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For those who want to nerf PvE (Mission Running)

Author
Syler Puuntai
Nomadic Asylum
#21 - 2012-08-10 22:24:26 UTC  |  Edited by: Syler Puuntai
Muad 'dib wrote:
Okay a flat out limit on missions was way too harsh, what i mean to say is how about adding soming that gets them into probing plexing sometimes, or pvp or whatever really. Give qa huge bonus to the mission rewards for missions out of the 'normal' like the once in 100 combat missions thats a hauling mission, that everyone turns down instantly.

I did my fair share of agent running but it got boring so i sought out other fun to do with my mission isk.


They somewhat started this idea with "Epic Arc" missions. However they seem to have steered away from it and have focused on other things.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#22 - 2012-08-10 22:31:36 UTC
Syler Puuntai wrote:
Muad 'dib wrote:
Okay a flat out limit on missions was way too harsh, what i mean to say is how about adding soming that gets them into probing plexing sometimes, or pvp or whatever really. Give qa huge bonus to the mission rewards for missions out of the 'normal' like the once in 100 combat missions thats a hauling mission, that everyone turns down instantly.

I did my fair share of agent running but it got boring so i sought out other fun to do with my mission isk.


They somewhat started this idea with "Epic Arc" missions. However they seem to have steered away from it and have focused on other things.

It doesn't currently feel like CCP has any real PvE focus save income balance as of late. As such any strong push for truly new content as well as further development of some existing content for the sake of making it engaging or using it to introduce other aspects may be a while in coming.
Muad 'dib
State War Academy
Caldari State
#23 - 2012-08-10 22:35:30 UTC
My experience with agent running (right upto a max missions completion speed CNR) was that once i got there all i did was help others get there and chain missions after mission for isk i didnt really need.

The epic arcs are good, but there needs to be a link to the actual agents and rewards for doing them as a lvl 4 referral etc

Right now, you run missions, get isk, run more missions. Its a closed circuit.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#24 - 2012-08-10 22:41:12 UTC  |  Edited by: Tyberius Franklin
Muad 'dib wrote:
My experience with agent running (right upto a max missions completion speed CNR) was that once i got there all i did was help others get there and chain missions after mission for isk i didnt really need.

The epic arcs are good, but there needs to be a link to the actual agents and rewards for doing them as a lvl 4 referral etc

Right now, you run missions, get isk, run more missions. Its a closed circuit.

This is the same for any stream of income which provides income that can be reinvested into that activity. Industry has the same progression, but lacks the same stigma for a variety of reasons.
James Amril-Kesh
Viziam
Amarr Empire
#25 - 2012-08-10 22:46:22 UTC
Why does the game need more PvE content?

Enjoying the rain today? ;)

Syler Puuntai
Nomadic Asylum
#26 - 2012-08-10 22:48:09 UTC
For general missions there really doesn't need to be any divine purpose or a set goal. It really just needs to be more dynamic and engaging, and random.
Syler Puuntai
Nomadic Asylum
#27 - 2012-08-10 22:49:51 UTC
James Amril-Kesh wrote:
Why does the game need more PvE content?


Its not really about more its about revamping the old system.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#28 - 2012-08-10 23:04:27 UTC
The reason I bring up concepts like that are the claims that missions are somehow a totally isolated activity that has no place in the sandbox (at least right up till a mission runner claims his gameplay doesn't affect anyone else. Suddenly then the mission runner is an integral part of the eve economy).
Lyrrashae
Hellstar Towing and Recovery
#29 - 2012-08-10 23:12:50 UTC
Karl Hobb wrote:
Oh man, I thought those threads were just opportunities for trolling...



I would, but I don't wanna get banned.

Again.

L4s are fine, although advanced AI + less mobs + omni-tank/damage and PvP tactics would be most welcome.

Ni.

Karl Hobb
Imperial Margarine
#30 - 2012-08-10 23:41:34 UTC  |  Edited by: Karl Hobb
Lyrrashae wrote:
Karl Hobb wrote:
Oh man, I thought those threads were just opportunities for trolling...

I would, but I don't wanna get banned.

Again.

Amusingly, CCP seems to think forums alts on an account with a banned character are fine. vOv

A professional astro-bastard was not available so they sent me.

Russell Casey
Doomheim
#31 - 2012-08-10 23:43:59 UTC
Alavaria Fera wrote:


Besides, I hear l4s are pretty damn boring and their own punishment. I'm just about to do some standings grinding so we'll see..


Save yourself some time and shove bamboo straws under your fingernails.
Jett0
Ministry of War
Amarr Empire
#32 - 2012-08-10 23:53:53 UTC
I would actually accept less L4 income if the missions were more fun and contributed to the story.

Occasionally plays sober

Shameless Avenger
Can Preachers of Kador
#33 - 2012-08-10 23:54:22 UTC
Tyberius Franklin wrote:
...missions are somehow a totally isolated activity...


Those claims are from incompetent lazy people who can't figure out how to use probes and de-isolate the runner. I find great pleasure in probing down said runner and tricking him into aggro. And thanks God they make money... give them more money I say... the richer the runner, the better the loot he drops.

And those who say to make the rats smarter... let me tell you something. The only reason why an small ninja-looter t2 frigate can kill a 10b golem is because the mission rats help a lot. Make the rats change aggro from the runner to the ninja and you are actually helping the runner.

