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Question about change to logoff mechanics

Author
Martinez
Deep Core Mining Inc.
Caldari State
#21 - 2011-10-11 21:22:35 UTC
The Apostle wrote:
Buruk Utama wrote:
Martinez wrote:
LOL, so you think everyone using the "log off" mechanic is a good thing.

Martinez wrote:
Honestly my alliance kills 1000 to 2000 ships a month. We have roughly just guessing 15 ships a month log off to save their ships.


First you say EVERYONE uses this and you are deprived of your kills. Then you say based no your actual data about .008% of the pilots you've encountered killed uses the tactic. Why exactly are you crying over 15 missed killsQuestion

And hey guess what. He was TOLD repeatedly that it is such a SMALL issue in ANOTHER post..... It has also been REPEATEDLY clarified via CCP rulings on logoffski.....

He only has his mic on, not the headset.



Its not a small issue. Its a huge issue. If people are allowed to have these types of mechanics people like you will continue to complain about eve combat needing to be consensual. Consensual combat in EVE would be the end of EVE. This is a mechanic flaws when fixed would make EVE a better game.

Again, tell me why the change shouldnt happen. Use reasons other than attacks on me. It doesnt matter what percentage of my kills are missed from this. Its the point that logging off shouldnt be a viable tactic to save your ship.
The Apostle
Doomheim
#22 - 2011-10-11 22:09:38 UTC
Martinez wrote:

Again, tell me why the change shouldnt happen. Use reasons other than attacks on me. It doesnt matter what percentage of my kills are missed from this. Its the point that logging off shouldnt be a viable tactic to save your ship.

Look, I spend a lot of time here, and I get flamed heaps for doing it, putting forward ideas for debate, opening my own mind to possibilities and sometimes, just sometimes, it proves/disproves a consensus.

I hate "status quo" and I hate "that's the way it's always been done" or "them's the rules" as an argument. It's such a shallow minded and fixed mentality that I dismiss people that do it as mindless morons.

I've written some things which I thought at the time were mind-shattering revelations only to find them blatantly and repeatedly flamed/bashed/trolled etc. etc....

Because it was:-
1) A dumb idea and my own understanding didn't see that
2) It's a great idea but some players have such a small mindset they can't see the value
3) It's a great idea but goes against an individuals "sandbox" ideal
4) It's a mediocre idea and doesn't warrant a mention or discussion.

In your case, and I feel for the trolling you're copping, it's seen as a non-issue. Logoffski in space to escape a fight was in my view very "cowardly" - if that is even a term to use in Eve. You came to fight and bugged out when you started losing. That's been changed and good for that.

But some JF dude, who may not have read his mail (in the case you're still referring to) and saw the war-dec, logged to save his ship. It's a non-issue because he could have done 3 or 4 things - all perfectly legal - BEFORE he gate jumped to mitigate the need to log.

Now if he had come through in a BS, taunted, baited and agressed then bugged out, I'd agree totally with your argument.

Making a change to a game mechanic over an issue that doesn't happen very often (and you said as much yourself) is pointless. If we all asked for changes "because there was this one time when...." CCP would still be working on the undocking code.

For mine, it's the relevance of logging to avoid aggression, not the topic itself that is at question. It's too minor to bother with.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Martinez
Deep Core Mining Inc.
Caldari State
#23 - 2011-10-11 22:17:10 UTC
The Apostle wrote:
Martinez wrote:

Again, tell me why the change shouldnt happen. Use reasons other than attacks on me. It doesnt matter what percentage of my kills are missed from this. Its the point that logging off shouldnt be a viable tactic to save your ship.

Look, I spend a lot of time here, and I get flamed heaps for doing it, putting forward ideas for debate, opening my own mind to possibilities and sometimes, just sometimes, it proves/disproves a consensus.

I hate "status quo" and I hate "that's the way it's always been done" or "them's the rules" as an argument. It's such a shallow minded and fixed mentality that I dismiss people that do it as mindless morons.

