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Out of Pod Experience

 
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How many EVE gamers are from the United States?

Author
Lilianna Star
Vagrant Empress
#41 - 2012-08-16 18:12:18 UTC  |  Edited by: Lilianna Star
You don't get it. I KNEW it was a bad source. But I didn't want the discussion to be derailed into bashing the source instead of discussing the possibility of what he is saying.

Because it's worth discussing. And just because he worked at EA or whatever doesn't mean we should dismiss everything he says on kneejerk.
Micheal Dietrich
Kings Gambit Black
#42 - 2012-08-16 18:16:08 UTC
Lilianna Star wrote:
You don't get it. I KNEW it was a bad source. But I didn't want the discussion to be derailed into bashing the source instead of discussing the possibility of what he is saying.

Because it's worth discussing. And just because he worked at EA or whatever doesn't mean we should dismiss everything he says on kneejerk.



Are you American, because I heard somewhere that they have a hard time dealing with their failings.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Lilianna Star
Vagrant Empress
#43 - 2012-08-16 18:18:18 UTC
I am from the United States and I can adamantly say that I don't have trouble dealing with my failings. I face my failings every day and try to grow up as a person.
Micheal Dietrich
Kings Gambit Black
#44 - 2012-08-16 18:20:39 UTC
Are you sure, because you seem really hung up on this citation thing. Also why didn't you answer your own question in the OP?

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Lilianna Star
Vagrant Empress
#45 - 2012-08-16 18:26:31 UTC
It's not a personal failing though. The internet's pickyness regarding sources and their kneejerk reactions are a pet peeve of mine. Because it limits discussion so much.

Anyway, the reason I play EVE is because I appreciate what it is as a whole. A game basically made by the players where there's an entirely player made economy. With player owned territory. As well as real risks, the open nature regarding tactics and loadouts and how there are no safe areas.

Delivering small packages through low sec, for example, is exciting just out of anticipation. And when you finally make it through, it's a huge relief.
Micheal Dietrich
Kings Gambit Black
#46 - 2012-08-16 18:34:23 UTC
So by your own accord you have proven the developer guy wrong hence.



Though personally I think the whole I'm from America thing is just another ruse....

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Lilianna Star
Vagrant Empress
#47 - 2012-08-16 18:37:18 UTC
That doesn't prove anything wrong. One account is not nearly enough.
Micheal Dietrich
Kings Gambit Black
#48 - 2012-08-16 18:42:01 UTC
No but 36% of the player subscription does a pretty good job.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Lilianna Star
Vagrant Empress
#49 - 2012-08-16 18:44:00 UTC
Fair enough.

By the way, where did you get that figure? I'm not asking for a source or any B.S. like that. I believe you. I'm just curious to see what the other percentages are.
Micheal Dietrich
Kings Gambit Black
#50 - 2012-08-16 18:52:57 UTC
Akita gathered and compiled the data from multiple sites and I believe he's got it all cited on page 2. He even updated it specifically for this thread to which was great because I was going to link his 2008 thread earlier on (which he copypasted here anyways).

We have more than twice the numbers than the next leading country and average almost 3x over the Euro's.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Akita T
Caldari Navy Volunteer Task Force
#51 - 2012-08-16 19:53:56 UTC
Well, just two sources, both CSM election results devblogs (CSM1 back in May 2008 - http://community.eveonline.com/devblog.asp?a=blog&bid=562 and CSM7 recently in March 2012 - http://community.eveonline.com/devblog.asp?a=blog&nbid=28529 ), listing the relevant demographics data near the very bottom of each (and the second one having links to all other previous CSM election results and their own demographic data).
Lilianna Star
Vagrant Empress
#52 - 2012-08-16 19:56:15 UTC
Akita T wrote:
Well, just two sources, both CSM election results devblogs (CSM1 back in May 2008 - http://community.eveonline.com/devblog.asp?a=blog&bid=562 and CSM7 recently in March 2012 - http://community.eveonline.com/devblog.asp?a=blog&nbid=28529 ), listing the relevant demographics data near the very bottom of each (and the second one having links to all other previous CSM election results and their own demographic data).


Thank you.

Hey, aren't you the person who made the golden rules of EVE?

I may be remembering that wrong, but those actually convinced me to join EVE Online.
Akita T
Caldari Navy Volunteer Task Force
#53 - 2012-08-16 19:58:54 UTC
Lilianna Star wrote:
Hey, aren't you the person who made the golden rules of EVE?
I may be remembering that wrong, but those actually convinced me to join EVE Online.

Ayup.
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=588605
And you're welcome Blink
Kattshiro
Deep Core Mining Inc.
Caldari State
#54 - 2012-08-16 20:20:16 UTC
I do love this line " The player is a celebrity, give them unique customization." I thought everyone loved customization... Perhaps feeling of being individualistic is more instrisi

He is right on our education... Everybody is winner!!! We do embrace mediocrity, and you can't tell people when their **** ups. In games though... I don't know maybe the games I play, but everyone seems to act the same v. say hardcore asian games which grinding is considered acceptable..or say redundant keying A.K.A starcraft hot keying.

