These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why Off Grid booster nerf won't happen (ever) or won't be what you think

First post
Author
Large Collidable Object
morons.
#121 - 2012-08-14 23:00:37 UTC
Liang Nuren wrote:

Ed: Also, I think your post looks too much to null sec for determining why people PVP in small gangs. In low sec, we do it because it's fun. That's enough reason to play a game right?



I play the game to have fun, yes. Up until 3 years ago, I played it for killmails - pure highscore hunting. Getting a KM just satisfied me and I wouldn't get to sleep without at least 1 kill.


I made my isk elsewhere and used my other sources of income to fund that.

But that's exactly what's wrong with the game - people fly around in lowsec in expensive ships with absolutely no purpose, running high sec l4s, production chains and market alts to fund it, which renders the pvp entirely meaningless.

From a tactical/gameplay perspective, there's almost no point in running small gangs.

Call me a moron, but I think that's just a terrible design flaw in a so-called 'pvp-focused game'.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Large Collidable Object
morons.
#122 - 2012-08-14 23:04:15 UTC  |  Edited by: Large Collidable Object
Liang Nuren wrote:
Large Collidable Object wrote:

T3 offgrid boosters - if used and fitted properly - can be flown absolutely risk-free, offering bonuses to a gangs shield, speed and sig-tanking as well as their ewar capabilities without any range limit.
...


I'm not going to bother responding to the rest of your post because we both know it's a complete bullshit strawman argument. However, the part I quoted is just flat wrong. People will probe out and attempt to kill you even if you "use and fit it properly". You have to remember that there's no such thing as "unprobeable" anymore.

-Liang


Large Collidable Object wrote:
If the pilot flying the alt is remotely competent, he will know what distance to set his D-scan to, hit that every now and then and as soon as he sees probes in a certain range, he warps to another safe. People losing their offgrid T3 boosters are either incompentent, multiboxing on one screen, lazy, dumb, drunk or asleep - most likely a combination of all.
Roll.

You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Cearain
Plus 10 NV
#123 - 2012-08-14 23:06:03 UTC
Liang Nuren wrote:
Cearain wrote:

Yeah I think that is true of skills alone.

But then when we throw in the booster alts well, obviously he will no longer be competitive until he decides to dual box one himself.


That's because you have some weird obsession with everyone having their own booster alt. The simple fact of the matter is that a gang only needs one. I frequently fly without booster alts because I don't like the performance penalty during frapsing.

-Liang

Ed: Look man, I know you'd say and do literally anything to nerf off grid boosters. Better yet, you'd like to see everyone with any leadership skills trained wake up with 20k SP tomorrow morning. But let's try to keep the complete nonsense out of the thread. Just this once.



I don't know what you mean. I have no issue with leaderships skills. You are the one resorting to nonesense in order to support what is obviously a bad mechanic.

The OP is right these are alt accounts. It doesn't matter how many are in your gang somone better be dual boxing an alt or you will be at a severe disadvantage.

If they had to be on grid then people would have their mains use their leadership skills and use command ships in battles. It wouldn't be relegated to alts.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Liang Nuren
No Salvation
Divine Damnation
#124 - 2012-08-14 23:06:12 UTC
Large Collidable Object wrote:

I play the game to have fun, yes. Up until 3 years ago, I played it for killmails - pure highscore hunting. Getting a KM just satisfied me and I wouldn't get to sleep without at least 1 kill.


I made my isk elsewhere and used my other sources of income to fund that.

But that's exactly what's wrong with the game - people fly around in lowsec in expensive ships with absolutely no purpose, running high sec l4s, production chains and market alts to fund it, which renders the pvp entirely meaningless.

From a tactical/gameplay perspective, there's almost no point in running small gangs.

Call me a moron, but I think that's just a terrible design flaw in a so-called 'pvp-focused game'.


I'm not going to call you a moron, but I will disagree with you. Most of the people I fly with are not in it for the killmails; we're in it for the fun. For the team based competition against our fellow man. Just to make sure it's a bit more clear: I'm completely fine with the removal of all killmails in Eve, and you might remember my constant campaign for exactly that purpose right up until CCP built a mandatory killboard into the Eve client.

