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DEV RESPONCE REQUESTED: Amarr Rookie ships and cynos

First post
Author
Theron Urian
Caldari Provisions
Caldari State
#141 - 2012-08-10 19:18:22 UTC  |  Edited by: Theron Urian
ps3ud0nym wrote:
Theron Urian wrote:
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.


We just cant hope to win when she is playing a different game with her own rules, where some great injustice has been done to the Amarr race.

She wants it so you can switch what noob ships you get as default, or to improve the ships cargo by a miniscule amount.

We have given her a solution, but its not the one she wants so she continues to cry and ***** about it while saying we aren't solving the problem she is addressing.


You have given a solution to a problem you have made up out of whole cloth. You then pretend that I made that argument and then whine that I don't agree with you?

I think you need to step away from EVE for a while and join the real world. You seem to have lost connection to reality.


I have lost connection to reality?

You are crying that you have to fit a single T1 mod to cyno now. Who has lost connection to reality here?

Do you really realize how small this issue is?
ps3ud0nym
Dixon Cox Butte Preservation Society
#142 - 2012-08-10 19:18:33 UTC
Theron Urian wrote:
ps3ud0nym wrote:
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.



Dear god. Are you completely unable to read? I have repeated my point in every single post I have made.

1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced
2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision.

Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information.


It is such a miniscule little difference its not even worth mentioning yet alone a cry baby thread!


Thank you for agreeing with me! There is most certainly a difference and while you might not find it "worth mentioning" it is still a balance issue and should still be addressed. That is why I said in the VERY first post of the thread "It is a minor issue, but still somewhat unbalanced".

Took you a while to come around to my way of thinking. Glad you could join me.
Theron Urian
Caldari Provisions
Caldari State
#143 - 2012-08-10 19:19:50 UTC
ps3ud0nym wrote:
Theron Urian wrote:
ps3ud0nym wrote:
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.



Dear god. Are you completely unable to read? I have repeated my point in every single post I have made.

1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced
2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision.

Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information.


It is such a miniscule little difference its not even worth mentioning yet alone a cry baby thread!


Thank you for agreeing with me! There is most certainly a difference and while you might not find it "worth mentioning" it is still a balance issue and should still be addressed. That is why I said in the VERY first post of the thread "It is a minor issue, but still somewhat unbalanced".

Took you a while to come around to my way of thinking. Glad you could join me.


Wow man, celebrate them little victory's! Your life must be so exciting.
ps3ud0nym
Dixon Cox Butte Preservation Society
#144 - 2012-08-10 19:20:18 UTC
Theron Urian wrote:
ps3ud0nym wrote:
Theron Urian wrote:
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.


We just cant hope to win when she is playing a different game with her own rules, where some great injustice has been done to the Amarr race.

She wants it so you can switch what noob ships you get as default, or to improve the ships cargo by a miniscule amount.

We have given her a solution, but its not the one she wants so she continues to cry and ***** about it while saying we aren't solving the problem she is addressing.


You have given a solution to a problem you have made up out of whole cloth. You then pretend that I made that argument and then whine that I don't agree with you?

I think you need to step away from EVE for a while and join the real world. You seem to have lost connection to reality.


I have lost connection to reality?

You are crying that you have to fit a single T1 mod to cyno now. Who has lost connection to reality here?

Do you really realize hoe small this issue is?


Please show me where I am crying that I have to fit a single T1 mod. No matter how many times you say it, it is still something you made up and a point that only you are making. Pretty soon I will be able to make a mattress from out of all the straw your arguments are leaving on the ground.
ps3ud0nym
Dixon Cox Butte Preservation Society
#145 - 2012-08-10 19:21:39 UTC  |  Edited by: ps3ud0nym
Theron Urian wrote:
ps3ud0nym wrote:
Theron Urian wrote:
ps3ud0nym wrote:
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.



Dear god. Are you completely unable to read? I have repeated my point in every single post I have made.

1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced
2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision.

Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information.


It is such a miniscule little difference its not even worth mentioning yet alone a cry baby thread!


Thank you for agreeing with me! There is most certainly a difference and while you might not find it "worth mentioning" it is still a balance issue and should still be addressed. That is why I said in the VERY first post of the thread "It is a minor issue, but still somewhat unbalanced".

