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What would happen if Null Sec had no Local?

Author
James 315
Experimental Fun Times Corp RELOADED
CODE.
#161 - 2012-08-13 15:13:06 UTC
Djana Libra wrote:
Why is this always about nullsec, remove local everywhere, jita would be more enjoyable, high sec wars would get interesting.

Is there any chance of local being removed after all these years? This is kind of like the periodic "nerf cloaking" conversation.
Big Bossu
Primal Instinct Inc.
The Initiative.
#162 - 2012-08-13 19:09:33 UTC
Lord Zim wrote:
Andski wrote:
Maggeridon Thoraz wrote:
Nullsec would finally have risk against reward , as allways stated, they still have all the data provided in the maps. till now the only and true risk against reward you have in wormholes


Heh yeah there's no risk in nullsec

other than getting dropped, getting blown up, losing all of your space and getting camped into NPC 0.0 as your members burn out, etc etc

besides that, nope, there's no risk in nullsec

But local prevents all that, right?


getting dropped - local

blown up - local

losing all of your space - yeah, you lose the forum war, but if you lose any real isk assets, you are doing something wrong.

camped into npc 0.0 - wait 24-48h, then cyno out with your stuff?

Don't get me wrong, alliances do failcascade when they lose space, but if you are saying that individual and corporations are in a constant danger of losing their stuff... well, that is just really dishonest.
Andski
Science and Trade Institute
Caldari State
#163 - 2012-08-13 19:11:10 UTC
Big Bossu wrote:
getting dropped - local

blown up - local


yes local magically prevents all of that by automatically warping you to the station when something enters system

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Big Bossu
Primal Instinct Inc.
The Initiative.
#164 - 2012-08-13 19:12:35 UTC
Andski wrote:
Big Bossu wrote:
getting dropped - local

blown up - local


yes local magically prevents all of that by automatically warping you to the station when something enters system


It does. Am i wrong?
Andski
Science and Trade Institute
Caldari State
#165 - 2012-08-13 19:13:43 UTC
Big Bossu wrote:
Andski wrote:
Big Bossu wrote:
getting dropped - local

blown up - local


yes local magically prevents all of that by automatically warping you to the station when something enters system


It does. Am i wrong?


yes

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lord Zim
Gallente Federation
#166 - 2012-08-13 19:13:59 UTC
Big Bossu wrote:
Andski wrote:
Big Bossu wrote:
getting dropped - local

blown up - local


yes local magically prevents all of that by automatically warping you to the station when something enters system


It does. Am i wrong?

Yup.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Big Bossu
Primal Instinct Inc.
The Initiative.
#167 - 2012-08-13 19:17:05 UTC  |  Edited by: Big Bossu
Lord Zim wrote:
Big Bossu wrote:
Andski wrote:
Big Bossu wrote:
getting dropped - local

blown up - local


yes local magically prevents all of that by automatically warping you to the station when something enters system


It does. Am i wrong?

Yup.


Ever jumped into a hostile carebear system as a scout?

That is what happens from the carebear pov:

1. Neut/Red in local.
2. Warp to station or pos.
Lord Zim
Gallente Federation
#168 - 2012-08-13 19:20:03 UTC
Big Bossu wrote:
Lord Zim wrote:
Big Bossu wrote:
Andski wrote:
Big Bossu wrote:
getting dropped - local

blown up - local


yes local magically prevents all of that by automatically warping you to the station when something enters system


It does. Am i wrong?

Yup.


Ever jumped into a hostile carebear system as a scout?

That is what happens from the carebear pov:

1. Neut/Red in local.
2. Warp to station or pos.

Unless he's not paying sufficient attention and isn't a bot.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Akanamon
Ralph's Monestary
#169 - 2012-08-13 19:27:02 UTC
Thor Kerrigan wrote:
They could look at potentially having w-space local in 0.0 until sov is claimed and upgraded to level 1 or 2...

It would give alliances who want local the option of having it work and those who don't will simply not bother installing the upgrade. Would be interesting to see which kind of 0.0 would thrive best.


Interesting concept.

Social V for viewing everyone in the system other than blues.

I hate this idea, of course, but it's interesting. ;)
Big Bossu
Primal Instinct Inc.
The Initiative.
#170 - 2012-08-13 19:39:18 UTC  |  Edited by: Big Bossu
Lord Zim wrote:
Unless he's not paying sufficient attention and isn't a bot.


Do goons really think that following local is a complex game mechanic?

You have special one week lessons for all the new recruits about the inner workings of local?
Lord Zim
Gallente Federation
#171 - 2012-08-13 19:44:06 UTC
Big Bossu wrote:
Lord Zim wrote:
Unless he's not paying sufficient attention and isn't a bot.


Do goons really think that following local is a complex game mechanic?

You have special one week lessons for all the new recruits about the inner workings of local?

Do pubbies like you really think everyone glares at local for hours on end without fail while doing such exciting things as mining or shooting red crosses?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Polly Oxford
Deep Core Mining Inc.
Caldari State
#172 - 2012-08-13 19:54:51 UTC
Big Bossu wrote:
Lord Zim wrote:
Big Bossu wrote:
Andski wrote:
Big Bossu wrote:
getting dropped - local

blown up - local


yes local magically prevents all of that by automatically warping you to the station when something enters system


It does. Am i wrong?

