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For those who want to nerf PvE (Mission Running)

Author
Shameless Avenger
Can Preachers of Kador
#41 - 2012-08-11 02:10:59 UTC
Qolde wrote:
... ratting gets you barely enough to pay for ammo ....


You are ratting with T2 ammo aren't you?

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Shameless Avenger
Can Preachers of Kador
#42 - 2012-08-11 02:17:17 UTC
Jonah Gravenstein wrote:
Shameless Avenger wrote:


You are the carebear because you want the rats to kill the ninja for you.


Actually I couldn't give 2 tosses about ninja looters, I tend to recover my drones and ignore them. If they've taken the time to scan me down and loot my wrecks then fair play to them, they're generally not after the loot anyway, more like after an easy killmail which I go out of my way to deny them.

I can buy 90% of mission objectives via contract or on the market so it's very rare that a ninja looter manages to screw with my missioning. If they manage to get killed by rats then that's their problem.


"I didn't wanted to kill the ninja anyways" lol

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Jonah Gravenstein
Machiavellian Space Bastards
#43 - 2012-08-11 02:23:00 UTC
Shameless Avenger wrote:

"I didn't wanted to kill the ninja anyways" lol


More like I'm not stupid enough to give a ninja the opportunity to come back in a PvP fitted ship to kill my woefully inadequate PvE fitted ship which can in no way compete with a ship specifically built to gank PvE builds, which I'm sure you know are designed to tank specific damage types.

Ninjaing is a valid gameplay style, been there done that. I don't whine about it, I simply adapt my gameplay to compensate for it. I do believe the Eve mantra is Adapt, HTFU or die, I did the first 2 and try not to do the 3rd.

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack

River St Clair
Doomheim
#44 - 2012-08-11 02:33:23 UTC
move L3 and L4 missions to NPC Null-sec.

Buff tech moons, problem solved.
Sobaan Tali
Caldari Quick Reaction Force
#45 - 2012-08-11 02:47:11 UTC
Alavaria Fera wrote:
Ensign X wrote:
Muad 'dib wrote:
Theres should be some direction for players to take that gently gets them into other aspects of eve, perhaps a cap on agents total missions he/she can hand out for a player?


Terrible idea. You can't force somebody to play the game you want. What's next? A cap on the amount of PI products you can produce in one month? A cap on the number of Sleeper NPCs you can blow up? Cap the number of jumps Freighter pilots can make? Sorry, but it's back to the drawing board for you.

Yeah that actually makes little sense.

Besides, I hear l4s are pretty damn boring and their own punishment. I'm just about to do some standings grinding so we'll see..


Regretefully, you're not missing much. It's more fun (if you call it that at all) to see how much isk you can squeeze out every twenty minutes when your bounties get tallied up. On the other hand, running a mission in a nado is a bit different...it's doable, sort of.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Ensign X
#46 - 2012-08-11 03:15:09 UTC
River St Clair wrote:
move L3 and L4 missions to NPC Null-sec.

Buff tech moons, problem solved.


LOL! Exactly what problems are solved by these terrible ideas?
Qolde
Comms Black
Pandemic Horde
#47 - 2012-08-11 03:47:49 UTC
Andski wrote:
Qolde wrote:
Speaking as the ultimate carebear, level 4's in hisec still do need to be nerfed a little bit more. Though the rewards for 0.0 mission running are easily double hisec's mission rewards, the problem comes that other activities have much different levels of incentive for the supposed increased risk. Mining in hisec can get you like 50m/h per hulk, ratting gets you barely enough to pay for ammo, manufacturing has razor thin profit margins, if any. You can't moon mine, you can't build caps, you can't run reactions. PI is much less productive, Research points aren't that great. But you can create high demand items that compete directly with random drops from relatively rare spawns in 0.0 for very little risk, and have direct risk free access to the market in which to sell said items. The only thing that makes more steady isk per hour is 0.0 Mission running, and even that can be limited by the random hostile activity in the paltry few areas that you can perform the task.

The difference between income in hi/low/null shouldn't be factors of 2 or 3, it should be orders of magnitude.


Anomalies are the "big thing" in 0.0, not missions.

Anomolies kinda suck to me. you get mediocre payout, and then get sent to a random system for a random chance at some good loot, and most of the time you can't solo the escalations. Even if they are the thing, they should be. but hisec missions arent much worse, if you factor in the risk involved.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Alavaria Fera
GoonWaffe
#48 - 2012-08-11 03:53:51 UTC
Qolde wrote:
Andski wrote:
Qolde wrote:
Speaking as the ultimate carebear, level 4's in hisec still do need to be nerfed a little bit more. Though the rewards for 0.0 mission running are easily double hisec's mission rewards, the problem comes that other activities have much different levels of incentive for the supposed increased risk. Mining in hisec can get you like 50m/h per hulk, ratting gets you barely enough to pay for ammo, manufacturing has razor thin profit margins, if any. You can't moon mine, you can't build caps, you can't run reactions. PI is much less productive, Research points aren't that great. But you can create high demand items that compete directly with random drops from relatively rare spawns in 0.0 for very little risk, and have direct risk free access to the market in which to sell said items. The only thing that makes more steady isk per hour is 0.0 Mission running, and even that can be limited by the random hostile activity in the paltry few areas that you can perform the task.

The difference between income in hi/low/null shouldn't be factors of 2 or 3, it should be orders of magnitude.


Anomalies are the "big thing" in 0.0, not missions.

