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Ships & Modules

 
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ASB is BULL.

First post
Author
Fon Revedhort
Monks of War
#281 - 2012-08-05 23:58:12 UTC
Hrett wrote:
The thing that cracks me up is that CCP set a hard rule for no 2x ASB setups in the AT because it is clearly overpowered. Yet they haven't issued any kind of hot fix for it on the live server. Why CCP, why? Just fix it for the rest of us too.

This 'fix' solves no problems related to single ASB setups - superior to passive ones, which already were quite dominant and thus clearly overpowered.

I'd say dual ASB setups are more balanced, since they have to make some tradeoffs due to CPU limitations - an unheard thing for a single ABS.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Zarnak Wulf
Task Force 641
Empyrean Edict
#282 - 2012-08-06 00:07:01 UTC
The general concept is sound and appealing. I like it because:


  • Active Tanking is feasible without huge, risky investments in implants, alts and drugs.

  • Ships with limited mids are able to fit a tank and full tackle making them much more effective - the Cyclone and Ferox would be prime examples.

  • Other ships have their cookie cutter fits challenged - Nuets vs. Moar DPS to beat the ASB fit down faster.

The other side of this coin is that there has to be a huge negative to give people pause before using this module. The minute long reload timer is 'designed' at least to be that negative. The idea is that you are either going to be at your enemy's throat or at their feet. So the question is: Is that a big enough negative?

After seeing Maelstrom posts with three X-LASB's fitted and obvious armour ships swinging over to ASB's, I have to grudgingly and reluctantly admit that it is not. The thing that is probably most shocking about ASB is their fitting cost. They are no more then the Tech 1 version of the same shield type. The capacitor booster feeding the X-LASB is bigger then a Heavy Capacitor Booster II. I guarantee you that if you added the fitting grid or even a portion thereof of a Heavy Booster to the X-LASB's current grid you would effectively limit it's proliferation and numbers. They would certainly not appear on BC. This goes to the other ASB as well. Large married to a medium booster. Medium married to a small booster. Small married to a micro.

The last point I'd like to make is the fact that there are no BPO for the ASB. All blueprints come off of NPC loot drops. This allows CCP to introduce modules on a test basis. If they are overpowered or too burdensome to balance, they can simply stop seeding them. In fact I believe this tactic was voiced in last year's CSM minutes although I could be mistaken.
Liang Nuren
No Salvation
Divine Damnation
#283 - 2012-08-06 00:23:50 UTC
Seishi Maru wrote:

No the sacriledge was using armor reps... and You know very well that a ship defeatign the other does nto mean one is better than the other. I am not the average puny poster you liek to play your mind games with.


ASB are a great adition to this game. The only thing that might need to be looked at is the capacity of fitting 2 of them.


Ah, I misread your post then. Still, the Myrmidon is unquestionably better with ASB than with dual (or even triple) armor reps.

-Liang

I'm an idiot, don't mind me.

Kara Books
Deal with IT.
#284 - 2012-08-06 02:22:31 UTC
Iv tried single and Dual T2 rigged Rattler X-Large large, its nothing like you speak of.

My impression:
EPIC tank, for about 5 min.

DPS, Lacking but acceptable at range.

Active tank really brings out the best in the rattle, taking it way above Scorp and Navy raven but only for people who like to active shield tank, myself personally I prefer passive or DPS tanking.


as for Lazors, they are the best all round weapons in the game, capiable of doing everything, from long range DPS to fitting and actually hitting stuff from a ship moving at 1500...

Buffing them would indeed make them OP


If anything needs to be buffed, its Amarr drones!
Viribus
Aurora.
The Initiative.
#285 - 2012-08-06 04:43:17 UTC
"Waaah CCP actually introduced a module that changed the metagame, everything should be useless and inconsequential like the adaptive armour hardener and lock breaker, I am too dumb to fit anything but a cookiecutter buffer tank"
Smabs
State War Academy
Caldari State
#286 - 2012-08-06 05:53:25 UTC
Viribus wrote:
"Waaah CCP actually introduced a module that changed the metagame, everything should be useless and inconsequential like the adaptive armour hardener and lock breaker, I am too dumb to fit anything but a cookiecutter buffer tank"


This is an unbelievably generic troll. Several people have already done it in this thread.
Colonel Xaven
Perkone
Caldari State
#287 - 2012-08-06 08:50:50 UTC
Freezehunter wrote:


It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.

[...]

No seriously, when are you nerfing that ****?

[...]

Come on CCP, what the **** happened to your balancing lately, [...]



...

www.facebook.com/RazorAlliance

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#288 - 2012-08-06 08:52:29 UTC
Lol Bullshit? They are loads of fun :P

We were roaming in Ruppies and Vexor's ASB Tank ^_^ :P

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Squatdog
State Protectorate
Caldari State
#289 - 2012-08-06 08:59:54 UTC
Hrett wrote:
The thing that cracks me up is that CCP set a hard rule for no 2x ASB setups in the AT because it is clearly overpowered. Yet they haven't issued any kind of hot fix for it on the live server. Why CCP, why? Just fix it for the rest of us too.