Yup.


Ever jumped into a hostile carebear system as a scout?

That is what happens from the carebear pov:

1. Neut/Red in local.
2. Warp to station or pos.



Actually I'm scouting quite a bit and the only system where that happens are ones that alliances use for dedicated ratting. While removing local may enable gankers to kill some ratters, overall it would lead to a severe decrease in small gang fights, because finding targets becomes a tedious mess, which would just remove the fun out of that kind of gameplay.

People who actually think this would invigorate life in 0.0 need a serious reality check.
Nicolo da'Vicenza
Viziam
Amarr Empire
#173 - 2012-08-13 20:00:08 UTC  |  Edited by: Nicolo da'Vicenza
Big Bossu wrote:
Andski wrote:
Big Bossu wrote:
getting dropped - local

blown up - local


yes local magically prevents all of that by automatically warping you to the station when something enters system


It does. Am i wrong?

Alliance with rmfHorus in their ranks spotted.
Bucketfor Yourtears
Doomheim
#174 - 2012-08-13 20:00:53 UTC
remove F10 first :o

If you want people blind, the BLIND THEM properly.
Nicolo da'Vicenza
Viziam
Amarr Empire
#175 - 2012-08-13 20:11:15 UTC  |  Edited by: Nicolo da'Vicenza
Anyways, what would happen is that an increase in risk without an commeasurate increase in reward would decrease the amount of people willing to use nullsec space. Combined with the increased effort on roamers' part required to locate targets, what would happen would be a mass decrease in nullsec pve and small-gang pvp activity. Large scale PVP would be unaffected because the mechanics affecting sov and moon income would be unchanged. Hope this helps.

tl;dr: people would get their isk in l4s and whs, then fleet up by the hundreds with their alts to fight for sov and moon goo.
Lord Zim
Gallente Federation
#176 - 2012-08-13 20:16:47 UTC
Nicolo da'Vicenza wrote:
Anyways, what would happen is that an increase in risk without an commeasurate increase in reward would decrease the amount of people willing to use nullsec space. Combined with the increased effort on roamers' part required to locate targets, what would happen would be a mass decrease in nullsec pve and small-gang pvp activity. Large scale PVP would be unaffected because the mechanics affecting sov and moon income would be unchanged. Hope this helps.

tl;dr: people would get their isk in l4s and whs, then fleet up by the hundreds with their alts to fight for sov and moon goo.

Careful, YuuKnow'll come and call you names and tell you to get a life if you keep up that kind of posting.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Big Bossu
Primal Instinct Inc.
The Initiative.
#177 - 2012-08-13 20:18:30 UTC
Lord Zim wrote:
Big Bossu wrote:
Lord Zim wrote:
Unless he's not paying sufficient attention and isn't a bot.


Do goons really think that following local is a complex game mechanic?

You have special one week lessons for all the new recruits about the inner workings of local?

Do pubbies like you really think everyone glares at local for hours on end without fail while doing such exciting things as mining or shooting red crosses?


I know people who have lost CNRs to lvl4s, does that make them dangerous?
Lord Zim
Gallente Federation
#178 - 2012-08-13 20:25:44 UTC
Big Bossu wrote:
Lord Zim wrote:
Big Bossu wrote:
Lord Zim wrote:
Unless he's not paying sufficient attention and isn't a bot.


Do goons really think that following local is a complex game mechanic?

You have special one week lessons for all the new recruits about the inner workings of local?

Do pubbies like you really think everyone glares at local for hours on end without fail while doing such exciting things as mining or shooting red crosses?


I know people who have lost CNRs to lvl4s, does that make them dangerous?

Dangerous to idiots, sure. Sucks to be them.

I'm going to interpret your evasion such that you actually do believe that people glare at local for hours on end while doing such exciting things as mining or shooting red crosses, and never for a second take their eyes off of local, and as such never, ever get caught by roaming gangs.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Big Bossu
Primal Instinct Inc.
The Initiative.
#179 - 2012-08-13 20:28:09 UTC
Polly Oxford wrote:
Actually I'm scouting quite a bit and the only system where that happens are ones that alliances use for dedicated ratting. While removing local may enable gankers to kill some ratters, overall it would lead to a severe decrease in small gang fights, because finding targets becomes a tedious mess, which would just remove the fun out of that kind of gameplay.

People who actually think this would invigorate life in 0.0 need a serious reality check.


I am not advocating removing local at all, but tbh, goons can't really whine about nerfing highsec(lvl4s, incursions), if 0.0 mechanics stay as the are, because for the individual and the for the corporation, there really isn't risk in the game.
Klymer
Hedion University
Amarr Empire
#180 - 2012-08-13 20:31:22 UTC
If it were to be removed, an ihub upgrade should be available to restore it. Forcing everyone to train a skill is a bad idea. How would that skill work in wh space? Have the module require a certain SI level, like how a cyno jammer needs it at 3 to be installed. This way the more active systems can be "protected" by having local while the other low priority systems can do without it. Of course this would probably lead to dead systems being used as moats filled with bubbles and gate camps.


Personally, I think removing it is a bad idea but then what do I know What?