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23 / 7 AFK cloaky F I X

Author
ALI Virgo
Dreddit
Test Alliance Please Ignore
#1 - 2012-08-07 11:26:37 UTC
Cloaking modules should take damage while they are turned on for lengthy times.

Once damaged they can be repaired. In station and with current or newer form of paste.

Damage would be 10 percent every 30 min. but only if the module has been on non-stop for 30 min.

And if a cloak has been on for hour it should fail. It should have min of 15 minutes cool off timer upon fail Perhaps some other forms of penalty also, module damage by 50 percent, and or Ship damage

Upon module fail ....An active player will be able to evade better then a 23/7 camper. By not getting covert cloaky module damaged in the first place.

And if a cloaky is using macro to evade this . Then they will be punished and caught by ccp for using macos or bots.

23/7 cloaky will have to break rules to make game harassable and thus risking loss of accounts.

*A person going afk 23/7 in a stealth bomber should not be able to ask for isk in return to go to another system and repeat such behavior.

My idea will generate more interaction with stealth bombers and even generate change to market demands. Ship getting blown up should not be the only way for a module to be lost . A form of balance between t2 crystals mining / lazer and t2 modules. Covert ops module can be a good start. for balancing. Increasing demands for invention and balancing risk vs reward equation for stealth bombers who choose to camp and wan to go afk and wan to make isk just by doing that
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#2 - 2012-08-07 11:27:07 UTC
Nope.
Ned Black
Driders
#3 - 2012-08-07 11:29:09 UTC
Remove local and AFK cloakers will be a problem no more... Active cloakers may be a problem, but I can guarantee that the ones that are AFK will never bother you again if local is removed.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#4 - 2012-08-07 11:53:19 UTC
im not bothered by them just saying sb have a huge advantage.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#5 - 2012-08-07 12:11:25 UTC
Cool.

Still no.
Jint Hikaru
OffWorld Exploration Inc
#6 - 2012-08-07 12:11:29 UTC
ALI Virgo wrote:

And if a cloak has been on for hour it should fail. It should have min of 15 minutes cool off timer upon fail Perhaps some other forms of penalty also, module damage by 50 percent, and or Ship damage



Wow, that kinda ruins any form of active intelligence gathering. Also what about cloakers who roam WH space??

While your post topic says that your idea targets AFK cloakers, it really is after all types of cloakers. Probably because you are too lazy to go after active cloakers yourself.

I rate this idea: Crappy, Selfish, Lazy and quite franky just another spewing up of some idea you read a few days ago.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Tarryn Nightstorm
Hellstar Towing and Recovery
#7 - 2012-08-07 13:20:06 UTC
0/10.

Gas thread, ban OP.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tchulen
Trumpets and Bookmarks
#8 - 2012-08-07 13:26:06 UTC
FFS.

You've not bothered to search for other threads which propose the same thing. You should have.

NO. Your idea or a variant of it has been proposed over and over again but none have actually had any value to them and all would have broken too much of the game to be even remotely acceptable.

I'm not going to bother to reiterate all the reasons why it's a stupid idea because I'm fed up with explaining it to idiots.

Use the search function. Stop whining.

Mag's
Azn Empire
#9 - 2012-08-07 13:56:30 UTC
Understand what mechanic they are using, then come back with suggestions.

Until then, no.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2012-08-07 14:06:32 UTC  |  Edited by: FloppieTheBanjoClown
Yes, let's nerf covert ops, stealth bombers, force recons, and T3 covert subs so they are no longer able to do their intended jobs. All so you don't have to be nervous about some random guy in your system.

edit: if I ever win the lottery, I'm going to put a cloaky cyno ship in every nullsec system I can.

Founding member of the Belligerent Undesirables movement.

Mary Annabelle
Moonlit Bonsai
#11 - 2012-08-07 14:13:51 UTC  |  Edited by: Mary Annabelle
I heard that CCP is considering giving the Skiff exhumer the ability to warp cloaked.

Wait for it.....
(dang spelling correction thing)
Belshazzar Babylon
Doomheim
#12 - 2012-08-07 19:18:40 UTC
What a new and exciting idea.
Mary Annabelle
Moonlit Bonsai
#13 - 2012-08-07 19:28:41 UTC
Mary Annabelle wrote:
I heard that CCP is considering giving the Skiff exhumer the ability to warp cloaked.

Wait for it.....
(dang spelling correction thing)

Yeah, that one bombed.

It was supposed to make peeps think -Wait a second, that ship only has the one high slot, how could it mine or anything with a cloak using it?

I laughed anyhow.
Plaude Pollard
Aliastra
Gallente Federation
#14 - 2012-08-07 22:25:16 UTC
FIrst off, there's a small problem with your thread.

You only want to "fix" 23/7 cloaking, which already isn't a problem. The correct term is 23.5/7 cloaking. Get it right the first time, so we don't have to correct that. I'm actually surprised that nobody else seemed to have pointed out that part.

Now that that small problem is fixed, there's still a huge problem left to be fixed: People let AFK-cloakers prevent them from doing their thing. If it was me, who had an AFK-cloaker sitting in my system, I'd just ignore him or move to the system next door. There are more than 7000 systems to choose from after all.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Motoko Kusanagui
Doomheim
#15 - 2012-08-08 04:26:25 UTC
Here we go, another one scared of the all mighty AFK Cloakers.

NO, definitively NOT
Robert Caldera
Caldera Trading and Investment
#16 - 2012-08-08 08:12:58 UTC
no, cloak is fine. Get out.

there is no reason why people shouldnt be able to afk whereever they like. Space is not yours, stop claiming exclusive use.
ShahFluffers
Ice Fire Warriors
#17 - 2012-08-08 08:23:33 UTC
Rordan D'Kherr
Imperial Academy
Amarr Empire
#18 - 2012-08-08 14:43:00 UTC  |  Edited by: Rordan D'Kherr
fix needs issue

cant see any, neither with cloak nor with being afk

further, check: Commonly Proposed Ideas before posting stunning new threads.

Don't be scared, because being afk is not a crime.

Malatha
Collapsed Out
Pandemic Legion
#19 - 2012-08-08 14:57:38 UTC
Sounds like some AFK cloakly type got under your skin OP. Mission successful.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#20 - 2012-08-10 10:12:27 UTC
Jint Hikaru wrote:
ALI Virgo wrote:

And if a cloak has been on for hour it should fail. It should have min of 15 minutes cool off timer upon fail Perhaps some other forms of penalty also, module damage by 50 percent, and or Ship damage



Wow, that kinda ruins any form of active intelligence gathering. Also what about cloakers who roam WH space??

While your post topic says that your idea targets AFK cloakers, it really is after all types of cloakers. Probably because you are too lazy to go after active cloakers yourself.

I rate this idea: Crappy, Selfish, Lazy and quite franky just another spewing up of some idea you read a few days ago.



One of my charters is a stealth bomber rider :) your words just show weakness .. what i said was just an idea .. It would not stop me from doing what ever. I guess some people need more of ease
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