I've written some things which I thought at the time were mind-shattering revelations only to find them blatantly and repeatedly flamed/bashed/trolled etc. etc....

Because it was:-
1) A dumb idea and my own understanding didn't see that
2) It's a great idea but some players have such a small mindset they can't see the value
3) It's a great idea but goes against an individuals "sandbox" ideal
4) It's a mediocre idea and doesn't warrant a mention or discussion.

In your case, and I feel for the trolling you're copping, it's seen as a non-issue. Logoffski in space to escape a fight was in my view very "cowardly" - if that is even a term to use in Eve. You came to fight and bugged out when you started losing. That's been changed and good for that.

But some JF dude, who may not have read his mail (in the case you're still referring to) and saw the war-dec, logged to save his ship. It's a non-issue because he could have done 3 or 4 things - all perfectly legal - BEFORE he gate jumped to mitigate the need to log.

Now if he had come through in a BS, taunted, baited and agressed then bugged out, I'd agree totally with your argument.

Making a change to a game mechanic over an issue that doesn't happen very often (and you said as much yourself) is pointless. If we all asked for changes "because there was this one time when...." CCP would still be working on the undocking code.

For mine, it's the relevance of logging to avoid aggression, not the topic itself that is at question. It's too minor to bother with.



But, again why not change it. Changes are made all the time. Like the SC nerf. It was done to make EVE a better game. I still see no reason why this change shouldnt happen and why logging off to save your ship is still a valid tactic endorsed by 80% of the forum community.
Aqriue
Center for Advanced Studies
Gallente Federation
#24 - 2011-10-11 23:38:02 UTC
Martinez wrote:
But, again why not change it. Changes are made all the time. Like the SC nerf. It was done to make EVE a better game. I still see no reason why this change shouldnt happen and why logging off to save your ship is still a valid tactic endorsed by 80% of the forum community.

And why hasn't the game been made for the better? Cause you can't. Your looking at an 8+ year old game using ideas from the end of the 90s. It takes CCP so long (like SC to be buffed then nerfed into oblivion) to get their ass in gear and what have we had the last 2 expansions...unfinished crap thats basicly a preview to come. While Sony is kicking out expansions like a man with diarrea and if there was a game breaking issue they fixed it asap.

There are other ideas I would like addressed as well, which could improve the game for the whole.

I had experience loss in EQ, I didn't like it but it was minor at best so didn't bother me that much and since its been so long since I played but they practicly removed it and the hell levels + the quick levels after it. In EVE, **** me but no way in ******* hell I should stress out having to update my clone every damn time I am podded incase I have a "Opps, I forgot" moment, cause I invested RL money into this TIMESINK valued at months over 2 years now to get where I am and no ******* way I want to loose something like Marauder or Minmatar BS 5 that might take another couple weeks to get back....when I still have months to get where I want to go because the prereqs just to get another ship class takes months on top of that. I should love the idea of beening set back weeks that I basicly already paided for? Sorry, no but its CCP's problem more then mine that your angry I can't be bothered to engage someone in combat. Let me buy back lost SP with isk so I can get back into the game with what I enjoy flying...holy **** an isk sink! Guess what while you popped my clone and I lost a skill which means I can no longer certain fly that ship for awhile until it trains back...opps CCP destroyed a possible isk sink cause I can't fly a more expensive T2 ship and stuck flying a T1 instead.

SP accumulation. For a real timed based concept that to hit the end game SP cap which never can never happen, it is so stupid. Why should I decide how to have my fun between PVE at full point accumulation and less accumulation with cheaper implants? Thats so stupid, its not the final destination but the journey there and putting in speed bumps, bumper to crawling bumper traffic, and detours is asinine. Its artificially induced buzzkill, I pay to play not min/max my attribute remap for one year cause its "pro" while throwing in all these random required primary which I am not specced for....it still takes years to get anywhere with a perfect skill set. And here is another isk sink idea....instead of implants how about a "POS Fuel" concept in space stations of your choice which is cheaper to maintain in the short run but cost the same in the long run....loose a pod and +5 implants is a huge erection dropper but if I loose say 10 million a week in POS fuels to max out a Perc/Will without some jackhole giving me a gold shower to make himself feel good I could at the same time worry less about the risk loss of loosing more ship hulls (think, less loss of implants and more loss of ships = isk sink) and more about the rewards of just playing the game. Couple that with SP loss of above wall of text

