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Rebalance Cloak System

First post
Author
Untouchable Heart
Science and Trade Institute
Caldari State
#61 - 2012-08-09 20:04:03 UTC  |  Edited by: Untouchable Heart
The other AFK topics show to us something wrong with AFK cloaking if so many players want to change.
This is not surprising and it cannot be a coincidence when the AFK cloaking mechanics is broken and unfair.

And please forget those silly answers from trader and manufacturers.
Those players not dangerous to any players. They are not risk active player's game, when they inactive and they are not possible threats.
Alastar Frost
The Scope
Gallente Federation
#62 - 2012-08-09 20:08:27 UTC
The idea i posted of course needs some balancing. I thought about the completely invisible timer after warp to help active cloacky scouts. They should not suffer too badly from the proposed mechanic that allows to scan the area of a cloacker.

Of course, this can be abused by scripts (aka bots), but that is against the eula and will hopefully get those people banned. To propose a valid mechanic, i just have to assume that everyone is playing by the rules (not botting). And you dont need a clocker to be invoulnerable by using such a script, it works with every ship that has a reasonable align time. warp around per script between a handful of good (unaligned) safespots, and noone will scan you down in time. The script could even create new safes in the process, if you really want to get down that road. If you care about cheaters, you will never find a viable solution. Thats the job of ccp.

Having a ship with an increased radius where it decloacks ships is the only chance to make the mechanic work as intended, even if you know the area where the cloacker is (50km radius for example), it is very hard to sweep that space with the current radius you need to get in. Just think of how many people you need to fly in formation to form a net that can effectively sweep a chunk of space. Especially if the target is moving and you only have a rough vector for his movement.

This could be a role for a frigate or destroyer hull, a small fast ship that isnt very useful for other things. This can be balanced to make fleet commanders think twice if they want to bring 20 of them for a roam just in case they see someone cloacking. The ship has to be made for that purpose, then it will be mainly used for search parties in own systems and not everywhere. A cheap hull can do this. Jump in, do the sweep, kill the afk cloacker, get another ship for your next roam.

The possibility to scan down the area where a cloacker is hiding is limited, you need a ship with scanner probes for that, and not every roaming fleet brings probers. So for the most part, nothing changes. But for defending a system, probing and sweeping ships can be combined to make the life for a cloacker harder and kill off all the afk cloackers.

TheGunslinger42
All Web Investigations
#63 - 2012-08-09 20:33:01 UTC
The idea of a ship that can scan out cloaky ships is abysmal. It entirely destroys the roles of cloaking ships and completely trashes wormhole space.

And CCP will thankfully never implement it, they are not THAT crazy/stupid
Ta-Dam
#64 - 2012-08-09 20:42:03 UTC  |  Edited by: Ta-Dam
Alastar Frost wrote:
The idea i posted of course needs some balancing. I thought about the completely invisible timer after warp to help active cloacky scouts. They should not suffer too badly from the proposed mechanic that allows to scan the area of a cloacker.

Of course, this can be abused by scripts (aka bots), but that is against the eula and will hopefully get those people banned. To propose a valid mechanic, i just have to assume that everyone is playing by the rules (not botting). And you dont need a clocker to be invoulnerable by using such a script, it works with every ship that has a reasonable align time. warp around per script between a handful of good (unaligned) safespots, and noone will scan you down in time. The script could even create new safes in the process, if you really want to get down that road. If you care about cheaters, you will never find a viable solution. Thats the job of ccp.

Having a ship with an increased radius where it decloacks ships is the only chance to make the mechanic work as intended, even if you know the area where the cloacker is (50km radius for example), it is very hard to sweep that space with the current radius you need to get in. Just think of how many people you need to fly in formation to form a net that can effectively sweep a chunk of space. Especially if the target is moving and you only have a rough vector for his movement.

This could be a role for a frigate or destroyer hull, a small fast ship that isnt very useful for other things. This can be balanced to make fleet commanders think twice if they want to bring 20 of them for a roam just in case they see someone cloacking. The ship has to be made for that purpose, then it will be mainly used for search parties in own systems and not everywhere. A cheap hull can do this. Jump in, do the sweep, kill the afk cloacker, get another ship for your next roam.

The possibility to scan down the area where a cloacker is hiding is limited, you need a ship with scanner probes for that, and not every roaming fleet brings probers. So for the most part, nothing changes. But for defending a system, probing and sweeping ships can be combined to make the life for a cloacker harder and kill off all the afk cloackers.



