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Player Features and Ideas Discussion

 
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Boarding Mechanic

Author
David Himmel
Suojelija-Onjin Corporation
#1 - 2012-08-21 02:54:18 UTC  |  Edited by: David Himmel
With the coming of Dust 514, the regular shootaboyz will be part of the EVE universe. Of course we all know how this will affect our planetary infrastructures but I'd like to discuss something that could be a worthy addition in the distant future: Boarding operations.

Since the dawn of naval warfare it was often a viable tactic to board a vessel in order to capture it. Might it be pirates raiding trading vessel or the Brit capturing some Spaniard vessel at Trafalgar. Hell even the Bismarck was scuttled so he might evade that fate.

So picture this: you alliance destroying a handful of vessels, so far nothing fancy, and capturing one titan and 2 motherships. Of course the profit in this is evident.

But the thing is there s actually a lot of problem involved. Those issues are what I'd like to discuss.

1. The delivery. How do you send a bunch of angry marines in the monster belly? It must be something hard to do but still feasible. Something EVE players could defend against.

2. the effect on the ship. Will the titan stop to focus on it s internal defense or just keep running? I prefer it to keep on running. Maybe they could be partial effects depending on the progression of the battle. Maybe the boarding party could destroy engine and reactors they come across?

3. The timing. How do you time this with the dust marines? Make them wait until a boarding ship came trough the leviathan defenses? How would that work? If this happen in EVE what will happen in dust or the inverse.

4. The end results. Your corp mercenaries won/lost the boarding action. What happen now.

These have to be thought through because it might easily lead to an imbalance in our own eve. For instance, making a leviathan "on stand by" for a whole battle would just make it easy for someone to get a titan completely out of battle when this is not the intention.

And like i said this is about a distant future. Almost fantasy.

(just noticed it's one of the frequently discussed ideas... could some link past post plz?)
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=755264
King Rothgar
Deadly Solutions
#2 - 2012-08-21 03:14:46 UTC
I've wanted boarding parties for a long time. It could be launched via a super fragile mini-shuttle. Something with the HP of a jet can and only moves at 200m/s from the launching ship to the target ship. I'd make the mini-shuttle and launch module be a high slot mod. To use it, you would also have to have marines or militants in your cargo. Not sure as to how many of these guys to allow in a single launch, I'm thinking no more than 50. The defending ship would automatically receive crew armed only with the most basic defensive weapons (ie pistols and no armor) equal to the max allowed. The defending ship could also carry its own marines in addition to this poorly equipped crew force.

I don't see this happening anytime soon though. It would also be a nightmare to balance out. The numbers I presented are just what think would be an ok starting point for testing.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

ShahFluffers
Ice Fire Warriors
#3 - 2012-08-21 07:55:19 UTC  |  Edited by: ShahFluffers
I say no.

I am an immortal demi-god whose brain is wired into every sensor of the ship. If I feel something is off... what's to stop me from sealing off the compromised parts of the ship and venting atmosphere?

As for the crew... given my choices between preserving their lives and potentially losing my ship to a bunch of grunts... or getting a new crew at the next station... I choose new crew.

/lolRP
Anthar Thebess
#4 - 2012-08-21 09:45:35 UTC
Npc Boarding - Yes
Player ship boarding - no
GeeShizzle MacCloud
#5 - 2012-08-21 10:05:28 UTC
im -1'ing this purely for the fact u havent done ur research on the other ideas that are very much like this,

But more so that u realise its been discussed before many times but cant be arsed to find these discussions yourself, relying on others to do the work for you.
MushroomMushroom
State War Academy
Caldari State
#6 - 2012-08-21 13:47:15 UTC
ShahFluffers wrote:
I say no.

I am an immortal demi-god whose brain is wired into every sensor of the ship. If I feel something is off... what's to stop me from sealing off the compromised parts of the ship and venting atmosphere?

As for the crew... given my choices between preserving their lives and potentially losing my ship to a bunch of grunts... or getting a new crew at the next station... I choose new crew.

/lolRP


Venting your atmosphere wouldn't be very effective, as any self respecting boarding party would be wearing some type of space/pressure suit anyway. Far more effective would be to vent plasma into the boarded parts of the ship.

Practically it would just force everyone to carry around a bunch of marines in cargo, which would be pretty annoying.
Nikk Narrel
Moonlit Bonsai
#7 - 2012-08-21 14:13:18 UTC
If anything I would be interested in knowing if the Dust beta has implied whether this might be coming to EVE.

This aspect is too obvious not to have already been decided. If they are not advertising it, it probably won't happen on release.

If it is not in release, then it needs to run for a while before seeing any changes makes sense.
Velicitia
XS Tech
#8 - 2012-08-21 14:23:38 UTC
MushroomMushroom wrote:
ShahFluffers wrote:
I say no.

I am an immortal demi-god whose brain is wired into every sensor of the ship. If I feel something is off... what's to stop me from sealing off the compromised parts of the ship and venting atmosphere?

As for the crew... given my choices between preserving their lives and potentially losing my ship to a bunch of grunts... or getting a new crew at the next station... I choose new crew.

/lolRP


Venting your atmosphere wouldn't be very effective, as any self respecting boarding party would be wearing some type of space/pressure suit anyway. Far more effective would be to vent plasma into the boarded parts of the ship.

Practically it would just force everyone to carry around a bunch of marines in cargo, which would be pretty annoying.


Self-Destruct Twisted

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

FloppieTheBanjoClown
Arcana Imperii Ltd.
#9 - 2012-08-21 14:25:14 UTC
I'd MUCH rather see them boarding a POS to capture it after the reinforce timer is out.

Founding member of the Belligerent Undesirables movement.

Loius Woo
Sebiestor Tribe
Minmatar Republic
#10 - 2012-08-21 20:34:31 UTC
This idea comes up in the DUST beta forums all the time too and for the same reason its a bad idea there its a bad idea here too.

Boarding player ships allows you to take over someones pride and joy that they spent hours saving up to buy and you give them no ability to fight back or determine the outcome.

Its bad game design.

Now, POS's and Stations, boarding those is a great idea.
Obsidiana
Atrament Inc.
#11 - 2012-08-22 00:51:09 UTC
Velicitia wrote:
MushroomMushroom wrote:
ShahFluffers wrote:
I say no.

I am an immortal demi-god whose brain is wired into every sensor of the ship. If I feel something is off... what's to stop me from sealing off the compromised parts of the ship and venting atmosphere?

As for the crew... given my choices between preserving their lives and potentially losing my ship to a bunch of grunts... or getting a new crew at the next station... I choose new crew.

/lolRP


Venting your atmosphere wouldn't be very effective, as any self respecting boarding party would be wearing some type of space/pressure suit anyway. Far more effective would be to vent plasma into the boarded parts of the ship.

Practically it would just force everyone to carry around a bunch of marines in cargo, which would be pretty annoying.


Self-Destruct Twisted

QFT >:D
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#12 - 2012-08-22 04:24:48 UTC
would only be useful for super caps and at that point no.