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Need a bit of Guidance... Tengu into ???

Author
Kimiko Ayasi
Space T E N T A C L E S
#1 - 2012-08-16 06:50:38 UTC
http://eveboard.com/pilot/Kimiko_Ayasi

Skills above.


Looking for what to go into next.

Is it worth even raising skills towards a Caldari Navy Raven / Scorpion Navy Issue? I am wondering if they will be worth investing the time into. My Tengu already does LV4 missions with ease, but I am looking for something new to try.

I am on an INT/MEM map right now with a remap coming in October (looking at PER/WIL).


Basically looking into getting an alternate ship that will do nearly as well as my Tengu in Isking / Plexing, but will be a different feel.



I currently plan on maxing my Bomber / Assault Frigate skills when I get the remap as a long term goal. Looking for something to work towards now that will provide a change of pace without rolling an alternate toon and sticking with Caldari on this character.


Thanks ahead of time Big smile
Ginger Barbarella
#2 - 2012-08-16 16:16:23 UTC
You're only at Strat Cruiser 1 and you're asking here?

And you've got a metric CRAP-TON of stuff to train, even if you choose to stay Caldari/Missile Rat.

"Blow it all on Quafe and strippers." --- Sorlac

Kimiko Ayasi
Space T E N T A C L E S
#3 - 2012-08-16 16:41:16 UTC  |  Edited by: Kimiko Ayasi
Ginger Barbarella wrote:
You're only at Strat Cruiser 1 and you're asking here?

And you've got a metric CRAP-TON of stuff to train, even if you choose to stay Caldari/Missile Rat.



I plan to raise Strategic Cruiser up to at least 3, but I am in no rush to max it as it provides me no bonus at the moment.


I also plan to raise all Shield Compensation skills to at least 4.


Currently Planned:

Shield Comps - 4
Strategic Cruiser - 3 (At least)
Fuel Conservation - 4
Acceleration Control - 4
Energy Management - 5

And capping off missile support skills at 5.




I was looking for more of a suggestion of what skills to go for and whether I should invest time into Battleships later on instead of a general "Go train stuff" post, but I'll take it as you telling me to stay away and perfect the Tengu first.

Thanks for your input, I guess.
RavenPaine
RaVeN Alliance
#4 - 2012-08-16 16:46:36 UTC
CNR will do great in missions, and the BS skill is nice to have for other things later.
You need drones! I have never seen a skillsheet without drones. I was surprised.


Strat cruiser skill allows more overheat with less damage taken, per level.
You also need Thermodynamics skill.
Overheating is an awesome mechanic and you need to get used to haveing it available.

Kimiko Ayasi
Space T E N T A C L E S
#5 - 2012-08-16 16:48:54 UTC  |  Edited by: Kimiko Ayasi
RavenPaine wrote:
CNR will do great in missions, and the BS skill is nice to have for other things later.
You need drones! I have never seen a skillsheet without drones. I was surprised.


Strat cruiser skill allows more overheat with less damage taken, per level.
You also need Thermodynamics skill.
Overheating is an awesome mechanic and you need to get used to haveing it available.




Drones are definitely something I plan to invest time into.


After reading a bit more I saw the overheat thing. Thank you for clearing that up for me. Thermodynamics are planned.



**Edit Added**

Taking your suggested skills into consideration:

Science IV -> Thermodynamics IV (Assuming IV should be good enough for now)
Strategic Cruiser to IV (V later)
Shield Compensation Skills to IV
Afterburner Support skills to IV (Fuel Conservation / Acceleration Control)
Drones to V and then add support skills for that after some research / suggestions.

I've never really had to use drones, but I can only assume they are for use mainly against frigate rats.


I'll completely skip Battleships and Cruise Missiles until I have finalized all of these skills. Thank you for the suggestions and feel free to keep them coming!
Lost Greybeard
Drunken Yordles
#6 - 2012-08-18 08:00:24 UTC
Kimiko Ayasi wrote:

I'll completely skip Battleships and Cruise Missiles until I have finalized all of these skills. Thank you for the suggestions and feel free to keep them coming!


You could always cross-train another race as well. Amarr is a good one, gives you some entertaining FIREIN MAH LAZORZ pirate boats and some fun T2 missile boat alternatives.

I'd also caution you against the "I can't train X until every single support skill for previous ship X-1 is at V" mentality. In your case I'd sink a lot more into support/weapons support/baseline skills, yeah, but it's not necessary to completely max things out before training BS. When everything's III or IVish is fine. Or, on the other side of the coin, you don't necessarily need to _ever_ train BS, your T3 can do L4s just fine. Maybe not as fast, but just fine.
Lilith Aurilien
State War Academy
Caldari State
#7 - 2012-08-22 12:04:35 UTC  |  Edited by: Lilith Aurilien
Kimiko Ayasi wrote:
http://eveboard.com/pilot/Kimiko_Ayasi

Big smile


That's not a Tengu Pilot, That's a Tengu Pilot.... (in best Aussie accent)

Blink

To be fair I have been wondering the same thing...got few more skills to get for the Tengu (cloaking & acceleration control for example) and a few core skills I initially skipped as I didn't need them for my mission fit...but then what... What?