Jump gates. My god for a sci-fi MMO in space its certainly not spacey. Its just pre-designated fly to points with kill zones thats basicly WTZ (AFK across the Karanas) and when I jump through I am landing in a 20km radius zone of death with instant lockers and poppers. I gave up on lowsec, to much work to gain the necessary isk to fit even a rifter only to be popped at particular gates in seconds. I spent 6 hours one day, trying to find a suitable location in lowsec for an alt to do PI and I checked dotlans, the 1 hour destroyed, 24 destroyed, pods lossed...everything to try to avoid it all and risk the so called rewards. I think, F*CK YEAH can do this, load up an industrial with a few command centers, and head out into the unknown. Guess what, for 6 hours work I got to play in lowsec for all of 3 jumps. Not my ******* problem anymore. 200km spawn zone so I at least have a running chance, cause gate camping is a science broken down into easy to do steps.

Highsec. Should be less incentive to PVP there with decent enough PVE rewards to get by if you get set back. Some people are casual like myself, you are "pro-hardcore high blood pressure heart attack inducing" that thinks everything is destroy on sight. Here is a hint: dude seriously not everyone lives in a world of high risk all the time and if they want to challenge the risk they go to Las Vegas they don't pull out a shot gun and start shooting the neighbors. Yeah, would like to do PVE and PVP when I feel like it (and PVE doesn't work with PVP cause I have never heard of a PVE ship winning a fight). Not saying a PVE friendly zone, just less attraction for guys like Goons to pull their **** off all the time or stupid annoying ninjas buzzing around like flies around horse **** (here is a hint, MMO = interact instead of take, ask and let me check the wrecks for anything I want and I might just let you have the rest).

There are more ideas out there to reduce the stress of the risk (cause its a damn game, not serious bizness). If one ship gets away, its another fight for another day. If you think your issue should be addressed, then ALL issues from high/low/null to be addressed to bring about a more stable EVE instead of a FPS mentality with a crap community that doesn't give a damn about anyone but themselves.
Hobogear
Imperial Academy
Amarr Empire
#25 - 2011-10-12 17:10:32 UTC
Cut out the loop hole.
Astrid Stjerna
Sebiestor Tribe
#26 - 2011-10-12 17:31:25 UTC
Martinez wrote:

LOL, so you think everyone using the "log off" mechanic is a good thing. Look no one wants to die, but if you dont take steps IN GAME to prevent death then you should die. The fact you carebears think that quitting the game to save your ship should be a good tactic and allowed is comical.


I second this -- been playing League of Legends for a while, and they employ 'LeaverBuster' technology. If you log off in the middle of a match and don't reconnect within a minute or so, you're marked as a 'Leaver' and eventually recieve a temporary ban for your bad sportsmanship.

Honestly, if you can't be arsed to stick around for a fair fight, don't try and start a fight at all.

I can't get rid of my darn signature!  Oh, wait....

Buruk Utama
Science and Trade Institute
Caldari State
#27 - 2011-10-12 17:57:03 UTC
Astrid Stjerna wrote:
Honestly, if you can't be arsed to stick around for a fair fight, don't try and start a fight at all.


100 v. 1 fair fight? 10 BS v. 1 non-combat industrial fair fight? 5 v 1 gate camp fair fight? Supercap v. any sub cap fleet?

Don't get all high and mighty that these are avoiding fair fights, there is no such thing in this game and the people complaining about the mechanics are complaining that the player in question avoided their OMFGPWNU trap. Ask Martinez, he's especially mad the defenseless industrial is using one of the few tools at their disposal...but no that guy should stay for such a "fair fight" right?What?
Astrid Stjerna
Sebiestor Tribe
#28 - 2011-10-12 18:37:58 UTC  |  Edited by: Astrid Stjerna
Buruk Utama wrote:
Astrid Stjerna wrote:
Honestly, if you can't be arsed to stick around for a fair fight, don't try and start a fight at all.


