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Inventory System - Bring back the OLD

Author
Arkturus McFadden
Anukar
#21 - 2012-08-15 16:30:23 UTC
No go away, I like this new one.
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#22 - 2012-08-15 16:32:06 UTC
Like the new system, myself.
MadMuppet
Critical Mass Inc
#23 - 2012-08-15 16:34:45 UTC
Tippia wrote:
MadMuppet wrote:
Is there any way to get it to always open the items hangar when I dock rather than have to do it manually every flipping time? I have given up hoping that other things can be fixed, but a simple thing where when I dock there is a window for my ship's cargo hold and a window for my items hangar without having to jump through a set of hoops would be nice to have back.
It's a bit fragile, like most parts of the new UI and I've had it forget itself on me on a couple of times, but…

…I've found that any specific hangar that you shift-click-open to have it exist in its own window and leave open when you undock will re-open automatically when you dock. For the most part, this will hold true between logins as well, with the current ship cargo being the main exception (but it was already flaky before the new inventory so I can't blame it entirely for that one…).

Basically, the entire trick when the uninventory is to never ever use the “primary” inventory window unless you really really have to. Always use shift-clicked windows and if you need a new inventory open, just fold out the tree view, and shift-click open the inventory from there (with the new “always new window” option set, no shift is needed). As with the old inventory, stacking them up will help with getting them to consistently open in the right spot as well. Over all, this strategy will very closely replicate the old UI these days and provide nearly all the benefits of that system.

Personally, I only ever use the primary inventory window (the one you get when you click the inventory button in the NeoCom) to show the tree view, and I've shrunk it down as much as possible to minimise how much actual inventory is shown — I'm only interested in the tree view. From there, I can open anything I'm interested in and having a quick, but still reasonably small, drop target for quick moves.


I'll give that a try and see if I can make this workaround/trick/tweak/ work. Thank you.

Arkturus McFadden wrote:
No go away, I like this new one.



Not saying the new one needs to go away, it just needs to have the option for similar functionality of the old system.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Bluestream3
the Goose Flock
#24 - 2012-08-15 20:12:41 UTC
I want tabs.
Tippia
Sunshine and Lollipops
#25 - 2012-08-15 20:20:06 UTC
Bluestream3 wrote:
I want tabs.
Shift-click, stack'em up. All old things are made new again. Blink
Bluestream3
the Goose Flock
#26 - 2012-08-15 20:37:49 UTC  |  Edited by: Bluestream3
Tippia wrote:
Bluestream3 wrote:
I want tabs.
Shift-click, stack'em up. All old things are made new again. Blink

Well, that's an annoying thing to have to do everytime you open a corporate hangar array at a pos.

Oh, on the subject of shift-clicking, I would also love a "always shift click" option as a setting somewhere. That and tabs and I guess I have no real problems with the new inventory. I mean, that would almost mean we're back to being as good as the old one was! The one that was replaced, because, apparently it wasn't good enough. Hmm..
True Xtian
True Xero
#27 - 2012-08-15 20:38:16 UTC
signed
Tippia
Sunshine and Lollipops
#28 - 2012-08-15 20:43:10 UTC
Bluestream3 wrote:
Well, that's an annoying thing to have to do everytime you open a corporate hangar array at a pos.
Ah yes. Corp hangars, now that's a different matter. Yes, getting those back as single units would be lovely.

Quote:
Oh, on the subject of shift-clicking, I would also love a "always shift click" option as a setting somewhere.
There is one since the last patch. Look for the little ≡ up in the title bar on any inventory window and check there.
Syler Puuntai
Nomadic Asylum
#29 - 2012-08-15 20:54:44 UTC
Even though I've been mostly inactive since Incarna. I must say I don't mind the new inventory and feel its in the right direction, however it obviously needs some improvements when it comes to functionality.
Alea
Pator Tech School
Minmatar Republic
#30 - 2012-08-16 03:36:26 UTC
I don't mind new posts about how horribly bad the UI is as it keeps it in the eyes of CCP.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Illest Insurrectionist
Sparta.
#31 - 2012-08-16 03:54:43 UTC
Tippia wrote:
MadMuppet wrote:
Is there any way to get it to always open the items hangar when I dock rather than have to do it manually every flipping time? I have given up hoping that other things can be fixed, but a simple thing where when I dock there is a window for my ship's cargo hold and a window for my items hangar without having to jump through a set of hoops would be nice to have back.
It's a bit fragile, like most parts of the new UI and I've had it forget itself on me on a couple of times, but…

…I've found that any specific hangar that you shift-click-open to have it exist in its own window and leave open when you undock will re-open automatically when you dock. For the most part, this will hold true between logins as well, with the current ship cargo being the main exception (but it was already flaky before the new inventory so I can't blame it entirely for that one…).

Basically, the entire trick when the uninventory is to never ever use the “primary” inventory window unless you really really have to. Always use shift-clicked windows and if you need a new inventory open, just fold out the tree view, and shift-click open the inventory from there (with the new “always new window” option set, no shift is needed). As with the old inventory, stacking them up will help with getting them to consistently open in the right spot as well. Over all, this strategy will very closely replicate the old UI these days and provide nearly all the benefits of that system.

Personally, I only ever use the primary inventory window (the one you get when you click the inventory button in the NeoCom) to show the tree view, and I've shrunk it down as much as possible to minimise how much actual inventory is shown — I'm only interested in the tree view. From there, I can open anything I'm interested in and having a quick, but still reasonably small, drop target for quick moves.