Ultimately, I just disagree with you: it's very PVP focused if people are flying around killing each other in small gangs without any real "big goal" in it.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#125 - 2012-08-14 23:07:10 UTC
Large Collidable Object wrote:
Liang Nuren wrote:
Large Collidable Object wrote:

T3 offgrid boosters - if used and fitted properly - can be flown absolutely risk-free, offering bonuses to a gangs shield, speed and sig-tanking as well as their ewar capabilities without any range limit.
...


I'm not going to bother responding to the rest of your post because we both know it's a complete bullshit strawman argument. However, the part I quoted is just flat wrong. People will probe out and attempt to kill you even if you "use and fit it properly". You have to remember that there's no such thing as "unprobeable" anymore.

-Liang


Large Collidable Object wrote:
If the pilot flying the alt is remotely competent, he will know what distance to set his D-scan to, hit that every now and then and as soon as he sees probes in a certain range, he warps to another safe. People losing their offgrid T3 boosters are either incompentent, multiboxing on one screen, lazy, dumb, drunk or asleep - most likely a combination of all.
Roll.



So this is you basically admitting that it's not zero risk? Cool, glad we could clear that up.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#126 - 2012-08-14 23:09:13 UTC
Cearain wrote:

I don't know what you mean. I have no issue with leaderships skills. You are the one resorting to nonesense in order to support what is obviously a bad mechanic.

The OP is right these are alt accounts. It doesn't matter how many are in your gang somone better be dual boxing an alt or you will be at a severe disadvantage.

If they had to be on grid then people would have their mains use their leadership skills and use command ships in battles. It wouldn't be relegated to alts.


We've been through this before Cearain and I distinctly remember your unreasonably hostile attitude towards anyone with leadership skills trained. I distinctly remember you saying it was 100% mandatory for every person to train their own 20M SP leadership alt .... well, you never really justified it. Just Because You Said So.

Furthermore, you might notice that I'm not whole sale against moving gang links on grid. I'm against doing it prematurely. Simply moving them on grid tomorrow would make the game worse than it is today - despite your assertions.

-Liang

I'm an idiot, don't mind me.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#127 - 2012-08-14 23:09:14 UTC  |  Edited by: Jame Jarl Retief
Liang Nuren wrote:
That's because you deliberately scared him away from the game. You should have described Eve's skills as like a series of cups. There's a relatively small base down at the bottom that is shared between them all, but any particular ship only has so much volume you can pour into it. Thus, the absolute SP "cap" is actually pretty low because I can only fly one ship at a time.

This means that it's fairly easy for a noob to fill up a few cups well enough to compete with me on a level playing field.

-Liang


Nah, it's not as bad as I described, I shortened it a bit to make a point. I explained that to be good at any one thing (especially small frigates) it doesn't take that long. He still didn't feel it was worth it, waiting months or perhaps even years to see some content. At the time I was aiming for a Marauder for L4s, and he asked how long my skillplan was, and I had about 180 days left. And he said that on average he plays an MMO for 3-5 months tops, unless new content keeps being addes. It's how most players are these days, which is why I maintain that until CCP stops and smells the 2012, the game isn't going anywhere good. What worked questionably well 9 years ago just doesn't work now.

And realistically, the cap you speak of, the absolute one, still takes a couple of years to train for even for a frigate, if you want to absolutely max everything, including targeting, capacitor, navigation, gunnery, drones, etc., to squeeze every last ounce of performance out of a ship. If you only go to IV, yeah it's quick. But all those 5, 10 and 20% do add up compared to V. That's the second major minus for most new players.

The point I was trying to make is that most people are not willing to commit to 3 months, never mind 3 years. Let's face it, there hasn't really been an MMO recently where to max out something the time frame is measured in years. Last one I can think of is Lineage II, where at higher levels you would maybe make 1% of a level in an hour. But even so, with some EVE skills even at 2.5k SP/hr you are still only gaining 0.13% of a "level" an hour. This may have worked in the good old days, when MMOs were few and far apart, and there wasn't much choice. But in today's MMO market, it just doesn't fly.