I haven't seen any Caldari BS fit that can apply the 840 kinetic dps my Tengu does to cruisers and bigger out to 100k range...All while being being small enough and fast enough to tank everything with a small booster...not to mention gate to gate times and much higher warp speed to get back an forth between agent & mission areas...the only clear advantage I can see with the BS is selectable damage types...Which is easily mitigated by flying missions in Caldari space...Ugh
Illest Insurrectionist
Sparta.
#8 - 2012-08-27 00:10:45 UTC
Lilith Aurilien wrote:
Kimiko Ayasi wrote:
http://eveboard.com/pilot/Kimiko_Ayasi

Big smile


That's not a Tengu Pilot, That's a Tengu Pilot.... (in best Aussie accent)

Blink

To be fair I have been wondering the same thing...got few more skills to get for the Tengu (cloaking & acceleration control for example) and a few core skills I initially skipped as I didn't need them for my mission fit...but then what... What?

I haven't seen any Caldari BS fit that can apply the 840 kinetic dps my Tengu does to cruisers and bigger out to 100k range...All while being being small enough and fast enough to tank everything with a small booster...not to mention gate to gate times and much higher warp speed to get back an forth between agent & mission areas...the only clear advantage I can see with the BS is selectable damage types...Which is easily mitigated by flying missions in Caldari space...Ugh


obviously a battleship won't tank missions sufficiently with a small shield booster. Seems like an arbitrary requirement.

a CNR will do like 825 damage with cruise kinetic and drones. A 840 dps tengu is what a ham tengu? I'm just not seeing 840 dps with 100k range. Over heated tengu with 4 navy bcus and both implants i guess is 840 but that isn't sustainable.

I'd suggest social skills payout/lp skills if you are doing lvl 4s. I'm super duper drunk atm but i don't see them on your thing? Even at level 3 or something would increase your income a ton while taking like a day or less.

A CNR's drones can munch on frigates while you missile down cruisers/bs and isn't gank bait. a Tengu can be gank bait.

I prefer the tengu because of mobility but the CNR does have advantages.

TLDR: social skills, train them.
MURDARIO Uitra
Day Trippers
#9 - 2012-08-27 14:08:09 UTC
Short and sweet

A battleship will be faster than a t3 mainly due to dps it can dish out. I first started lvl4s in a drake, went to maelstrom, than machariel and I'll never go back. Ive ran a tengu through a lvl 4 several times and besides the good tank the dips is no good on high bounty battleships. Faction bs can do wonders in lvl4s. But to support them is a not a quick train to t2 weaponry, tank, cap etc. T2 drones though first, no point in goin bs the losing it first mission to tackle when you can't hit the frigs locking you down.
Lilith Aurilien
State War Academy
Caldari State
#10 - 2012-08-28 12:00:02 UTC  |  Edited by: Lilith Aurilien
Illest Insurrectionist wrote:


TLDR: social skills, train them.


Thanks for taking the time to look, however I am training Security Connections to V right now...you must be drunk Blink

As for fit:

[Tengu, Level 4 Missions]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

10MN Afterburner II
Gisti B-Type Small Shield Booster
Invulnerability Field II
Invulnerability Field II
Shield Boost Amplifier II
Shield Boost Amplifier II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Bay Loading Accelerator II
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Electronics - Dissolution Sequencer
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Gravitational Capacitor

841 dps with 5% implants (HML damage, ROF, Guidance & Target Navigation)

Precisions kill frigs easy enough, furies 2-3 volley cruisers & 7-9 volley BS with a 3 second (ish) ROF....

Still not seeing the point of a BS compared to this baby Cool Could you post the CNR fit you mentioned please?

BTW - I have run level 4 on my main a Vargur and know how effective a skilled BS/Marauder is - the Tengu IMO, is better, you just got to fit it/skill for it properly...
Illest Insurrectionist
Sparta.
#11 - 2012-08-28 12:04:27 UTC
The OP has social at like 2. Not you.
Lilith Aurilien
State War Academy
Caldari State
#12 - 2012-08-28 12:08:14 UTC
Illest Insurrectionist wrote:
The OP has social at like 2. Not you.


ah...well you quoted me so I assumed you were talking to me...nvm
Illest Insurrectionist
Sparta.
#13 - 2012-08-28 12:08:38 UTC
Lilith Aurilien wrote:
Illest Insurrectionist wrote:
The OP has social at like 2. Not you.


ah...well you quoted me so I assumed you were talking to me...nvm


Ya, sorry i wasn't doing good that night.
Lilith Aurilien
State War Academy
Caldari State
#14 - 2012-08-28 12:13:59 UTC
Haha no worries...been there Big smile
Paikis
Vapour Holdings
#15 - 2012-08-28 14:31:37 UTC
Lilith Aurilien wrote:
Still not seeing the point of a BS compared to this baby Cool Could you post the CNR fit you mentioned please?

