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Player Features and Ideas Discussion

 
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Player owned station in highsec/lowsec

Author
Evolution1979
Hull Down Inc.
#1 - 2012-08-17 06:22:22 UTC
I got this idea from a thread, just thought i might just post it here as well.
I think it actually has some potential.
Didnt read if someone had the same idea before me, but anyway i'm still posting it now.

Whats is your idea you ask?


Arrow Remove all but 1 npc station per system. (this station should have an increased price for services, and also mission agents and such would reside here.)

Arrow10 stations per system / 1 per corp/alliance

Arrow Everybody should be able to dock and use the station facilities in high and lowsec.

Arrow Station manager sets prices, this will cause some competition between station owners.

Arrow Stations should be conquerable, but only if a wardec is in place. (offenders would not be able to dock up in this station as long as the wardec lasts. Lowsec stations, shoudl require a wardec also, so no just shooting it. This would also make wardecs worth it imo)

I believe this will create a load of content and fun for all players.
Obviously its still rough around the edges but i for one would really love for this to happen.

Anyway let me know if i had a good idea or not Smile
Dont flame to hard, i am sensitive Roll
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2012-08-17 08:11:22 UTC
It would be really cool but the new post might do that very thing, and can be blown up too

If you don't follow the rules, neither will I.

Evolution1979
Hull Down Inc.
#3 - 2012-08-17 23:01:01 UTC
lol does nobody look into this sectio of the forums or what?
tankus2
HeartVenom Inc.
#4 - 2012-08-18 00:19:20 UTC
too few evo.

for your idea, I'd restrict this to low sec and with it a rework that allows faction warfare to do the station lockout + more in high sec (select 0.5 sec systems only), so as to prevent abuse of station owners refusing everyone but their corp the right to dock.

I'd also give stations two requirements that prevent just anyone from having a station:

fuel costs (basically you're fulling four large POSes, though it would require either a special block or extra oxygen, as stations will have larger open areas than a POS that demand extra oxygen)

isk (some systems will have higher 'rent' that's due to the sov holder)

With these changes, I'd also suggest decreasing sov requirements for posting a POS up in high sec to continue encouraging their use, along with (maybe) cheaper fuel requirements.

Sorry for practically hijacking your thread :(

Where the science gets done

Evolution1979
Hull Down Inc.
#5 - 2012-08-18 23:14:56 UTC
tankus2 wrote:
too few evo.

for your idea, I'd restrict this to low sec and with it a rework that allows faction warfare to do the station lockout + more in high sec (select 0.5 sec systems only), so as to prevent abuse of station owners refusing everyone but their corp the right to dock.

I'd also give stations two requirements that prevent just anyone from having a station:

fuel costs (basically you're fulling four large POSes, though it would require either a special block or extra oxygen, as stations will have larger open areas than a POS that demand extra oxygen)

isk (some systems will have higher 'rent' that's due to the sov holder)

With these changes, I'd also suggest decreasing sov requirements for posting a POS up in high sec to continue encouraging their use, along with (maybe) cheaper fuel requirements.

Sorry for practically hijacking your thread :(


No worries about the hijacking lol, i think ideas are always good.

I dont know if fuel costs would work, since you then could have a lot of people who have assets in the station, the owner lets it run out of fuel and those people wouldnt have acces to their assets.

I hope anyways that ccp is looking into this tho, it would be seriously cool for the game i think!
Mars Theran
Foreign Interloper
#6 - 2012-08-19 00:11:47 UTC  |  Edited by: Mars Theran
Why not make it FW limited and only available in systems with no stations?

edit: I think removing existing stations is sort of frowned upon here.
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Evolution1979
Hull Down Inc.
#7 - 2012-08-19 15:04:30 UTC
Mars Theran wrote:
Why not make it FW limited and only available in systems with no stations?

edit: I think removing existing stations is sort of frowned upon here.


Why would it be frowned upon?
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#8 - 2012-08-19 20:31:50 UTC
because for a short moment there would be no stations in any system? what about my stuff?

allowing built stations in lowsec COULD work but most likely nullbears would take them instead.
Zan Shiro
Doomheim
#9 - 2012-08-19 22:48:20 UTC
even in 0.0 station managers don't set price. Markets are player driven except for CCP spawned items and even those moved to BFE stations (or the jita resellers) get price adjstments.


Also who woud use the stations? Won't be runners and miners. Unless a minny station the refine rate sucks off the bat and since a player corp cant't be ground for standing.....you aren't chipping away at refine tax rate. No agents for missions. In the off chance you are dec'ed not many digging undocking under siege. They take thier uber mission boat undock it and the siegers go hmmm, might be worth the gank. Also refer back to no agents, many runners streamlin the process and dock in thier level 4 agent station.

