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new POSes and wormholes - what do w-space dwellers need?

First post
Author
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#381 - 2012-08-17 02:59:29 UTC
WInter Borne wrote:

Pretty sure thats a troll post


Surely, you're joking. P

No trolling please

SpaceSavage
Caldari Provisions
Caldari State
#382 - 2012-08-17 03:00:39 UTC
Dino Boff wrote:


TLTR; Make invasion more dynamic, remove some of the grind.


these guys like pos bashing. what an elite group of "pvpers"
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#383 - 2012-08-17 05:00:59 UTC
Another thing....i read that these new pos mods would require a freighter to haul, hence would only be available in c5/c6. Does this mean HS will have the best pos's and lower end wh space wont? Think about the logic here.

No trolling please

TheGunslinger42
All Web Investigations
#384 - 2012-08-17 07:55:49 UTC
Rek Seven wrote:
Gnaw LF wrote:
Rek Seven wrote:
I think he means invisible from d-scan. You would be able to scan the POS down and see it when on grid... I think it's an okay idea and i would love if POS's had more abilities like this other that shoot and tank.

I want to fit a Doomsday on my POS Twisted



How is it a good idea? The very first time someone opens up into you they will d-scan, if they don't find the pos on d-scan then they will drop probes at which point they will find your POS. After that they will have the information in whatever tool they use for mapping, be it siggy, wormnav and many other intel tools. So we are talking about a feature that needs to be coded and implemented and that will be helpful in a handful of scenarios / situations. Seems like completely useless feature.



It might not be a great idea but i don't think it's terrible. It would force hostile to announce their presence buy launching probes. it's just another tactic that people can use.


I think mechanics that force people to reveal their presence in w-space defeats the point entirely. You can do a bloody lot of intel gathering without using probes at all currently, changing the mechanics so you're pretty much forced to deploy probes the second you enter a new wh is just dumb imo
TheGunslinger42
All Web Investigations
#385 - 2012-08-17 08:12:48 UTC
Two Step, I have read the minutes. However the comment you made about your preference - i.e. a cloaking module (or whatever it'd be called) that'd let the owner hide POS from dscan - is just laughable. The fact that you presume anyone who disagrees with an idea you had/support is uninformed or ignorant is ridiculous. You've done it constantly throughout this thread, stop it.

But since you're fond of just telling people to read x or y, let me ask you to read this thread. As I, as well as several others, have asked what the perceived "problem" is with lower class wormholes. Either what you think is an issue, or what CCP / other CSM members in the past have raised concerns over, because I've yet to see you answer this, instead just blabbering on about potential ways to gimp lower class wormholes to make it easier to evict people from them, as if lower class evictions don't happen (or are somehow harder than knocking over fortresses c6 systems)

Tell us what the issue is and why it needs addressing before swamping us with ideas.
SpaceSavage
Caldari Provisions
Caldari State
#386 - 2012-08-17 08:23:40 UTC
Rek Seven wrote:
Gnaw LF wrote:
Rek Seven wrote:
I think he means invisible from d-scan. You would be able to scan the POS down and see it when on grid... I think it's an okay idea and i would love if POS's had more abilities like this other that shoot and tank.

I want to fit a Doomsday on my POS Twisted



How is it a good idea? The very first time someone opens up into you they will d-scan, if they don't find the pos on d-scan then they will drop probes at which point they will find your POS. After that they will have the information in whatever tool they use for mapping, be it siggy, wormnav and many other intel tools. So we are talking about a feature that needs to be coded and implemented and that will be helpful in a handful of scenarios / situations. Seems like completely useless feature.



It might not be a great idea but i don't think it's terrible. It would force hostile to announce their presence buy launching probes. it's just another tactic that people can use.

it's only good when you're a carebear corp
Rek Seven
University of Caille
Gallente Federation
#387 - 2012-08-17 08:40:27 UTC  |  Edited by: Rek Seven
Let me repost my last comment for those who may have missed it:


Rek Seven wrote:
Gnaw LF wrote:


It seems to me you are either pretty new to w-space or not very experience at it. While its true that most fight dont happen at Force Field, it is the ability to see that they are present and the ability to see inside them that let half the fights in w-space happen. If you cloack a POS not only will it be found with probes but any corp who is half decent at pvp will just BM your POS for all the future times. Pow, cloaking pos wasted.


