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Skill Queues

Author
Zishy
Pator Tech School
Minmatar Republic
#1 - 2012-08-09 14:05:00 UTC
Please make them longer. Its annoying to only be able to queue up 24h+ by long skills. remove this limitation for everyone that is activly subscribing or plexing his accounts. thank you
Velicitia
XS Tech
#2 - 2012-08-09 14:26:34 UTC
No.

See: every other "I want a longer queue" whine thread for why.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mag's
Azn Empire
#3 - 2012-08-09 14:56:27 UTC
Zishy wrote:
Please make them longer. Its annoying to only be able to queue up 24h+ by long skills. remove this limitation for everyone that is activly subscribing or plexing his accounts. thank you
No. It does exactly what it was intended for and remains balanced.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nikk Narrel
Moonlit Bonsai
#4 - 2012-08-09 17:04:29 UTC
There is an underlying belief that if people need to log in once every 24hours, they will find themselves playing.

I personally find this somewhat flawed, but that is basically what previous threads came down to on this.

Do keep in mind, that we did not have any queue at all a few years back, and needed to set skills to train one at a time. This was seriously inconvenient to most players, and often extended advantage based on outside the game aspects.

I was there... it was not helping to know that a good amount of players were totally AFK, and only online because they were waiting to set the next skill.
Miss Furry
Doomheim
#5 - 2012-08-09 17:07:24 UTC
24 hours is fine. If you think the queue isn't long enough, set a smaller skill and throw a long 10+ day train at the end.
Reicine Ceer
State War Academy
Caldari State
#6 - 2012-08-09 17:46:50 UTC  |  Edited by: Reicine Ceer
You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwing skills on to generate a character that you're intending to sell.

What you're asking for is an excuse to put in less effort into the game, as opposed to other suggested improvements that alter game mechanics to improve the overall experience.
Buzzy Warstl
Quantum Flux Foundry
#7 - 2012-08-09 18:41:43 UTC
Velicitia wrote:
No.

See: every other "I want a longer queue" whine thread for why.

I've read most of them, and no reason given has convinced me yet.

It's a good idea and won't break anything but a few egos.

And yes, I do remember what the game was like before we had a skill queue at all.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Mr Beardsley
Royal Amarr Institute
Amarr Empire
#8 - 2012-08-11 05:50:06 UTC  |  Edited by: Mr Beardsley
Reicine Ceer wrote:
You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwing skills on to generate a character that you're intending to sell.

What you're asking for is an excuse to put in less effort into the game, as opposed to other suggested improvements that alter game mechanics to improve the overall experience.


So logging in just to change skills is validation for you? It makes you feel like you're really "investing" in the game? That's sad. To us normal people its just an inconvience. There's no way to exploit a 48 or even a 72 hour queue that I can see. You think that chracter sellers are going to be the slightest bit put off by the 24 hr limit? LOL, that's naive in the extreme. The only ones inconvenienced are the ones actually playing the game for the long term.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2012-08-11 07:06:40 UTC
Mr Beardsley wrote:
Reicine Ceer wrote:
You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwing skills on to generate a character that you're intending to sell.

What you're asking for is an excuse to put in less effort into the game, as opposed to other suggested improvements that alter game mechanics to improve the overall experience.


So logging in just to change skills is validation for you? It makes you feel like you're really "investing" in the game? That's sad. To us normal people its just an inconvience. There's no way to exploit a 48 or even a 72 hour queue that I can see. You think that chracter sellers are going to be the slightest bit put off by the 24 hr limit? LOL, that's naive in the extreme. The only ones inconvenienced are the ones actually playing the game for the long term.



But surely if you're 'actually playing the game for the long term', logging in every once in a while to change skills isn't a problem?
Auron Solaris
Karma's Call
#10 - 2012-08-11 13:15:06 UTC  |  Edited by: Auron Solaris
I just think that since we all have to pay a subscription to play this game we should have some flexibility in the skill queue. I was around when the skill queue wasn't implemented and I understand the inconvenience of having to get up at obscene times in the morning just to update a games skill queue. to make matters worse in my case I had to go off on multiple working trips away where internet access was completely out of the question. So here's the picture, I am paying just as much to play this game as everyone else and I already see people who have played the game much less than me outstrip me in terms of skill points, to me that is unacceptable, especially since I pay for numerous accounts not just one. To me I am not only paying for access on my accounts but also paying for my characters to continue to tick over. I just feel a little ripped off when its difficult for me to match up skills points with time away.

I can already see that people are just going to mention that people in the same boat as me should plan ahead, well perhaps we should. its just that nothing is always perfect and there comes a time where a month away suddenly turns into three months, suddenly the planned skill queue is not applicable any more, so two months of characters slacking off, Dammit I can't even yell at them to get their ass into gear, DAMMIT.

Just think yourself lucky that many of you don't have to deal with these kind of issues.
mxzf
Shovel Bros
#11 - 2012-08-11 16:35:18 UTC
Mr Beardsley wrote:
Reicine Ceer wrote:
You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwing skills on to generate a character that you're intending to sell.

What you're asking for is an excuse to put in less effort into the game, as opposed to other suggested improvements that alter game mechanics to improve the overall experience.


So logging in just to change skills is validation for you? It makes you feel like you're really "investing" in the game? That's sad. To us normal people its just an inconvience. There's no way to exploit a 48 or even a 72 hour queue that I can see. You think that chracter sellers are going to be the slightest bit put off by the 24 hr limit? LOL, that's naive in the extreme. The only ones inconvenienced are the ones actually playing the game for the long term.


