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Remove all high-sec ice fields to make null/low sec more vibrant.

Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#21 - 2012-08-13 21:47:11 UTC
yes, but only if ice mining was changed to something enjoyable first

alternatively, just put in capital ice miners
Shereza
Center for Advanced Studies
Gallente Federation
#22 - 2012-08-13 21:58:37 UTC
Obsidiana wrote:
Michael Harari wrote:
A better idea would be to make lowsec ice fields much more lucrative than highsec, so that people might actually consider securing a lowsec system and scouting the surrounding area while they mine ice.


This. In fact, the better ice ores exist, but at rare. For starters, I would boost all the lowsec ice ore. Second, I would add some of the really good ones to other areas of lowsec a little deeper in.


I haven't heard of any ice mining sites being found via exploration, but presuming there aren't implement them in low-sec and populate them with some of the nicer null-sec ices but at quantities signficantly lower than found in normal ice belts.

____

Frankly though, the idea of removing ice from high-sec just reeks of trying to force players to do things they might otherwise not want to do. It doesn't encourage them to do things, it forces them, and players as a whole tend to resist being forced. Make low-sec and null-sec more attractive than high-sec and you not only move more players out of high-sec, you don't **** off and/or alienate huge chunks of the game population while getting only a fraction of the players moved that you would the other way.

Frankly though, I do have one problem with high-sec ice. There is entirely too much of it. Oh, yes, there might only be half a dozen belts, a dozen tops, in most regions, and some high-sec or primarily high-sec regions might not have any, but it would take something like a few thousand miners mining for 23.5 hours straight just to clear out one of them. That is an utterly insane amount of ice. You could knock off probably 50% of that ice value and high-sec ice miners wouldn't even notice it. Hell, drop the per-crystal ice count by 66% and increase the number of ice belts in high-sec by 50% and you might get ice miners thanking you for cutting the available amount of high-sec ice in half.
Obsidiana
Atrament Inc.
#23 - 2012-08-18 11:24:55 UTC
They took out a lot of belts a while ago. They used to be in 0.9 and 0.8 systems.

I also think that ice belts should be in W-Space. Of all places, they need it the most. There is an epidemic of inactive POSs in WHs, and I think the lack of ice is why.

I really think mining needs to become an exploration thing that mining ships are needed to do.
Valen Joven
Doomheim
#24 - 2012-08-18 12:29:20 UTC
I think it should be found mostly in Low-sec, some in null sec, and Via Exploration in High Sec. Maby make a new Site, or put it in with Grav sites.
Tenris Anis
Schattenengel Clan
#25 - 2012-08-22 06:05:14 UTC
Kusum Fawn wrote:
In general Large null alliances do mine their own ice fields. but the lack of ability to secure their systems from intruding enemies makes it easier and cheaper to buy in hisec.
If the hisec ice were to disappear, many of the hisec towers not supported by nullsec alliances would disappear. as gankers would camp lowsec ice belts that much harder trying to find that noob who thinks he can get that 5 minute cycle in before someone shows up.

What it would do for independants trying to gain isk or the small holder reaction tower owners woul pretty much kill large sections of the game for people that otherwise couldnt afford to lose ships by the boatload trying to defend their barge fleets.

While there would be some interest in living in null, and a slight population movement out towards the less populated areas of the galaxy, many people who play, simply dont have the time to setup shop in null. and cloaked (afk, semi afk, or completely active) people would be that much more packed into these few ice systems waiting with cynos or roaming fleets on call.
because of the quantity of ice needed for jb chains, and reaction/mining towers out in sov null many of the smaller alliances would collapse, shifting the power that much farther to the already large holding alliances.

oh and this would completely kill most wh groups.

I would support this idea if there were many many more options to turn sov null into secured areas. with all the complaints about cloaked ships and local. i do not foresee this happening.


For the WH problem there a simple solution. Ice in WH Space.
For the independants: Wayne. It is not a large part of the game, but would make a large part of the game more vibrant. Eve has a problem with boring gameplay, and ice in high sec is one part of that. It should go.

Remove insurance.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#26 - 2012-08-22 06:32:42 UTC
Terribad idea is terribad and must be purged with fire.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Tenris Anis
Schattenengel Clan
#27 - 2012-08-22 06:39:38 UTC
Asuka Solo wrote:
Terribad idea is terribad and must be purged with fire.

That is just because you profit from the afk miners. Perish the weak, the strong will survive. Change is good.

Remove insurance.

Captain Robby
Garoun Investment Bank
Gallente Federation
#28 - 2012-08-22 06:40:33 UTC
Its a good idea but going the wrong way about it one thing I learned from eve is it is all about balance if you remove something from 1 section and give the other section the upper hand it makes bad things happen so here's my idea to your idea just increase the yeld of ice rocks refined ice in null sec but leave those in high sec.

The balance there is more risk = more ice like they currently have in the game for normal ore rocks the hole normal then 5% and 10% but if they could change the amount by this idea

High sec systems in 1.0 - 0.5
Normal ice amount

Low sec systems in 0.4 - 0
10% increase yeld of refined

Null sec systems in -0.1 - -0.4
15% increase yeld of refined

Deep Null sec systems -0.5 - -1.0 (wormhole space would = greater means to control it)
20% increase yeld of refined

Now 20% that sounds yummy and would make people want to mine it in null sec.
JD No7
Coreli Corporation
Pandemic Legion
#29 - 2012-08-22 11:54:33 UTC
A racial Ice block in High sec should have half the refined content of one mined in 0.0. Lowesec should probably be around 75% of that in 0.0.

This should be applied to all ores as well. Mining, fixed!
Lilianna Star
Vagrant Empress
#30 - 2012-08-30 09:02:25 UTC
I've been giving thought to this thread and idea as of late. And the discussion is worth re-opening.
Tenris Anis
Schattenengel Clan
#31 - 2012-08-30 11:23:55 UTC
Obsidiana wrote:
Goons basically did this in Gallente space. The price of Gallente (Blue something?) ice sky rocketed. If you take ice out of highsec, you just will increase the price. You are forced to stay in one stop for long periods of time in an offenseless ship.

Also, there are tons of POSs in highsec. By no means is it a lowsec or nullsec thing. CCP plans on making them something anyone can use as well. Once anyone can use a POS, ice prices will go up again because demand will rise.

So ya, take ice out of highsec and let everyone use things that use ice and all the ice prices will go through the roof.

And no, you won't get that many more people going out to lowsec. The risk is too high and the reward will still be too low. My guess is that all this would do is boost nullsec, which is safer than lowsec to begin with.


If demand rises only the number of bots / afk-miner alts will rise, not the price. The goon thing was something different, as the ability to mine ice was reduced via ganks.

And anyway, if you ask me, ice mining should be removed and replaced by PI or moon mining. AFK "playing" is bad, its not fun, it encourage bots and has no benefit for the game.

Remove insurance.

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