Your idea is not bad, but better if you dont give to chance for botters. No chance to scripting = no cheats and don't need to resolve this problem.
Alastar Frost
The Scope
Gallente Federation
#65 - 2012-08-09 21:36:19 UTC
Ok, then scratch the part with the 5 min timer. A cloacker that sees probes on dscan simply has to assume that somone will show up in the area. so he either has to warp away, or just watch what they try to do and avoid the sweep.

It will still allow cloacky fleets to set a trap, but they have to keep in mind that there is a potential counter: the area where they set the trap could be exposed by a prober, and the allys of that prober could try to decloack the ships.
Alastar Frost
The Scope
Gallente Federation
#66 - 2012-08-09 21:39:51 UTC
TheGunslinger42 wrote:
The idea of a ship that can scan out cloaky ships is abysmal. It entirely destroys the roles of cloaking ships and completely trashes wormhole space.

And CCP will thankfully never implement it, they are not THAT crazy/stupid


You didnt read my first post, did you?
I am not speaking of a ship that can scan down probers and pinpoint their location, i am proposing a general mechanic that lets you probe down the area where a cloacky is.

Its not meant to give you a warpin on top of him, you will land like 20-50k off him, not knowing the exact location. Just that he is roughly in that area. You then have to sweep the whole space to find him, and if he is active, he will see what you are doing and either move around the sweeping ships or warp away.
Corina Jarr
en Welle Shipping Inc.
#67 - 2012-08-09 22:44:29 UTC
Your idea would need more thought on specifics (especially with how eager EVE players are for finding loopholes), but as a basic, it isn't bad.

Not as bad as cap usage or fuel. Then again, neither is cancer (for those who do not speak English as a first language, that was a joke using hyperbole).




Anyway.


Ribi, why do you think me, Fluffy, Gunslinger (pretty much anyone who disagrees with you) is an alt of the other?

People are allowed to have the same opinion as another. I don't go around accusing you and everyone else in this thread with poor English who think this is a problem as being alts.

Also, we have been (mostly) constructive in our responses. Gunslinger less so...


Also, to the person who suggested I don't know about danger: two years in whs, low sec, and npc null (last few months in HS because I haven't had much time to play). I don't stop when someone I don't know is in the system. I keep doing what I was doing, with a few extra precautions. Only a few times have I regretted not docking up. And I can say without a doubt that I did not let anyone who was not at their computer affect my income.
AFK cloakers only effect your income because you let them. Its like throwing your money out the window and complaining when folks pick it up off the ground.

Is AFK cloaking a dirty tactic: yes, so is most of them in EVE.
Is AFK cloaking effective: yes.
Does the AFK cloaker do anything aside from sit in space: nope. You do it. You are giving the afk cloaker what they want (or don't want... they may not care). You are responsible for any loss in income.
Ribikoka
Royal Amarr Institute
Amarr Empire
#68 - 2012-08-10 06:05:23 UTC
Alastar Frost wrote:
The idea i posted of course needs some balancing. I thought about the completely invisible timer after warp to help active cloacky scouts. They should not suffer too badly from the proposed mechanic that allows to scan the area of a cloacker.

Of course, this can be abused by scripts (aka bots), but that is against the eula and will hopefully get those people banned. To propose a valid mechanic, i just have to assume that everyone is playing by the rules (not botting). And you dont need a clocker to be invoulnerable by using such a script, it works with every ship that has a reasonable align time. warp around per script between a handful of good (unaligned) safespots, and noone will scan you down in time. The script could even create new safes in the process, if you really want to get down that road. If you care about cheaters, you will never find a viable solution. Thats the job of ccp.


No, that's wrong if you create an easily openable backdoor for cheaters and wait for CCP solution to solve this problem.
The fuel usage for cloak more better solution. There impossible to cheat.
Ribikoka
Royal Amarr Institute
Amarr Empire
#69 - 2012-08-10 06:19:53 UTC
Corina Jarr wrote:

Is AFK cloaking a dirty tactic: yes, so is most of them in EVE.
Is AFK cloaking effective: yes.

Does the AFK cloaker do anything aside from sit in space: nope. You do it. You are giving the afk cloaker what they want (or don't want... they may not care). You are responsible for any loss in income.


No, again, no. God Sake man.