Ehehehe

Your post is helpful but i find that amusing.
alittlebirdy
All Hail The Liopleurodon
#32 - 2012-08-16 06:13:53 UTC
Josef Djugashvilis wrote:
There is no way in hell CCP wil go back to the old inventory system.

However, there is no reason for them not to keep working on the new one until works properly.


So make it work exactly like the old one?

Seems easier to just ROLL BACK.


Ya the UI is ********

YES the guy should lose his job

NO it will never happen and never go bad sadly.
Akirei Scytale
Okami Syndicate
#33 - 2012-08-16 06:17:08 UTC
sYnc Vir wrote:
Zishy wrote:
Your new system is making everything harder and is ******* with my head on a day to day basis. please bring back the old until you have taken the crappy bugs and "features" out of your new broken system. ty


No, its so much easier now.


Not if you keep multiple inventory windows (station / ships etc) open and pod jump often. Nothing gets saved, its a very flawed system.
Lilianna Star
Vagrant Empress
#34 - 2012-08-16 06:24:23 UTC
I actually really hated the old system. The new system is spiffy and convenient.
Skorpynekomimi
#35 - 2012-08-16 07:38:45 UTC
Tippia wrote:
With the new “always open in new window” option, I'm actually beginning to see the end of this dip in functionality.

To my view, there are three main things that remain: the ability to drag holds to the NeoCom to give us back the direct-access buttons; the ability to treat any type of corp hangar as a single entity; and better “memory” for windows in terms of location and individual view settings.

…and some further performance tuning.


I agree. It works just fine now, but could be a lot better. Faster, for one.

'Always open in new window' was the one major quantifiable fix I wanted. I'm so glad they listened to my moaning and wailing about it. It makes looting missions a snap rather than a chore.

Economic PVP

Cede Forster
Deep Core Mining Inc.
Caldari State
#36 - 2012-08-16 07:43:44 UTC  |  Edited by: Cede Forster
Skorpynekomimi wrote:
Tippia wrote:
With the new “always open in new window” option, I'm actually beginning to see the end of this dip in functionality.

To my view, there are three main things that remain: the ability to drag holds to the NeoCom to give us back the direct-access buttons; the ability to treat any type of corp hangar as a single entity; and better “memory” for windows in terms of location and individual view settings.

…and some further performance tuning.


I agree. It works just fine now, but could be a lot better. Faster, for one.

'Always open in new window' was the one major quantifiable fix I wanted. I'm so glad they listened to my moaning and wailing about it. It makes looting missions a snap rather than a chore.


Yes, who cares how it looks, could be a black and white table with a command prompt, but it is so excruciating slow Roll

c;\>
cd ship
dir
Suvari Khashour
24th Imperial Crusade
Amarr Empire
#37 - 2012-08-16 08:00:56 UTC
the Unified Inventory thing is a pain to use, but at least now its a bit more user friendly than it was when they first introduced it, it may not have the originals functionality, which is a shame, but its not the game breaker that it began as. That said, it still needs work to improve functionality, the amount of hoops you have to go through to get it to do things is unnecessary, take drone bays, about the only way to access a ships drone bays in station is to load the fitting screen and access it from there, unless you only have a single ship in your 'inventory' as soon as you have half a dozen or so using the Unified Inventory becomes too much of a PITA, same with corp hangers, accessing corp hangers is slow, what used to take a couple of seconds now takes 20 seconds or more, perhaps not that great an issue, but, it is a PITA. It might be that some of these issues are without resolution, which would be a shame, because it is starting to 'work' albeit with a number of 'workarounds' im not sure that its easier than the old system for new players to get to grips with, and additions to the already steep 'learning curve' are probably counter intuitive.Straight
Roime
Mea Culpa.
Shadow Cartel
#38 - 2012-08-16 08:08:41 UTC
New UI means less clicking and less redundant windows cluttering the screen. I keep the main window open and instead of opening hangars all the time, I just drag stuff to entries in the tree.

Using the tree to shuffle stuff between hangars was impossible in the old "system" (there was no Inventory before UI, just containers) and in practice is a major leap forwards in usability.

Filters are a super-effective workaround to the flawed container behaviour in POS hangars, and finding stuff I need from huge mess of various articles in my div is several magnitudes easier now. Customizing and creating filters is also intuitive.

Value estimations means less fooling around with spreadsheets when sharing loot revenue with PVE op participants.

Biggest downside is the dreadful performance. There needs to be an option to disable the value calculations if it would improve performance, using the inventory is very much affected by the serious lag and CCP should consider fixing load times as first priority.

I'd also like a "slim border window mode" with no volume and value displays to preserve screen estate.

.

Smohq Anmirorz
State War Academy
Caldari State
#39 - 2012-08-16 08:12:00 UTC
It still needs work, but it is a lot more usable and has some features about it I like. If you don't like it, keep giving feedback on what you want changed.

Please stop asking for the old one back. It will not happen. They have improved the current one and are getting more people to like it. They continue to make changes. Tell them what you like or don't like with the new one.
non judgement
Without Fear
Flying Burning Ships Alliance
#40 - 2012-08-16 08:19:31 UTC
I'm gonna have to say that the new one is really good. It just keeps getting better as well.