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[Winter] Exploration Frigate Rebalance

First post
Author
CCP Fozzie
C C P
C C P Alliance
#121 - 2012-08-15 12:57:47 UTC
Ok so after some discussion with the design team here and the CSM we've decided that there's room to keep improving these ships a bit without making the content trivial or stepping on the toes of other ships.

One big concern with the tiericide is making sure we don't obsolete the tech 2 ships along the way. In this case there's almost no danger of obsoleting Covops since they die rarely (so cost is not a big issue) and their cloaking gameplay is a large unique advantage. In the same way, there's almost no danger of these ships making any of the pure combat ships obsolete. You should always be able to run the combat portions of a site more easily if you bring a friend in a combat or attack frigate, but there's room to let these exploration frigates spread their wings a bit.

So we're going to upgrade their relatively inconsequential role bonus into another slot. Side effects are that we get to improve the ships overall, reduce the gap between the best performing in actual gameplay (Imicus) and the rest, give you Imicus pilots that really feel you need cloaks a chance to do so, and help ensure that the Heron has room to compete with the others in tanking.
It also means that we can make the class without duplicating any slot layouts between them, which is nice for racial differentiation.

We are also bumping the probing bonus from 5% to 7.5% per level, which should help increase their utility over a blackbird with probes without causing them to step on the toes of the 10% bonuses covops and T3s.

Along with the slot we're giving them some more fitting to make use of it, and a bit more structure HP (for all but the Heron)

OP will be updated in a second, the exact changes are:

Magnate:
5% probe bonus changed to 7.5%
Role bonus removed
+1 lowslot
+1pg, +10cpu
+30 Structure HP

Heron:
5% probe bonus changed to 7.5%
Role bonus removed
+1 midslot
+1 pg, +10cpu
-10 Structure HP

Imicus:
5% probe bonus changed to 7.5%
Role bonus removed
+1 highslot
+1 pg, +10cpu
+35 Structure HP

Probe:
5% probe bonus changed to 7.5%
Role bonus removed
+1 highslot
+1 pg, +10cpu
+25 Structure HP

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Galphii
Caldari Provisions
Caldari State
#122 - 2012-08-15 13:28:41 UTC
I like the thinking behind these changes, it all seems fine to me, but I still don't agree that they should all be drone frigates, regardless of race. Caldari are generally pushed towards hybrids and missiles, but now it's like 'oh, also, you need drones, but only for this ship, really.' It just seems to take away the variations of the races is all. I posted on page 6 about a different take on this if you're interested. Really happy with the amount of back-and-forth with the community on the 'tiericide' issue too, guys, keep it up Big smile

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Rees Noturana
Red Rock Mining Company
#123 - 2012-08-15 13:32:44 UTC
Each of the races can fit two weapons plus probe launcher and salvager except for the Imicus which has a greater dependence on drones anyway. I still think if someone has chosen exploration then putting a few SP into scout drones is not wasted effort.

_ _

Deena Amaj
Native Freshfood
Minmatar Republic
#124 - 2012-08-15 13:50:46 UTC  |  Edited by: Deena Amaj
Two things.

First off - much better :D. Even though that hacking range bonus has been removed, it would have simply been useless and you'd have us whining about it just moments after the release.
I'm sure there are other rare role bonuses to go for. Just need the people here to bonk their heads together and let the creative ideas flow.

Quote:
One big concern with the tiericide is making sure we don't obsolete the tech 2 ships along the way. In this case there's almost no danger of obsoleting Covops since they die rarely (so cost is not a big issue) and their cloaking gameplay is a large unique advantage.


Ignoring Covops in this case,
I find there is way too much worry for the Tech2 ship roster. T2 worry is fine -- but not with TOO MUCH emphasize. T2 is the reason why most of us are asking for T1 changes in the first place since T2s usually have a crapton of bonuses.

But in any case:
Practically all T2s will still be kickass or have much better survivability and resists than the actual new T1 ship. Granted, a Vigil with web-range bonus could steal the Hyena's popularity, but the Vigil would still be T1 with a paper tank.

This is tiericide, so I think we don't have to put the bar THAT low. In the end, T2 ships will also get their fair share so one can just mention the issues where T2 would be lacking and it would be fix.

After all, the tier3 BCs that were introduced can melt a lot of faces and yet still die instantly. So I think it is no problem at all to introduce new ship classes as well as improve and fix the current ones.

to add:
Although this is about exploration frigates, I seriously doubt the revamped T1 cruisers would ever deal as much damage as their T2 HAC /Hictor variants...

Quote:
Each of the races can fit two weapons plus probe launcher and salvager except for the Imicus which has a greater dependence on drones anyway. I still think if someone has chosen exploration then putting a few SP into scout drones is not wasted effort.


That and QFT.
I noticed here too about hearing "oh no, people must skill for that then" factor. Skilling itno Scout Drones is pretty much as basic as the Learning Skills once were before. It can't be asking for too much since drones are indeed an element of success in EVE.

