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Easiest Race Philosophy to Train towards for a New Player

Author
Ehrghiez
The Scope
Gallente Federation
#1 - 2012-08-13 11:26:19 UTC
So I am trying to convince a buddy of mine to try Eve Online. Due to my limited knowledge of the game as my play habits are intermittent at best, I am having a hard time pitching the game. As it is he has made numerous comments about how it sounds like I am speaking another language when I do discuss the game with him. It also doesn't help that he discouraged due to the learning curve that the game naturally presents.

So my question is which of the 4 playable races has an easier time picking up and being successful earlier on rather than later?

I know its a rather loaded question as they all have their strengths and weaknesses and alot of what can be defined as 'success' comes down to player skill, but I am just trying to provide a way to level the learning curve as much as possible.

Bleep blop...Bloop..Blip..

Sexy Cakes
Have A Seat
#2 - 2012-08-13 11:30:28 UTC
Ehrghiez wrote:
So I am trying to convince a buddy of mine to try Eve Online. Due to my limited knowledge of the game as my play habits are intermittent at best, I am having a hard time pitching the game. As it is he has made numerous comments about how it sounds like I am speaking another language when I do discuss the game with him. It also doesn't help that he discouraged due to the learning curve that the game naturally presents.

So my question is which of the 4 playable races has an easier time picking up and being successful earlier on rather than later?

I know its a rather loaded question as they all have their strengths and weaknesses and alot of what can be defined as 'success' comes down to player skill, but I am just trying to provide a way to level the learning curve as much as possible.


Tell him its free after the first 6 months.

The drake into a tengu is a good proposition as far as ships go.

Not today spaghetti.

Radius Prime
Tax Evading Ass.
#3 - 2012-08-13 11:36:19 UTC
Ehrghiez wrote:
So I am trying to convince a buddy of mine to try Eve Online. Due to my limited knowledge of the game as my play habits are intermittent at best, I am having a hard time pitching the game. As it is he has made numerous comments about how it sounds like I am speaking another language when I do discuss the game with him. It also doesn't help that he discouraged due to the learning curve that the game naturally presents.

So my question is which of the 4 playable races has an easier time picking up and being successful earlier on rather than later?

I know its a rather loaded question as they all have their strengths and weaknesses and alot of what can be defined as 'success' comes down to player skill, but I am just trying to provide a way to level the learning curve as much as possible.


First of all, Eve is not for everyone. If your friend has no interest and needed convincing off the bat, I doubt he will stick around.

As far as races go tho it doesn't make real difference now anymore with stats being equal and remaps. All learn at same rate and cross training is very easy.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

pussnheels
Viziam
#4 - 2012-08-13 11:36:37 UTC
Ehrghiez wrote:
So I am trying to convince a buddy of mine to try Eve Online. Due to my limited knowledge of the game as my play habits are intermittent at best, I am having a hard time pitching the game. As it is he has made numerous comments about how it sounds like I am speaking another language when I do discuss the game with him. It also doesn't help that he discouraged due to the learning curve that the game naturally presents.

So my question is which of the 4 playable races has an easier time picking up and being successful earlier on rather than later?

I know its a rather loaded question as they all have their strengths and weaknesses and alot of what can be defined as 'success' comes down to player skill, but I am just trying to provide a way to level the learning curve as much as possible.


there is no easiest race in EVE , there used to be but that was a long time ago, all races start equal , only the racial frigates/gunnery skills are different and there is no obstacle what so ever , except the price of the skillbooks,to stop you learning the racial frigates of the other factions
tho caldari ships are said to be easiest to fly with low skills
minmatar needs more crosstraining between several skillgroups
while amarr you need almost perfect skills in engineering , gunnery and mechanial skills to make them really shine ( same as gallente)

I advice you to do your full tutorial see what carreer fits you best and find yourself a good corp that fits your playing style after that
best of luck out there it is a harsh universe

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#5 - 2012-08-13 11:36:48 UTC  |  Edited by: Sabrina Solette
Ehrghiez wrote:
So I am trying to convince a buddy of mine to try Eve Online. Due to my limited knowledge of the game as my play habits are intermittent at best, I am having a hard time pitching the game. As it is he has made numerous comments about how it sounds like I am speaking another language when I do discuss the game with him. It also doesn't help that he discouraged due to the learning curve that the game naturally presents.

