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EVE New Citizens Q&A

 
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Tips on starting a corporation?

Author
Snoa Avalhar
Native Freshfood
Minmatar Republic
#1 - 2012-08-10 04:45:03 UTC
Hiya, I've been playing EVE for about ~5 days on a 21 day trial. The person who gave me the buddy invite is a friend of mine, who let me join his corporation and show me the ropes of the game. So far I've made about 5.5mil in ISK with a decked-out Rifter and about 4 other ships I don't really use. I was thinking that EVENTUALLY I'd like to start my own corporation. Focus it on production and/or mining, and sell minerals and ships for profit. I was thinking I could hire market people to sell the best items at the best locations, miners to...mine, security, and so on. Of course, this is a long ways in the future, but what are some general tips to keep in mind when running an organization? What are some EVE tips in general?
Velarra
#2 - 2012-08-10 05:18:38 UTC
Try to find a preexisting, profit generating industrial corp to fly and collaborate with. Network. Work out how they're making profit, what works in the industry and what does not as well as why it's working or not working out so well. Bring a sense of humor and light-hearted approach to the overall experience.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#3 - 2012-08-10 05:21:54 UTC
Here is the thing to remember, in my opinion:

"Aim low, shoot high" - that is, do not aim to start by producing huge things or setting big objectives; rather, set smaller, realistic goals, but still "shoot high" - do your best to achieve (or even hugely surpass) these goals.

More specifically, the world of production is already occupied by enormous corps and alliances with silly amounts of money at their disposal to underbid your initial operation if you start on the open market. If you don't decide to attach your corp to one of these alliances to start with, do not expect to be able to compete with the "big boys" at the market hubs. Start somewhere smaller:

- Find a single entity who will buy your product in bulk; maybe a pvp corp somewhere needs someone to crank out 500,000 rounds of ammo a week for them to shoot, or an invention corp somewhere needs 2000 T1 shield extenders a week to invent with.
- Find a secondary market hub or backwater constellation to start working on the market in. Away from the big-stakes trading of the primary market hubs, you're less likely to run into people with oodles of ISK to undersell or manipulate the market with.
- If you are very, very luck you'll find a skilled, veteran market trader. This is the hardest part of an industrial organization in my opinion, as unlike mining/producing/inventing there's a heavy amount of personal skill involved in being a good marketeer. If you DO manage to pick a good one up, though, congrats - you've just gotten yourself a huge boon.
Vilnius Zar
SDC Multi Ten
#4 - 2012-08-10 08:21:09 UTC
1) don't create your own till you know wtf you're doing (on many levels), people who WANT to lead but lack qualities/experience make for the worst corps.

2) read this
Lost Greybeard
Drunken Yordles
#5 - 2012-08-10 11:47:13 UTC
Generally, become someone who directs operations of various kinds in a large corporation, then when it gets big split off and form your own corp in an alliance with the parent corporation. The usual arrangement tends to be indy/mining corp, mission/exploration corp, and w-space corp, with members from all 3 coming together for PvP if necessary (or bored).

That said, you can do basically whatever you want and just see if it works. If it works then it works, if it doesn't then meh, there's always other corps that'll take you.
Toaulk Rokbyter
Caldari Provisions
Caldari State
#6 - 2012-08-10 11:57:58 UTC
Another Avenue, and it is one I personally took myself, is to become the Production Manager for an already existing corporation/alliance. This takes some time to build trust... but if you are "hungry for it", most of the time people are glad to promote you up and let you do that kind of work.

The most important advice you can be given is to find someone to fly with. Get experience by watching, paying attention, and asking good questions. You will figure out in a hurry if you are capable/willing to get into leadership.
Radius Prime
Tax Evading Ass.
#7 - 2012-08-10 12:33:22 UTC
You must be quite the player to think you are ready to head a corporation after 5 days of playing. Eve has steepest learning curve of any MMO I've played. Top Eve CEO's include some of the most intelligent people I've ever met. My advice would be to worry about paying your subscription first and then join a good corp so you can go learn & learn and then learn some more. Of course you can be stubborn ******* like me and don't follow any advice. You will find yourself in Aliastra after 3 years :). That is also Eve.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Akanamon
Ralph's Monestary
#8 - 2012-08-10 12:57:24 UTC
Being a leader feels good, but it's not always the best idea unless you have a ridiculous amount of time to invest in the game.

