These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
12Next page
 

Amarr Ships For Pve and PVP is there any hope.

Author
Torrin Vakarian
Imperial Academy
Amarr Empire
#1 - 2012-08-04 16:07:32 UTC  |  Edited by: Torrin Vakarian
So from playing eve i have learned one good thing. Amarr ships suck so bad its not even funny. I mean what are they good for. all there ships are slow. There hard as hell to fit and they just dont have good versarility. I mean look at there cruisers for instance the only half decent ship is the maller. Its only bearable because it can tank a **** ton of damage but its dps such. It that amarr ships are beaten by every other race. for missions Caldari rules. For pvp its minmitar. I mean come on even gallente ships are better than amarr ships. I mean come on gallente really. Choosing Amarr as my race worst decision in ever. Second worst decision continuing to train Amarr ships. If there is any hope for Amarr ships in pve and pvp please tell me those ships and how to fit them.
Idris Helion
Doomheim
#2 - 2012-08-04 16:21:46 UTC
Torrin Vakarian wrote:
So from playing eve i have learned one good thing. Amarr ships suck so bad its not even funny. I mean what are they good for. all there ships are slow. There hard as hell to fit and they just dont have good versarility. I mean look at there cruisers for instance the only half decent ship is the maller. Its only bearable because it can tank a **** ton of damage but its dps such. It that amarr ships are beaten by every other race. for missions Caldari rules. For pvp its minmitar. I mean come on even gallente ships are better than amarr ships. I mean come on gallente really. Choosing Amarr as my race worst decision in ever. Second worst decision continuing to train Amarr ships. If there is any hope for Amarr ships in pve and pvp please tell me those ships and how to fit them.


Buh? Punisher is one of the best frigates in the game. Lazors FTW!

Also, the Arbitrator is a great drone boat.

You don't have to carry ammo, and the laser crystals give you a lot of flexibility both on damage type and range. About the only enemy type Amarr ships have trouble with in my experience is the Angels. They're even good against Gurista jammers, though it can be tough if you're not trained up for damping or drones.
Zhilia Mann
Tide Way Out Productions
#3 - 2012-08-04 17:50:06 UTC
Since this is in the PvE forum I'll limit myself to PvE answers.

Amarr has some good ships, but they mostly exist at the higher end of the spectrum. For missions, the Slicer is damn near excellent and the revamped Retribution isn't bad. I haven't played with the revamped T1 frigs so can't comment there. There's also really nothing wrong with the Coercer in L1/2s.

The Arbitrator is a wonderful PvE cruiser, though to get the most of it you need to skill three (yes, all three) weapon systems. It does fine with just drones for starters though. It can handle all L2 missions and can chip away L3s. It's also very nice for exploration (professional sites anyhow). The Pilgrim is a major step up for exploration (again, mostly professional sites, but there is a surprising amount of money to be made there).

Harbinger eats L3s for breakfast. Absolution just makes them silly and can hobble through L4s, though range is an issue there.

I've recently been convinced that a laser Legion is viable in Blood/Sansha low sec exploration, and of course a HAM Legion can do fine in Angel low sec due to the resist profile and damage switching.

The entire Amarr battleship line is great against native enemies in L4s (also rogue drones if you care to farm drone space). NGeddon also has enough selectable damage to operate elsewhere. The Paladin is simply high enough damage to make up for the limited damage types (though many, myself included, prefer the Nightmare).

So what are the problem areas?

Possibly no cheap frigs for low level stuff. Possibly. I haven't worked through what they've done with the reworked frigs enough to really comment.

No really good T1 laser cruiser.

Some difficulties in L4s against Angels and Guristas, though high end BSs still work.

It doesn't seem like it's all that bad....
Chronic Blood
Battle Bears
#4 - 2012-08-04 20:02:12 UTC
If you are looking for a good mission running ship the Apocalypse is your best bet until you have T2 large lasers in which case you want to jump to the Abaddon which will eat through missions like no other. Amarr ships are actually my favorite, they have the best Recon ships in my opinion as the Curse can kite anything and always get away in PVP if he can't beat the other guy, and the pilgrim you get to choose your fights.

If you are having trouble fitting your ships make sure to get Electronics and Engineering up to level 5 and other powergrid/CPU affecting skills at least to level 4 and you will have a much easier time fitting, I have no issues fitting any Amarr ships for whatever I need... If you need fitting advice for some Amarr ships look on Battleclinic or even feel free to message me im sure i could help.

