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[Ship Balance] On-grid Command Ships

Author
Rynnik
Evasion Gaming
The Ancients.
#1 - 2012-08-04 18:21:36 UTC  |  Edited by: Rynnik
The recently released CSM minutes have prompted a fair bit of discussion on our Corp forums and I wanted to open some of that discussion to a broader audience.
Quote:
Moving over to Command ships, CCP Ytterbium addressed the concern of off grid links and simply stated “off grid boosting should not exist”,
This is of course a pretty big statement and something that I personally believe is a huge step in the correct direction, but this brings up a few concerns for small gang command ship uses. Right now 'racial links' divide the bonuses so that shield (obviously) and skirmish links are bonused and provided by fleet command ships designed for shield tanking. On the other side you have armour (duh) and info links bonused and provided by fleet command ships designed for armour tanking. Leaving the T3 and command ship discussion completely to one side, an armour tanked claymore is a pretty poor solution for something like an AHAC gang that relies quite heavily on the sig reduction and speed provided by bonused skirmish links.

I hope CCP Ytterbium has a plan for this in place?

Taking this line of thought to the extreme it seems pretty reasonable to say, as devil's advocate, that the easiest solution would be to remove the 'racial' attributes from command ship bonuses and allow a fleet command ship to boost all links by their 3% per level. You would quickly end up with damnation and vulture CS everywhere passing skirmish links together with their traditional armour and shield links with an occasional bonused info link thrown in. (A lack of claymores and eos would likely continue to exist due to the current active tank bonuses on those ships and with no requirement to bring them to get their bonuses). This would force some interesting changes in the meta with the inability of CS like the vulture or damnation to kite in any way or really mesh well with some of the small gang dynamics common in the game.

I was thinking about this line from the minutes however:
Quote:
CCP Greyscale had a suggestion to separate the HICs a bit which is to make one set of HICs faster and another set tankier – essentially the situation now, but make the differences more pronounced.
This makes a ton of sense to me and immediately seemed like it could apply to the problem of fleet command ships as well. What if the damnation and eos where both given armour resist bonuses and were balanced so that damnations have the same sort of speed and tank as they do now, but the eos were made somewhat less tanky but roughly as fast as Gallente HACs. Much like the proposed solution for devoters and phobos. The same could be done with vultures being a shield resist bonused brick with current mobility, while the claymore gains a shield resist bonus and roughly the mobility of Minmatar HACs. The desirable end result would be a shield fast / tanky and armour fast / tanky decision to be made which could support current and future metas for large and small gangs.

This is fairly far out, and broad brushed concepts rather than specific numeric balancing but do people think this is a potential problem? Do you think this is a potential workable solution to this issue? Do people have other ideas that could be implemented? Fire away and hopefully it will give CCP some thoughts and tools to work with when they eventually look at this aspect of balancing.
Rynnik
Evasion Gaming
The Ancients.
#2 - 2012-08-05 13:17:23 UTC
I was having this conversation again last night and it was brought up that having one ship provide a simultaneous bonus to multiple types of links was poor design since it didn't promote enough choices. For example you could field a damnation and have it provide bonused links for armour, skirmish AND info if desired. This is a really good point, but I personally believe that the mindlink already provides enough decision making as that ship will only be able to mindlink and therefore really maximize the possible boost from one of those types at a time. Is that enough of a distinction? Should the bonus to limited to only one type even if the ships are changed to push all the links effectively?
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#3 - 2012-08-05 16:14:10 UTC  |  Edited by: Barbara Nichole
this subject is bigger than just combat command ships.. when you talk about "grid" you might as well say "belt" for miners. I can't imagine a scenerio where Rorqs required to be in siege mode in belts to give their superior boosts would end well.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

glepp
New Caldari Bureau of Investigation
#4 - 2012-08-05 18:11:43 UTC
Disregarding the Rorqual problem, i believe this is a good solution that would lead to more interesting fleet choices.
Rynnik
Evasion Gaming
The Ancients.
#5 - 2012-08-06 13:50:18 UTC
Barbara Nichole wrote:
this subject is bigger than just combat command ships.. when you talk about "grid" you might as well say "belt" for miners. I can't imagine a scenerio where Rorqs required to be in siege mode in belts to give their superior boosts would end well.


You have a great point, but I am not sure the debate about boosts being on grid or not belongs in this thread. CCP Ytterbium certainly seems to be convinced about the way ahead for off-grid boosting based on the line in the CSM minutes, but who is to say what the solution would be for Rorqs etc. Maybe he has some other work around, maybe he believes the risk / reward needs to be adjusted anyways, maybe it is some other combination of factors.

