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So i am Amarr.....

Author
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#21 - 2012-08-22 23:26:43 UTC
Imperius Vecaradi wrote:
Well i am Amar There ships are sleek and look good. now for the difficult part. Amarr Specilze in lasers correct? and lasers use capacitor. Thus making usuing shileds difficult right? some here are some questions nthat i need clearing up

1. Lasers are they good weapons?

2. Does Amarr Prefer armor and hull repairs over shield boosters/extenders?

3. just usuing lasers doesnt seem enough do i train to use rockets or missles as well?

4. I notice Amarr ships are pretty fast by themselves should afterburmner/MWD be trained and fitted?




Thanks in Advance


assuming not troll

1. no, they are mediocre in both PVP and PVE, they good in POS bashes and ok in large scale fights though. PVE they are very good vs sansha and blood raiders, but since they cannot do kinectic or explosive damage suck vs everything else

2 amarr are armor, not hull, almost no amarr ships can shield tank, and the few that can are medicore at it on the best of situations

3 some tech 2 amarr ships use missiles, but assuming you are new don't worry about this so much, however missile skills will help with caldari and minmitar should you choose to cross train to one of those races.

4 amarr ships are actually slow AB and MWD depends on the situation. in lvl 4 missions for example AB are not needed but if you want to PVP chances are you will use one or the other, Frigates should always have one or the other...
ElSuerte Diego
Los Perros Hermanos
#22 - 2012-08-22 23:45:14 UTC
Jim Era wrote:
as long as you are a bigot, and can suppress and oppress minorities with a clear conscience
then we welcome you to The Empire.



FWIW, according to the lore, the Minmatar are actually the most populous people in the cluster. Even a lot of the Gallente are ethnic Minmatar.

Also, Reclaim thy Neighbor.

Charles Baker
Aliastra
Gallente Federation
#23 - 2012-08-22 23:47:24 UTC
Amarr ships are best with missiles and hull tanks, also fill your mids with tracking disruptors.
Imperius Vecaradi
Imperial Academy
Amarr Empire
#24 - 2012-08-23 00:04:57 UTC
Jim Era wrote:
as long as you are a bigot, and can suppress and oppress minorities with a clear conscience
then we welcome you to The Empire.



Lord Imperius Bows to The welome :)

"only one of us can ride forever, so you and I cant ride together, can't live or cant die together, all we can do is collide together,"-Mos Def

Abel Merkabah
Caldari Provisions
Caldari State
#25 - 2012-08-23 00:22:43 UTC
Welcome.
Don't have any advice on ship setups because I don't fly Amarr.

Just wanted to say hi!

Oh yeah, join decent player corp as soon as possible. If you can't find one dedicated to what you want to do, try Eve University for training. Don't fly what you can't afford to lose. Don't trust anyone (or at least make people earn that trust). Remember the only time you are safe from combat is when you are docked; once you hit undock, assume you can be attacked at any time, regardless of the security rating of the system you are in.

Biggest key though is player corp. Experienced knowledgable players will provide you with way more practical knowledge then reading a guide (still read the guide though, it still helps).

And remember you will eventually lose ships, don't beat yourself up over it, if you follow the fly what you can afford rule, it won't be that bad.

Oh, and in my opinion, you should always have a prop mod (AB or MWD); if you use the MWD, there are some quirks to it, so learn the mechanics of it first, before you dart all over the place with one.

Welcome and fly safe!

James315 for CSM 8!

Orzo Torasson
Brutor Tribe
Minmatar Republic
#26 - 2012-08-23 00:59:37 UTC
>mfw a thread in general discussion actually offers correct, useful advice offered in a non-trolly friendly manner.

WHAT HAVE YOU DONE TO THESE FORUMS
Kitty Bear
Deep Core Mining Inc.
Caldari State
#27 - 2012-08-23 01:07:24 UTC
Henry Kaine wrote:
As an Amarr, you should learn to shout "FIRIN MAH LAZERZ" really well.



should that not be

Slave!!
Fire my lazors.
Alavaria Fera
GoonWaffe
#28 - 2012-08-23 01:54:35 UTC
Charles Baker wrote:
Amarr ships are best with missiles and hull tanks, also fill your mids with tracking disruptors.
4
Orzo Torasson wrote:
>mfw a thread in general discussion actually offers correct, useful advice offered in a non-trolly friendly manner.

