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POS under seige questions

Author
Bloody Wench
#1 - 2011-10-12 01:26:42 UTC
I currently have a worthless Hisec Dickstar under seige.

A POS rescue team and gunners are available but in another Corp in a far far away land.
The 2-man hisec Corp is under a war declaration.

Questions:

Can, as neutrals, the rescue team rep the POS in hisec? (I'm not prepared to move characters into the hisec corp like that for the sake of 500M isk.)
If they can, how will agression flagging work?
Do I need to set the rescue team +10.
Will setting them +10 give them access to the Force Field?

I have plenty of time, there's only 10 pilots acting against the POS, it's going to take them all day to reinforce it and another 41 hours after that.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

FloppieTheBanjoClown
Arcana Imperii Ltd.
#2 - 2011-10-12 02:03:03 UTC
Anyone repping the POS will get aggression with your wartargets.

I've never set up a POS, so I'm going to have to speculate on this part:

I *think* you can configure the POS to allow blues in. If not, give them your shield password and then change it later.

You shouldn't need to set them to any standing to be able to rep POS.

Founding member of the Belligerent Undesirables movement.

Soldarius
Dreddit
Test Alliance Please Ignore
#3 - 2011-10-12 02:19:12 UTC
You can configure the POS to allow persons or organizations of certain standings access inside the shields. However, you cannot target from inside the shields. You have to go out. So you cannot rep from inside the shields.

As stated above, the reppers will become valid targets for the attackers as soon as they start repping.

Since I seriously doubt they will sit at your POS for the extended amount of time needed to actually ref the darn thing with that size of fleet, I'm sure you can find the time to rep it while they are away. Either that or just take the darn thing down.

http://youtu.be/YVkUvmDQ3HY

Scrapyard Bob
EVE University
Ivy League
#4 - 2011-10-12 03:30:52 UTC
Anyone repping the POS modules or POS shields have to be outside the shields and they will get flagged as valid targets to the war targets. I suggest cheap "POSprey" fits for repping the shield, otherwise you'll need mostly armor reppers with a touch of hull repping for the incapacitated modules.

You can easily give them the POS shield password, which will let them enter the shield even without standings. (Set a temporarly password for that day or three, change it again afterwards.) The advantage here is that they can rep modules while staying close to the shield, when enemy WTs show up, they can just slide within the shield. Any pilots using the shield password have to re-enter it on their ships every time they session change.

As defenses get destroyed and you run out of spare batteries to put online, start putting your shield hardeners online. That turns it into a brickstar which increases the amount of EHP that they have to burn through to put it into reinforced. And before the shield drops below 50%, you need to unanchor and evac any arrays inside the tower that you want to save (sounds like you don't have any).

POS gunners and pre-anchored weapons are the only way to drive off attackers (combined with a fleet of defenders). ECM just slows the attackers down, hopefully long enough that you can mobilize a fleet to drive them off. There's also the guard dog theory, having a ECM-centric defense in hi-sec generally means that opportunistic attackers will go elsewhere for easier pickings, but it won't stop a determined attacker.
Bloody Wench
#5 - 2011-10-12 03:35:40 UTC  |  Edited by: Bloody Wench
Well I have taken most everything out, there's just 1 lab left, and that has less then a day to complete its job, so I'd like to see that complete if possible. If it doesn't complete before they reinforce then I've lost 5 days ME on some RAM prints.

High stakes I know...

I've already decided that I'm not going to attempt to save it.

If it does go down, I'm going to train my Scientific Networking to 3! and put another one somewhere else.
It was/is a bit far from Jita anyway (18 jumps), I should've looked for something closer to begin with.

I don't switch hardeners off usually, so there's a 3321 setup always on.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Bloody Wench
#6 - 2011-10-12 05:30:41 UTC
Anyways...thanks for the advice, we'll see how it pans out.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Archeris vane
Viziam
Amarr Empire
#7 - 2011-10-12 12:15:26 UTC
it's gonna go down, there is no time to rep it.
is that all?
Skippermonkey
Deep Core Mining Inc.
Caldari State
#8 - 2011-10-12 12:24:33 UTC
all is lost!

:'(

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Mireidor
Mare Crisium Industries
Test Alliance Please Ignore
#9 - 2011-10-12 18:06:26 UTC
I heard that blowing up a dickstar that isn't being actively defended is boring. So get your defense fleet there so the attackers don't get bored.