AFK cloakers do anything. They terrorize the peoples in system without activity and without play. No one knows who activ or not. So, critical risk for resident peoples to move ratting. This terror affect the active players game. This is a huge advantage for a non active players against active players and a bad game mechanics.
That's why all AFK cloaker crying when someone say give AFK TAG for AFK cloakers, because they would lose this terror chance ability.
Everyone knows this, just who use this tactics trying to stricture this changes.
TheGunslinger42
All Web Investigations
#70 - 2012-08-10 07:21:10 UTC
Ribikoka wrote:
Corina Jarr wrote:

Is AFK cloaking a dirty tactic: yes, so is most of them in EVE.
Is AFK cloaking effective: yes.

Does the AFK cloaker do anything aside from sit in space: nope. You do it. You are giving the afk cloaker what they want (or don't want... they may not care). You are responsible for any loss in income.


No, again, no. God Sake man.

AFK cloakers do anything. They terrorize the peoples in system without activity and without play. No one knows who activ or not. So, critical risk for resident peoples to move ratting. This terror affect the active players game. This is a huge advantage for a non active players against active players and a bad game mechanics.
That's why all AFK cloaker crying when someone say give AFK TAG for AFK cloakers, because they would lose this terror chance ability.
Everyone knows this, just who use this tactics trying to stricture this changes.


No, I'm against the AFK tag because it it unnecessary and provides carebears (and bots) even more free intel and power. They should not have all this handed to them on a silver platter. If they are unwilling or unable to put in the time or effort required to prosper in 0.0/lowsec/wormholes that is their problem. I'm against other suggestions - such as "cloak fuel" or cloak-detecting-probes because they are quite frankly terrible ideas, and destroy several mechanics - and an entire region of space (wormholes).

As for afk players "terrorizing" people: No. You are wrong. A player who is not playing the game cannot, by definition, do anything to anyone. Nullbears terrorize THEMSELVES over this idiocy. Wormhole dwellers seem to cope, and cloakies are much larger threat in wormholes.
Hun Jakuza
Brutor Tribe
Minmatar Republic
#71 - 2012-08-10 07:50:42 UTC
TheGunslinger42 wrote:
Oh my god. Another Incompetent Troll


Please stop posting.
Why are you so annoying? You just write nonsense for your dumb readers when in fact you are just fail and just don’t know how to play.
You are wrong and you are talking like a noob player.
AFK cloakers can terrorize residents.
TheGunslinger42
All Web Investigations
#72 - 2012-08-10 08:14:37 UTC
Hun Jakuza wrote:
TheGunslinger42 wrote:
Oh my god. Another Incompetent Troll


Please stop posting.
Why are you so annoying? You just write nonsense for your dumb readers when in fact you are just fail and just don’t know how to play.
You are wrong and you are talking like a noob player.
AFK cloakers can terrorize residents.


Calm down dear, I am at least attempting to have a somewhat constructive discussion, and to explain issues that would arise from some of the suggestions for "fixing" (not broken, none issue) 'afk cloakers'

Your post, however, was just a long string of ad hominem. It completely lacked any content what-so-ever.

If you're going to make the claim that players who are literally incapable of doing anything are "terrorizing" or otherwise influencing other players (and why that shouldn't be allowed) you may want to provide some evidence or logical arguments.

As for the carebears in null, I suggest they learn that they have more than one course of action upon seeing a singular extra name in local. They do not have to respond to that pilot by immediately docking/POSing up and logging off - they can do that if they wish, but that is only one of many choices they have, and they have no right to complain or demand gameplay mechanic changes.

Another user better explained all the other choices available to residents, such as continuing to rat anyway, or altering your fit to a more pvp-like fit to increase your chance of survival, or having friends in combat or logistics ships to help, etc. There are a lot of things residents can do to deal with the single extra pilot in local (who may not even be at the computer). You have a lot of options, so there is no need to "fix" what isn't broken.
Untouchable Heart
Science and Trade Institute
Caldari State
#73 - 2012-08-10 09:03:51 UTC  |  Edited by: Untouchable Heart
Hun Jakuza wrote:
TheGunslinger42 wrote:
Oh my god. Another Incompetent Troll


Please stop posting.
Why are you so annoying? You just write nonsense for your dumb readers when in fact you are just fail and just don’t know how to play.
You are wrong and you are talking like a noob player.
AFK cloakers can terrorize residents.