WHAT HAVE YOU DONE TO THESE FORUMS

Interesting.

But yeah, it's very unexpected.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Liafcipe9000
Critically Preposterous
#29 - 2012-08-23 01:57:53 UTC
Imperius Vecaradi wrote:
Well i am Amar There ships are sleek and look good. now for the difficult part. Amarr Specilze in lasers correct? and lasers use capacitor. Thus making usuing shileds difficult right? some here are some questions nthat i need clearing up

1. Lasers are they good weapons?

2. Does Amarr Prefer armor and hull repairs over shield boosters/extenders?

3. just usuing lasers doesnt seem enough do i train to use rockets or missles as well?

4. I notice Amarr ships are pretty fast by themselves should afterburmner/MWD be trained and fitted?

Thanks in Advance


1. far from that.

2. yes.

3. anything other than lasers.

4. you must be trippin' if you think amarr ships are fast. but yes, any ship needs a propulsion module.

also, they are far from looking any good. Amarr have only 2 ships that look good - the T2 missile based frigate and cruiser. other than those two, amarr ships generally look like they're a rip-off of some ugly and deformed bird, probably a chicken.
to cut a long story short, Amarr are chickens - as explained in the following video, at 3 minutes and 47 seconds in: http://www.youtube.com/watch?v=aCtrj_x1wcQ
Alavaria Fera
GoonWaffe
#30 - 2012-08-23 02:02:24 UTC
Liafcipe9000 wrote:
to cut a long story short, Amarr are chickens - as explained in the following video, at 3 minutes and 47 seconds in: http://www.youtube.com/watch?v=aCtrj_x1wcQ

Golden banana....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jorma Morkkis
State War Academy
Caldari State
#31 - 2012-08-23 08:03:50 UTC
Big Bossu wrote:
3. Bad racial EW(tracking disruption), that is useless vs some of the most flow ships in the game(Drake, Tengu)


- Try to use your web/scram without capacitor
- Try to use your AB/MWD without capacitor
- Try to use your invuls without capacitor
...
pussnheels
Viziam
#32 - 2012-08-23 08:32:56 UTC
Imperius Vecaradi wrote:
Well i am Amar There ships are sleek and look good. now for the difficult part. Amarr Specilze in lasers correct? and lasers use capacitor. Thus making usuing shileds difficult right? some here are some questions nthat i need clearing up

1. Lasers are they good weapons?

2. Does Amarr Prefer armor and hull repairs over shield boosters/extenders?

3. just usuing lasers doesnt seem enough do i train to use rockets or missles as well?

4. I notice Amarr ships are pretty fast by themselves should afterburmner/MWD be trained and fitted?




Thanks in Advance

proud to be amarr

First yes in pure dps amarr ships are some of the best ,and armour tanking is considered more efficient than shieldtanking , but that is open for debate
However amarrships really shine when you got all your relevant engineering skills mechanical skills and gunneryskills high(lvl4) or almost perfect and if you use pulselaser go for the t2versions the t1 versions are a bit meek
Second there is nothing stopping you to crosstrain
, crosstraining into gallente is the easiest eventually you will train into missiles and shields aswell they are not wasted skillpoints ,
every race has some good ships with dedicated roles , but the amarr have the best looking ones anybody saying different isa heretic and deserves to be podded
besides real men tank armour and that red bar above my armour tank is just telling me that somebody is shooting at me

edit hulltanking is not done unless you really want to show off



I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Vera Algaert
Republic University
Minmatar Republic
#33 - 2012-08-23 08:33:36 UTC  |  Edited by: Vera Algaert
Big Bossu wrote:
t1 frigates: decent
t2 frigates: not exactly horrible, but not that good either
t1 cruisers: pretty bad
t2 cruisers: very good, Curse, Zealot and Pilgrim are all very decent ships
battlecruisers: Harb and Oracle are both decent for pvp
battleships: aba and armageddon are good close range pvp ships, but Amarr lacks a decent fleet sniper
capitals: all ships are good

you consider the Retribution "not exactly horrible", think the Pilgrim is a "very decent ship" (most viable setup I have seen so far was blasters+shield-tank+drone damage mods) and bemoan the lack of a "decent fleet sniper" (nobody has run battleship sniper fleets since 2008/2009, Apocalypse is the fleet sniper par excellence).

consider my mind blown.

