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EVE Online: Inferno 1.2 Feedback

First post First post
Author
Talon Kardee
Banished Braindead Zombies
Pandemic Horde
#181 - 2012-08-09 11:24:35 UTC
Hey,

I was most curious about the new alchemy schematics but unfortunately at actual prices one reaction of unrefined Platinum technite only results in a turnover of like 68 mills a month with perfect refinery skillz + implant

Calculating it with all costs involved this is nothing u want to do at all...

I am pretty sure although prices for tech are pretty low atm the OTEC will have all their force back in a few weeks after people realized this new alchemy is no deal at all and prizes for tech will rise again.

I pretty much understand that u want to have a balancer and i think this is GREAT but to make this tool working u need to increase the outcome of unrefined Platinum technite and at least double it...

Anyways...of course u will wait for the outcome in a few weeks time - lets see

Greetz
KIller Wabbit
MEME Thoughts
#182 - 2012-08-09 11:25:34 UTC
Why were the ship velocity adjust knobs changed to a *smaller* target?? I understand the utility of "-" and "+" but do you know how many times I'm required to do a panic STOP!! Can we get them sized up or at least ghosted to a target size equivalent to the old triangles please??
Darvec
Deep Core Mining Inc.
Caldari State
#183 - 2012-08-09 11:25:52 UTC
X Option to turn off mouseover module tooltips
Mag's
Azn Empire
#184 - 2012-08-09 11:50:06 UTC
Please give us the option, to turn off the tool tips. Thank you. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Meannall
EverNergy
#185 - 2012-08-09 11:58:51 UTC
Jilnor wrote:
Meannall wrote:
Vash3k5 wrote:
Simple to the point.

Not happy with what was done to the Hulk. Going to buy Mackinaws now. Seems like they are better then the Hulk now.

sigh

correction.

Mackinaw is better than Hulk.


Aggree +1.
Very bad news for non-fleet miners


How is that bad? You just pick Mackinaw instead of Hulk and you are as well set as before?

Hulk yield = 1366.93 m3/3 minutes -> 4100.79 m3/3minutes with all mining lasers (3).
Mackinaw yield = 1627.91 m3/3 minutes -> 3255.82 m3/3 minutes with all mining lasers (2).
Before update my cargo was (Hulk) 18727.2 m3 and today : 8500. So it has been divided by 2 (even a little bit more).
So using an hulk make you travel to station<->astro belt twice (and even a little bit more) or you can use a mackinaw and you need more time for doing the same work !!!
The mackinaw yield with 2 mining laser upgrades(Elara) = 1863.79 X 2 = 3727.58 m3/180 sec.
With this update I loose yield, that's just unacceptable.
Conclusion : loose your yield or loose your time, choice what you want to loose.
This is not an upgrade but a downgrade for solo miners. Thank you CCCP you did a super
So solo miners have to leave all their hulks which becomes useless and have Mackinaws instead.
Because of "super jobs ******* *******" (you certainly have recognize the pirates with nazi banners and nazi vessels names which attack us in high-sec just like the Hulkageddon suicide strike attacks they did past months) you need several vessels.
yesterday I buy for 1 billions of Mackinaws and mining upgrades just because of this update.

I have no job so I need to have a PLEX every month if I want to continue and this investment wasn't include in the budget.
It appears that CCCP want to give advantages to those who have multiaccounts. With an Orca you have no problem and this update doesn't ask you to make a large investment.
Tseralo
Science and Trade Institute
Caldari State
#186 - 2012-08-09 12:01:00 UTC
Can we have an option to turn off the item tool tip's i can see how they are useful to new players but once you fit your ships their is no real need and they just get in the way.
ORJI
Clan Shadow Wolf
Tactical Narcotics Team
#187 - 2012-08-09 12:05:17 UTC
CCP Fear wrote:
Regarding the module tool-tip:

We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)


+1
Kusum Fawn
Perkone
Caldari State
#188 - 2012-08-09 12:08:45 UTC
Ok seriously now, where are my neocom buttons for ship hanger and items hanger, and Corp hanger ?

where is corp deliveries button ?

I know where they are in the tree menu. I want them on the Neocom. Deliveries are a much more important function then "move hq here" why does only one of those have a button?

why cant i customize this to my liking?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Crowesnest
The Scope
Gallente Federation
#189 - 2012-08-09 12:37:40 UTC
Even though I am sure that there will be some that disagree with me, I'm not real happy about the changes to the cargo hold in the Hulk. The cargo hold is so small you can only carry a minimum number of crystals and because of the separation I can't use the ore hold for anything but ore. At least before I had the option of ore or crystals, now with these changes, I've lost that flexiblity.

I don't see any benefit to why it was done other than someone thought that there should be a change. All it has done is made my game play more annoying.
Celeste Aserad
Carbon Edge Inc
#190 - 2012-08-09 12:47:18 UTC
Sen Roo wrote:
Excuse me? Could I have the mining bonuses for the Skiff and the Mackinaw put back, please? I mean they had a purpose to begin with. You did not need to muck with them as you have.