Just my two 0.02... Yen.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Tanaka Aiko
Ministry of War
Amarr Empire
#125 - 2012-08-15 14:51:53 UTC
cov ops have covert ops cloak, that alone is enough to make them better, even if the tech1 had the same probing bonus.
that's really not an issue here.

but it's true that for some others frigates changes, i got a bit scared for tech2 advantages being greatly reduced ^^
Ponder Yonder
Strategic Exploration and Development Corp
Silent Company
#126 - 2012-08-15 15:10:39 UTC
CCP Fozzie wrote:


...
OP will be updated in a second, the exact changes are:

Magnate:
5% probe bonus changed to 7.5%
Role bonus removed
+1 lowslot
+1pg, +10cpu
+30 Structure HP

Heron:
5% probe bonus changed to 7.5%
Role bonus removed
+1 midslot
+1 pg, +10cpu
-10 Structure HP

Imicus:
5% probe bonus changed to 7.5%
Role bonus removed
+1 highslot
+1 pg, +10cpu
+35 Structure HP

Probe:
5% probe bonus changed to 7.5%
Role bonus removed
+1 highslot
+1 pg, +10cpu
+25 Structure HP


Perfect. I like it:

T1 is combat capable (i.e. Can complete hi-sec radars and easier combat sites) and has good bonusses.

T2 is not combat capable, but has better bonusses and additional roles.

Also, 3 highs for the Imicus, Yay!
Liang Nuren
No Salvation
Divine Damnation
#127 - 2012-08-15 16:12:47 UTC
CCP Fozzie wrote:

Imicus:
5% probe bonus changed to 7.5%
Role bonus removed
+1 highslot
+1 pg, +10cpu
+35 Structure HP


Now that the Imicus has 3 highs, I believe it's appropriate to give it the 2/2 turret/launcher setup the others have.

-Liang

I'm an idiot, don't mind me.

CCP Fozzie
C C P
C C P Alliance
#128 - 2012-08-15 16:28:26 UTC
Liang Nuren wrote:
CCP Fozzie wrote:

Imicus:
5% probe bonus changed to 7.5%
Role bonus removed
+1 highslot
+1 pg, +10cpu
+35 Structure HP


Now that the Imicus has 3 highs, I believe it's appropriate to give it the 2/2 turret/launcher setup the others have.

-Liang


Don't want it's potential dps to get too high.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Liang Nuren
No Salvation
Divine Damnation
#129 - 2012-08-15 16:31:02 UTC  |  Edited by: Liang Nuren
CCP Fozzie wrote:
Liang Nuren wrote:
CCP Fozzie wrote:

Imicus:
5% probe bonus changed to 7.5%
Role bonus removed
+1 highslot
+1 pg, +10cpu
+35 Structure HP


Now that the Imicus has 3 highs, I believe it's appropriate to give it the 2/2 turret/launcher setup the others have.

-Liang


Don't want it's potential dps to get too high.


I don't believe that's a realistic concern when you're giving 2 turrets + 15m^3 + enough slots to fit dmg mods to the other frigates.

-Liang

Ed: Honestly if you've done the math on it and the potential DPS is too high, then alright I guess. But at a glance it doesn't seem like it would be. Out of curiosity, what is the target long range DPS output of these frigs?

I'm an idiot, don't mind me.

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#130 - 2012-08-15 17:27:07 UTC
Thanks CCP Fozzie!
5nipe
Pator Tech School
Minmatar Republic
#131 - 2012-08-15 17:33:31 UTC
I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.

To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.

Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.

Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or
Magnate-Arbitrator-Anathema-Pilgrim

Since both of them based on drones, I guess Magnate deserve 40 Band.

From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu.
Kristen Andelare
Night's Shadows
#132 - 2012-08-15 18:18:12 UTC
5nipe wrote:
I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.

To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.

Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.

Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or
Magnate-Arbitrator-Anathema-Pilgrim

Since both of them based on drones, I guess Magnate deserve 40 Band.

From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu.


But those Amarr cruisers only have tops 50m3 bandwidth. You're talking about giving the frigate 4/5s of the DPS projection of the cruiser. Amarr's pattern on their drone boats is fly less, have more in reserve. the 15/45 first along those lines. Even the Amarr T3, the Legion, in it's Drone boat configuration is only 50m3 bandwidth, and 200m3 bay.
Kate Stenton
Foundation Enterprises
#133 - 2012-08-15 18:23:06 UTC
Thank you!!!
5nipe
Pator Tech School
Minmatar Republic
#134 - 2012-08-15 19:00:23 UTC
Kristen Andelare wrote:


But those Amarr cruisers only have tops 50m3 bandwidth. You're talking about giving the frigate 4/5s of the DPS projection of the cruiser. Amarr's pattern on their drone boats is fly less, have more in reserve. the 15/45 first along those lines. Even the Amarr T3, the Legion, in it's Drone boat configuration is only 50m3 bandwidth, and 200m3 bay.