As an example, I have led a massive real life sales team of over 300 sales reps from coast to coast, and did so with extreme success. I have a gift for leadership. However, the truly great Eve players of the world tend to be in game for ridiculous periods of time, some up to 18 hours a day (because they clearly hope to die of exhaustion at an early age). Unless you are willing (and able) to put in that level of dedication to the game...and unless you are able to find several other players with that same level of dedication, I strongly advise you to be the best soldier you can be, and maybe function in a recruiting role for an established corp.

The allure of being a CEO is very tempting, and you will completely ignore this post, but mark these words: If you start your own corp and are not able to play for exorbitant amounts of time, you will quickly fail and just be an awesome lone wolf CEO paying taxes to yourself.

You have some good goals, but they can all be accomplished by being a member of an already established organization.
Kathina Tryndal
The Mitre Corporation
#9 - 2012-08-10 13:37:44 UTC
Making a corp is easy, and doesn't cost much - (the corp I'm in I created with a friend of mine when I re-joined the game in Jan, with all of our 6 chars) - and finding somewhere that's half empty so the rent is cheap (10k/mth) isn't that hard either. (Note: you can only pay rent one month in advance, so if you can't play for longer than that, you'll have problems). (The biggest advantage of having your own corp, IMO, is the organised hangar space for cross-char storage and transfer ;) ).

Manufacturing for profit, however, definitely IS that hard. Early on, you're generally best either mining/salvaging etc. for the raw ingredients and selling them directly. Only when you have almost perfect skills and blueprints - (researching blueprints is also REALLY hard - (trying to find slots that will be empty any time soon, that is)) - will you make more, first by refining, then by manufacturing, than by selling the ingredients directly.

Which is why everyone is telling you to join a corp to do it for you if that is what you want. Of course, if you can find a niche somewhere, then go for it ;)
Inxentas Ultramar
Ultramar Independent Contracting
#10 - 2012-08-10 13:47:13 UTC  |  Edited by: Inxentas Ultramar
Vilnius' suggestion to read that guide... I second that. Also read the rest of the topic, there are great insights in the comments.

I believe the most important aspect is to not just tell your corpmembers what your corps does, but to actively engage in those activities yourself. If all you do as CEO is dock up and talk, you are not very inspirational. Don't feel to much of a bigshot to take a Rifter out of the hanger and fly with the newbies. Not all of your actions will make you ISK, a lot of them will actually cost ISK. There is no instant gratification, and possibly no gratification at all.

Akanamon warns you for good reason, but I also believe that with (proper) delegation you can be a successfull CEO within acceptable gameplay hours. Just take a look at IRL business: the big boss isn't always on the workfloor himself. He is represented by multiple individuals (managers) each with their own specialisation. Finding the perfect person for whatever you wish to delegate, can be very, VERY difficult however. Especially if you wish to grant them roles that can potentially endanger your corporate assets. If you are able to find a few good managers, grant them a proper title and motivate them to stay active in that role even if you are offline. They'll do a better job when they enjoy themselves: having an incentive is very important.

As a CEO, you re not just a leader. You create an "operational context" or uphold a certian status quo that goes beyond good leadership. Autistic anti-socials need not apply: you must be able to speak to the social part of an EvE player's mind. You'll have to appeal to a sense of camaraderie, friendship, and honesty. Have a good sense of humour, and be an excellent conversational partner or inspirational writer. You must be an addition to each and every corp members EvE experience, whether directly or indirectly.

I also wanted to say: if you think you are CEO material there is little harm in just trying it. You can always join another corporation if it doesn't work out.
Sarik Olecar
Royal Amarr Institute
Amarr Empire
#11 - 2012-08-10 14:27:49 UTC
Just make sure you're actually online enough. The CEO of my first hisec fail corp was only online like once a month and when he was on all he gave was bad or outdated advice. In hindsight I should've just robbed him blind and ran off but I'm far too nice...

Personally I wouldn't bother. From what I've heard running successful corps and alliances turns EVE into a second job. And whats worse you can't even put it on your resume...