100 v. 1 fair fight? 10 BS v. 1 non-combat industrial fair fight? 5 v 1 gate camp fair fight? Supercap v. any sub cap fleet?

Don't get all high and mighty that these are avoiding fair fights, there is no such thing in this game and the people complaining about the mechanics are complaining that the player in question avoided their OMFGPWNU trap. Ask Martinez, he's especially mad the defenseless industrial is using one of the few tools at their disposal...but no that guy should stay for such a "fair fight" right?What?


You're misinterpreting what I said (or else I wasn't clear enough):

I was referring to the annoying and childish habit of smack-talking someone into a fight and then, when it looks like they might step up to the challenge, 'pulling the plug' and disconnecting for fear of actually losing.

The fight is not always fair. Never denied that. If you choose to singlehandedly take on a fleet of a hundred or more ships, you deserve exactly what you get. If you get blobbed by that many, you're either in lowsec or under a wardec; in either case, you took a gamble and it didn't pay off. Take your lumps and move on.

If you jump into a gatecamp, lick your wounds and be more careful about your jumps next time. There are mapping tools that'll give you a fairly good idea of where the most recent/successful gatecamps are set up.

I can't get rid of my darn signature!  Oh, wait....

Lyris Nairn
Perkone
Caldari State
#29 - 2011-10-12 18:43:50 UTC
All fights are fair. You have the same opportunity to join the side with the bigger fleet as anyone else does. You have the same opportunity to RMT (via legitimate means such as PLEX sales) as anyone else, to buy a character and ship with desirable skills and fitting as anyone else, et al.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#30 - 2011-10-12 18:44:36 UTC
Astrid Stjerna wrote:

If you jump into a gatecamp, lick your wounds and be more careful about your jumps next time. There are mapping tools that'll give you a fairly good idea of where the most recent/successful gatecamps are set up.

I might have missed it but wasn't this a supercapital whine thread, not a discussion about Empire gate camps?

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Astrid Stjerna
Sebiestor Tribe
#31 - 2011-10-12 18:46:51 UTC
Lyris Nairn wrote:
Astrid Stjerna wrote:

If you jump into a gatecamp, lick your wounds and be more careful about your jumps next time. There are mapping tools that'll give you a fairly good idea of where the most recent/successful gatecamps are set up.

I might have missed it but wasn't this a supercapital whine thread, not a discussion about Empire gate camps?


I was responding to the example given. Apologies for derailing.

I can't get rid of my darn signature!  Oh, wait....

Pandora Peaks
Anti-Social Enterprises
CAStabouts
#32 - 2011-10-12 19:51:00 UTC
Okay, I realize that I probably already know the answer, but I see a distinction in this special situation...

Cyno ship pilot...

Current:
1) light cyno
2) log off
3) get popped or cyno expires, warp off.

New:
1) light cyno
2) log off
3) get popped. Ship didn't have aggression when logged, but now my pod has aggression.

Does my pod disappear normally, or is it subject to the 15 minute rule?

Buruk Utama
Science and Trade Institute
Caldari State
#33 - 2011-10-12 20:19:22 UTC
Pandora Peaks wrote:
Okay, I realize that I probably already know the answer, but I see a distinction in this special situation...

Cyno ship pilot...

Current:
1) light cyno
2) log off
3) get popped or cyno expires, warp off.

New:
1) light cyno
2) log off
3) get popped. Ship didn't have aggression when logged, but now my pod has aggression.

Does my pod disappear normally, or is it subject to the 15 minute rule?



Currently, the pod get dumped onto grid once the ship explodes and then warp off. I don't see how that would change and if they pop'd your cyno ship they will likely point and kill your pod at the same time.
Pandora Peaks
Anti-Social Enterprises
CAStabouts
#34 - 2011-10-12 20:36:20 UTC
Buruk Utama wrote:
Pandora Peaks wrote:
Okay, I realize that I probably already know the answer, but I see a distinction in this special situation...