But back to the topic - it's true that not everyone has a booster alt. But there's a pretty huge difference between having one and not having one. And yes, it can be dealt with - such as bring more friends, bring your own booster alts, etc. But there's a concept from other MMOs that people also understand very well, called a "pocket healer". That is, a dedicated healer character attached to your main, usually played by another person and not an off-grid alt sitting at a POS like in EVE. And everyone knows that going solo or even 2v2 against someone with a pocket healer is a losing proposition most of the time. And in EVE, this is done with an alt. An alt means a second account. A second account means $30/mo instead of $15. Which isn't a killer by itself, but when you add to that the huge minus that is the skill system and a huge handicap a totally new player starts off with, it becomes too much for most players. Hence EVE's "growing" 450k subs, most of which are alt accounts. Not healthy, IMHO.
Liang Nuren
No Salvation
Divine Damnation
#128 - 2012-08-14 23:14:49 UTC
Jame Jarl Retief wrote:

Nah, it's not as bad as I described, I shortened it a bit to make a point. I explained that to be good at any one thing (especially small frigates) it doesn't take that long. He still didn't feel it was worth it, waiting months or perhaps even years to see some content. At the time I was aiming for a Marauder for L4s, and he asked how long my skillplan was, and I had about 180 days left. And he said that on average he plays an MMO for 3-5 months tops, unless new content keeps being addes. It's how most players are these days, which is why I maintain that until CCP stops and smells the 2012, the game isn't going anywhere good. What worked questionably well 9 years ago just doesn't work now.

And realistically, the cap you speak of, the absolute one, still takes a couple of years to train for even for a frigate, if you want to absolutely max everything, including targeting, capacitor, navigation, gunnery, drones, etc., to squeeze every last ounce of performance out of a ship. If you only go to IV, yeah it's quick. But all those 5, 10 and 20% do add up compared to V. That's the second major minus for most new players.


Getting most of the skills to 4 and the really important ones to 5 is a fairly short order. There's absolutely no reason to train Amarr Drones 5, and I still haven't done so. And that's the thing that you are failing to understand: he doesn't have to train the ship all the way to all 5s to compete with me on a level playing field. It does not take that long. It's not just "not as bad as you described". It's universally better and you're doing nothing but deliberately harming the game with that kind of rhetoric.

Quote:

The point I was trying to make is that most people are not willing to commit to 3 months, never mind 3 years. Let's face it, there hasn't really been an MMO recently where to max out something the time frame is measured in years. Last one I can think of is Lineage II, where at higher levels you would maybe make 1% of a level in an hour. But even so, with some EVE skills even at 2.5k SP/hr you are still only gaining 0.13% of a "level" an hour. This may have worked in the good old days, when MMOs were few and far apart, and there wasn't much choice. But in today's MMO market, it just doesn't fly.

But back to the topic - it's true that not everyone has a booster alt. But there's a pretty huge difference between having one and not having one. And yes, it can be dealt with - such as bring more friends, bring your own booster alts, etc. But there's a concept from other MMOs that people also understand very well, called a "pocket healer". That is, a dedicated healer character attached to your main, usually played by another person and not an off-grid alt sitting at a POS like in EVE. And everyone knows that going solo or even 2v2 against someone with a pocket healer is a losing proposition most of the time. And in EVE, this is done with an alt. An alt means a second account. A second account means $30/mo instead of $15. Which isn't a killer by itself, but when you add to that the huge minus that is the skill system and a huge handicap a totally new player starts off with, it becomes too much for most players. Hence EVE's "growing" 450k subs, most of which are alt accounts. Not healthy, IMHO.


Just because you contend that the skill system is a handicap doesn't mean that it is. Just because you contend that all the new subs are just alts of the older players doesn't mean that it is. Stop being bitter about Eve's continued success.

-Liang

I'm an idiot, don't mind me.