Correction, the only ones inconvenienced are the ones creating chars to sell or people who are too stupid to put a long skill on before going out of town. The skill queue really isn't an issue for anyone who actually plays the game (because if you're actually playing the game, you're logging in anyways).
Buzzy Warstl
Quantum Flux Foundry
#12 - 2012-08-11 21:54:44 UTC
mxzf wrote:
Mr Beardsley wrote:
Reicine Ceer wrote:
You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwing skills on to generate a character that you're intending to sell.

What you're asking for is an excuse to put in less effort into the game, as opposed to other suggested improvements that alter game mechanics to improve the overall experience.


So logging in just to change skills is validation for you? It makes you feel like you're really "investing" in the game? That's sad. To us normal people its just an inconvience. There's no way to exploit a 48 or even a 72 hour queue that I can see. You think that chracter sellers are going to be the slightest bit put off by the 24 hr limit? LOL, that's naive in the extreme. The only ones inconvenienced are the ones actually playing the game for the long term.


Correction, the only ones inconvenienced are the ones creating chars to sell or people who are too stupid to put a long skill on before going out of town. The skill queue really isn't an issue for anyone who actually plays the game (because if you're actually playing the game, you're logging in anyways).

Some people *can't* play for extended periods.

Have you forgotten all the military people who play?

If they can't keep their skill queues running over a deployment they unsubscribe (if they're smart).

Once someone is unsubscribed that's a barrier to resuming play.

Professional character sellers are right up there with terrorists in actual threat level.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Shereza
Center for Advanced Studies
Gallente Federation
#13 - 2012-08-11 22:13:50 UTC
Personally, I'd love to see a longer skill quee. Say a week. That way I could set up all the tedious initial training for new allts in one fell swoop and I can ignore them for the next week while either playing my more developed characters or playing other games altogether.

I do not, however, feel that the game actually needs something like this at this point in time nor do I think it will ever need a longer skill queue. With the existance of skill such as battleship, command ship, large gun specialiations, and so on there's plenty of "end cap" skills to keep your character occupied until your subscription runs out.

However, I would just like to suggest that if we do get longer queues that making them infinite be considered along with a CCP-sponsored joint venture to fully integrate EVE-Mon into the game to allow us to plan out our training paths in EVE-Mon, initiate them in EVE-Mon, and not have to actually log into the game to do any of that work, except for buying the skills of course. I mean come on, it's a totally awesome idea! Isn't it? Blink
James Amril-Kesh
Viziam
Amarr Empire
#14 - 2012-08-11 23:12:34 UTC
I still think we should have a browser based skill queue that can be updated from anywhere without needing the game client.
You can update the queue as long as your account is still subscribed.
There's really no reason not to allow this.

Enjoying the rain today? ;)

Obsidiana
Atrament Inc.
#15 - 2012-08-11 23:21:58 UTC
I'm in favor of a 48 hr skill queue, but I do have good new for you. CCP is working on a new API that would let you control skills from EVEMon and EVEGate. That would eliminate the need for a 48hr queue in my eyes.
James Amril-Kesh
Viziam
Amarr Empire
#16 - 2012-08-11 23:22:41 UTC
Obsidiana wrote:
I'm in favor of a 48 hr skill queue, but I do have good new for you. CCP is working on a new API that would let you control skills from EVEMon and EVEGate. That would eliminate the need for a 48hr queue in my eyes.

Source?

Enjoying the rain today? ;)

Obsidiana
Atrament Inc.
#17 - 2012-08-12 04:00:30 UTC
It was in one of the ATX commentaries in between matches. I believe it was CCP SoniClover who stated this. I am pretty sure it was during one of the 12-man-team intermissions. At some point I plan on watching the ATX again, but that won't be for awhile.

Sources (I saw the first one):
http://www.own3d.tv/CCPGames
http://community.eveonline.com/en/tournament
Mara Rinn
Cosmic Goo Convertor
#18 - 2012-08-12 04:10:11 UTC
James Amril-Kesh wrote:
Obsidiana wrote:
I'm in favor of a 48 hr skill queue, but I do have good new for you. CCP is working on a new API that would let you control skills from EVEMon and EVEGate. That would eliminate the need for a 48hr queue in my eyes.

Source?


Mostly speculation, based on the ongoing development of the CREST API, and the fact that DUST 514 will be getting a PS Vita companion app which allows out of game skill allocation. There was some noise about modifying the skill queue from EVE Gate way back when it was introduced.
Desmont McCallock
#19 - 2012-08-13 09:48:34 UTC
Mara Rinn wrote:
James Amril-Kesh wrote:
Obsidiana wrote:
I'm in favor of a 48 hr skill queue, but I do have good new for you. CCP is working on a new API that would let you control skills from EVEMon and EVEGate. That would eliminate the need for a 48hr queue in my eyes.

Source?


Mostly speculation, based on the ongoing development of the CREST API, and the fact that DUST 514 will be getting a PS Vita companion app which allows out of game skill allocation. There was some noise about modifying the skill queue from EVE Gate way back when it was introduced.
Indeed the CCP API team is working on CREST API, so to replace the current API system. But don't expect any write access for the skill queue in the near future. CREST API as you imagine it can take up to at least 2-5 years (on CCP rate).
Jint Hikaru
OffWorld Exploration Inc
#20 - 2012-08-13 11:34:47 UTC
Zishy wrote:
Please make them longer. Its annoying to only be able to queue up 24h+ by long skills. remove this limitation for everyone that is activly subscribing or plexing his accounts. thank you


Please play Eve for more than 3 months before suggesting big changes like this.

Its really not hard to pop a long skill at the end of you are skilling up quick skills.

And, should the unthinkable happen and you miss a couple of days... WHO THE FRACK CARES.
Its really no big deal, you will still be pewing roids, or doing level 3 missions either way!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

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