Those bonuses are now moved into the new mining rigs so that you can more customize your barge in the way you need.
Celeste Aserad
Carbon Edge Inc
#191 - 2012-08-09 12:51:18 UTC
KIller Wabbit wrote:
Why were the ship velocity adjust knobs changed to a *smaller* target?? I understand the utility of "-" and "+" but do you know how many times I'm required to do a panic STOP!! Can we get them sized up or at least ghosted to a target size equivalent to the old triangles please??


You always have the hotkey for 'Panic-STOP'. The default should be Ctrl + Space
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#192 - 2012-08-09 12:58:43 UTC
Chokichi Ozuwara wrote:
Bubanni wrote:
Soundwave... a patch should really not be deployed until every thing that people giving feedback about has been fixed... otherwise you really should delay the feature until you can fix it... :)

That's what responsible software developers do.

Lots of good developers ship fast, and ship often, but they don't ship with known issues. This is one of the few pieces of software I have seen follow this model of being fast and loose with a consumer end product, and one day it is going to bite them in the arse.
Already has, rendering some of their customers' PCs inoperable about 4.5 years ago with the Trinity release.

Currently, CCP gives the appearance of operating under the philosophy that they must release on a specific date no matter what the condition of their code or the usability of their product (or customer feedback on SISI specifics!).

Also, I respectfully disagree regarding good developers not shipping w/known issues. Rather, it is the severity of the known defects included in w/the released product (and the public documentation of the defects) which is the true issue. There are many software titles delivered with known, documented defects. In the case of CCP, they need to improve upon the severity of the defects and usability problems that are knowingly migrated onto TQ.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Josef Djugashvilis
#193 - 2012-08-09 13:02:38 UTC
Did my patch just not download properly, or have I missed the delay in the tool-tip mouseover?

This is not a signature.

X Gallentius
Black Eagle1
#194 - 2012-08-09 13:05:38 UTC
Thank you for right-click drones!
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#195 - 2012-08-09 13:10:16 UTC
Josef Djugashvilis wrote:
Did my patch just not download properly, or have I missed the delay in the tool-tip mouseover?

Delay is not in yet

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

mkint
#196 - 2012-08-09 13:14:23 UTC
CCP Greyscale wrote:
I'm just trying to explain why the patchnotes say what they do. We understand that some players will be unhappy with this as they feel that some skills they've trained are less useful to them. This is however something that happens pretty much every time we make any serious balance changes, and it's been long-standing policy that we don't reimburse skill points due to this kind of change. We appreciate that this is not to everyone's liking but we currently feel it's the best way to deal with these situations overall.

This isn't a matter of a skill being less useful. It's about a skill being removed. A skill was removed. The skill that affected multi-racial corps no longer exists. If it still exists, let's see it.

Now we have a whole different skill. Not a skill that has to do with multi-racial corps, but a skill that has to do with wardecs. They are not the same. They do completely different things.

It's like re-working a gearbox to swap all the gears to reverse. Functionality was lost. The entire reason for the thing no longer exists.

Like both previous posters, it doesn't freakin' matter what happened in your database. A skill was completely 100% removed, and was completely 100% replaced with a completely 100% different skill, and you're 100% forcing players who may or may not have an interest in that skill to have trained it. I thought you weren't forcing players to train skills any more since the removal of learning skills. What's up with that?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Tiregn
Anvil Capital Trading
#197 - 2012-08-09 13:24:56 UTC
I know you had to add in a minimum size to the buy/sell orders tab of the market window, but any chance that minimum size could be reduced? I have a larger monitor (in the grand scheme of things, 24") and I find that despite minimizing one section as much as possible, it still takes up an unnecessarily large portion of the screen.

If this is the size necessary to prevent the window breaking, then I suppose I'll learn to live, but if it could be reduced, that would great.
Plaude Pollard
Aliastra
Gallente Federation
#198 - 2012-08-09 13:46:37 UTC
Looks good to me, the few changes I've actually seen in-game.

One wish for a small addition, though: Now that we have the "Agent Missions" drop-down menu when you have active missions, why not add a line to show i they're completed or not? It just bugs me a bit that such a feature was left out, when that's actually nice to know if you have multiple missions active at the same time. Yes, you can just go check in the Journal, but really. How hard is it to add that little detail to the drop-down? You made it, now you might as well make it as useful as possible.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Viceran Phaedra
Instar Heavy Industries
#199 - 2012-08-09 14:17:30 UTC
Nicely done so far, CCP - turning the soil in our sandbox and shaking things up. Stops things from getting established and stale. We will all whinge but eventually adapt and prosper as we always do. Just in time for the winter expansion.

+1 to the option to remove module tooltips; much appreciated that you're jumping on this sooner rather than later.

My only negative feedback is that the SPZ-3 'Torch' Laser Sight Combat Ocular Enhancer is on the Market and exists in-game, and.....I....can't.....get.....one! HOW DO I GET ONE, CCP!?

Chief Executive Officer

Instar Heavy Industries

Khaiton LaSalle
Doomheim
#200 - 2012-08-09 14:29:53 UTC
Now that it looks like the Mackinaw is the favorite mining barge, can we have the number of targets increased to at least 6.