Could be that I play more pc online than console to notice a distinct difference online... Personally I've always found failure to be a better teacher. I might be past the curve on that though...See the above.
Arkturus McFadden
Anukar
#55 - 2012-08-16 20:27:37 UTC
We love the aspect of failure in EVE. Our understanding of it, our acceptance of it.. is what makes the EVE Online community the best in the MMO industry.


Those that can't accept it, well we ask for their stuff before they leave.
Akita T
Caldari Navy Volunteer Task Force
#56 - 2012-08-16 21:20:37 UTC
EVE is not even the most harsh MMO out there.
I can name at least one other game with death penalties that are MUCH higher than EVE (but it's a RTS-style empire building web game), and could probably mention a few with slightly higher ones (at least from some viewpoints).
The funny thing is, insanely high death penalties actually tend to encourage carebearish behaviour and general risk aversion.
Just like real life, sort of.
dexington
Caldari Provisions
Caldari State
#57 - 2012-08-17 07:14:51 UTC
Akita T wrote:
EVE is not even the most harsh MMO out there.
I can name at least one other game with death penalties that are MUCH higher than EVE (but it's a RTS-style empire building web game), and could probably mention a few with slightly higher ones (at least from some viewpoints).
The funny thing is, insanely high death penalties actually tend to encourage carebearish behaviour and general risk aversion.
Just like real life, sort of.


I've tried two RTS web games, where if you get defeated just once you are forced to start over, because once you loose your army other players are just going to farm you. It can be a little rough the first time you log on and find out you lost everything and need start over.

The problem with this type of games is that they all seem to be F2P and funded by micro transactions, which makes it almost impossible to survive against opponents that buy the available bonus's. I don't mind loosing, it's just not fun to loose when the other guys only wins because be is paying for a bigger/better army.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Akita T
Caldari Navy Volunteer Task Force
#58 - 2012-08-17 08:09:12 UTC  |  Edited by: Akita T
It's a delicate balance between ease and profitability of farming underdefended people on one hand, income sources and self economic development pacing on the other hand, and on the gripping hand, what types of microtransaction bonuses the game allows at all in the first place.
Most RTS-ish web games out there pick to have heavy incentives to farm other people rather than incentivize focus on your own resource development, and with fairly powerful game-affecting microtransactional bonuses that can ONLY be obtained by paying cash ; in contrast, very few emphasize self-development much more than plunder, not many offer mainly convenience and small boosts rather than serious power via microtransactions, and even less let you earn the microtransaction currency through ingame means.
Oh, and most of them are fast-paced "round-based" periodically resetting instances with many separate servers anyway (so even a harsh "failure/death penalty" doesn't really mean THAT much, with frequently resetting servers making that a mild inconvenience at best), rather than slower-paced perma-running never-resetting single-server large worlds (where a harsh "failure/death penalty" REALLY hurts, able to wipe out even years of previous constant work).
Jett0
The Two and Only
#59 - 2012-08-18 00:12:46 UTC
At this point, we're all aware the source was parody (and this American thought it was hilarious).

Thoughts on the subject of game difficulty:

* We had hard games way back. That's how games were, and everyone accepted this.
* Over time, games leaned away from challenge and more towards presentation. A natural evolution needed to cater to more people.
* With things like Facebook, phones, tablets, and even Live/PSN, casual pick-up-and-play starts to become its own genre.
* With games now on a variety of platforms with many styles, traditional AAA games are once again becoming the realm of the core gamer. We're currently in the middle of this transition. FPS multiplayer, Dark Souls, "hardcore" fighting games, etc. All punishing, and well-loved.

There's nothing specifically American about this. Many U.S. studios are leaders of the industry. Naturally they're going to be part of setting trends, whatever that might entail.

Occasionally plays sober

Brujo Loco
Brujeria Teologica
#60 - 2012-08-20 13:45:59 UTC
This thread is interesting to me because it discusses overall, stereotypes and in consequence, following a certain train of thought, profiling.

Despite how "horrendous" it may seem to some people, stereotypes and profiling have a basis on reality and is the main tool of use, for example, at Ben Gurion airport in Israel.

How a certain sector of gamers exist and how they behave, despite being absurd to some, doesn't take away the fact there are gamers that do behave like that and respond to stimuli in gaming in ways some of us might think impossible and that in a high number of cases you might indeed be correct by tagging certain labels on a group despite individual preferences, beliefs, etc and still be right, even if it hurts or offends others.

But please do go on, just popping to add a bit to the flame, I really enjoy reading other peoples views on the subject

Cheers!

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco