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Race and bloodlines

Author
Sans Sonic Leon
Garoun Investment Bank
Gallente Federation
#1 - 2012-08-15 15:18:08 UTC
Do they matter? I noticed when I chose a different bloodline but same race, my skills trains faster... Is ther ea website where i can see all the differences between them? Thanks.

S
Karl Planck
Perkone
Caldari State
#2 - 2012-08-15 15:19:13 UTC
They used to, now its just flavor for the character creator

I has all the eve inactivity

Virgil Travis
Non Constructive Self Management
#3 - 2012-08-15 15:23:10 UTC
We're all meat popsicles, just different coloured ones.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

War Kitten
Panda McLegion
#4 - 2012-08-15 15:32:47 UTC
Karl Planck wrote:
They used to, now its just flavor for the character creator


This.

Long ago you got different starting stats based on your bloodline.

Caldari Achura was FOTM for a long time when it was introduced because it was the choice with the minimal charisma stat.

Then CCP introduced stat remaps and bloodlines became a cosmetic choice only.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

James Amril-Kesh
Viziam
Amarr Empire
#5 - 2012-08-15 15:35:33 UTC
Khanid women are the hottest.

Enjoying the rain today? ;)

Cadfael Maelgwyn
Doomheim
#6 - 2012-08-15 15:47:55 UTC
I miss the old character creation settings.

Race, bloodline, and school actually meant something back then, and it made the game deeper.
Roll Sizzle Beef
Space Mutiny
#7 - 2012-08-15 15:56:26 UTC
Cadfael Maelgwyn wrote:
and it made the game deeper.


It made the vast majority of people to pick one race over another and make the universe a lot less diverse.

The idea would have been sound if all 4 races had the same career stat choices before the 3 blood line aesthetics.
Forum Harlot
Doomheim
#8 - 2012-08-15 15:59:59 UTC  |  Edited by: Forum Harlot
Cadfael Maelgwyn wrote:
I miss the old character creation settings.

Race, bloodline, and school actually meant something back then, and it made the game deeper.


How? It didn't expand the game or gameplay experience in any way. The only consequence was that you became shoehorned into a specific race/bloodline based on how you wanted to skill your character - most of the time meaning Achura.

Also, there was no way for a new player to make an informed decision; meaning you had to re-reoll a new character a week into playing.
Joe Hinken
Cetan Consortium
#9 - 2012-08-15 16:00:52 UTC
Cadfael Maelgwyn wrote:
I miss the old character creation settings.

Race, bloodline, and school actually meant something back then, and it made the game deeper.

These no longer affect starting skills and levels?

Brick Royl > bad timing the isk is deflating fatser then a baloon in a cactus shop

Virgil Travis
Non Constructive Self Management
#10 - 2012-08-15 16:02:51 UTC
Joe Hinken wrote:
Cadfael Maelgwyn wrote:
I miss the old character creation settings.

Race, bloodline, and school actually meant something back then, and it made the game deeper.

These no longer affect starting skills and levels?


Nope, you don't have to be Caldari to have the best stats for pvp anymore, that's why there were so many of them around before they changed the system and gave us remaps.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Karl Planck
Perkone
Caldari State
#11 - 2012-08-15 16:06:03 UTC
Virgil Travis wrote:
Joe Hinken wrote:
Cadfael Maelgwyn wrote:
I miss the old character creation settings.

Race, bloodline, and school actually meant something back then, and it made the game deeper.

These no longer affect starting skills and levels?


Nope, you don't have to be Caldari to have the best stats for pvp anymore, that's why there were so many of them around before they changed the system and gave us remaps.


well, to be fair, at the time if you rolled achura then you also got a ton of skills on missiles, which at the time we all know where a joke in pvp

I has all the eve inactivity

Cadfael Maelgwyn
Doomheim
#12 - 2012-08-15 16:21:26 UTC
Forum Harlot wrote:
How? It didn't expand the game or gameplay experience in any way. The only consequence was that you became shoehorned into a specific race/bloodline based on how you wanted to skill your character - most of the time meaning Achura.

Also, there was no way for a new player to make an informed decision; meaning you had to re-reoll a new character a week into playing.

Of course it expanded the game experience.

If you were in a science school, you would be tossed in with other like-minded players who also chose science and industry as their focus. You could tell from a person's employment history where their interests lay, and could get a decent idea of their base capabilities, if they were a younger player.

People who were obsessive about min-maxing or being 'the best' would go for the 'optimal' character choice, naturally. So what?

The new cookie-cutter character creator is extremely dull, and starting with a tenth of the original SPs just makes new players have to buy or get from tutorials a ton of skills that they would have already started out with in the original creator.

Sure, people ended up biomassing and making a new character after they realized that it wasn't the best choice for them. I did it myself several times. However, once you did choose what you wanted to do, you had around 800k SP to actually do that activity, and you were in a newb corp filled with like-minded players. Now there's even more waiting. Luckily it's been significantly shortened by the removal of training skills (a very good move, even if the old character creator had remained the same).

So yes, there were the people who rolled Achura for the PvP statistics. You'll find these min-maxer people in any game, looking for that little 1% to give them an edge. While a viable tactic, it really wasn't the old starting statistics that were at fault for a homogenized universe, but rather the players themselves.
Roll Sizzle Beef
Space Mutiny
#13 - 2012-08-15 16:34:24 UTC
Cadfael Maelgwyn wrote:

The new cookie-cutter character creator is extremely dull, and starting with a tenth of the original SPs just makes new players have to buy or get from tutorials a ton of skills that they would have already started out with in the original creator.


Its only a cookie if its ready to bake.

No, new players now have the opportunity to learn the basics of the whole game rather than get a bunch of **** they don't know what to do with.
You are complaining about alt speed progress, not the betterment of new players.
Arkturus McFadden
Anukar
#14 - 2012-08-15 16:35:55 UTC
I'm sorry, but Caldari Deteis women are the hottest.


Cadfael Maelgwyn
Doomheim
#15 - 2012-08-15 16:48:26 UTC
Roll Sizzle Beef wrote:
No, new players now have the opportunity to learn the basics of the whole game rather than get a bunch of **** they don't know what to do with.

I myself liked being able to fly a Punisher somewhat competently on day 2 of my first steps in the game. No, I didn't really know what Energy Emissions Systems did, but when I did find out, I was glad it was at 5 (or was it 4? It was a long time ago). These skills were a huge boon to a new player, since any mistakes they did make in early ratting/mission/tutorial attempts were not as severe due to the decent amount of SP in support skills.

Frankly, throwing people into the game with very few skills at 3, and none at 4, is like throwing a scrawny teenager off a bus with nothing but a broken pencil on their first day of school. Sure, he'll be able to get notebooks and pens and a real pencil eventually, but he's at a severe disadvantage in the meantime, and it's not like he can beat up another kid to get a pencil, cause he doesn't have that ability either.

It is also difficult for new players to find out what modules or ships do if they don't have the skills do use them. As mentioned earlier, I had no idea what neutralizers or nosferatus were for. However, I had the skill ready-trained so I could find out. As it is right now, new players just have to deal with what the tutorials have to say on the matter, or what a vet who had never left the newb corp would say in advice.

Maybe it's just my personality, but I've always figured out things through trial and error, and would rather experience something and decide for myself whether it is good or not instead of take advice from someone or read a guide about it. The new system just restricts that experimental capability, and when spending that several million ISK from the career agents, a newb may be less likely to pick up Energy Systems Operation, seeing as he has no idea what those nosferatus and neutralizers really do.