Hows my posting? Call 1-800-747-7633 to leave feedback.

Petrus Blackshell
Rifterlings
#12 - 2012-08-10 18:45:54 UTC
Vilnius Zar wrote:
1) don't create your own till you know wtf you're doing (on many levels), people who WANT to lead but lack qualities/experience make for the worst corps.

2) read this

This.

Also:
Sarik Olecar wrote:
Personally I wouldn't bother. From what I've heard running successful corps and alliances turns EVE into a second job. And whats worse you can't even put it on your resume...


I lead my own corp (Rifterlings) and with proper delegation and handling it's not quite a second job (though it can get very hard at times). And yes, I have put it on my resume. Serves as a talking point if nothing else Smile

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

J'Poll
School of Applied Knowledge
Caldari State
#13 - 2012-08-10 21:41:21 UTC
Vilnius Zar wrote:
1) don't create your own till you know wtf you're doing (on many levels), people who WANT to lead but lack qualities/experience make for the worst corps.


That.

EVE corps are not your typical clan.
They have more meaning and being a CEO means you have to guide all members.

When ever a member as a question, they go to the CEO
When ever a member doesn't know what to do, they ask the CEO
When ever you get wardecced, people complain to the CEO
....
....

As you can see, a CEO must have knowledge of what to do in almost all situations and has to know how EVE works (not only what Industry for an indy corp but also some basic knowledge about PvP etc.)

So my biggest suggestion: Don't become yet another (fail) corp made by someone who doesn't understand how to run a corp properly. First join one (or more) settled corporations and learn from them how to do (and don't) stuff. You will learn from other corps and EVENTUALLY you will be able to run your own.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Keno Skir
#14 - 2012-08-11 13:46:48 UTC
Kathina Tryndal wrote:
Making a corp is easy, and doesn't cost much


The corp you made is just for alts and you and your friend. It had very little relevance to setting up an actual corp of real free people :P Those ones are very hard and very expensive at the start, very.
Cyprus Black
School of Applied Knowledge
Caldari State
#15 - 2012-08-12 01:14:11 UTC  |  Edited by: Cyprus Black
Yep, see the tread called New CEOs guide to making a successful corporation.

Oh, and bump it too please. I wrote that on one of my many alts.
Give a like and hey, even report it with a sticky request.

What can I say? I'm an attention *****.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Inxentas Ultramar
Ultramar Independent Contracting
#16 - 2012-08-12 11:32:05 UTC  |  Edited by: Inxentas Ultramar
Just wanna throw out here that while I agree on the statement "wait untill your know what you are doing", you shouldn't need knowledge on ALL of EvE's gameplay aspects. Just the ones that pertain to the focus of your corporation. If you want a hisec carebear-corp that does industry, know your BPO's. If you want a lowsec exploration corp, learn the different sites and their difficulty levels. Want to be a pirate badass pirate gang leader? Just start a corp from day one to show everyone you are either stupid or have balls. Which you then proceed to show.

If you ever introduce another element to your corporate focus, first learn it yourself and then poke around for interest. I have chosen to focus on a few aspects I am good at. People with skills and interests that fall completely out of this focus, just shouldn't be part of my corp at this very time. CEOship has to be fun too, there is nothing wrong with surrounding yourself with likeminded individuals, so you can keep to your focus instead of gameplay elements you dislike. The smaller and more oriented your group is, the easier time you'll have with this. "Corporation" is a catch-all term for all kinds of co-op gameplay over any length of time. If you think you can upscale your personal goal into a grouped one, and can manage a few individuals working together on that, by all means start a corp.

On delegation: use those corp bulletins to immediately direct questions to the proper individual. Use sensible titles to make some sense out of your corporations structure. Leave benefits in place that do not require your immediate intervention (manufacturing off of corporate BPO's is a good example) and inform your corp when you need to be offline for a longer period then normal (vacations and stuff). Keeping things rolling without you needing to be online per se, is important to maintain cohesion. It's a bloody game, and only a second job if you let it. Be smart about who you trust while delegating, but don't be a paranoid dictator. Space pixel fuhrerdom is indeed a second job.

TL;DR
A few ppl blapping other ppl is a legit corp too.