Good luck!
Takeshi Yamato
Ministry of War
Amarr Empire
#5 - 2012-08-05 09:05:21 UTC  |  Edited by: Takeshi Yamato
I have specialized in Amarr ships and regret it. They have good battleships and some good t2 ships. The T1 lineup is otherwise unremarkable.They're totally inflexible and only perform well in a narrow range of situations. Lots of ships are crippled due to bad slot layouts or bonuses. Over the years on and off playing the game, my skillset has gradually become less valuable.

I hope that the ship rebalancing initiative will change things, but CCP has been proven to be inept at balancing in the past, so I recommend to train another race first. Amarr is good to crosstrain for some specific tasks and ships but not as first race.
Chainsaw Plankton
FaDoyToy
#6 - 2012-08-05 09:51:25 UTC
Zhilia Mann wrote:
Since this is in the PvE forum I'll limit myself to PvE answers.

Amarr has some good ships, but they mostly exist at the higher end of the spectrum. For missions, the Slicer is damn near excellent and the revamped Retribution isn't bad. I haven't played with the revamped T1 frigs so can't comment there. There's also really nothing wrong with the Coercer in L1/2s.

The Arbitrator is a wonderful PvE cruiser, though to get the most of it you need to skill three (yes, all three) weapon systems. It does fine with just drones for starters though. It can handle all L2 missions and can chip away L3s. It's also very nice for exploration (professional sites anyhow). The Pilgrim is a major step up for exploration (again, mostly professional sites, but there is a surprising amount of money to be made there).

Harbinger eats L3s for breakfast. Absolution just makes them silly and can hobble through L4s, though range is an issue there.

I've recently been convinced that a laser Legion is viable in Blood/Sansha low sec exploration, and of course a HAM Legion can do fine in Angel low sec due to the resist profile and damage switching.

The entire Amarr battleship line is great against native enemies in L4s (also rogue drones if you care to farm drone space). NGeddon also has enough selectable damage to operate elsewhere. The Paladin is simply high enough damage to make up for the limited damage types (though many, myself included, prefer the Nightmare).

So what are the problem areas?

Possibly no cheap frigs for low level stuff. Possibly. I haven't worked through what they've done with the reworked frigs enough to really comment.

No really good T1 laser cruiser.

Some difficulties in L4s against Angels and Guristas, though high end BSs still work.

It doesn't seem like it's all that bad....


yes!

I did minimal caldari training, and then jumped in deep to amarr. I think that was an AWESOME choice. love the ships the punisher was always great, I can only imagine it is better now. coercer was superduper for level 1 and even a bunch of lv2 missions. arbitrator was great for level 2s, and it would loot+salvage at the same time. harby did alright for level 3s, wasn't my favorite ship. the apoc makes for a pretty good noob lv 4 boat as it has that HUGE cap. the paladin and nightmare are just zomg awesome once you get some good skills.

as for pvp the punisher wasn't all that bad, the damage bonus should be a lot of fun. arby woo tds, and I can't wait for tier-icide to hit the cruisers for the omen to be awesome. harby is pretty sweet. battleships are awesome!

@ChainsawPlankto on twitter

Takeshi Yamato
Ministry of War
Amarr Empire
#7 - 2012-08-05 10:20:28 UTC  |  Edited by: Takeshi Yamato
Zhilia Mann wrote:
The Arbitrator is a wonderful PvE cruiser, though to get the most of it you need to skill three (yes, all three) weapon systems. It does fine with just drones for starters though. It can handle all L2 missions and can chip away L3s. It's also very nice for exploration (professional sites anyhow). The Pilgrim is a major step up for exploration (again, mostly professional sites, but there is a surprising amount of money to be made there).


Gallente drone ships do this a lot better. Vexor > Arbitrator, and Ishtar > Pilgrim. The Ishtar can do high end complexes too with the same fit. Seriously, the Ishtar blows the Pilgrim out of the water. The only advantage of the Pilgrim is the cov ops cloak.

As far as T1 cruisers go, the Amarr lineup is easily the worst.

Quote:
Harbinger eats L3s for breakfast. Absolution just makes them silly and can hobble through L4s, though range is an issue there.


Like all battlecruisers, a Harbinger will do very well against enemies weak to his primary damage type. A Drake is the better PvE ship though (not against rats dealing em damage of course).

Quote:
I've recently been convinced that a laser Legion is viable in Blood/Sansha low sec exploration


An Apocalypse does DED 5/10 and 6/10 much better for a variety of reasons which I won't go into, but can't do 4/10's. The Legion can do all of them, but it's more expensive and takes longer.