Every expert knows AFK cloaking its a tactics against habitants, when he write this is not true and AFK cloakers dont do nothing, he just write silly things.
Forget his inconpetency. He is an obvious troll, who use AFK cloak tactics and he dont want to lose this advantage and posting with his alts.
We known active and passive terrors. Such a bomb threat, no matter the bomb is existing or not exising.

Just a stupid man would go in a marketplace where is a bomb threat. Cloaker in his solar system it's a same thing.
A dangerous threat, because habitants dont knows the cloaker are active or not.
That's why they can terrorize habitants there. That's why this mechanics is wrong, because they are not active and they can influence other active players.
Thats not unfair when a players went to work, but his character do nothing active job in system, as recon or intel job, but they can manipulate other active player's game ??
That's unfair and a broken game mechanics.
TheGunslinger42
All Web Investigations
#74 - 2012-08-10 09:46:59 UTC
Untouchable Heart wrote:
Hun Jakuza wrote:
TheGunslinger42 wrote:
Oh my god. Another Incompetent Troll


Please stop posting.
Why are you so annoying? You just write nonsense for your dumb readers when in fact you are just fail and just don’t know how to play.
You are wrong and you are talking like a noob player.
AFK cloakers can terrorize residents.



Every expert knows AFK cloaking its a tactics against habitants, when he write this is not true and AFK cloakers dont do nothing, he just write silly things.
Forget his inconpetency. He is an obvious troll, who use AFK cloak tactics and he dont want to lose this advantage and posting with his alts.
We known active and passive terrors. Such a bomb threat, no matter the bomb is existing or not exising.

Just a stupid man would go in a marketplace where is a bomb threat. Cloaker in his solar system it's a same thing.
A dangerous threat, because habitants dont knows the cloaker are active or not.
That's why they can terrorize habitants there. That's why this mechanics is wrong, because they are not active and they can influence other active players.
Thats not unfair when a players went to work, but his character do nothing active job in system, as recon or intel job, but they can manipulate other active player's game ??
That's unfair and a broken game mechanics.


An AFK cloaker is not a threat, just like a logged off player is not a threat. The only way they could be a threat is if they are not AFK, in which case deal with it.

As for influencing other players: Welcome to EVE. Other people exist in the sandbox. Deal with it or leave.
Jint Hikaru
OffWorld Exploration Inc
#75 - 2012-08-10 11:55:52 UTC
Ribikoka wrote:
Corina Jarr wrote:

Is AFK cloaking a dirty tactic: yes, so is most of them in EVE.
Is AFK cloaking effective: yes.

Does the AFK cloaker do anything aside from sit in space: nope. You do it. You are giving the afk cloaker what they want (or don't want... they may not care). You are responsible for any loss in income.


No, again, no. God Sake man.

AFK cloakers do anything. They terrorize the peoples in system without activity and without play. No one knows who activ or not. So, critical risk for resident peoples to move ratting. This terror affect the active players game. This is a huge advantage for a non active players against active players and a bad game mechanics.
That's why all AFK cloaker crying when someone say give AFK TAG for AFK cloakers, because they would lose this terror chance ability.
Everyone knows this, just who use this tactics trying to stricture this changes.


Seriously you need to think about what you are saying.
An AFK tag would be an imense boost to both AFK and active Cloakers.

An Active cloaker would simply wait until the AFK tag appeared on himself, then wait for the null-bears to go ratting or mining, before pouncing.

Then the null-bears would complain that an AFK tagged person attacked them, then the AFK tag would be usless.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Jint Hikaru
OffWorld Exploration Inc
#76 - 2012-08-10 12:06:24 UTC
Untouchable Heart wrote:
ShahFluffers wrote:
More silly answer from gunslinger alt.


1.
"Ah... but they ARE alone... unless there is more than one. But that doesn't really change anything." ShahFluffers wrote

Man. the cloakers most of time not alone.

2.
"If you want to farm in a min/maxed PvE ship then accept that you're cannon fodder for any proper PvP ship." ShahFluffers wrote

No matter you use pvp ship or not for NPCing, the threat wont decreasing. The enemy just open a cyno and you will die, furthermore a lonely ship can kill you because the rats give extra damage on you. You will cannon fodder with your PVP ship too .


The enemy just open a cyno?.... i thought we were talking about AFK cloakers?

Untouchable Heart wrote:

4.
"Common sense"

No, is not common sense when i wrote why get advantage an inactive player against active player.