Cyno ship pilot...

Current:
1) light cyno
2) log off
3) get popped or cyno expires, warp off.

New:
1) light cyno
2) log off
3) get popped. Ship didn't have aggression when logged, but now my pod has aggression.

Does my pod disappear normally, or is it subject to the 15 minute rule?



Currently, the pod get dumped onto grid once the ship explodes and then warp off. I don't see how that would change and if they pop'd your cyno ship they will likely point and kill your pod at the same time.


I would concur about the first part, but currently the pod essentially instawarps 1mil km upon kill of the cyno ship. Point/kill notwithstanding, will the pod still behave the same, or will it sit there with the new 15 minute timer?
Selene D'Celeste
The D'Celeste Trading Company
ISK Six
#35 - 2011-10-12 20:43:17 UTC
Lyris Nairn wrote:
Astrid Stjerna wrote:

If you jump into a gatecamp, lick your wounds and be more careful about your jumps next time. There are mapping tools that'll give you a fairly good idea of where the most recent/successful gatecamps are set up.

I might have missed it but wasn't this a supercapital whine thread, not a discussion about Empire gate camps?


I don't think this thread has any idea what it is for more than three posts.

Visit www.eohpoker.com and enjoy EVE's oldest ISK gaming service!

Astrid Stjerna
Sebiestor Tribe
#36 - 2011-10-12 21:05:24 UTC
Selene D'Celeste wrote:

I don't think this thread has any idea what it is for more than three posts.


It's about zombies!

....Wait....

I can't get rid of my darn signature!  Oh, wait....

Buruk Utama
Science and Trade Institute
Caldari State
#37 - 2011-10-12 21:33:30 UTC
Pandora Peaks wrote:

I would concur about the first part, but currently the pod essentially instawarps 1mil km upon kill of the cyno ship. Point/kill notwithstanding, will the pod still behave the same, or will it sit there with the new 15 minute timer?


We'll just have to wait and see, nobody can say what the change will do until we actually see it go on test server or live.
EVE Stig
Doomheim
#38 - 2011-10-12 21:38:58 UTC
Selene D'Celeste wrote:
Lyris Nairn wrote:
Astrid Stjerna wrote:

If you jump into a gatecamp, lick your wounds and be more careful about your jumps next time. There are mapping tools that'll give you a fairly good idea of where the most recent/successful gatecamps are set up.

I might have missed it but wasn't this a supercapital whine thread, not a discussion about Empire gate camps?


I don't think this thread has any idea what it is for more than three posts.


funny how the supercap thing is a whine but its a discussion about gatecamps, not a whine.

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

Hobogear
Imperial Academy
Amarr Empire
#39 - 2011-10-12 22:28:07 UTC
Buruk Utama wrote:
Astrid Stjerna wrote:
Honestly, if you can't be arsed to stick around for a fair fight, don't try and start a fight at all.


100 v. 1 fair fight? 10 BS v. 1 non-combat industrial fair fight? 5 v 1 gate camp fair fight? Supercap v. any sub cap fleet?

Don't get all high and mighty that these are avoiding fair fights, there is no such thing in this game and the people complaining about the mechanics are complaining that the player in question avoided their OMFGPWNU trap. Ask Martinez, he's especially mad the defenseless industrial is using one of the few tools at their disposal...but no that guy should stay for such a "fair fight" right?What?



There are fair fights in eve? So red blinky JF pilot jumps into you, since you are so honorable you going to let it go? Dont be dumb. Its a war target you kill it. It honestly doesnt matter what the ship its the point. No one should be allowed to log off to avoid death.
Tetragammatron Alpha
Hedion University
Amarr Empire
#40 - 2011-10-12 22:53:36 UTC
How do you avoid death if the war deccers use out of corp alts to scout you then login when you jump through a gate? (moar tears, repo etc all do this login trap). I don't like logoffski but login trap is just as bad imo.
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