It is not about giving frigs too much dps comparing to cruisers. It is about the situation when one frig is overpowered over 3 other in terms of promoting concept. Why should I fly other frig if Imicus have such a superiority for hi sec exploration?
Liang Nuren
No Salvation
Divine Damnation
#135 - 2012-08-15 19:02:44 UTC
5nipe wrote:
I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.

To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.

Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.

Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or
Magnate-Arbitrator-Anathema-Pilgrim

Since both of them based on drones, I guess Magnate deserve 40 Band.

From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu.


I dunno, I'd say that 2 turrets/2 launchers + 3 drones > 1 turret + 4 drones.

-Liang

I'm an idiot, don't mind me.

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#136 - 2012-08-15 19:10:27 UTC  |  Edited by: Marcel Devereux
Liang Nuren wrote:
5nipe wrote:
I think putting Imicus with 20 bandwidth vs 15 for all other frigs may put this frig in dominating position, like Tengu comparing to other T3. Especially if whole concept of this new frigs designed for new people using distance tanking/drone dps techniques.

To keep things a bit balanced I'll love to see Magnate with 20 bandwidth and less drones bay capacity.

Yes, I understand it is for new people in game, who want to try different things and exploration is a sort of content to keep people in game, especially in the beginning of the game mechanics learning curve.

Therefore, if we look a bit ahead, developing exploration as mini-profession (it is not anymore, btw) can just go along the path like Imicus-Vexor-Helios-Ishtar or
Magnate-Arbitrator-Anathema-Pilgrim

Since both of them based on drones, I guess Magnate deserve 40 Band.

From my personal experience, quiet a number of people will switch to Gila at very early stage, once the get to cruiser hull, especially with some drone skills trained already, and with further development toward Tengu.


I dunno, I'd say that 2 turrets/2 launchers + 3 drones > 1 turret + 4 drones.

-Liang


Especially when that 1 turret is a blaster or railgun.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#137 - 2012-08-15 22:26:24 UTC
I still think you should keep some designs going across different parts of the game.

If you said that there were 3 ship roles and one was attack and speed, damage and defense, and Ulitiy defense. At least that's how it sounded. And each ship would get a role bonus. So each race shares a bonus is the ship Line bonus. Mabye you should label it that. Ship lane bonus, and give that extra bonus to all ships in that ship line.

http://dl.eve-files.com/media/1206/scimi.jpg

Juniorama
State War Academy
Caldari State
#138 - 2012-08-16 06:55:36 UTC  |  Edited by: Juniorama
I don't like this setup at all. It seems too vanilla. They are all more or less mirror images of each other. There is no other racial ship that is this vanilla across the board except for the current racial mining frigates and they are being done away with. My suggestion would be to cater each race to a specific role of exploration. Maybe to follow racial sensor types

Amarr - Radar - Bonus to Code Breakers

Caldari - Gravimetric - Bonus to Salvagers (not a great fit but they shouldn't be mining)

Gallente - Magnetometric - Bonus to Analyzers

Minmattar - Ladar - Bonus to Gas Mining
Spugg Galdon
Federal Navy Academy
Gallente Federation
#139 - 2012-08-16 07:10:45 UTC  |  Edited by: Spugg Galdon
Juniorama wrote:
I don't like this setup at all. It seems too vanilla. They are all more or less mirror images of each other. There is no other racial ship that is this vanilla across the board except for the current racial mining frigates and they are being done away with. My suggestion would be to cater each race to a specific role of exploration. Maybe to follow racial sensor types

Amarr - Radar - Bonus to Code Breakers

Caldari - Gravimetric - Minor bonus to code breakers, analyzers and salvagers. (Jack of all trades and master of none)

Gallente - Magnetometric - Bonus to Analyzers

Minmattar - Ladar - Bonus to Salvagers (doesn't make perfect sense but it had to go somewhere)



I disagree. The ships look very good in their latest reform.

CCP Fozzie's idea to drop the role bonus for +1 fitting slot was a very good solution to what everyone was complaining about. I think these frigates are now ready for testing. I would love to see them on SiSi soon(tm)

Also, I'm ASSoutofUandME'ing that the lack of high slots for probe launcher and weapons/cloak combined with the large drone bays means you want these puppies to use salvage drones. If so, any chance the salvager bonus could extend to the drones?

Pretty pwease!
Roime
Mea Culpa.
Shadow Cartel
#140 - 2012-08-16 08:26:57 UTC
Thanks for adding the 3rd hi on the Imicus, now Gallente noobs can also enjoy the rewards and excitement of lowsec exploration, and not having to refit for mags <3

For me, cloak was the single module that opened EVE to me. Fitted on my Imicus, it allowed me to learn the mechanics of lowsec survival, dscan and probing in relative safety.

If noobs in NPC corps learn that they can actually go to lowsec and do stuff there, get rich and have big time fun while doing that, we have hope that the hisec-infested culture in NPC corps starts giving in to the more adventurous and rewarding lifestyle of non-CONCORD space.

.