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Shield Dominix?

Author
Tarn Kugisa
Kugisa Dynamics
#1 - 2012-08-09 23:06:37 UTC
I've got a pretty good fitting for a shield domi, but I'm not sure if it will work effectively or not. Hence, I would like some recommendations to make it better


[Dominix, Shield Domi]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetometric Backup Array II
Damage Control II
Power Diagnostic System II
Power Diagnostic System II

5a Prototype Shield Support I
X-Large Ancillary Shield Booster, Navy Cap Booster 400
EM Ward Field II
Thermic Dissipation Field II
100MN Afterburner II

Heavy Nosferatu II
Large 'Solace' Remote Bulwark Reconstruction
Dual 250mm Compressed Coil Gun I, Lead Charge L
Dual 250mm Compressed Coil Gun I, Lead Charge L
Dual 250mm Compressed Coil Gun I, Lead Charge L
Dual 250mm Compressed Coil Gun I, Lead Charge L

Large Processor Overclocking Unit I
Large Hybrid Locus Coordinator I
Large Capacitor Control Circuit I


Hammerhead II x10
Hobgoblin II x10
Warden I x5
Valkyrie II x10

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Kasutra
No Vacancies
No Vacancies.
#2 - 2012-08-09 23:36:45 UTC
What are you going to do with this? Missions?

Anyway, the point of shield Domis is usually to go all Maximum Damage. But your guns are few, small, and un-supported (save for that one locus rig).

What is the heavy nos for? And the remote repper?

I take it you don't have T2 rails, heavies, or sentries trained yet?
Tarn Kugisa
Kugisa Dynamics
#3 - 2012-08-09 23:39:36 UTC
Kasutra wrote:
What are you going to do with this? Missions?

Anyway, the point of shield Domis is usually to go all Maximum Damage. But your guns are few, small, and un-supported (save for that one locus rig).

What is the heavy nos for? And the remote repper?

I take it you don't have T2 rails, heavies, or sentries trained yet?


I'm going to be doing missions.
The guns are for extra DPS
NOS Is for draining frigs (Easy to tank them), Repper is for quick fixes of sentries

I don't have any T2 drones except lights. I also don't have T2 gun skills

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

nahjustwarpin
SUPER DUPER SPACE TRUCKS
#4 - 2012-08-10 00:43:18 UTC
1. don't use asb for missions
2. don't use navy cap boosters especially for asb in missions
Dinsdale Pirannha
Pirannha Corp
#5 - 2012-08-10 01:13:19 UTC
Sorry, but that boat dies.

Even if you can tank with it (which I doubt), your ASB has a 60 second recharge rate, when you are very, very vulnerable.
Michus Danether
Deep Core Mining Inc.
Caldari State
#6 - 2012-08-10 02:40:27 UTC
[Dominix, Mission]

Power Diagnostic System II
Tracking Enhancer II
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Booster II
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Thermic Dissipation Field II

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Heavy T2 x 5

Not cap stable but if you juggle it it should be alright.

16km optimal + 28km falloff for blasters, about 600 dps.

Gardes are optimal 30km, falloff 12km, do 624 dps.

= 1200 dps :D

The basic idea with it is to dps the hell out of everything that comes within engagement range of you before it even starts to lock and shoot.

Feel free to replace the blasters and heavies with 350mms and and sentries. You'll have to use a lot of PDUs to fit 425mms on but not unreasonable to try. Will still end up doing 800-1000 dps.
Kasutra
No Vacancies
No Vacancies.
#7 - 2012-08-10 02:46:06 UTC
Tarn Kugisa wrote:
I'm going to be doing missions.
The guns are for extra DPS
NOS Is for draining frigs (Easy to tank them), Repper is for quick fixes of sentries

I don't have any T2 drones except lights. I also don't have T2 gun skills

Missions, you say.

The repper isn't necessary. You have the drone bay for spare sentries. If some of them start taking damage, just scoop'em and deploy more while the shields regenerate.
I really doubt the nos is going to be as beneficial as a simple extra gun, too. More importantly, it might free up enough grid to increase the size of the other guns.
If you want a non-gun high slot module, I recommend a Drone Link Augmentor.

If you have the fitting skills, fit magnetic field stabilizers and tracking enhancers.