Anomolies kinda suck to me. you get mediocre payout, and then get sent to a random system for a random chance at some good loot, and most of the time you can't solo the escalations. Even if they are the thing, they should be. but hisec missions arent much worse, if you factor in the risk involved.

Anoms are pretty nice.

Since Dek is full of people anomming it up, we'll see how well it scales with the, you know, tech nerf that'll break our collective "no effort" tech income's back.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Andski
Science and Trade Institute
Caldari State
#49 - 2012-08-11 04:44:14 UTC
Qolde wrote:
you get mediocre payout


Yeah, no, you don't.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Goremageddon Box
Guerrilla Flotilla
#50 - 2012-08-11 05:27:55 UTC
Ginger Barbarella wrote:
I wonder if EveO is getting to a place where all the constant changes (plus and minus) will begin to affect the userbase's willingness to continue playing. No, I'm not saying it's dying. Just wondering if CCP has considered just chilling out for a while and letting the player base get comfortable with the game as it is...

Add new ships/modules instead of editing existing ones.
Alavaria Fera
GoonWaffe
#51 - 2012-08-11 05:41:19 UTC
Andski wrote:
Qolde wrote:
you get mediocre payout

Yeah, no, you don't.

Oh well, guess we're up for another anom nerf, heh

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mhari Dson
Lazy Brothers Inc
#52 - 2012-08-11 05:42:43 UTC  |  Edited by: Mhari Dson
I can tell you l4s can be just as boring as ice mining without YouTube. As far as changing/moving/etc goes, there needs to be more tHan one way to get empire standings before something like this is changed.
nat longshot
The Scope
Gallente Federation
#53 - 2012-08-11 05:48:13 UTC  |  Edited by: nat longshot
they did nerf missions you moron.

Rouge drones dont drop anthing. 99% of what was meta 1 drops dont anymore we get metal scraps. nerf them anymore and you just kill mission totally. i can remeber when some level 4 missions would drop 3000m3 of cargo mostly cap booster they killed that big time.

eve is open to everyone and they play style's. they want to mission run let them whats it hurting you.

It not just a pvp game if you want that play dust or battlestar online with only pvp and thats it.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Inxentas Ultramar
Ultramar Independent Contracting
#54 - 2012-08-11 05:53:52 UTC
nat longshot wrote:
It not just a pvp game if you want that play dust or battlestar online with only pvp and thats it.


My hand reached the backside of my skull, that's how hard I facepalmed at that.
Anya Ohaya
School of Applied Knowledge
Caldari State
#55 - 2012-08-11 08:00:27 UTC
Syler Puuntai wrote:
Muad 'dib wrote:
Okay a flat out limit on missions was way too harsh, what i mean to say is how about adding soming that gets them into probing plexing sometimes, or pvp or whatever really. Give qa huge bonus to the mission rewards for missions out of the 'normal' like the once in 100 combat missions thats a hauling mission, that everyone turns down instantly.

I did my fair share of agent running but it got boring so i sought out other fun to do with my mission isk.


They somewhat started this idea with "Epic Arc" missions. However they seem to have steered away from it and have focused on other things.


Possibly because of the epic whining.
Xython
Federal Navy Academy
Gallente Federation
#56 - 2012-08-11 08:09:26 UTC
Shameless Avenger wrote:
CCP has provided you with all the tools you need to jump inside the mission and ruin the mission runner's day. If you are incompetent in doing so, it's your problem, not a game problem. Please stop asking CCP to do your job for you.

If you are clueless as per what to do, please head over to C&P and ask for directions.


And don't forget, if you do go gank mission runners, CCP will make a new lineup of Invincible Mission Running Ships rather than deal with the situation that would cause a bunch of PVPrs to go after people getting infinite amounts of nearly risk free ISK.

(Just ask the miners. "Being a Festering Pubbie. It works! (TM)")
Bagrat Skalski
Koinuun Kotei
#57 - 2012-08-11 08:37:01 UTC  |  Edited by: Bagrat Skalski
I am bored by missions in this game, I already make more ISK by scanning and doing anomalies and DED places, ocasionally moving to low sec. If i would make missions again, i think they should be more non repetitive ,more unique and random. Maybe some named ships, "bosses" random deadspace pockets, such things.
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#58 - 2012-08-11 08:41:37 UTC
Syler Puuntai wrote:
The whole PVE system needs a revamp. How missions are done and rewards, also how loot works(in general). Sadly most will cry foul and say its a nerf because they are too stuck in their ways to see how damaging the current system really is. Not only from a economic standpoint but also from a new player retention aspect.




Player retention, how is making high-sec worthless going to help with player retention?

Those that think that making high-sec worthless so people will go to low-sec or 0.0 are just deluding themselves.



It would take a major overhaul of the way the game works to get people into low-sec and 0.0. It's not going to happen.
River St Clair
Doomheim
#59 - 2012-08-11 09:26:10 UTC
That's why moving L3s and L4s to Npc Null-sec and removing anons from the game is pure win. Every body wins. Put all incursions into null-sec as well. FW should be in nullsec as well cause bubble camps are cool.
Liafcipe9000
Critically Preposterous
#60 - 2012-08-11 09:57:48 UTC
missions do not need to be nerfed. that's a stupid idea.
same goes to buffing them.
however, some changes are in order. I've opened a thread about it some time ago, but it sank down and went by unnoticed.

R.I.P. Smacktalking Towards Mission Agents