pyfa or eveHQ are wrong. I'll double-check this and fix it in pyfa if necessary, I'll also let you guys know what it actually is :)

EDIT: http://jira.dev.evefit.org/browse/PYFA-1 ticket in pyfa so I don't forget
Exploited Engineer
Creatively Applied Violence Inc.
#10 - 2012-08-27 16:31:15 UTC  |  Edited by: Exploited Engineer
Sakari Orisi wrote:
Fun, that means either pyfa or eveHQ are wrong. I'll double-check this and fix it in pyfa if necessary, I'll also let you guys know what it actually is :)

EDIT: http://jira.dev.evefit.org/browse/PYFA-1 ticket in pyfa so I don't forget


Just tested:

Kestrel w/ scourge light missile, no rigs: 37m missile explosion radius
Kestrel w/ scourge light missile, 3 small rigor rigs I: 23m missile explosion radius

The math: 37m * (0.85) * (0.85) * (0.85) = 22.72m

Hence the rigs description (note the lack of stacking penalty warning) is correct. Rigor rigs are not subject to the stacking penalty.




Oh, and by pure coincidence:

WTS Kestrel with 3 rigor rigs. Available through contract in Jita 4-4.
Spearchucker
Mediocre skill infrequent kill
#11 - 2012-08-30 22:38:39 UTC
Thanks again for the advice.

Have a couple questions where can I find out about preferred implants we should have on our mission clones the slot 6 -10 ones? Are they even useful to use for missions?

We have got our fits pretty much ready in EFT and doesn't seem to be any huge Cpu or Pg problems so do we aim for more damage and tank from these implants? Or would more tank related stuff be beneficial?
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#12 - 2012-09-01 04:49:32 UTC  |  Edited by: Korgan Nailo
I would say go out and do a few missions without 6-10 implants to get a feeling, then ask yourself: Are you comfortable with your tanking?

If "no", check out why, if it is cap issues, or just lack of buffer, slow repairs, etc, and try to improve that.

If "yes", well, then just go pure DPS.

In my case, it ended up being something that helped in both ways. I put everything I could to increase turret damage (I fly a gunboat) and then what else was left to improve cap recharge. =)

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serras bang
Caldari Provisions
Caldari State
#13 - 2012-09-01 22:19:45 UTC
personaly 1 tanks the other shoots as you cant get a stable tank and high dps from raven so chose one or the other and your cap booster setup will not last long on the raven trust me you cant carry many cap boosters in the raven hold so set this up purely for tank not dps. make sure your in first and dont aggro to much maybe 2 groups at a time and leave it at that with your friend haveing high dmg.