It seems to me that you missed the part of the discussions where it was suggested that POS's would no longer need to be anchored to a fixed location at a moon, requiring you to use combat scanner probes anyway.

Yes, cloaked POS's would effect the elite PVP practice of jumping in a wormhole, clicking d-scan and then watching a POS cloaked for 30 minutes, but maybe having to change tactics would make things more interesting.

Who knows what features and game mechanics ccp plan to change in the future...


I don't agree with everything that CCP is planning and i'm not saying major changes like this are needed, I'm just trying to look at things from both sides.
Terrorfrodo
Interbus Universal
#388 - 2012-08-17 10:02:35 UTC
One thing I thought about... if POSes are hidden and cannot be found without probes, we'll have to build up bookmark libraries with POS locations. So next time we roll the system, we'll already know where the POS is.

This could even give an advantage to organized groups because many POS owners will feel safe at their POS when they don't see probes. BUT we'd need much more than the current 250 corp BMs we have now! (And alliance bookmarks!!)

If POSes don't have forcefields anymore, there could be another benefit: No empty ships floating around. If you see a ship on d-scan, you know it's either piloted or floating in unprotected space somewhere you can steal it. This would actually be an improvement. How often do we search for the POS with ships in it only to discover that nobody is online.

I'm still very sceptical, only trying to see the potential for *good* change here ;)

.

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#389 - 2012-08-17 10:06:16 UTC
Terrorfrodo wrote:
If POSes don't have forcefields anymore, there could be another benefit: No empty ships floating around. If you see a ship on d-scan, you know it's either piloted or floating in unprotected space somewhere you can steal it. This would actually be an improvement. How often do we search for the POS with ships in it only to discover that nobody is online.

Hey, this is actually a fairly good point.

I am also intriqued by the idea of POSes being on the _overview_ by default, and hidable so they are only seen on dscan with a spesific POS module.
JahMun
Doomheim
#390 - 2012-08-17 12:53:48 UTC  |  Edited by: JahMun
Alot of people scream that docking is crap, aparently this is not clear enough so let me wrap up the issues and show why the Forcefield mechanic is superior:

The reason people want forcefields instead of docking is because forcefields gives freedom and choices. "Forcefield games" allow more tactics then "Docking games" thus putting more depth into the game, making it more fun!

-Intel on both sides, who is in what ship and moving where (this has 2Steps attention in the new system, good!)
-You can form up your fleet until you are ready to act
-You can choose where to exit, wether it be by warp or flying.

Besides the intel issues, the problem with docking is twofold

1
Undocking is way too predictable and can be camped too easily. The POS defenses make camping harder, but during a serious assault on the pos this is still a big issue. The enemy can simply block the exit with ships to bump. Where forcefields gave you options to nip out, warp off, attack elsewhere in system, escape, snipe, warp back in, or whatever creative tactic you came up with. Instead the undocking seriously limits tactics. You undock with a fleet to fight right there or you stay docked.

2
Docking up is possible from anywhere "in range" where your ship simply dissappears. On stations it's unclear where exactly this border is and you don't even need to be flying towards it. With forcefields you need to manouvre smartly and it was clearly visible to the attacker when you get in the "safe" zone.

Both issues with docking make fights there pretty dull compared to fights near forcefields where more tactics are available.

As it stands I would be much happier with the idea of mooring AND forcefield. The mooring will make sure that the POS interface and station interfaces gets on one track, and the forcefield keeps your options open and gives a clear border between safe or not. This also makes the mooring easier to implement, no need for d-scan or other complex things while being docked. It only needs to make you visible on grid/d-scan.

But the issues can be dealt (less effective) otherwise too. Maybe a POSmodule "Undock Warp Cannon" can make you undock off grid for some posfuel cost. Multiple docking exits would help too (where you can choose which one to take). Only allow Docking up near the "Docking module" or within 1km of the structures. Theres plenty of options to change the docking mechanics to a newer less predictable/boring system. Up to the designers how exactly, but for more interesting gameplay it surely needs to be adressed and different from how it works now with stations.
Meytal
Doomheim
#391 - 2012-08-17 13:24:53 UTC
(This is all from the perspective of keeping w-space multi-player and not session changing to a single-player environment, ie: docking in a station. Note that this means space barbies won't be possible, much to the joy and relief of w-space denizens everywhere)

I personally like force fields (proximity based protection zones) because they offer an area of safety. I like this from the defensive perspective, obviously, but it also offers a non-direct advantage to the hunter as well. Some benefits have already been mentioned, and are good ones. I particularly like the ability for a fleet to gather semi-safely, have room to align together semi-safely, and then warp together. For defenders, it's obvious why. For hunters, it means the defenders can organize and might be just that little bit more willing to bring a fight.