Took you a while to come around to my way of thinking. Glad you could join me.


Wow man, celebrate them little victory's! Your life must be so exciting.



A discussion on the magnitude of the change would at least be on topic. You have spent 8 pages imagining arguments and then shooting them down. That was the first post you had made that was actually about the subject matter at hand.
Theron Urian
Caldari Provisions
Caldari State
#146 - 2012-08-10 19:22:42 UTC
ps3ud0nym wrote:
Theron Urian wrote:
ps3ud0nym wrote:
Theron Urian wrote:
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.


We just cant hope to win when she is playing a different game with her own rules, where some great injustice has been done to the Amarr race.

She wants it so you can switch what noob ships you get as default, or to improve the ships cargo by a miniscule amount.

We have given her a solution, but its not the one she wants so she continues to cry and ***** about it while saying we aren't solving the problem she is addressing.


You have given a solution to a problem you have made up out of whole cloth. You then pretend that I made that argument and then whine that I don't agree with you?

I think you need to step away from EVE for a while and join the real world. You seem to have lost connection to reality.


I have lost connection to reality?

You are crying that you have to fit a single T1 mod to cyno now. Who has lost connection to reality here?

Do you really realize hoe small this issue is?


Please show me where I am crying that I have to fit a single T1 mod. No matter how many times you say it, it is still something you made up and a point that only you are making. Pretty soon I will be able to make a mattress from out of all the straw your arguments are leaving on the ground.


The whole thread is you asking for a work around so you don't have to fit that T1 mod. The whole thread is you crying and wanting it exactly your way.
ps3ud0nym
Dixon Cox Butte Preservation Society
#147 - 2012-08-10 19:25:14 UTC
Theron Urian wrote:

The whole thread is you asking for a work around so you don't have to fit that T1 mod. The whole thread is you crying and wanting it exactly your way.


You do realize that just because you say something doesn't make it true. Citation needed.
Roll Sizzle Beef
Space Mutiny
#148 - 2012-08-10 19:29:35 UTC
I think the most apt solution is to make all rookie ships unable to fit a cyno. Then it would be all racialy fair.
Theron Urian
Caldari Provisions
Caldari State
#149 - 2012-08-10 19:35:46 UTC
ps3ud0nym wrote:
Theron Urian wrote:

The whole thread is you asking for a work around so you don't have to fit that T1 mod. The whole thread is you crying and wanting it exactly your way.


You do realize that just because you say something doesn't make it true. Citation needed.


Any one can read the thread and see the evidence for them self.

You do notice that on evrey disputed game change there are multiple vocal people on each side?

In this thread its just you blowing your own horn and sounding like A broken record. Not a single person has empathy or agrees with you.
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#150 - 2012-08-10 19:35:58 UTC
ps3ud0nym wrote:
Theron Urian wrote:
ps3ud0nym wrote:
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.



Dear god. Are you completely unable to read? I have repeated my point in every single post I have made.

1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced
2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision.

Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information.


It is such a miniscule little difference its not even worth mentioning yet alone a cry baby thread!


Thank you for agreeing with me! There is most certainly a difference and while you might not find it "worth mentioning" it is still a balance issue and should still be addressed. That is why I said in the VERY first post of the thread "It is a minor issue, but still somewhat unbalanced".

Took you a while to come around to my way of thinking. Glad you could join me.



Interesting you would say this earlier:


ps3ud0nym wrote:
I am not arguing about ship balance. You can continue talking about ship balance if you want, but just because it has "balance" in the title doesn't mean it has anything at all to do with what I am talking about.

ps3ud0nym
Dixon Cox Butte Preservation Society
#151 - 2012-08-10 19:37:52 UTC
Roll Sizzle Beef wrote:
I think the most apt solution is to make all rookie ships unable to fit a cyno. Then it would be all racialy fair.



Completely agree. Here are some other options which I have suggested:

1) Give rookie ships a nominal insurance pay out and supply them via NPCs at all stations. Do not have Rookie ships spawn when docking or when in a pod with no active ship.