Large Collidable Object
morons.
#129 - 2012-08-14 23:18:36 UTC  |  Edited by: Large Collidable Object
Liang Nuren wrote:
Large Collidable Object wrote:
Liang Nuren wrote:
Large Collidable Object wrote:

T3 offgrid boosters - if used and fitted properly - can be flown absolutely risk-free, offering bonuses to a gangs shield, speed and sig-tanking as well as their ewar capabilities without any range limit.
...


I'm not going to bother responding to the rest of your post because we both know it's a complete bullshit strawman argument. However, the part I quoted is just flat wrong. People will probe out and attempt to kill you even if you "use and fit it properly". You have to remember that there's no such thing as "unprobeable" anymore.

-Liang


Large Collidable Object wrote:
If the pilot flying the alt is remotely competent, he will know what distance to set his D-scan to, hit that every now and then and as soon as he sees probes in a certain range, he warps to another safe. People losing their offgrid T3 boosters are either incompentent, multiboxing on one screen, lazy, dumb, drunk or asleep - most likely a combination of all.
Roll.



So this is you basically admitting that it's not zero risk? Cool, glad we could clear that up.

-Liang



Yes - I'd call figuring out the distance at which your T3 booster can be probed to a warpable result by an all V scanner in a fully t2 grav-capacitor-rigged T3 and a full lg virtue-set along with Poteque hardwirings and using the value in dscan whilst hitting that on the second screen every now and then basically risk-free.

That's what I meant with 'zero risk if used properly'.

Must be my bad English, I beg your pardon.

[edit]: I'm a little confused though - would you consider determining the value and hitting dscan risky?
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#130 - 2012-08-14 23:21:47 UTC  |  Edited by: Liang Nuren
Large Collidable Object wrote:

Yes - I'd call figuring out the distance at which your T3 booster can be probed to a warpable result by an all V scanner in a fully t2 grav-capacitor-rigged T3 and a full lg virtue-set along with Poteque hardwirings and using the value in dscan whilst hitting that on the second screen every now and then basically risk-free.

That's what I meant with 'zero risk if used properly'.

Must be my bad English, I beg your pardon.

[edit]: I'm al little confused though - would you consider determining the value and hitting dscan risky?


So what you're saying is that if the person sits there staring at their T3 booster "alt" all the time and pounds D-Scan they can avoid getting probed out? Holy hell, that works in a target painted Marauder too. Roll

-Liang

Ed: I mean it about the Marauder too, BTW. I was running Sansha missions in a Vargur and never got probed out despite the fact I was frequently painted. :) Just to be perfectly clear, I was running missions in hostile space and had standings to nobody at all. And they still couldn't take it down.

I'm an idiot, don't mind me.

Large Collidable Object
morons.
#131 - 2012-08-14 23:29:45 UTC
Liang Nuren wrote:
Large Collidable Object wrote:

Yes - I'd call figuring out the distance at which your T3 booster can be probed to a warpable result by an all V scanner in a fully t2 grav-capacitor-rigged T3 and a full lg virtue-set along with Poteque hardwirings and using the value in dscan whilst hitting that on the second screen every now and then basically risk-free.

That's what I meant with 'zero risk if used properly'.

Must be my bad English, I beg your pardon.

[edit]: I'm al little confused though - would you consider determining the value and hitting dscan risky?


So what you're saying is that if the person sits there staring at their T3 booster "alt" all the time and pounds D-Scan they can avoid getting probed out? Holy hell, that works in a target painted Marauder too. Roll

-Liang

Ed: I mean it about the Marauder too, BTW. I was running Sansha missions in a Vargur and never got probed out despite the fact I was frequently painted. :) Just to be perfectly clear, I was running missions in hostile space and had standings to nobody at all. And they still couldn't take it down.



So we can agree there's no risk in fielding the T3 booster using the methods above.

And yes - I use 3 screens, triple box and am actually quite used to frequently hit D-scan on all of them.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#132 - 2012-08-14 23:37:17 UTC
Large Collidable Object wrote:

So we can agree there's no risk in fielding the T3 booster using the methods above.

And yes - I use 3 screens, triple box and am actually quite used to frequently hit D-scan on all of them.


