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Player Features and Ideas Discussion

 
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Idea : visual applicable icon indicator

Author
MR rockafella
Santa's Factory
#1 - 2012-08-16 08:11:11 UTC
My idea is simple.

CCP state that they want to make eve easier to use and less right clicking and menu selection etc...

My idae is using one of the unused corners on items.
we have on any given item in lower right corner a combined indicator thats shows size amount and slot and
in upper left corner one some modules we have T2 or faction and deadspace indicator.

So lower left and upper right is available and could be used for a indicator that shows either of 3 states-Example.
For skills-
Green for Trainable
Yellow for Trained
Red for not trainable

On modules and ships
Green for usage-able
Red for not usage-able

Same could be use on blueprint although blueprint has 2 different usage one being manufacturing other being research/copying and has different requirement

Some times when you have alot of skills lying in hanger and its not always very fun sitting and clicking on wich you can train now without have to right click-menu - info - skill tab - close - click on next skill - repeat

CCP added a visual indicator to market for skills wich is very cool but i think we need to take this to the next level and add a visual indicator to the item itself to combat theese repetative and annoying clicks to get information.


Task is to present this information without desturbing the visual aesthetics of the icon's more than they are atm.
√ = Usage/Train-able
! = Trained/Partial usage (bpo's)
X = Not Train/Usage-able

There a hell-of-alot of right click gone