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DCII, because it is worth it, or is it?

Author
Lili Lu
#21 - 2012-07-31 23:41:11 UTC
DCU II is something I put on my pve ships as well. Unexpected disconnect or distraction or inattention to triggers can get you in trouble for which you may have stupidly thought you were immune. That suitcase can keep you in structure just long enough for the warp out sometimes.

And to those that say but my internet connection has never failed me, there's always a first time Blink

A dc is an internet spaceship condom. This time could be the one time you regret as you impulsively decide to thrust into those juicy red pixel boxes without one, and end up with space herpes or space aids turning your shiney modules and ship into a sad and sickly mess on the screen.P
Luba Cibre
Global Song Setup
#22 - 2012-08-01 00:06:28 UTC
Also the DC2 is nearly neut proof.

"Nothing essential happens in the absence of noise." 

DR BiCarbonate
Pator Tech School
Minmatar Republic
#23 - 2012-08-01 02:25:37 UTC
Anything but Tech 3s i fit a damage control.
Katalci
Kismesis
#24 - 2012-08-01 03:36:08 UTC  |  Edited by: Katalci
It's situational. A Vagabond with a suitcase is probably a horrible failfit, while a Taranis (and some other Gallente ships) without one is definitely not something you should ever undock. On 1600mm plated Recons, and other ships with low base HP levels, an EANM is often better both for total HP and armor EHP.
The DCII really shines because its resistances are not stacking penalized with other hardeners, except for the Reactive Armor Hardener.
Hrett
The Scope
Gallente Federation
#25 - 2012-08-01 04:50:41 UTC
Damage control is kinda like clean underwear. No one ever knows if you have them on until you crash and burn, and then, for some insane reason, it one of the first thing people look for when inspecting your corpse.

Don't get caught with dirty underwear. Equip a damage control. Otherwise people will point and laugh. And your mother - think of your mother.

spaceship, Spaceship, SPACESHIP!

Abyssum Invocat
Yet Another Tax Haven
#26 - 2012-08-01 05:57:30 UTC
Kahega Amielden wrote:
Quote:
Just wondering on whether you need damage control on a ship of BC size or lower. Surely an additional mod specific to armour or a damage mod if shield would be more beneficial.


You'd think so, but usually no. The non-stacking-penalized shield/armor resist is pretty nice for your dedicated tank, and the structure resist boost is always going to give you a ton of extra buffer. Damage controls are also the only tank module that requires no PG (or, well, 1 PG).

Only 1 PG tank module aside from: all energized resistance modules, all non-energized resistance modules, all active armor hardeners, all active shield hardeners, and all passive shield hardeners. Sorry but it's not terrifically unique in it's PG requirements bud.
Solomar Espersei
Quality Assurance
#27 - 2012-08-01 06:34:03 UTC
PODLA/Nano drake is the classic example as well as the Arty 'Nado and other sniping T3s. If you're caught you're dead, so the Suitcase is just not quite as useful as the speed you'd get from another nano.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Mike Whiite
Deep Core Mining Inc.
Caldari State
#28 - 2012-08-01 06:48:36 UTC
First thing someone told me about Steath bombers was only use your lows for damage mods.

So I guess that is a big exception.

I can think of several fit's I don't fit BCII, but most of those serve a very specific role.
GsyBoy
Doomheim
#29 - 2012-08-01 08:27:57 UTC
Sarik Olecar wrote:
GsyBoy wrote:
EDIT - To expand, came from 'PVE' background where DC II was the first thing you put on your lvl 4-5 ship but in pvp, just seems like almost 'fake' hp on eft, cap runs out in skirmish, last thing you are thinking about it reactiving your damage control...


DCII in PVE?
Do you often hull tank your mission ships?

I always thought DC's were mandatory in PVP, where death was inevitable and the longer your alive the more damage the better. PVE however - MOAR CNBCU's!!!11!


When I started was always told it would give me a bit more 'escape' time if pushed it a little too much. But now??

https://www.twitch.tv/gsyboy

Sigras
Conglomo
#30 - 2012-08-03 10:48:14 UTC
Just an FYI, the math says that a DCU2 is more effective than a third EANM for the armor resists alone, and thats including perfect compensation skills.

The non stacking penalty thing is crazy.
BearJews
Order of Extrodinary Gentlemen
#31 - 2012-08-03 17:35:11 UTC
I always thought it was the best module in the game. (i think) it's capless , easy to fit and provides a huge overall HP boost
Johan March
The Scope
Gallente Federation
#32 - 2012-08-03 18:26:00 UTC
Personally, I love my suitcase. It's a rare ship, with a very specific mission or role, that doesn't have one.
Mocam
Aliastra
Gallente Federation
#33 - 2012-08-04 05:38:46 UTC
A shield tanked PvE ship can get away without it but for PvP? I can't think of a lot of situations not to fit it. Too many close fights can end with slivers of hull left on your ship -- I've been there a couple times and I don't PvP that much.
Zyella Stormborn
Green Seekers
#34 - 2012-08-04 06:58:52 UTC
All of my armor and industrial (hull) tank ships use DCU II. I will admit I have a few shield ships that don't use it however, but that is rare. That extra buffer in the bottom of the 9th is just too nice to pass up.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#35 - 2012-08-04 10:21:00 UTC
Salpad wrote:
Liang Nuren wrote:
I'd say you should have a really good reason for foregoing a DC II on any ship at all.


It seems to me that a DC or DC2 makes a lot of sense on an armour tanked hull, and a fair amount of sense even on a shield ship.


On a PVE passive tanked shield ship, I ran the numbers and a PDU II (or maybe it was just the CN PDU) gives you an equivalent peak DPS/sec tank
A SPR is superior in this aspect, if your cap can handle it

Some fits with lots of SPRs won't be cap stable, and then you can drop a SPR and put on a DCII, or if you need even more cap, drop the SPR and do a PDU II instead of the DCII
kerstman18
Doomheim
#36 - 2012-08-04 10:59:58 UTC
I usually think of a damage control as little people running around in my ship trying to put out fires,

Not sure if this helped,

~k18
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