Quote:
and of course a HAM Legion can do fine in Angel low sec due to the resist profile and damage switching.


HAM Legion has the perfect resist profile against Angels, but lacks damage and range to do the sites in a reasonable time. You'll struggle to get more than 500 dps out of it while maintaining an adequate tank, and are limited to 20km range. This is as far as DED sites are concerned at least. A Tengu will do much better. It would be different if the the Legion Augmented Capacitor Reservoir had an extra launcher hardpoint.


As for PvP, Amarr is the underdog together with Gallente: http://eve-kill.net/?a=top20
TuxedoMask
Void Covenant
The Initiative.
#8 - 2012-08-05 12:35:58 UTC
I use a Coercer for PvP in FW and its pretty BA. it's missing a mid slot, but it has 1 extra turret. In terms of PvP its all the same, gotta pick and choose when and where you fight.

PvE...um...i used a Prophecy to run missions for Amarr Navy up to LvL 4. thats the only Amarr ship i used for PvE :-\
Azure Opiate
The Crimson Raiders
#9 - 2012-08-05 13:01:50 UTC
If you really feel that way about it there likely won't be any convincing you otherwise.

Personally I can't fly anything but Amarr at the moment, unless you count the Nightmare which I had to train Caldari BS for.

I don't regret it, and don't plan on cross-training yet, still lots of Amarr ships I have to train for to fly effectively.

My hangar is fairly full, Nightmare, NGeddon, Zealots, Purifiers, Punishers, Retribution, Vengeance, Pilgrim, Arbitrator, Curse. Don't have a Legion yet but working on it for gang support role.

Then there is the Guardian for armor Logi.

Apoc/Napoc both useful and fairly forgiving beginner ships.

All have their uses, and I like flying them all.

Are they always as good or as FOTM as another races counterpart? No. Are they useless? No.

Az
Jack Miton
School of Applied Knowledge
Caldari State
#10 - 2012-08-05 13:06:39 UTC  |  Edited by: Jack Miton
If you think amarr ships suck then youre doing something wrong.
Overall theyre by far the most consistently good lineup, they have at least one excellent ship in each class (except for T3).

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Kept
Federal Navy Academy
Gallente Federation
#11 - 2012-08-05 14:57:04 UTC
Train - Get Paladin - Profit
GenesisMike
Viziam
Amarr Empire
#12 - 2012-08-05 22:20:12 UTC
Be patient with Amarr ships, they tend to rely on good core skills to fit and perform well but when you do have those skills they are great. For PvE like others said, get into punisher or coercer for low lvl missions, Retribution for 3's and Apoc/NPoc for 4's and you will have no issues. Just make sure you have T2/Faction (eventually) and the support skills trained.

Amarr ships come into their own once you get into the BS's.
Torrin Vakarian
Imperial Academy
Amarr Empire
#13 - 2012-08-05 22:56:12 UTC
Thanks guys. See u don't hate amarr ships I just am disappoined in them thanks for all the great comments.
Taoist Dragon
Okata Syndicate
#14 - 2012-08-07 02:13:38 UTC
I fly all T1 ships in game.

I have picked Amarr as my race of choice to specialise in.

T1 frigs are great for low lvl missions and some exploration sites - Punisher, Tormentor are great and the new executioner is looking great as well.

T1 Crusiers - a bit lacking here but then you come to the Arbitrator - Most of the Vexor is better quotes are from Gallente diehards. Arbitrator is an extremely versitile cruiser capable with dealing with a large number of situations and enemies. Both PVE and PVP. and is an excellent hull for professional exploration.

BC's - Prophecy is lacking somewhat (will be dealt with is Tiericide I reckon) but the Harbinger is an awesome ship. i have sued it in lvl 3/4 missions all over new eden with issue. And the oricle is a great ship if you use it for it's role.

BS - Probably the most complete line of effective BS of all the races. They know their jobs/abilties and do them really well.


T2 Frigs (just started getting used to them) - These are awesome. More than a match to the other races when used correctly.

Other T2's not had the pleasure of flying yet.

Overall Amarr are not the FOTM race but they are a consistant performer for those who want to get to know them.

That is the Way, the Tao.

Balance is everything.

Veryez
Hidden Agenda
Deep Space Engineering
#15 - 2012-08-08 05:39:35 UTC
Torrin Vakarian wrote:
Thanks guys. See u don't hate amarr ships I just am disappoined in them thanks for all the great comments.


I see you are beginning to see the light. Amarr ships are not bad and have some very good choices in each class. People have touched on some of the better ones and I agree with many of their choices.