From a PvP focus however, I am pretty confident that moving links on grid is the best solution for the health of the game. Doing this without making some very significant adjustments to the applicable bonused ships could be a rough blow for certain types of gangs and tactics. That is what I am hoping we can brainstorm some solutions for, that CCP can use when the day comes to address this issue.

If on-grid only boosts does become a reality what would be YOUR proposed solution for miners and mining links?
Sinzor Aumer
Planetary Harvesting and Processing LLC
#6 - 2012-08-07 08:10:21 UTC
Make 2 sizes of links:
- ordinary, that are only effective within grid
- capital, to make it throughout the system.
Tchulen
Trumpets and Bookmarks
#7 - 2012-08-07 08:25:23 UTC
Sinzor Aumer wrote:
Make 2 sizes of links:
- ordinary, that are only effective within grid
- capital, to make it throughout the system.


This.

Whilst I completely understand the need for combat boosting to be on grid, the cost of a rorqual prohibits it being on grid. The bonuses don't give enough of a boost to make the risk worthwhile.
Mara Rinn
Cosmic Goo Convertor
#8 - 2012-08-07 09:40:44 UTC
Barbara Nichole wrote:
I can't imagine a scenerio where Rorqs required to be in siege mode in belts to give their superior boosts would end well.


The Rorqual doesn't need to be in siege mode to provide boosts on-grid. On grid, aligned at speed it can warp out before any silly AFK cloaker can get a disruptor on it. You only need to siege the rorqual for ore compression. So while it's in the belt providing command boosts, you don't even need the industrial core fitted. You still have the advantage of ultra-long-range survey scanning & tractor beams, and the huge ore bay.

Do the ore compression at the POS.
Takeshi Yamato
Ministry of War
Amarr Empire
#9 - 2012-08-07 10:10:31 UTC
Sinzor Aumer wrote:
Make 2 sizes of links:
- ordinary, that are only effective within grid
- capital, to make it throughout the system.


Carriers can provide gang links too. People will use them as off-grid boosters out of a POS if their command ship or strategic cruiser can no longer do that.

Off-grid boosting should not exist at all.

If an exception needs to be made, then ONLY for the mining gang links, but I'm not convinced that this is necessary.
Mara Rinn
Cosmic Goo Convertor
#10 - 2012-08-07 10:22:59 UTC  |  Edited by: Mara Rinn
Takeshi Yamato wrote:
If an exception needs to be made, then ONLY for the mining gang links, but I'm not convinced that this is necessary.


If they want the boosts, they'll have the Orca or Rorqual on-grid and take the appropriate precautions.

Life would be much simpler if CCP were to introduce a deadspace field projector, of course :)
Sinzor Aumer
Planetary Harvesting and Processing LLC
#11 - 2012-08-07 10:50:52 UTC
Takeshi Yamato wrote:
Carriers can provide gang links too. People will use them as off-grid boosters out of a POS if their command ship or strategic cruiser can no longer do that.

I dont see problem with that. If you have a POS in system - you're the defender, and should have the advantage. And having a dedicated expensive and skill-intensive ship is a fair price for that, IMO. Besides, carriers are less efficient than command ships, and thus are not used in this role at all, AFAIK. So either boost command-carriers, or nerf this ability away from them, leaving it to supers.
Griffin Omanid
Knights of the Zodiac
#12 - 2012-08-07 11:07:07 UTC
Sinzor Aumer wrote:
Make 2 sizes of links:
- ordinary, that are only effective within grid
- capital, to make it throughout the system.


I think this would be the best idea. But i think the names are a bit irritating.

I think of an aura-like boost with a range of ~500 km as on-grid gang link, and one system wide (~100 AU) off-grid gang link, but only with half the bonus. This way you can also field a fleet command ship or Orca for miners, as cheap but effeciv boosters, and if you don´t want to risk a ship or for emergency you can put something like Rorqual or T3-Cruiser as an off-grid booster. This way would also rebalance the T3 Cruiser and Fleet Command ship imbalance.
Rynnik
Evasion Gaming
The Ancients.
#13 - 2012-08-07 22:37:43 UTC
So I think it is safe to say it is possible for CCP to cook up some solution for mining links if they think it is required. I am still pretty curious if people think the problem of skirmish and info links in armour and shield gangs would become a problem with 'on-grid only' boosting without some sort of modification.
Griffin Omanid
Knights of the Zodiac
#14 - 2012-08-07 23:59:48 UTC
I would also boost the on-grid links a bit, because of the higher risk. For example the "Armored Warfare Link - Damage Control I" gives a bonus of 2 %. After the changing the On-grid gang link gives a bonus of 3 %, while the of grid one gives a bonus of 1,5 %.

This way you can also use an Orca as a on-grid mining booster when the Rorqual is to unsecure to be deployed in a belt. The bonus will be much lower but you risk less.
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2012-08-08 04:33:54 UTC
Barbara Nichole wrote:
this subject is bigger than just combat command ships.. when you talk about "grid" you might as well say "belt" for miners. I can't imagine a scenerio where Rorqs required to be in siege mode in belts to give their superior boosts would end well.

Easy, change the rorqual so it doesn't need to siege to provide the bonus to the links, only siege for ore compression

If you don't follow the rules, neither will I.

Nnamuachs
Kiith Paktu
Reeloaded.
#16 - 2012-08-08 06:38:02 UTC
In discussing the difference of the Rorqual against the rest of the command ships for link bonuses, couldn't we just as easily give the Rorqual a role bonus that allows system wide boosts? There's a lot of discussion revolving around modifying the links to make an exception for a single ship. Just modify the ship instead.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#17 - 2012-08-08 07:39:27 UTC
Rorqual should be on grid for gang links to be applied. end of story

Heaven forbid that people would actually have to protect their mining ops with combat ships and the Rorqual can fit a good tank (1.4 million EHP + a cap shield booster). Yes super-capital hot dropping will still occur. Can't be solved until the obscene number of supercaps in the game is reduced.

Lets look at this from another point of view though. POS's are getting their force fields removed. So super cap hot dropping rorqs at POS's will probably happen anyway. But their is talk of an anchorable forcefield. I imagine this will be destructable so why not anchor a bubble at a belt and boost away. Yes you could still be caught if someone bubbles the force field before you can warp off but it's an option. (purely speculation)
Sinzor Aumer
Planetary Harvesting and Processing LLC
#18 - 2012-08-08 08:53:53 UTC
Nnamuachs wrote:
In discussing the difference of the Rorqual against the rest of the command ships for link bonuses, couldn't we just as easily give the Rorqual a role bonus that allows system wide boosts? There's a lot of discussion revolving around modifying the links to make an exception for a single ship. Just modify the ship instead.

It's not about single ship. Carriers, motherships and titans all can fit links. The matter is that they are not used for this role, because simple command ship or T3 is more efficient. So the question is - either this role is needed for capitals or not. My opinion - let it be. And as we introduce capital-sized links, we can simultaneously boost capital-commands, and fix T3 and command ships.
Robert Caldera
Caldera Trading and Investment
#19 - 2012-08-08 10:46:31 UTC
Tchulen wrote:
Sinzor Aumer wrote:
Make 2 sizes of links:
- ordinary, that are only effective within grid
- capital, to make it throughout the system.


This.

Whilst I completely understand the need for combat boosting to be on grid, the cost of a rorqual prohibits it being on grid. The bonuses don't give enough of a boost to make the risk worthwhile.


then mine without rorq. Eve is a sandbox, either you will organize defense for your mining ops, or mine without bonuses otherwise.

Takeshi Yamato wrote:

Off-grid boosting should not exist at all.


this.
Having ships sitting somewhere and making all other ships in fleet better is an extremely stupid idea for its own.
If you like bonuses, expose them to the risk the remaining fleet is at.


Sinzor Aumer wrote:
I dont see problem with that. If you have a POS in system - you're the defender, and should have the advantage.

your assumption POS is only for defenders is wrong. POS for offensive activities is reality, for example staging POS in enemy territory. POS provide already defender advantages since you cant remove them instantly - you are required to go a RF cycle, time during which POS owners could relocate to a safer place (another POS) at manageable risk. There should be no bonus ships sitting safely in POS providing boosts for everyone else.
Seishi Maru
doMAL S.A.
#20 - 2012-08-08 10:55:52 UTC
gang bonuses being system wide is STUPID. simple as that. Its agaisnt EVE spirit where you need to risk somethign to gather the great bennefits. Few things in this game give more bennefits than fleet bonuses therefore they must bring some SERIOUS risk.

Yes, rorqual SHOULD NEED To be on belt as well! Want the bennefit? then RISK something!


Also the Command ship bonuses should be WAY higher than the t3 ones, not the other way around.

The change to boost on grid only woudl brign a LOT more consequences and more tactical variety in fleet fights. Fleetas would need to be better organized, sivided in proper wings with proper chain of boosts so they coud separate when neede and still ahve the boosts running. Also woudl add another layer on ana attack, the psosibility of focusing on their commadn ships (LOGICAL) to deny their fleet bonus!
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