So my question is which of the 4 playable races has an easier time picking up and being successful earlier on rather than later?

I know its a rather loaded question as they all have their strengths and weaknesses and alot of what can be defined as 'success' comes down to player skill, but I am just trying to provide a way to level the learning curve as much as possible.



Races are about the same, no real advantage from one to the other.

Not sure I'd say it's a steep learning curve as you can just learn over time. It can be confusing and a bit frustrating sometimes with the amount of skills available and the way standing works especially when new as you may not know what you want to do ingame. The longer it takes to decide (not easy as you won't be aware of all the option, more open up to you the longer you play) the more time you would have wasted on training something you might not want to do later on.

But in general the longer you play the more there is to do.
Vilnius Zar
SDC Multi Ten
#6 - 2012-08-13 11:38:31 UTC  |  Edited by: Vilnius Zar
If he sees the learning curve as an obstacle rather than a challenge then you probably shouldn't "waste" too much effort on trying to get him excited. All you'll end up with is someone who will lean on you asking all kinds of whiny questions an in 2-3 months he'll leave meaning you really just wasted your time. If he's not interested by "It's a space sandbox with a strong PVP core that requires you to pay attention and put in effort where you compete with 1000s of others" then he won't last (or he'll turn into a faceless, mindless grindbear).

As such, don't push/force him into a direction, either race wise as play style wise but let him find his own fun. Link him this and urge him to sample many different things and races, generally I've found it's best to let newbies clown around on their own at their own speed and just stand at the sidelines giving advice when they ask for it.
Goremageddon Box
Guerrilla Flotilla
#7 - 2012-08-13 11:39:27 UTC
they need to be played with by someone or multiple peoples.

;)
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#8 - 2012-08-13 11:58:38 UTC
Not to step on anyone's toes here, but Caldari are pretty much easymode as far as PvE goes. Missiles are a lot easier to learn than Turrets.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Syler Puuntai
Nomadic Asylum
#9 - 2012-08-13 12:01:03 UTC
Caldari
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#10 - 2012-08-13 12:02:22 UTC
Tor Gungnir wrote:
Not to step on anyone's toes here, but Caldari are pretty much easymode as far as PvE goes. Missiles are a lot easier to learn than Turrets.



It does not take much to cross train, so it really doesn't matter that much. And anyway missiles are generally more boring.

Ehrghiez
The Scope
Gallente Federation
#11 - 2012-08-13 12:08:01 UTC
The replies and advice is much appreciated. I have to admit that it is quite tiresome trying to convince someone what the game has to offer but I remind myself how negligent I was to try it when I first heard about the game.

Bleep blop...Bloop..Blip..

Syler Puuntai
Nomadic Asylum
#12 - 2012-08-13 12:13:27 UTC
Ehrghiez wrote:
The replies and advice is much appreciated. I have to admit that it is quite tiresome trying to convince someone what the game has to offer but I remind myself how negligent I was to try it when I first heard about the game.



Theres a free trial and you can give him a buddy invite for increased time. Just tell him to try the free trial and see what he makes of it. Trying to explain Eve usually doesn't work due to the complexity and lack of comparisons you can make.
Antisocial Malkavian
Antisocial Malkavians
#13 - 2012-08-13 12:22:21 UTC
Ehrghiez wrote:
So I am trying to convince a buddy of mine to try Eve Online. Due to my limited knowledge of the game as my play habits are intermittent at best, I am having a hard time pitching the game. As it is he has made numerous comments about how it sounds like I am speaking another language when I do discuss the game with him. It also doesn't help that he discouraged due to the learning curve that the game naturally presents.

So my question is which of the 4 playable races has an easier time picking up and being successful earlier on rather than later?

I know its a rather loaded question as they all have their strengths and weaknesses and alot of what can be defined as 'success' comes down to player skill, but I am just trying to provide a way to level the learning curve as much as possible.