Hold on to your hooves, I am about to be BRILLIANT!

Zixie Draco
GoonWaffe
Goonswarm Federation
#10 - 2011-10-12 18:13:41 UTC
Mireidor wrote:
I heard that blowing up a dickstar that isn't being actively defended is boring. So get your defense fleet there so the attackers don't get bored.


Confirming this strategy.

Otherwise, left to their own devices, they may up with a conga line or something silly like that...

Would you like a kitten?

Lyris Nairn
Perkone
Caldari State
#11 - 2011-10-12 19:30:42 UTC
Unless your enemy can get 50 dudes in battleships together and sustain fire on the dickstar for about four or five hours, you don't need to do anything about it. A dickstar in high-security space is very effort-intensive to take down, especially for a smaller corp (as most high-security corps tend to be).

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Skippermonkey
Deep Core Mining Inc.
Caldari State
#12 - 2011-10-12 22:18:32 UTC
Lyris Nairn wrote:
dickstar

I have a question: how many alt accounts do you use to like each post you make?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Placid09
School of Applied Knowledge
Caldari State
#13 - 2011-10-12 22:31:35 UTC
Lyris Nairn wrote:
Unless your enemy can get 50 dudes in battleships together and sustain fire on the dickstar for about four or five hours, you don't need to do anything about it. A dickstar in high-security space is very effort-intensive to take down, especially for a smaller corp (as most high-security corps tend to be).


Or a much smaller group incaps all of the ECM and reinforces with ease...

@Placid_09 on twitter

Shriven89
Deep Core Mining Inc.
Caldari State
#14 - 2011-10-12 22:33:28 UTC
Rescue fleet?

COME AT ME BRO
Lyris Nairn
Perkone
Caldari State
#15 - 2011-10-13 00:41:48 UTC
Placid09 wrote:
Lyris Nairn wrote:
Unless your enemy can get 50 dudes in battleships together and sustain fire on the dickstar for about four or five hours, you don't need to do anything about it. A dickstar in high-security space is very effort-intensive to take down, especially for a smaller corp (as most high-security corps tend to be).


Or a much smaller group incaps all of the ECM and reinforces with ease...

Your definition of ease and mine greatly differ. Having to deal with a dickstar is a lot of effort.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Bloody Wench
#16 - 2011-10-13 08:49:23 UTC
It went reinforced sometime today while I was out at my last Chem prac for the year (woot woot), no attempt has been made to save it.

My first mail was
Sent: 2011.10.11 22:43

Last
Sent: 2011.10.12 19:06



So yeah well done on the 20 hour pos bash. I bet you can't wait to see what fat lewtz you're going to get.

Have a feeling you're going to be dissapointed.


While no attempt has been made to discern the motives behind it, it makes no difference in the grander scheme of things.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Istyn
Freight Club
#17 - 2011-10-13 10:10:52 UTC
Lyris Nairn wrote:
Placid09 wrote:
Lyris Nairn wrote:
Unless your enemy can get 50 dudes in battleships together and sustain fire on the dickstar for about four or five hours, you don't need to do anything about it. A dickstar in high-security space is very effort-intensive to take down, especially for a smaller corp (as most high-security corps tend to be).


Or a much smaller group incaps all of the ECM and reinforces with ease...

Your definition of ease and mine greatly differ. Having to deal with a dickstar is a lot of effort.


Just to clarify, it's not exactly a dickstar, it only had 8 ECM modules with no other defences.

Skippermonkey wrote:
Lyris Nairn wrote:
dickstar

I have a question: how many alt accounts do you use to like each post you make?


I am one of them.
Archeris vane
Viziam
Amarr Empire
#18 - 2011-10-13 12:16:34 UTC
I have a feeling I am not going to be disappointed at all Bear
Bloody Wench
#19 - 2011-10-13 13:52:38 UTC
Quote:
Just to clarify, it's not exactly a dickstar, it only had 8 ECM modules with no other defences.


What's 4 times 4Question

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Istyn
Freight Club
#20 - 2011-10-13 14:11:29 UTC  |  Edited by: Istyn
Bloody Wench wrote:
Quote:
Just to clarify, it's not exactly a dickstar, it only had 8 ECM modules with no other defences.


What's 4 times 4Question


Lol Whoops, for some reason thought you only had 2 of each.

I did it right and let other people shoot the ECM.
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