Finally, if you are to much of a sisi to steal the bear's loot but you still want to deny him his bounties... shoot his rats. You can do this on your own (provided you have enough brain to learn how to probe). You don't need to whine to CCP to do it for you. Grow a set and go do it. Don't know how to probe? Too bad, STFU & RTFM.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Pipa Porto
#34 - 2012-08-11 00:17:31 UTC
Shameless Avenger wrote:

And those who say to make the rats smarter... let me tell you something. The only reason why an small ninja-looter t2 frigate can kill a 10b golem is because the


Golem Pilot thought his 10b ISK ship guaranteed him an easy kill and decided to pull his pants down after already being caught.


FYP.

EvE: Everyone vs Everyone

-RubyPorto

Jonah Gravenstein
Machiavellian Space Bastards
#35 - 2012-08-11 00:21:47 UTC
Shameless Avenger wrote:

And those who say to make the rats smarter... let me tell you something. The only reason why an small ninja-looter t2 frigate can kill a 10b golem is because the mission rats help a lot. Make the rats change aggro from the runner to the ninja and you are actually helping the runner.


Actually the only reason a ninja looter in a frigate can kill a mission runner in a 10B Golem is that the mission runner was stupid enough to shoot at the ninja looter, without the stupidity the ninja looter wouldn't be able to do diddly apart from be flagged as a thief on the overview.

Mission runners farm NPCs, ninjas farm stupid mission runners, An AI that switched aggro in the way that sleepers do would not only target drones, it would target ninjas and mission runners alike, from the statement I quoted it would appear that some ninja looters would prefer not to gain aggro from the NPCs, who's the carebear?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Soundwave Plays Diablo
Doomheim
#36 - 2012-08-11 01:53:00 UTC
Quote:
It doesn't currently feel like CCP has any real PvE focus


What Eveonline do you play?

There are a million posts about the current PvE changes.

Wow. I can't believe you said that but were not trolling.

Just ******* amazing.

Shameless Avenger
Can Preachers of Kador
#37 - 2012-08-11 02:02:45 UTC
Jonah Gravenstein wrote:
Shameless Avenger wrote:

And those who say to make the rats smarter... let me tell you something. The only reason why an small ninja-looter t2 frigate can kill a 10b golem is because the mission rats help a lot. Make the rats change aggro from the runner to the ninja and you are actually helping the runner.


Actually the only reason a ninja looter in a frigate can kill a mission runner in a 10B Golem is that the mission runner was stupid enough to shoot at the ninja looter, without the stupidity the ninja looter wouldn't be able to do diddly apart from be flagged as a thief on the overview.

Mission runners farm NPCs, ninjas farm stupid mission runners, An AI that switched aggro in the way that sleepers do would not only target drones, it would target ninjas and mission runners alike, from the statement I quoted it would appear that some ninja looters would prefer not to gain aggro from the NPCs, who's the carebear?


You are the carebear because you want the rats to kill the ninja for you.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Qolde
Comms Black
Pandemic Horde
#38 - 2012-08-11 02:05:43 UTC
Speaking as the ultimate carebear, level 4's in hisec still do need to be nerfed a little bit more. Though the rewards for 0.0 mission running are easily double hisec's mission rewards, the problem comes that other activities have much different levels of incentive for the supposed increased risk. Mining in hisec can get you like 50m/h per hulk, ratting gets you barely enough to pay for ammo, manufacturing has razor thin profit margins, if any. You can't moon mine, you can't build caps, you can't run reactions. PI is much less productive, Research points aren't that great. But you can create high demand items that compete directly with random drops from relatively rare spawns in 0.0 for very little risk, and have direct risk free access to the market in which to sell said items. The only thing that makes more steady isk per hour is 0.0 Mission running, and even that can be limited by the random hostile activity in the paltry few areas that you can perform the task.

The difference between income in hi/low/null shouldn't be factors of 2 or 3, it should be orders of magnitude.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Jonah Gravenstein
Machiavellian Space Bastards
#39 - 2012-08-11 02:07:42 UTC  |  Edited by: Jonah Gravenstein
Shameless Avenger wrote:


You are the carebear because you want the rats to kill the ninja for you.


Actually I couldn't give 2 tosses about ninja looters, I tend to recover my drones and ignore them. If they've taken the time to scan me down and loot my wrecks then fair play to them, they're generally not after the loot anyway, more like after an easy killmail which I go out of my way to deny them.

I can buy 90% of mission objectives via contract or on the market so it's very rare that a ninja looter manages to screw with my missioning. If they manage to get killed by rats then that's their problem.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Andski
Science and Trade Institute
Caldari State
#40 - 2012-08-11 02:10:50 UTC
Qolde wrote:
Speaking as the ultimate carebear, level 4's in hisec still do need to be nerfed a little bit more. Though the rewards for 0.0 mission running are easily double hisec's mission rewards, the problem comes that other activities have much different levels of incentive for the supposed increased risk. Mining in hisec can get you like 50m/h per hulk, ratting gets you barely enough to pay for ammo, manufacturing has razor thin profit margins, if any. You can't moon mine, you can't build caps, you can't run reactions. PI is much less productive, Research points aren't that great. But you can create high demand items that compete directly with random drops from relatively rare spawns in 0.0 for very little risk, and have direct risk free access to the market in which to sell said items. The only thing that makes more steady isk per hour is 0.0 Mission running, and even that can be limited by the random hostile activity in the paltry few areas that you can perform the task.

The difference between income in hi/low/null shouldn't be factors of 2 or 3, it should be orders of magnitude.


Anomalies are the "big thing" in 0.0, not missions.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar