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Another Option

Author
Lilly la sanglante
Republic Military School
Minmatar Republic
#1 - 2012-08-23 21:58:01 UTC  |  Edited by: Lilly la sanglante
For those who were not around, during the time of cruise missile stealth bombers, i found the range and ability to hit smaller ships quite nice.
Then came the change to torps, and though a very good change and very effective one, I look back to what they once were. Cruise missiles have never been very powerful but they were fast and if you were quick enough, you could pop a frig t1 and t2 at a range that allowed you a chance to not be mowed down in an instant.

rumors have been coming around on cruise missiles might see a buff, unlike many ships, the bomber is limited to 1 weapon type.
I would like to see cruise missile use as another option on them. My first kill ever in a bomber was 2 shotting a black bird from 150km out while war targets were camping a few corp mates in the station. Once he realized what happened, it was too late.

The 2nd shot hit and my corp mates were able to come out and their key to our wts win, laid in space as a wreck and we proceeded to take some of them down and the rest bailed.

Before this event took place, i logged off in space the previous night expecting them to station camp us.
That choice to stay in space proved to be a very good one.
Later that war, with the help of a ceptor, we popped a vengeance in which I did the far majority of damage.

I even managed to pop a ceptor in a cruise missile bomber.


Now days, uncloaking in a bomber in torp range with a ceptor near by is a death trap, frigs will eat you alive.

I have really missed the range and the effectiveness of cruise on smaller ships. Perhaps adding it to the line up of weapon options along with torps and open even more potential of the ship.
jimmyjam
Fire Mandrill
#2 - 2012-08-23 22:20:43 UTC
Lilly la sanglante wrote:
For those who were not around, during the time of cruise missile stealth bombers, i found the range and ability to hit smaller ships quite nice.
Then came the change to torps, and though a very good change and very effective one, I look back to what they once were. Cruise missiles have never been very powerful but they were fast and if you were quick enough, you could pop a frig t1 and t2 at a range that allowed you a chance to not be mowed down in an instant.

rumors have been coming around on cruise missiles might see a buff, unlike many ships, the bomber is limited to 1 weapon type.
I would like to see cruise missile use as another option on them. My first kill ever in a bomber was 2 shotting a black bird from 150km out while war targets were camping a few corp mates in the station. Once he realized what happened, it was too late.

The 2nd shot hit and my corp mates were able to come out and they key to our wts win, laid in space as a wreck and we proceeded to take some of them down and the rest bailed.

before this event took place, i logged off in space the previous night expecting them to station camp us.
That choice to stay in space proved to be a very good one.
Later that war, with the help of a ceptor, we popped a vengeance in which I did the far majority of damage.

I even managed to pop a ceptor in a cruise missile bomber.


now days, uncloaking in a bomber in torp range with a ceptor near by is a death trap, frigs will eat you alive.

I have really missed the range and the effectiveness of cruise on smaller ships. Perhaps adding it to the line up of weapon options along with torps and open even more potential of the ship.

Plus 1 i would like to see cruise missles get a slight buff not to crazy
Dorian Tormak
RBON United
#3 - 2012-08-23 22:40:03 UTC
Lilly la sanglante wrote:
For those who were not around, during the time of cruise missile stealth bombers, i found the range and ability to hit smaller ships quite nice.
Then came the change to torps, and though a very good change and very effective one, I look back to what they once were. Cruise missiles have never been very powerful but they were fast and if you were quick enough, you could pop a frig t1 and t2 at a range that allowed you a chance to not be mowed down in an instant.

rumors have been coming around on cruise missiles might see a buff, unlike many ships, the bomber is limited to 1 weapon type.
I would like to see cruise missile use as another option on them. My first kill ever in a bomber was 2 shotting a black bird from 150km out while war targets were camping a few corp mates in the station. Once he realized what happened, it was too late.

The 2nd shot hit and my corp mates were able to come out and their key to our wts win, laid in space as a wreck and we proceeded to take some of them down and the rest bailed.

Before this event took place, i logged off in space the previous night expecting them to station camp us.
That choice to stay in space proved to be a very good one.
Later that war, with the help of a ceptor, we popped a vengeance in which I did the far majority of damage.

I even managed to pop a ceptor in a cruise missile bomber.


Now days, uncloaking in a bomber in torp range with a ceptor near by is a death trap, frigs will eat you alive.

I have really missed the range and the effectiveness of cruise on smaller ships. Perhaps adding it to the line up of weapon options along with torps and open even more potential of the ship.

yes please, this sounds awesome. What we have currently for cruises and stealth bombers is crap isn't it? I think so for the most part

Holy Satanic Christ! This is a Goddamn Signature!

Lilly la sanglante
Republic Military School
Minmatar Republic
#4 - 2012-08-23 22:58:44 UTC  |  Edited by: Lilly la sanglante
Not so much crap, torps are amazing versus battle cruisers and BS.
You can hit cruisers, but if tanked properly or moving any speed, they are more or less going to laugh at you.
Though with cruise missiles, longer range and ability to hit smaller ships with authority made things fun as well.

This would make bombers usable against frigs, especially in highsec and low, where bombs are not an option.
You can even gate camp with bombers with cruise in low sec(pirating).
Klymer
Hedion University
Amarr Empire
#5 - 2012-08-24 02:20:06 UTC
Honestly it just sounds like you want a new option to cause grief. Get a tier 3 BC and sniper fit it, or something like this and be happy.

I fly Caldari battleships a lot however, so I will agree with you that something needs to be done to torpedo performance. Bomber performance is fine for the most part, I like the way my Manticore does it's job. Cruise missiles are also fine, sure they may not have the omgwtfbbq damage of some of the other battleship weapons, but their damage projection makes up for it. I would love to see the stock Raven changed to 7 launcher points and the CNR to 8 with appropriate fitting adjustments, but would settle for a boost in the missile velocity bonus that the ships have. I would also be happy with a skill, module, rig or some combination that effects torpedo explosion radius. Having said options apply to all unguided missiles would be a bonus. However if the proposed changes to the Drake bonuses take place, then that ship is likely to become a real terror for smaller ships. Of course if missiles become vulnerable to some type of disruption then all bets are off.

I have the feeling that with the coming changes, you're going to get more options, you just might not like them.
Hatsumi Kobayashi
Perkone
Caldari State
#6 - 2012-08-24 03:00:46 UTC  |  Edited by: Hatsumi Kobayashi
Klymer wrote:
Honestly it just sounds like you want a new option to cause grief.


A) How is that bad thing?
B) What made SBs unappreciated before their rework a few years ago wasn't the weapons options, it was the difficulty with which they could set up somewhere to do their job. At the time I was among those that opposed the Covops cloak being given to them, thinking it was a case of the bandaid, but I had to grudgingly admit over time that it was the right decision.
C) Cruises have been sorely lacking for almost four years now. They were already bad before the new missile mechanics, but Quantum Rise was a literal nail in the coffin for them.

Klymer wrote:
I would love to see the stock Raven changed to 7 launcher points and the CNR to 8 with appropriate fitting adjustments


Unless I'm mistaken, the fabled Raven State Issue is the BS hull with the highest DPS potential out there, partly because of its 8 launcher hardpoints. A properly fitted DPS CNR is also one of the most brutal battleships out there as is now. I can understand why one would like to see an additional hardpoint of both the Raven and its faction variant, but I'm afraid it'd end up being over the top.

No sig.

Paikis
Vapour Holdings
#7 - 2012-08-24 03:22:14 UTC
Hatsumi Kobayashi wrote:
A properly fitted DPS CNR is also one of the most brutal battleships out there as is now.


No it isn't. It is effective certainly, and easy to use... but 900 DPS is hardly 'brutal' especially when a fair chunk of that DPS is wasted due to missile mechanics.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#8 - 2012-08-24 03:26:01 UTC
Paikis wrote:
Hatsumi Kobayashi wrote:
A properly fitted DPS CNR is also one of the most brutal battleships out there as is now.


No it isn't. It is effective certainly, and easy to use... but 900 DPS is hardly 'brutal' especially when a fair chunk of that DPS is wasted due to missile mechanics.



I guess because they are so brutal you never see them anywhere but pve with nowhere near that dps even on paper and superbly less in action due missile disadvantages ?
Hatsumi Kobayashi
Perkone
Caldari State
#9 - 2012-08-24 03:56:09 UTC
Paikis wrote:
Hatsumi Kobayashi wrote:
A properly fitted DPS CNR is also one of the most brutal battleships out there as is now.


No it isn't. It is effective certainly, and easy to use... but 900 DPS is hardly 'brutal' especially when a fair chunk of that DPS is wasted due to missile mechanics.


Not sure how you only get 900dps on paper or assume that proper support doesn't exist; a T2 fitted pvp CNR with 8 launchers would be able to reach just under 1400 paper dps before heat at 25km~ range (the current one easily does 1200 at the edge of point range). Torpedoes take a lot less support to be fully effective than people give them credit for. That, combined with the raven (and its variants) being stereotyped doesn't help their case on a small scale level, and BS sized missiles have other issues that make them unviable for large scale stuff. Not that the viability of the Raven hull is in anyway relevant to the discussion at hand.

No sig.

Lilly la sanglante
Republic Military School
Minmatar Republic
#10 - 2012-08-28 02:00:52 UTC
Hatsumi Kobayashi wrote:
Paikis wrote:
Hatsumi Kobayashi wrote:
A properly fitted DPS CNR is also one of the most brutal battleships out there as is now.


No it isn't. It is effective certainly, and easy to use... but 900 DPS is hardly 'brutal' especially when a fair chunk of that DPS is wasted due to missile mechanics.


Not sure how you only get 900dps on paper or assume that proper support doesn't exist; a T2 fitted pvp CNR with 8 launchers would be able to reach just under 1400 paper dps before heat at 25km~ range (the current one easily does 1200 at the edge of point range). Torpedoes take a lot less support to be fully effective than people give them credit for. That, combined with the raven (and its variants) being stereotyped doesn't help their case on a small scale level, and BS sized missiles have other issues that make them unviable for large scale stuff. Not that the viability of the Raven hull is in anyway relevant to the discussion at hand.


The regular raven should get another missile slot and they navy should get 8..

Aside from that, and the derailing.. cruise missiles should be an option on bombers as well. To make them low sec friendly