2) Remove Rookie ship spawning in low sec and 0.0 stations and have them only spawn in high-sec

3) Allow player to change their base Rookie Ship spawn with some in-game mechanic such as joining a particular faction in faction war fare

4) Increase the cargo hold of the Impairor by 5.2m3 so it can fit 300 units of Ozone

5) Remove the ability to fit cynos on newbie ships entirely.
KrakizBad
Section 8.
#152 - 2012-08-10 19:42:06 UTC
8 pages of "abloobloo races are unbalanced because new players don't know enough to choose a race based on their possible use of noobships as cyno boats in the future, ignoring that the only people for whom this could possibly be important are not new players." What?

This is the worst whine thread I can recall, and that includes the Antiquarian's epic rant about a shirt. Congratulations.
ps3ud0nym
Dixon Cox Butte Preservation Society
#153 - 2012-08-10 19:42:48 UTC  |  Edited by: ps3ud0nym
Theron Urian wrote:
ps3ud0nym wrote:
Theron Urian wrote:

The whole thread is you asking for a work around so you don't have to fit that T1 mod. The whole thread is you crying and wanting it exactly your way.


You do realize that just because you say something doesn't make it true. Citation needed.


Any one can read the thread and see the evidence for them self.

You do notice that on evrey disputed game change there are multiple vocal people on each side?

In this thread its just you blowing your own horn and sounding like A broken record. Not a single person has empathy or agrees with you.



Not a single person has addressed the points I am making except to agree with them either. Shall we detail the imaginary arguments that have been presented that I am not making?

1) inconvenience. There was a claim I am upset because i am inconvenienced either by training time or cost. Pretty easy to disprove as several of the suggestions I have put forward for fixing the issue would invovle considerably more inconvenience than even the current situation.

2) Ship balancing: You especially keep trying to claim this is about ship balance. The problem I am talking about happens before the station environment is loaded, let alone the player finds themselves in space. Ship balance isn't even relevant to the discussion.

Those seem to the the main two arguments that people are pretending that I am making. The details change but generally those are the strawmen being put up over and over and over again. Too bad I never made those arguments.

Page 8 and I can count the number of on-topic posts on one hand.
ps3ud0nym
Dixon Cox Butte Preservation Society
#154 - 2012-08-10 19:44:41 UTC  |  Edited by: ps3ud0nym
KrakizBad wrote:
8 pages of "abloobloo races are unbalanced because new players don't know enough to choose a race based on their possible use of noobships as cyno boats in the future, ignoring that the only people for whom this could possibly be important are not new players." What?

This is the worst whine thread I can recall, and that includes the Antiquarian's epic rant about a shirt. Congratulations.


Nice to see that you have finally came around to agreeing with me! Too bad it took 8 pages of imaginary arguments and pretending that I made them to get there.

Yes, the races are unbalanced. As I said at the very beginning of this thread "It is a minor issue, but somewhat unbalanced". Thank you for agreeing with me.
Pipa Porto
#155 - 2012-08-10 19:50:20 UTC  |  Edited by: Pipa Porto
ps3ud0nym wrote:
KrakizBad wrote:
8 pages of "abloobloo races are unbalanced because new players don't know enough to choose a race based on their possible use of noobships as cyno boats in the future, ignoring that the only people for whom this could possibly be important are not new players." What?

This is the worst whine thread I can recall, and that includes the Antiquarian's epic rant about a shirt. Congratulations.


Nice to see that you have finally came around to agreeing with me! Too bad it took 8 pages of imaginary arguments and pretending that I made them to get there.

Yes, the races are unbalanced. As I said at the very beginning of this thread "It is a minor issue, but somewhat unbalanced". Thank you for agreeing with me.


Races are different. Different != Unbalanced.

CCP Said very clearly that they're not balancing the noobships around Cynos.

EvE: Everyone vs Everyone

-RubyPorto

Tiberious Thessalonia
True Slave Foundations
#156 - 2012-08-10 19:51:04 UTC
ps3ud0nym wrote:
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.



Dear god. Are you completely unable to read? I have repeated my point in every single post I have made.

1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced
2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision.

Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information.


The change is inconsequential and there are numerous options for dealing with it if you really feel it is a big deal.
Players make irrevocable choices all the time. The decision about weather or not to play a race that can wear a hood or not is more important than this.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#157 - 2012-08-10 19:53:53 UTC
This thread has gone on long enough and has just devolved into ranting. A dev response has been provided and linked to. I will be locking this thread now.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department