This.

Even CCP realise that dual-ASB is outrageously imbalanced, but all the 'Leet PVPers' will log on multiple alts to cry and complain that their new FotM set-up is 'fine'.
Takeshi Yamato
Ministry of War
Amarr Empire
#290 - 2012-08-06 09:11:23 UTC  |  Edited by: Takeshi Yamato
Zarnak Wulf wrote:

The other side of this coin is that there has to be a huge negative to give people pause before using this module. The minute long reload timer is 'designed' at least to be that negative. The idea is that you are either going to be at your enemy's throat or at their feet. So the question is: Is that a big enough negative?


Don't forget that it's messing up the balance that existed between neutralizers, active tanking, buffer tanking. Yes, some ships can fit too many neutralizers and/or too easily, but that's a balance problem with those ships. Neutralizers are fine otherwise and have the important function of breaking tanks that cannot (easily) be broken with dps alone.

I'm afraid that if CCP doesn't act soon, people will accept this blunder as the norm and then it will be difficult to have it reverted and more sensible options introduced instead.
Hidden Snake
Inglorious-Basterds
#291 - 2012-08-06 10:40:57 UTC
Takeshi Yamato wrote:
Zarnak Wulf wrote:

The other side of this coin is that there has to be a huge negative to give people pause before using this module. The minute long reload timer is 'designed' at least to be that negative. The idea is that you are either going to be at your enemy's throat or at their feet. So the question is: Is that a big enough negative?


Don't forget that it's messing up the balance that existed between neutralizers, active tanking, buffer tanking. Yes, some ships can fit too many neutralizers and/or too easily, but that's a balance problem with those ships. Neutralizers are fine otherwise and have the important function of breaking tanks that cannot (easily) be broken with dps alone.

I'm afraid that if CCP doesn't act soon, people will accept this blunder as the norm and then it will be difficult to have it reverted and more sensible options introduced instead.



actually ccp has tool .... THE MIGHTY NERFBAT .... and it will hit sooon
Seishi Maru
doMAL S.A.
#292 - 2012-08-06 13:42:23 UTC  |  Edited by: Seishi Maru
Liang Nuren wrote:
Seishi Maru wrote:

No the sacriledge was using armor reps... and You know very well that a ship defeatign the other does nto mean one is better than the other. I am not the average puny poster you liek to play your mind games with.


ASB are a great adition to this game. The only thing that might need to be looked at is the capacity of fitting 2 of them.


Ah, I misread your post then. Still, the Myrmidon is unquestionably better with ASB than with dual (or even triple) armor reps.

-Liang



That is mostly an issue of active armor tanking need a severe buff more than anything. Armor shoudl have as well some option for pVP active armor tanking. AND also armor repairers could become a bit easier to fit.


Its just simple that active tank can be useful on PVP only if it can tank enough on high dps scenario for long enough to match the time extension a buffer would make.


Simple Idea for different moduel for armor. (JSUT a CONCEPT.. just as example that somethign can be done to make armor tanking ships also be good on active tanking PVP)

Anciliary armor repairer. Normal repairer on most stats but... .when you activate you get a BUFF on your base and current armor hitpoint (like a plate being attached). When you stop the repairer the buff disapears. If you turn it off you need 60 seconds to turn it on again.
Fon Revedhort
Monks of War
#293 - 2012-08-06 13:51:34 UTC
Well, the thing really required now is some sort of Ancillary Guns, allowing to dish out double or tripple DPS and then go reloading for a minute or two. These new guns should allow us to break these overtanked abominations and thus restore - to some extent - balance.

They can make these guns and tank mods mutually exclusive, I don't care. But something is really missed.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Seishi Maru
doMAL S.A.
#294 - 2012-08-06 13:54:35 UTC
Fon Revedhort wrote:
Well, the thing really required now is some sort of Ancillary Guns, allowing to dish out double or tripple DPS and then go reloading for a minute or two. These new guns should allow us to break these overtanked abominations and thus restore - to some extent - balance.

They can make these guns and tank mods mutually exclusive, I don't care. But something is really missed.



This problem does not exist! Well at least doe snot exist with ONE ASB. The problem only arises when a ship can fit more than one ASB and therefo0re avert the drawback of the ASB.


ASB ships demand a different approach and that is GOOD. You can kill ASB ships with a rapier and an arazu.. with pitiful 200 dps. jsut be patient.


I again say only thing must be made is removal of the possibility to fit 2 ASB, or make the reload cycle of one ASB lock ALL ASB from activating
Fon Revedhort
Monks of War
#295 - 2012-08-06 14:01:56 UTC
Seishi Maru wrote:
Fon Revedhort wrote:
Well, the thing really required now is some sort of Ancillary Guns, allowing to dish out double or tripple DPS and then go reloading for a minute or two. These new guns should allow us to break these overtanked abominations and thus restore - to some extent - balance.

They can make these guns and tank mods mutually exclusive, I don't care. But something is really missed.



This problem does not exist! Well at least doe snot exist with ONE ASB. The problem only arises when a ship can fit more than one ASB and therefo0re avert the drawback of the ASB.

https://forums.eveonline.com/default.aspx?g=posts&m=1750765#post1750765

Post #281

Also, EVE was overtanked before ASB arrived, the latter just made things worse. The only thing capable of dealing with overtanking immune to cap warfare is DPS. Thus more DPS is required.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Zarnak Wulf
Task Force 641
Empyrean Edict
#296 - 2012-08-06 14:11:36 UTC
Hidden Snake wrote:


actually ccp has tool .... THE MIGHTY NERFBAT .... and it will hit sooon


When has CCP ever acted quickly to restore balance? What?
Entrepreuna
Crimson Dawn Enterprises
#297 - 2012-08-06 14:29:08 UTC
Introduce an ancil armor rep for small, and large. problem fixed.
Seishi Maru
doMAL S.A.
#298 - 2012-08-06 14:51:26 UTC
Fon Revedhort wrote:
Seishi Maru wrote:
Fon Revedhort wrote:
Well, the thing really required now is some sort of Ancillary Guns, allowing to dish out double or tripple DPS and then go reloading for a minute or two. These new guns should allow us to break these overtanked abominations and thus restore - to some extent - balance.

They can make these guns and tank mods mutually exclusive, I don't care. But something is really missed.



This problem does not exist! Well at least doe snot exist with ONE ASB. The problem only arises when a ship can fit more than one ASB and therefo0re avert the drawback of the ASB.

https://forums.eveonline.com/default.aspx?g=posts&m=1750765#post1750765

Post #281

Also, EVE was overtanked before ASB arrived, the latter just made things worse. The only thing capable of dealing with overtanking immune to cap warfare is DPS. Thus more DPS is required.




Again.. tank can be broken without massive dps when its not sustainable! ASB are not sustainable for more than 60 seconds if you can fit only 1.

Yes it prevents fast ganks, but that is EXACLTY the intention of the module!


And no active tanks were NOT overtanked at all. Super expensive setups do not count sicne they are less than 0.001% of pvp in eve. Active tanks outside carriers and dreads have been JOKE for years!


ASB are MUCH less hard to deal than the old HUGE passive buffer tank drakes of past (when they coudl reach 700 dps passive tank)
Liang Nuren
No Salvation
Divine Damnation
#299 - 2012-08-06 16:46:12 UTC  |  Edited by: Liang Nuren
Seishi Maru wrote:

Again.. tank can be broken without massive dps when its not sustainable! ASB are not sustainable for more than 60 seconds if you can fit only 1.

Yes it prevents fast ganks, but that is EXACLTY the intention of the module!

And no active tanks were NOT overtanked at all. Super expensive setups do not count sicne they are less than 0.001% of pvp in eve. Active tanks outside carriers and dreads have been JOKE for years!

ASB are MUCH less hard to deal than the old HUGE passive buffer tank drakes of past (when they coudl reach 700 dps passive tank)


The core problems with ASBs:
- Multiple ASBs allow you to sidestep the drawback of an ASB: reload time.
- Oversized ASBs allow you to sidestep the traditional drawbacks of oversized active tank modules: capacitor and tank volatility
- ASBs are immune to the traditional counter to active tanking: neutralization.

From my perspective, shield tanking just wasn't hurting in small gang PVP before the ASB. It was even dominant for both buffer and for active tanking. I know you said something about .001% of PVP with "super expensive setups", but the truth of the matter is that all of my Harpy videos were done with a meta 4 named shield booster (feel free to check my loss history).

If it were up to me to fix the balance between active tanking and buffer tanking, I'd say that the more elegant solution would be to move about 80% of a mindlinked T3's bonus into the active tank modules themselves. Then I'd try to address the mobility problems Gallente face when active tanking (Brutix, Myrmidon, Hyperion really). I think the best choice there is to change the penalty on aux nano pups and accelerators.

But the creation of a shield tanking module so compelling that the only realistic answer in small gang combat is to fit as many as realistically possible - even if your bonuses are for armor tanking? No, obviously this module is overpowered as hell.

-Liang

I'm an idiot, don't mind me.

Michael Harari
Genos Occidere
HYDRA RELOADED
#300 - 2012-08-06 16:58:35 UTC
Freezehunter wrote:

Can't tank when all I have is a buffer.



If all you do is 1v1 on sisi, you should pretty much always be active tanked.