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[Proposal] Defensive Plexing in Faction Warfare

Author
Cearain
Plus 10 NV
#21 - 2012-06-23 18:21:03 UTC
I think this proposal takes away the only thing that favors the side with fewer systems.

This proposal makes it so that the defending side will have a reduced incentive to defend plexes in pvp. The economic attitude will be let the enemy finsih cappign some plexes in our systems. After all the more they contest the system the more money we make by running defensive plexes later when they are not around.

Right no with no reward for defensive plexing the defenders have a considerable incentive to drive a plexer out before he captures the plex. That is drive him out in pvp. Because if he lets the attacker actually capture the plex they are in effect punished by having to orbit a button for no gain or keep getting steps closer to losing the system.

The no lp for defensive plexing is one of the better mechanics in this expansion. Leave it be.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#22 - 2012-06-23 18:24:37 UTC
No lp for defensive plexing does several good things:

1) Encourages the defending side to stop plexers in pvp before they capture a plex so that they do not need to orbit a button for no pay.

2) Gives some reason to join the side with fewer systems since although your lp is worth very little you have more opportunities to make lp through plexing. It also limits the winning sides ability to make lp through plexing. Yes they can still make lp from missions but that does not help their occupancy efforts and if enough people switch over to missioning instead of plexing then the side with fewer systems is given some respite.

3) It can lead to a war where many systems become vulnerable or close to vulnerable and then flipped in a dramatic fashion. Sure this hasn't happened, yet. But we are starting to see it signs of how it will work. One of the caldari or gallente refused to flip a system after bringing it to vulnerable. The minmatar are already getting concerned of the prospect that amarr will start farming those back systems in a way that will be very difficult/tedious for them to recapture. Once the amarr gets around to plexing those back systems and forcing the minmatar to plex for no gain we will start to wear them out. We haven't really begun that yet but it will work if we do decide to do that.

4) Its sort of neat to use individual greed as a balance.

5) If you want to farm systems where your enemy can't even dock then eve offers that already. Sov null sec. I think sov null sec could greatly benefit from a system like this where you are rewarded for taking over new space instead of just sitting in your space and farming it. IMO, that is a big reason why null sec has been so boring for the last few years. By forcing people to take over new space in order to gain isk you encourage conflict.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nefal Tiris
Deep Core Mining Inc.
Caldari State
#23 - 2012-08-06 18:27:53 UTC
I support this.


i think FW mechanic is broken.
Cearain
Plus 10 NV
#24 - 2012-08-07 14:53:05 UTC
Nefal Tiris wrote:
I support this.


i think FW mechanic is broken.



Yes its broken but this proposal will just break it into even smaller pieces.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Terminator56
Deep Core Mining Inc.
Caldari State
#25 - 2012-08-07 17:28:35 UTC
This is good, it gives people (farmers) a reason to defend systems.
Axl Borlara
Sebiestor Tribe
Minmatar Republic
#26 - 2012-08-08 16:11:43 UTC
Damen Apol wrote:

1. Reward Defensive plexing a fraction of the amount that an offensive plex would give based on the percentage contested.

For example, assume a small plex rewards 15k LP if run offensively. Running a small plex defensively in a system that is 0% contested would award 0 LP. Running a small plex defensively in a system that is 50% contested would award 7.5k LP. This would promote defense in more popular systems and would likely lead to more PvP.


This could work if the defensive LP was donated directly to the infrastructure hub instead of the defenders wallet.

Doing that would solve the problem of having alts in each militia plexing a system back and forth.
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