Um... I'm loosing track, why are you now talking about inactive players, you were clearly talking about an active player opening a cyno.

Once again, just like the multitude of posts on this subject, the real reason people are proposing all these nerf AFK cloaking posts is revealed. The 'solution' is always a nerf to all cloakers, even active ones. But the remove cloakers from Local, and thus making AFK cloaking useless (if he cant do anything due to being AFK, and you dont see him in local, then there is no AFK cloaking issue), is always shot down by the original requesters because they would no longer get the free intel that a person was in the system. And this would mean they would have to be more careful, and maybe do a little more work when ratting or mining. (which it appeares they dont want to be bothered with)

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Kithrus
Imperial Academy
Amarr Empire
#77 - 2012-08-10 12:34:23 UTC  |  Edited by: Kithrus
Untouchable Heart wrote:
Hun Jakuza wrote:
TheGunslinger42 wrote:
Oh my god. Another Incompetent Troll


Please stop posting.
Why are you so annoying? You just write nonsense for your dumb readers when in fact you are just fail and just don’t know how to play.
You are wrong and you are talking like a noob player.
AFK cloakers can terrorize residents.



Every expert knows AFK cloaking its a tactics against habitants, when he write this is not true and AFK cloakers dont do nothing, he just write silly things.
Forget his inconpetency. He is an obvious troll, who use AFK cloak tactics and he dont want to lose this advantage and posting with his alts.
We known active and passive terrors. Such a bomb threat, no matter the bomb is existing or not exising.

Just a stupid man would go in a marketplace where is a bomb threat. Cloaker in his solar system it's a same thing.
A dangerous threat, because habitants dont knows the cloaker are active or not.
That's why they can terrorize habitants there. That's why this mechanics is wrong, because they are not active and they can influence other active players.
Thats not unfair when a players went to work, but his character do nothing active job in system, as recon or intel job, but they can manipulate other active player's game ??
That's unfair and a broken game mechanics.


It's called Psychological warfare. Frankly if you find a way to remove that from this game EvE will fail.

See what you are asking for is the removal of doubt from the unknown. That's a huge advantage because if you knew for sure then your enemy can't back door you, can't surprise you, can't out flank you or can't intimidate you.

You are asking for everyone to play wit their hands showing and frankly if you played poker that's boring

Darkness is more then absence of light, it is ignorance and corruption. I will be the Bulwark from such things that you may live in the light. Pray so my arms do not grow weary and my footing remain sure.

If you are brave, join me in the dark.

Untouchable Heart
Science and Trade Institute
Caldari State
#78 - 2012-08-10 13:21:53 UTC  |  Edited by: Untouchable Heart
TheGunslinger42 wrote:
An AFK cloaker is not a threat, just like a logged off player is not a threat. The only way they could be a threat is if they are not AFK, in which case deal with it.

As for influencing other players: Welcome to EVE. Other people exist in the sandbox. Deal with it or leave.


And when you are in alone in a system which is infected by cloaker. You really will go to ratting!!!
REALLY!!!!
If you say yes you will lie. You dont know the cloaker AFK or not. So, you wont go NPCing. You just dont telling truth when you say, inactive players cant manipulate active players's game. with this bad gamemechanics.
So they are possible threats.


Again just for you, maybe you need repeated answer or you can't understand anything:

"We known active and passive terrors. Such a bomb threat, no matter the bomb is existing or not exising.
Just a stupid man would go in a marketplace where is a bomb threat. Cloaker in his solar system it's a same thing."

Why ? Because no one knows the bombs there or not.
Same when the players dont know the cloaker active there or not, AFK or not!!!

That's possible threat deal with it or leave.
Ya Huei
Imperial Collective
#79 - 2012-08-10 14:13:40 UTC
Untouchable Heart wrote:


[That's possible threat deal with it or leave.


Q.F.T.

If you can't manage to deal with AFK cloakers go back to highsec.

ISD TYPE40
Imperial Shipment
Amarr Empire
#80 - 2012-08-10 14:21:48 UTC
I have already cleaned this thread once, I do not expect to have to do it again. Some of you are sailing very close to the wind when it comes to personal insults, so please note that it is NOT allowed and if it starts to happen again I will just lock this thread.

Please stick to the topic at hand, leave personal insults in your head and stick to discussing the mechanics, that should be a fairly simple task - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]