.

pussnheels
Viziam
#34 - 2012-08-23 08:40:45 UTC
oohh one more thing do not listen to those minmatar and gallente bigots they just jealous about the looks of our ships

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Jace Errata
Caldari Provisions
Caldari State
#35 - 2012-08-23 08:45:05 UTC
Also worth remembering that you're not limited to Amarr ships. You can train for other races' ships at any time with a simple skill-book purchase.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Solstice Project
Sebiestor Tribe
Minmatar Republic
#36 - 2012-08-23 11:55:20 UTC
Hope you get better soon. Don't let your illness discourage you from having a happy, fruitfull live.
Jafit
Caldari Provisions
Caldari State
#37 - 2012-08-23 12:04:41 UTC
SO CUUUUTE ^_^

Newbro, when in doubt look at a ship's slot layout and the bonuses listed in the description, those will tell you what the ship is best fitted with.

Different races in Eve have different fitting and fighting philosophies

Amarr: Best armor tanks, and lasers which can usually hit at decent ranges. Have the best capacitor and they have ships that specialize in capacitor warfare. Mostly it's a pure tank and gank philosophy, their capital ships are particularly popular because they can tank so well.

Caldari: Best shield tankers, make heavy use of missiles and their missile ships are generally considered to be the best for PvE. They also make some use of hybrid turrets but really the only decent turret ships are the Naga and the Rokh. Also make heavy use of ECM jammers.

Gallente: Okay armor tanks and hybrid blasters which do the highest damage at extreme close range (which can be hard to get in to because armor makes you slow) They also use drones a lot.

Minmatar: Jack of all trades very versatile, uses mostly shield but also has some armor ships, uses turrets, drones and missiles. Requires a broader skillset than other races to use well, but very good for PvP.
Aiwha
School of Applied Knowledge
Caldari State
#38 - 2012-08-23 13:23:24 UTC
Always fit a prop mod.


All amarrian ships armor tank.



All useful amarrin ships use lasers. (Tracking disruptors and energy neutralizers are also good SP sinks)

Sanity is fun leaving the body.

Imperius Vecaradi
Imperial Academy
Amarr Empire
#39 - 2012-08-23 13:41:57 UTC
Jafit wrote:
SO CUUUUTE ^_^

Newbro, when in doubt look at a ship's slot layout and the bonuses listed in the description, those will tell you what the ship is best fitted with.

Different races in Eve have different fitting and fighting philosophies

Amarr: Best armor tanks, and lasers which can usually hit at decent ranges. Have the best capacitor and they have ships that specialize in capacitor warfare. Mostly it's a pure tank and gank philosophy, their capital ships are particularly popular because they can tank so well.

Caldari: Best shield tankers, make heavy use of missiles and their missile ships are generally considered to be the best for PvE. They also make some use of hybrid turrets but really the only decent turret ships are the Naga and the Rokh. Also make heavy use of ECM jammers.

Gallente: Okay armor tanks and hybrid blasters which do the highest damage at extreme close range (which can be hard to get in to because armor makes you slow) They also use drones a lot.

Minmatar: Jack of all trades very versatile, uses mostly shield but also has some armor ships, uses turrets, drones and missiles. Requires a broader skillset than other races to use well, but very good for PvP.



The thing i really like is the fact that not every person has the same fit. im betting there are dozens upon dozens of possibilities. some work some obviously dont. think amarr ha the best frigate the punisher i think?

"only one of us can ride forever, so you and I cant ride together, can't live or cant die together, all we can do is collide together,"-Mos Def

Dog Biscuit
Doomheim
#40 - 2012-08-23 13:45:40 UTC
Amaar PVE lows.

best version you use of:

2 armor reppers

1 damage control

2 hardners. Pick the 2 recommended for your mission. kinetic, thermal, explosive or em. For drones or multi-racial missions I use energised adaptive membranes

if additional lows add heatsinks or tracking enhancers.
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