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Player Features and Ideas Discussion

 
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Remove clone upgrading

Author
Jens Beckstrom
Free Space Initiative
#1 - 2012-08-18 19:33:20 UTC
It's hig time ccp went at it and removed the clone upgrade system.
I have no idea why they implemented it, but it's one of the greatest iritation factors in the game and it keeps me from jumping into a t1 frig and roaming low sec for some quick and dirty pvp.
The risk of being podded is to adverse for me to even bother. If i lose a t1frig thats about a mill isk lost with cheap modules, the clone though is 30m isk, plus the risk of loosing almost all my sp if i forget to upgrade again. I have been playing casualy since 2005 and i would quit the game permanently if i lost my sp now.

Its a stick in the weel for players, and its a source of revenue loss for ccp.

Let this totaly outdated and hated featur be a thing of the past



Please be constructive replying to the topic.
Solhild
Doomheim
#2 - 2012-08-18 20:53:31 UTC
I'm sure I heard Greyscale say exactly what you've just written - sometime around Fanfest I think? Pretty sure it's coming Cool
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#3 - 2012-08-18 22:51:11 UTC
you don't lose all your SP, you lose one of your skills levels. granted you could lose Battleship level 5, but you won't lose all your skillpoints.

I do think you should be able to buy a perma clone that is always up to date.
Jens Beckstrom
Free Space Initiative
#4 - 2012-08-18 23:00:10 UTC
Herping yourDerp wrote:
you don't lose all your SP, you lose one of your skills levels. granted you could lose Battleship level 5, but you won't lose all your skillpoints.

I do think you should be able to buy a perma clone that is always up to date.


Ok was not aware u dident lose more than a skill level.
That said its still a totaly useless feature that doesent realy add anyting of value to the game.
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#5 - 2012-08-18 23:34:02 UTC
Jens Beckstrom wrote:

That said its still a totaly useless feature that doesent realy add anyting of value to the game.


It adds risk to any engagement. Removing it might take that way and I think it would be bad for the EVE mentality.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Jens Beckstrom
Free Space Initiative
#6 - 2012-08-18 23:42:49 UTC
NiGhTTraX wrote:
Jens Beckstrom wrote:

That said its still a totaly useless feature that doesent realy add anyting of value to the game.


It adds risk to any engagement. Removing it might take that way and I think it would be bad for the EVE mentality.


The loss of ship and gear should add risk enough, to me the sills are holy (horrible system but holy) and should be left outside of pvp. With less risk to clones i do beleve the bar for low cost casual pvp would be lowered and more fun for those interested. As it is now frig combat can be as costly as much larger ships if ur poddet, partly due to to the risk of being podded creeps downward to zero as ship sizes incrises due to sig radius mekanics.
I for one would like to lower the bar for hopping into a t1 frig and having more fun. Frigs are fun!
James Amril-Kesh
Viziam
Amarr Empire
#7 - 2012-08-18 23:58:50 UTC
Either clone upgrades should be removed, or the costs for higher end clones should be significantly readjusted.

Enjoying the rain today? ;)

Mars Theran
Foreign Interloper
#8 - 2012-08-19 00:08:30 UTC
..of course, if you have that much SP, making the ISK should be that much easier. Point of fact, you should already have it.

That doesn't account for players no longer interested in making ISK or playing that much who've already spent what they had of course, or people like me who have a paltry few investments and no real assets of value save a few BPOs, while not playing mostly and just training skills.

Still, I'm not sure the cost of a clone is really that practical as it is. Personally, I wouldn't sweat the loss where I am, but in a few years.. who knows? maybe.

The inconvenience, (it is really, to a lesser degree though), of upgrading clones and making sure they are sufficiently upgraded is more of an issue. The loss of a skill level sucks, but still, it's better than the whole of your SP.

I think you should be able to set it to auto upgrade without needing to be on a station with a medical facility if you already have the clone. It's pretty much a given that, if they have one or made one, they can make another to replace it without your presence being required. Not your walking, talking presence anyway. The rest is just a data stream right?
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James Amril-Kesh
Viziam
Amarr Empire
#9 - 2012-08-19 00:44:29 UTC
Mars Theran wrote:
..of course, if you have that much SP, making the ISK should be that much easier. Point of fact, you should already have it.

That's a faulty assumption, for reasons you've stated below.

Enjoying the rain today? ;)

FireT
Venom Pointe Industries
#10 - 2012-08-19 02:47:33 UTC
James Amril-Kesh wrote:
Mars Theran wrote:
..of course, if you have that much SP, making the ISK should be that much easier. Point of fact, you should already have it.

That's a faulty assumption, for reasons you've stated below.


Actually it used to be correct in the early stages of Eve. But what do skills really bring to the table once you hit 'nearly perfect' skills in your faction and guns?
After battleship scale the only thing is capital stuff. But for argument's sake we can ignore it. Once you reach the skills to make consistently ISK it does not really matter . Skills become a time sink these days.

So for CCP to work on it is a good thing. I am curious to see what they will decide on.
Leemi Sobo
#11 - 2012-08-19 11:47:36 UTC  |  Edited by: Leemi Sobo
well, the need and costs for medical clone upgades was fine in the pre-interdictor-era since it didn't happen that often that i lost a pod back then.
but nowadays with interdictors in almost every fleet it's getting totaly annoying.

even if i choose to lose only a tiny cheap t1 frig, it happens more often that i lose the 45m medical clone too What?

it also happens every now and then that i upgrade my clone between being poded and undocking in a new ship.
Sometimes i fail at that, because i've misread the cost/sp lines and bought a clone which was a bit more expensive than it was needed Lol

point is 120 million isk rifters are bad mkay ? =D

i totaly agree that this should be removed, better sooner than later ;)