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[PROPOSAL] FW system capture mechanics

Author
Ugleb
Jotunn Risi
#21 - 2012-08-09 20:47:16 UTC
Cearain wrote:
Ugleb wrote:
Cearain wrote:
If the vulnerability decays I think that will then allow people to keep farming systems. Plus if one side is truly outnumbered it makes it harder for them to get back to a decent tier. I think the vulnerablility should remain and not decay.


I have a similar concern, it adds uncertainty and is probably overly complex. I'd prefer a straight forward cap at 100% or just above I think. I just threw that one out as it crossed my mind while bashing keyboard.



Make your proposal clear that you just want the lp to end at vulnerable and a cap to the amount it can be contested and I will support it. I think allot of fw players will support it.


OP updated.

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Milton Middleson
Rifterlings
#22 - 2012-08-09 21:03:55 UTC
I support this proposal. Proactively defending a system is already extremely difficult if no one lives there, and the current mechanics just exacerbate the futile nature of defending non-staging systems.
recky markaira
Arcana Imperii Ltd.
#23 - 2012-08-09 21:05:34 UTC
Axl Borlara wrote:
Vulnerability should be limted to 100%.
After all, it's not possible to make a system "more" stable.

The idea being, once vulnerable, the system needs to be flipped quickly, before it's defended.

No lp for offensive plexing an already vulnerable system.



Nail on the HeadAttention
Kryten2X4B523P
SMaK Enterprises
#24 - 2012-08-10 08:14:33 UTC  |  Edited by: Kryten2X4B523P
The system is clearly broken.

Amarr Faction have taken to fitting "pimp" no combat ships to farm plexes long after it ceases to be a good use of Matari subscription fees to try and chase them while they boast about their WCS in local.

LP should stop at 100%.
Something needs to happen with NPCs to stop the behaviours below

=========

[Merlin, Sad Strange Little Man's Merlin]
Warp Core Stabilizer I
Nanofiber Internal Structure II
Power Diagnostic System II

Small Shield Booster II
1MN Afterburner II
Explosive Deflection Field II
Kinetic Deflection Field II

Prototype Cloaking Device I

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

[Merlin, Faction Fit Makes Me 1337]
Damage Control II
Overdrive Injector System II
Beta Reactor Control: Diagnostic System I

Gistii B-Type Small Shield Booster
Coreli C-Type 1MN Afterburner
Gist B-Type Explosive Deflection Field
Kinetic Deflection Field II

[empty high slot]

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Polycarbon Engine Housing I
Deuce TBE
Ministry of War
Amarr Empire
#25 - 2012-08-10 08:48:58 UTC
Massively agree, something needs to be changed. I believe FW was brought about to encourage PVP, but all I'm seeing lately are T1 frigs soloing Major plexes in already vulnerable systems.

It's being abused, this should stop.

-Deuce
Meditril
Lummerland GmbH
#26 - 2012-08-10 09:08:52 UTC
Just to summarize most urgent issues with current plex mechanics:

  1. It should be not possible to make a system vulnerable more than 100%
  2. To capture a plex as offender you should be forced to kill the rats. (E.g. by counter stopping counting down when NPC are on grid, in such a case I would also recommend to make timer the same for all plexes to compensate for the time you need to kill the rats in large plexes) This would at least stop people taking large plexes with T1 frigates having no guns.
  3. There should be more large plexes in general and they should provide more points with regards to contestation / decontestation than small ones.
Cearain
Plus 10 NV
#27 - 2012-08-10 14:56:54 UTC
Meditril wrote:
Just to summarize most urgent issues with current plex mechanics:

  1. It should be not possible to make a system vulnerable more than 100%
  2. To capture a plex as offender you should be forced to kill the rats. (E.g. by counter stopping counting down when NPC are on grid, in such a case I would also recommend to make timer the same for all plexes to compensate for the time you need to kill the rats in large plexes) This would at least stop people taking large plexes with T1 frigates having no guns.
  3. There should be more large plexes in general and they should provide more points with regards to contestation / decontestation than small ones.



I'm not sure about that last one. I think we already find that most of the actual pvp happens in the smaller plexes - mediums and minors. I don't think this is going to change with the changes you list. Trying going into an offensive plex against the minmatar rats (not sure about other sites) and killing all the rats. I think you will see that you will be best served using a pve ship. Once your sig radius goes up to the size of a bc or bs those rats do allot of damage. There will be very few fits that are even quasi pvp you can use.

So I say leave it the same where large plexes do not give more toward contesting than smaller plexes. You already make more lp per minute in them. Plus the tags are much more valuable.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Praetoria Imperialis Excubitoris
#28 - 2012-08-11 08:20:39 UTC
Kryten2X4B523P wrote:
The system is clearly broken.

Amarr Faction have taken to fitting "pimp" no combat ships to farm plexes long after it ceases to be a good use of Matari subscription fees to try and chase them while they boast about their WCS in local.

LP should stop at 100%.
Something needs to happen with NPCs to stop the behaviours below....

May I recommend you edit that post to make it sound a little less like Shakorites, Caldari and Gallente are all honourable folk who consistently plex in appropriately sized and armed ships?

It is broken and everyone are abusing the snot out of it Big smile

PS: It has only just been made possible for Amarr to do what you say .. complaints about said behaviour are not allowed until four (4) years have passed as they will until then merely be evening the scales/catching up Lol
Ragnar STS
Arcane Odyssey
Electus Matari
#29 - 2012-08-11 20:11:25 UTC
I vote yes. I want fights....not hiding fools with stabs.
Kitt JT
True North.
#30 - 2012-08-13 06:04:35 UTC
Davion Falcon wrote:
Kitt JT wrote:
Why is it that when I came to lowsec, I found so many people asking CCP to give them rewards for defending their own ****.

The reward is that you get to keep it!


Didn't want that space anyway (tm).


Eh, **** happens. Eve goes on. But people shouldn't get in-game rewards for defending what they should want to keep.

Although now that you edited your OP, its something that more people could easily get behind, including myself i think.
Axl Borlara
Sebiestor Tribe
Minmatar Republic
#31 - 2012-08-13 11:30:16 UTC
- no LP payout for vulnerable systems
- no vulnerability over 100%
- timer runs backwards if you leave the flag in a plex
- requirement to kill all NPCs in a plex

Has anyone got any problems with that? From any of the militias?
Any chance of a comment from CCP or CSM?

Axl Borlara
Sebiestor Tribe
Minmatar Republic
#32 - 2012-08-13 11:44:34 UTC  |  Edited by: Axl Borlara
Quick explanation...

Axl Borlara wrote:

- no LP payout for vulnerable systems


Removes the incentive to leave enemy controlled systems in a vulnerable state, instead of capturing them.

Quote:

- no vulnerability over 100%


Systems are defendable.

Quote:

- timer runs backwards if you leave the flag in a plex


Offensive plexes who run away will lose out.
Should encourage plexes to stay and therefore fight.

Quote:

- requirement to kill all NPCs in a plex


Removes the ability to speedtank plexes.
Offensive plexes (particularly larger ones) will need multiple ships and therefore provide the possibility of bigger fights in bigger ships.
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