Caldari from what Ive seen.

but getting the idea of EVE = easy

out of his head asap would help.
Unless youre gonna be mining ofc

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Ehrghiez
The Scope
Gallente Federation
#14 - 2012-08-13 12:23:05 UTC
Syler Puuntai wrote:
Ehrghiez wrote:
The replies and advice is much appreciated. I have to admit that it is quite tiresome trying to convince someone what the game has to offer but I remind myself how negligent I was to try it when I first heard about the game.



Theres a free trial and you can give him a buddy invite for increased time. Just tell him to try the free trial and see what he makes of it. Trying to explain Eve usually doesn't work due to the complexity and lack of comparisons you can make.




I've already offered the 21 day buddy trial. The catch is convincing him it isn't so bad. He's just a really stubborn individual. One of those types.

Bleep blop...Bloop..Blip..

Antisocial Malkavian
Antisocial Malkavians
#15 - 2012-08-13 12:24:16 UTC
Sabrina Solette wrote:
Tor Gungnir wrote:
Not to step on anyone's toes here, but Caldari are pretty much easymode as far as PvE goes. Missiles are a lot easier to learn than Turrets.



It does not take much to cross train, so it really doesn't matter that much. And anyway missiles are generally more boring.



but here, eas = boring too

missiles you have less to worry about... no range for one, no min, max, optimal, no transversal, they cant miss

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Caldari Acolyte
Shark Enterprises
#16 - 2012-08-13 12:32:18 UTC
" successful earlier on rather than later?" Depends on what you mean by successful. if you mean PvE then Caldari wins hands down. If its PvP, then it gets tricky but i would go with Winmatar.
Zifrian
The Frog Pond
Ribbit.
#17 - 2012-08-13 12:33:59 UTC
I had a friend just start and I told him to go Minmatar at first then if he didnt like it, go Caldari. That's basically what he has done because he didn't like gunnery really. But basically he's trained to fly a drake, cane and everything below. So he's set for PVP and PVE. It's really the quickest progression to use the most popular ships used in fleets, at least from what I've seen.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Caldari Acolyte
Shark Enterprises
#18 - 2012-08-13 12:36:13 UTC
Caldari are no slouch's at PvP either. thats a big misconceprtion.
Cadfael Maelgwyn
Doomheim
#19 - 2012-08-13 12:45:36 UTC
Caldari Acolyte wrote:
Caldari are no slouch's at PvP either. thats a big misconceprtion.

Be quiet, we engineered that perception so that people underestimate us.

You're spoiling it!
Vera Algaert
Republic University
Minmatar Republic
#20 - 2012-08-13 13:09:43 UTC  |  Edited by: Vera Algaert
Anything armor tanked tends to be limited by powergrid (much more than shield tanks are limited by CPU) which requires good Engineering skills and Advanced Weapon Upgrades. And while the shield compensation skills can be safely ignored for the most part, the armor compensation skills are essential.

Minmatar ships mix weapon systems (projectiles & missiles) and tanks (some ships are shield-tanked, some are armor-tanked and some can be tanked either way) - if you just train Rifter -> Thrasher -> Hurricane (with neuts) -> Maelstrom this doesn't matter but if you want to fly the whole range of Minmatar ships (e.g. including the Typhoon) you will find out that this race is very skill-intensive.

Lasers and hybrid turrets require capacitor to fire which means Engineering skills are more important than for users of projectile turrets or missiles.

Training for large T2 guns requires you to have trained for small and medium t2 guns of the same type first, missiles allow you to skip that.
On the other hand cross-training between different types of guns is easy as they all share the same Gunnery support skills, whereas your missile skills won't transfer to other weapon types.

(Pulse) Lasers are useless if you cannot use Scorch crystals (so you have to train for T2 lasers asap) and the fixed damage type makes them unsuitable for PvE in certain areas of space (e.g. ratting in Angel space using lasers is horribly inefficient).

Overall I think a new player gets the most bang for the buck for the first 1-2 months by training for a Drake.
This allows him to skip many support skills he would have to train early on otherwise (capacitor doesn't matter, typical pvp Drake with max skills uses only 92% of both CPU and PG) and gives him access to a solid ship that allows for mistakes due to its large tank and is useful for both PvE (with freely selectable damage type) and PvP.

.

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