The lack of a proximity-based protection zone means that as soon as you are no longer attached to the structure, you are vulnerable. If you can't move while attached, you have to detach yourself (become vulnerable, moving at 0 m/s) to even try to warp out. This makes it much more dangerous for the defenders, and will actually hurt chances for fights to happen in a hostile system.

Sieged victims will most certainly NOT try to warp out into your bubble traps on the exit wormholes if they can immediately be shot at the "ondock" point. C5/C6 may not see many POS sieges, but they happen all the time in C4 and lower; many of our targets are sieged corp members trying to evac, especially when another corp member is smugly "negotiating" for an end of the shooting. After the corpmate is podded, the negotiator usually calms down and boasts less.


If you eject from your ship that is moored, what happens? Does the ship automatically go into storage and your pod becomes safe? Does the ship stay moored, and your pod is now floating and vulnerable? What happens if you don't have an SMA? Can you even eject safely in that case? I would really, really love to hear why CCP wants to get rid of force fields instead of reworking the code to make it an elegant feature instead of a nasty hack.

If I gank a Drake running anoms, and their Noctis warps back to the POS from another anom, that salvager should feel safe enough to reship to a superior ship to mine so he can come at me and fall prey to my ambush without worrying about being shot while reshipping. The proximity based protection zone provides a temporary safe zone while near the POS, so the pilot feels emboldened for further combat. No force field immediately puts someone who was just attacked deeper into a feeling of vulnerability.
IgnasS
Pator Tech School
Minmatar Republic
#392 - 2012-08-17 14:36:44 UTC  |  Edited by: IgnasS
What this thread really lacks in my opinion is a DEV response. I'm not saying that they should shower us with all the details of the upcoming POS changes/rewamp, but at least a single sentence from guys working on this CCP Greyscale, CCP Masterplan, CCP Ytterbium, CCP Soundwave, CCP Explorer & CCP Unifex would be really nice.

It should sound something like this - "Dear wormhole dwellers, rest assured we will do our best when designing new Starbase System, please keep posting your ideas and concerns. We are reading and considering a lot of possible options."

We can all see that Two Step is really reading this and replying extensively (doesn't matter if we agree with him or not) at least we can see that he's trying, +1 for him because of that.

EDIT : Ok, two sentences Big smile
Madner Kami
Durendal Ascending
#393 - 2012-08-17 14:40:47 UTC  |  Edited by: Madner Kami
IgnasS wrote:
What this thread really lacks in my opinion is a DEV response. I'm not saying that they should shower us with all the details of the upcoming POS changes/rewamp, but at least a single sentence from guys working on this CCP Greyscale, CCP Masterplan, CCP Ytterbium, CCP Soundwave, CCP Explorer & CCP Unifex would be really nice.


This would be very usefull.

IgnasS wrote:
It should sound something like this - "Dear wormhole dwellers, rest assured we will do our best when designing new Starbase System, please keep posting your ideas and concerns. We are reading and considering a lot of possible options."


This, however, not at all. I don't want a gummy-damage-control-reply, I'd like actual substance.
IgnasS
Pator Tech School
Minmatar Republic
#394 - 2012-08-17 14:47:09 UTC  |  Edited by: IgnasS
Madner Kami wrote:
IgnasS wrote:
What this thread really lacks in my opinion is a DEV response. I'm not saying that they should shower us with all the details of the upcoming POS changes/rewamp, but at least a single sentence from guys working on this CCP Greyscale, CCP Masterplan, CCP Ytterbium, CCP Soundwave, CCP Explorer & CCP Unifex would be really nice.


This would be very usefull.

IgnasS wrote:
It should sound something like this - "Dear wormhole dwellers, rest assured we will do our best when designing new Starbase System, please keep posting your ideas and concerns. We are reading and considering a lot of possible options."


This, however, not at all. I don't want a gummy-damage-control-reply, I'd like actual substance.


I see your point, but for starters it would be nice, then it could develop in to broader convo with devs and maybe (just maybe) an early dev blog about it, not like 1 month before release on TQ, when only minor bits and pieces can be changed before release.