BTW - I have run level 4 on my main a Vargur and know how effective a skilled BS/Marauder is - the Tengu IMO, is better, you just got to fit it/skill for it properly...


[Raven Navy Issue, PvE]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Drone Damage Amplifier II

Phased Weapon Navigation Array Generation Extron
Caldari Navy Kinetic Deflection Field
Caldari Navy Thermic Dissipation Field
Caldari Navy Adaptive Invulnerability Field
Pith A-Type X-Large Shield Booster
Heavy Capacitor Booster II, Cap Booster 800

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam II

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II


Warden II x3
Hornet II x5

With 5% implants this gets 838 DPS from missiles, and 999 DPS total, and can apply it to anything cruiser sized or up. However, the CNR is not the top dog for missions. That title belongs to the Nightmare, the Navy Dominix or the Machariel, depending on where you're missioning and who you're talking to. 1000-1300 DPS is not unheard of for those ships.
Lilith Aurilien
State War Academy
Caldari State
#16 - 2012-08-28 14:49:39 UTC  |  Edited by: Lilith Aurilien
Hmmm interesting...do the rigors & flare rigs actually allow you to apply all that fury dps to the cruisers? Assuming a max skilled/implanted pilot? Am crap at the missile math What?

Yeah the Nightmare is a beast, providing it tracks and hits it's targets I can see that 1000 dps actually being a reality, as for the Mach it's good no doubt, but a little overhyped IMO. It suffers from the same issues as the Vargur - that on paper 1000+ dps isn't actually realised because it is always fighting in falloff... I imagine the Navy Domi is pretty cool with the new drone upgrades though I have never missioned in one...
Paikis
Vapour Holdings
#17 - 2012-08-28 14:58:52 UTC
I have no idea if it is full damage, probably not with Furies, but they certainly die fast enough. The target painter helps for cruisers.

I discovered a long time ago that guns are just better than missiles for missions, so my missile skills aren't as good as my gunnery skills. From memory the CNR does about the same missile damage as the Tengu, but has the twin advantages of drones and damage type selection.
Aaewen Hrothgarson
eXtreme Co
SLYCE Pirates
#18 - 2012-08-29 11:03:06 UTC

Some I think would be useful for You:

Energy Management V

Hull Upgrades IV (10 % more armor, lets you use T2 Damage Control)
Hull Upgrades V (maximizes your armor)


Acceleation Control IV (at least) - go faster

Fuel Conservation (for afterburners) and/or High Speed Maneuvering (for MWDs) - propulsion mode uses LESS cap.


If you plan to overheat your modules, you may want Nanite Operation and Nanite Interfacing to repair the damage in flight.

If you look forward to use boosters, there is Biology, Nanite Control (be in for a price shock) and Neurotoxin Resistance.
StoneColdHeart
The Scope
Gallente Federation
#19 - 2012-08-30 22:11:35 UTC
I can't speak for everyone, but personally, I am a fairly decent Tengu pilot, and to be honest... it became very boring, very fast...

My personal fix for the boredom was to train for a Machariel...

It deals a lot more DPS than a Tengu, one of the fastest mission ships in EVE, and switching from bays to turrets opened up another side of gameplay, making things interesting again.

The shield skills you already have trained are still useful so you dont have to completly start over in ALL of you support skills. Yes, going with turrets is going to be a lot of new skills that need to be trained, but overall, well worth the time, they are capable of dealing stagering amounts of DPS.

The Machariel is a different world from the Tengu... guns, speed tanking instead of sitting still and shooting, it's a very nice ship, a pleasant change from the monotony of a static Caldari missle boat, and well worth the time and (unfortunately) large amounts of ISK needed to properly fit it, but it will more than pay for itself in missioning speed and new enjoyment of the game.

I hope this helps. Good luck. Fly safe.
Velarra
#20 - 2012-09-02 20:41:00 UTC
Kimiko Ayasi wrote:

Shield Compensation Skills to IV
Drones to V and then add support skills for that after some research / suggestions.

I've never really had to use drones, but I can only assume they are for use mainly against frigate rats.


I'll completely skip Battleships and Cruise Missiles until I have finalized all of these skills. Thank you for the suggestions and feel free to keep them coming!


Solid drone skills will keep you alive and be useful in all forms of combat, particularly when in a large ship. Fast tackling frigates can wind up getting you killed.

As for {type of damage) passive Shield Comp skills, if you're going to remain primarily Caldari, I think you may want to skill them all the way V or have none at all or 0. The active 'field' II skills are generally more useful and will serve you better. Alternately, - know the fits you're going to use the passive shield comp skills with, before training them.
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