From the prospective of someone who can fly every sub-cap ship in the game and use every t2 weapon (I am currently training every spec skill to 5), there are many things about amarr ships to love. Amarr t2 ships really stand out, I have multiple setups of each one and often reach for one first.

Scorch is probably the best PvP t2 ammo in the game, it has amazing damage projection that when combined with a hull with a range bonus makes pulses almost unfair. Amarr ships are almost always fighting in optimal, as crystal changes are instantaneous. The effect of this is much more than EFT leads you to believe, hit quality drops as you go into falloff, resulting in a greater drop in DPS. Many of those people who whine about autocannon range, really don't understand how falloff effects DPS. Instead lasers just instantly change range and eliminate that problem.

Rigs/modules that effect optimal are very good on amarr ships. Just like boosting falloff is so good for projectiles, boosting optimal can be very effective (and unexpected) on our ships. In general our ships have strong tanks, large capacitors and good bonuses. While we do have some ships that do well being nano'd, in general propulsion mods aren't all that necessary on Amarr ships.

In many cases it comes down to how you like to fight. If you want "risk adverse" PvP, look elsewhere. As our ships tend to commit to the end. While we can't really match the "face-melting" DPS of Hybrids, we don't have to contend with the shorter range and tracking issues either, as we tend to be able to project our DPS fairly well.

I know EvE is going through this whole "ship balancing" phase atm, but ship balance in EvE at the moment is probably the best it's been in the last 6 years. Oh and since you posted this in the "Missions & Complex" (PvE) section. The Apoc is a very good mission ship, as is the Absolution, Zealot and Sac. If the Paladin had the range bonus, it would beat the nightmare hands down, as it is it still works very well against EM/thermal weak enemies(Bloods, Sansha, Drones, Mercs and Serps - not too bad). The ability to put a MWD on it so that you can use pulses and the web bonus, (and t2 crystals including conflag) makes it a nice mission runner too.

Before you say that another ship is imbalanced, I suggest you fly it and experience it's pluses and minuses. You might be surprised.
Oska Rus
Free Ice Cream People
#16 - 2012-08-08 12:01:59 UTC
Oracle is best pos bashing subcap because you dont need ammo. Revelation dreadnaught and Archon carrier are also favourite capitals for pvp because of their supperior tank.

Armour harbinger has almost same stats as armour hurricane for pvp.

But what i think is best on amar ships is that you always shoot in your optimal which is usually sufficient. Minmatar shoot in their falloff somewhat decreasing their damage output.
Veryez
Hidden Agenda
Deep Space Engineering
#17 - 2012-08-08 13:22:47 UTC
Oska Rus wrote:
Oracle is best pos bashing subcap because you dont need ammo.


You may wish to try a geddon with 5xGarde II's, you might change your mind. Though every so often you have to bring them back to optimal. Cool
Wetwater
Ministry of War
Amarr Empire
#18 - 2012-08-08 14:20:50 UTC
I have recently started to have great manly love for the Zealot.
Zicon Shak'ra
The Scope
Gallente Federation
#19 - 2012-08-08 15:21:52 UTC
Good Amarr Ships:

Punisher - One of the better T1 frigs in the game
Navy Slicer - So ******* fast, awesome kiting
Vengeance - Epic tank
Retribution - Also epic tank
Crusader - Same as Navy Slicer
Sentinel - Did you watch ATX?
Arbitrator - Best drone cruiser in game IMO
Navy Omen - DPS
Navy Augoror - Absolutely ******** tank (160k+ EHP)
Zealot - Tons of DPS
Pilgrim - Best solo roaming recon
Curse - Amazing solo potential, strong shield tank, huge range on neuts
Devoter - Massive buffer, best armor HIC
Guardian - Best gang sustained armor logi
Legion - Cloaky neut fits, tanky DPS HAM or lasers, easy PVE thanks to scorch
Harbinger - The best tank-n-spank BC
Absolution - One of the game's better command ships
Apocalypse - Great long range beam capability
Abaddon - Amazing armor tank, great in fleets

You can stop crying now.

Wormholes are cool, m'kay?

Judas Lonestar
Stryker Industries
Stryker Group
#20 - 2012-08-08 15:43:26 UTC
Like all races, they have their good ships and their bad ships. Additionally, and more importantly, a low skilled pilot and/or a poor fitting will quickly turn an otherwise good ship into a piece of melted slag.

Work on your skills. Give thought to your load out. Choose one of the "good" Amarr ships. You'll perform at parity with most any other race in terms of running missions.
12Next page