And you aren't even keeping the reifnes and taxes in the corp. NPC nearby your corpies will go there. The player station model works in 0.0 because going to 0.0 NPC space to save on refine tax carries the chance of spies and/or ganks. I was in crew that said only alliance station refines. Get seen in NPC in haulers obvioulsy avoiding tax at alliance stations, , don't be surpirsed about your dragging to a special voice channel for a nice chat. Or a healthy selection of reds and greys there to try for the gank of even jump capable ships. 0.0 also makes alt haulers harder....they will get shot up in nbsi space by even your own peeps. Its empire, jsut another grey in the sea of grey.
Evolution1979
Hull Down Inc.
#10 - 2012-08-20 13:50:59 UTC
Herping yourDerp wrote:
because for a short moment there would be no stations in any system? what about my stuff?

allowing built stations in lowsec COULD work but most likely nullbears would take them instead.


Didnt read my post clearly!
Then again, go ahead read the first thing behind the first arrow Blink
Skippermonkey
Deep Core Mining Inc.
Caldari State
#11 - 2012-08-20 14:21:56 UTC
Evolution1979 wrote:
lol does nobody look into this sectio of the forums or what?

they usually skip over the bad ideas

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Selaya Ataru
Phalanx Solutions
#12 - 2012-08-20 16:27:12 UTC
Evolution1979 wrote:
lol does nobody look into this sectio of the forums or what?


Its just plain bad, if CCP would allow dislikes, you'd get a response.
Evolution1979
Hull Down Inc.
#13 - 2012-08-20 19:24:40 UTC  |  Edited by: Evolution1979
Well it seems not everybody thinks its a good idea.
Anyway i think it still is a great idea tho.

Edit: Btw i am not talking player owned stations like nullsec has them in case this wasnt clear, but anyways troll ahead Ugh
Zan Shiro
Doomheim
#14 - 2012-08-20 21:59:43 UTC  |  Edited by: Zan Shiro
Evolution1979 wrote:
Well it seems not everybody thinks its a good idea.
Anyway i think it still is a great idea tho.

Edit: Btw i am not talking player owned stations like nullsec has them in case this wasnt clear, but anyways troll ahead Ugh



how is it not like a 0.0 station? except for the minor detail of not throwing up the TCU to claim the system to plant the egg (or the attackers would have to chuck up SBU's to get the ball rolling for invasion), its basically the same. Unless there was a patch note about pos's allowing docking and markets to run from them....you are only getting this feature from a station/outpost.

You are also forgeting several systems ahve several npc corp stations per system. not every caldari mission runner runs Caldari navy for example. Spacelane patrol, Provisions, etc....kind of hard to move these. Not enough empire space to shift 1 system per CN, spacelane patrol, etc agent station. this jsut 1 empire faction. Got 3 more. Plus SOE spread across the empires in small pockets.
betoli
The Scope
Gallente Federation
#15 - 2012-08-20 22:07:24 UTC  |  Edited by: betoli
Counter suggestion - easier quicker.

Evolution1979 wrote:
I got this idea from a thread, just thought i might just post it here as well.
I think it actually has some potential.
Didnt read if someone had the same idea before me, but anyway i'm still posting it now.

Whats is your idea you ask?


Arrow Remove all but 1 npc station per system. (this station should have an increased price for services, and also mission agents and such would reside here.)

Arrow10 stations per system / 1 per corp/alliance



Leave the stations there. But make it possible for a player/corp/alliance to buy the franchise...

e.g.

Current NPC has a standing bid. Every month an auction is called in, and any winning player bid takes over for the month.

Evolution1979 wrote:

Arrow Everybody should be able to dock and use the station facilities in high and lowsec.


Except war targets of the owner, who also now get shot upon by guns if installed by the renter....

Evolution1979 wrote:


Arrow Station manager sets prices, this will cause some competition between station owners.


Station manager sets a tax rate (say additional market/refining/whatever 'cut' can be taken from a station service, thats additional to the empire faction charge.

Evolution1979 wrote:

Arrow Stations should be conquerable, but only if a wardec is in place. (offenders would not be able to dock up in this station as long as the wardec lasts. Lowsec stations, shoudl require a wardec also, so no just shooting it. This would also make wardecs worth it imo)


would be nice, but this could be done without the detailed conquerable mechanics change with relative ease, as a pure financial thing. It would make every station unique, and lead to a profession of people managing station franchises as effective businesses, and provide a massive massive isk sink. Also stations get better names!
Alx Warlord
The Scope
Gallente Federation
#16 - 2012-08-21 00:03:05 UTC
Take a look on this: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=143764

It would sove most of the problems... people would care less about Stations and Outposts....