Not really. I'd say that anyone's risk goes down as their ability to pay attention goes up. That doesn't make the activity itself riskless. The reasoning behind your "risk free" claim is the same as saying that mining in low sec is risk free - everyone will just point and laugh at you.

-Liang

I'm an idiot, don't mind me.

LilRemmy
Aliastra
Gallente Federation
#133 - 2012-08-14 23:47:27 UTC
Liang Nuren wrote:
Large Collidable Object wrote:

So we can agree there's no risk in fielding the T3 booster using the methods above.

And yes - I use 3 screens, triple box and am actually quite used to frequently hit D-scan on all of them.


Not really. I'd say that anyone's risk goes down as their ability to pay attention goes up. That doesn't make the activity itself riskless. The reasoning behind your "risk free" claim is the same as saying that mining in low sec is risk free - everyone will just point and laugh at you.

-Liang



Comparing T3 OGB to a miner in lowsec are we now? Lol
Large Collidable Object
morons.
#134 - 2012-08-14 23:48:16 UTC  |  Edited by: Large Collidable Object
Liang Nuren wrote:
Large Collidable Object wrote:

So we can agree there's no risk in fielding the T3 booster using the methods above.

And yes - I use 3 screens, triple box and am actually quite used to frequently hit D-scan on all of them.


Not really. I'd say that anyone's risk goes down as their ability to pay attention goes up. That doesn't make the activity itself riskless. The reasoning behind your "risk free" claim is the same as saying that mining in low sec is risk free - everyone will just point and laugh at you.

-Liang



As a matter of fact, despite disagreeing with you quite often, I usually appreciate your posts, but this comparison is just bad.

Comparing the effort , risk and reward to keep an interdiction nullified t3 booster with a cov ops cloak (± a dissolution sequencer if you don't want to probe on it and a varying number of ECCMs depending on your ship and greed for links) sitting in a proper safespot with that of sitting in a belt in a mining barge must be a bad attempt at trolling.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#135 - 2012-08-14 23:54:15 UTC
Large Collidable Object wrote:
Liang Nuren wrote:
Large Collidable Object wrote:

So we can agree there's no risk in fielding the T3 booster using the methods above.

And yes - I use 3 screens, triple box and am actually quite used to frequently hit D-scan on all of them.


Not really. I'd say that anyone's risk goes down as their ability to pay attention goes up. That doesn't make the activity itself riskless. The reasoning behind your "risk free" claim is the same as saying that mining in low sec is risk free - everyone will just point and laugh at you.

-Liang



As a matter of fact, despite disagreeing with you quite often, I usually appreciate your posts, but this comparison is just bad.

Comparing the effort , risk and reward to keep an interdiction nullified t3 booster with a cov ops cloak (± a dissolution sequencer if you don't want to probe on it and a varying number of ECCMs depending on your ship and greed for links) sitting in a proper safespot with that of sitting in a belt in a mining barge must be a bad attempt at trolling.


I don't think anyone mines at a belt in low sec? I was assuming they were at a grav sig.

-Liang

I'm an idiot, don't mind me.

Vaerah Vahrokha
Vahrokh Consulting
#136 - 2012-08-15 00:02:02 UTC  |  Edited by: Vaerah Vahrokha
Liang Nuren wrote:
Large Collidable Object wrote:
Liang Nuren wrote:
Large Collidable Object wrote:

So we can agree there's no risk in fielding the T3 booster using the methods above.

And yes - I use 3 screens, triple box and am actually quite used to frequently hit D-scan on all of them.


Not really. I'd say that anyone's risk goes down as their ability to pay attention goes up. That doesn't make the activity itself riskless. The reasoning behind your "risk free" claim is the same as saying that mining in low sec is risk free - everyone will just point and laugh at you.

-Liang



As a matter of fact, despite disagreeing with you quite often, I usually appreciate your posts, but this comparison is just bad.

Comparing the effort , risk and reward to keep an interdiction nullified t3 booster with a cov ops cloak (± a dissolution sequencer if you don't want to probe on it and a varying number of ECCMs depending on your ship and greed for links) sitting in a proper safespot with that of sitting in a belt in a mining barge must be a bad attempt at trolling.