NEW VERSION OF THE DEV RESPONSE.
It should sound something like this - "Dear wormhole dwellers, rest assured we will do our best when designing new Starbase System, please keep posting your ideas and concerns. We are reading this thread, considering a lot of possible options and will keep discussing with you the changes we would to implement."
Archdaimon
Merchants of the Golden Goose
#395 - 2012-08-17 15:40:21 UTC
You already wrote the pr version. Now they just need to post: Read!

Then understood

Then full compliance Twisted

Wormholes have the best accoustics. It's known. - Sing it for me -

Klarion Sythis
Caldari Provisions
Caldari State
#396 - 2012-08-17 16:39:41 UTC
The team that will work on POSes is currently working on Crimewatch, which may not even be released by Winter. We're 3-6 months away from any serious thought on the subject from CCP. Acknowledgement would be nice, but to be honest, we're all getting quite a bit ahead of ourselves on this. We've expressed our current concerns and beating the dead horse another 20 pages won't make time go faster. There's not much to be done until CCP finishes Crimewatch.
Madner Kami
Durendal Ascending
#397 - 2012-08-17 16:50:50 UTC  |  Edited by: Madner Kami
Klarion Sythis wrote:
The team that will work on POSes is currently working on Crimewatch, which may not even be released by Winter. We're 3-6 months away from any serious thought on the subject from CCP. Acknowledgement would be nice, but to be honest, we're all getting quite a bit ahead of ourselves on this. We've expressed our current concerns and beating the dead horse another 20 pages won't make time go faster. There's not much to be done until CCP finishes Crimewatch.


Point beeing, it'd be usefull to get some sort of acknowledgement of the concerns beyond just a CSM-member who expressed repeatedly, to not have the same concerns.
Meytal
Doomheim
#398 - 2012-08-17 17:50:01 UTC
Klarion Sythis wrote:
The team that will work on POSes is currently working on Crimewatch, which may not even be released by Winter. We're 3-6 months away from any serious thought on the subject from CCP. Acknowledgement would be nice, but to be honest, we're all getting quite a bit ahead of ourselves on this. We've expressed our current concerns and beating the dead horse another 20 pages won't make time go faster. There's not much to be done until CCP finishes Crimewatch.

We are discussing amongst ourselves, trying to come to a consensus about what we want to ask CCP to do and what we want to ask CCP not to do. Once we can convince Two Step to present the views that the community wants, and not necessarily just his own ideas based on just his own experiences, he and the rest of the community will be ready for when CCP begins the design process.

If CCP is not even in the designing stages for the POS changes yet, then that is perfect. The time to be discussing these ideas is right now. If we wait and try to get our thoughts together and organized and try to work with the next CSM at the same time CCP is actually working on it, then they will have roughly mapped out what they want to do possibly before we even come to a consensus ourselves. By that point, it will be too late. Any chance that we had of CCP actually listening to us will be gone, and we'll get total crap as a result.

Now is the time to discuss our ideas together, not later.
Klarion Sythis
Caldari Provisions
Caldari State
#399 - 2012-08-17 18:38:07 UTC
Meytal, you have to take my post in context of this entire thread. There are people calling for Dev blogs and Dev interaction and that's unrealistic; CCP isn't there yet. We also have people taking advantage of this thread to attack Two step for obviously unrelated agendas or troll the general community (Slaktoid, SpaceSavage, etc.) so this thread is pretty cluttered with junk posts and redundant 3 page opinion pieces.

Sure, this needs to be discussed, but let's do so under the appropriate context:

  • CCP isn't designing this yet; it's all ideas thrown at a dart board.
  • Two step probably won't even be on the CSM when the bulk of the design work is being done (unless he's reelected). Depending on how Crimewatch goes, he might not be there when they start asking questions at all.

We're also highly unlikely to get a consensus with so many opinions.

If most people legitimately think Two step is likely to voice his opinions over the community's, then take Two step's advice and elect someone else during the year the POS redesign actually happens. That means someone else capable of doing it needs to step up for the community, but please god, don't start that process in this thread.

Otherwise, keep up the constructive posts that are sprinkled in here.
Meytal
Doomheim
#400 - 2012-08-17 20:27:04 UTC
Klarion Sythis wrote:
Otherwise, keep up the constructive posts that are sprinkled in here.

Awesome. I was worried you were calling for an end to the discussion, so thanks for calming me down :)