I don't think anyone mines at a belt in low sec? I was assuming they were at a grav sig.

-Liang


Considering it takes me (qute a novice prober) 30 secs - 1 min to spot a guy in a grav site, I think that example is still far, far off from comparing to an anti-probe T3 booster setup.


Imo, OGB falls in the same category of Falcon, pocket cyno alt, RR neutral alts: super cheesy garbage that a good PvP game should never let happen. These things get quickly put on diminishing returns or nerfed in other games.
Large Collidable Object
morons.
#137 - 2012-08-15 00:07:39 UTC
Liang Nuren wrote:

I don't think anyone mines at a belt in low sec? I was assuming they were at a grav sig.

-Liang



I don't mine much, but I guess you're right on that one.

Doesn't change anything about the fact that using a T3-booster is basically risk free, and noone but a drunk+afk+sleeping imbecile would ever lose one.

i know it happens - it's because there are some drunk+afk+sleeping imbeciles playing this game.

Probably being drunk, afk and an imbecile is risky - using a T3 booster is not.


Small gangs need goals and benefits, but T3 offgrid boosters have to go.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#138 - 2012-08-15 00:11:16 UTC
Vaerah Vahrokha wrote:

Considering it takes me (qute a novice prober) 30 secs - 1 min to spot a guy in a grav site, I think that example is still far, far off from comparing to an anti-probe T3 booster setup.

Imo, OGB falls in the same category of Falcon, pocket cyno alt, RR neutral alts: super cheesy garbage that a good PvP game should never let happen. These things get quickly put on diminishing returns or nerfed in other games.


I'd argue it's no more incorrect than saying that a T3 is zero risk. And really, I can say with some certainty that my Vargur was 3x as easy to scan down as a Procurer. And still nobody managed it.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#139 - 2012-08-15 00:12:17 UTC
Large Collidable Object wrote:
Small gangs need goals and benefits, but T3 offgrid boosters have to go.


Again, you mistake my intent. I'm fine with off grid boosters going... after they fix the problems that's going to cause.

-Liang

I'm an idiot, don't mind me.

Large Collidable Object
morons.
#140 - 2012-08-15 00:33:42 UTC
Liang Nuren wrote:
Large Collidable Object wrote:
Small gangs need goals and benefits, but T3 offgrid boosters have to go.


Again, you mistake my intent. I'm fine with off grid boosters going... after they fix the problems that's going to cause.

-Liang



Alright - then we disagree on the order of changes taking place.

My reaoning for a quick removal of off-grid boosting is as follows (quoted from another thread):

Quote:
- T3s have a better bonus to links because they were supposed to fit just 1-2 of them - if people wouldn't gimp their fits by fitting tons of command links on them to abuse them, they'd be perfectly viable on grid in a proper gang.
- Off grid bonuses as a mechanic are just as stupid as having off grid RR. You think the latter is completely dumb idea? Congrats, but then you can't advocate for the former, because it's basically the same thing.
- After the initial investment, they only offer benefits for absolutely no drawback, making them a necessity sooner or later. We already have people flying T1 frigs with their own private T3 offgrid booster just to appear ~elite~. Great for real noobs trying to get their feet wet solo...
- People keep mentioning it helps small gang warfare, but basically, they're a force multiplier, which by definition benefits the larger number more than it does the smaller. Also, they (especially POS boosters) are easier to use for the defending party than the aggressors - hence, they discourage roams into hostile territory.

- To avoid Grid-Fu after they were made to be on grid only, they should only work withn an invisible 200 km radius bubble and shouldn't be able to be activated from within POS shields.


Yes - it will leave ~the blob~ even more overpowered than it already is, but nonetheless, OG-boosting is a flawed mechanic. However, people would still be able to fall back to 100 mn AB ongrid T3 boosters that are just as hard to hit, but at least people know what they're up to.

Fixing the issues with numbers>everytthing might take CCP forver and tbh, I'm afraid it will never happen.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)